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path: root/ui/login/character_creation.gd
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extends HBoxContainer


var strength := 5:
	set(value):
		strength = value
		%StatEntryStrength.value = value
		%Polygon.polygon[0] = (
			Vector2(100, 100) +
			((Vector2(100, 0) - Vector2(100, 100)) / 9.0) * value
		)

var vitality := 5:
	set(value):
		vitality = value
		%StatEntryVitality.value = value
		%Polygon.polygon[1] = (
			Vector2(100, 100) +
			((Vector2(200, 50) - Vector2(100, 100)) / 9.0) * value
		)

var luck := 5:
	set(value):
		luck = value
		%StatEntryLuck.value = value
		%Polygon.polygon[2] = (
			Vector2(100, 100) +
			((Vector2(200, 150) - Vector2(100, 100)) / 9.0) * value
		)

var intelligence := 5:
	set(value):
		intelligence = value
		%StatEntryIntelligence.value = value
		%Polygon.polygon[3] = (
			Vector2(100, 100) +
			((Vector2(100, 200) - Vector2(100, 100)) / 9.0) * value
		)

var dexterity := 5:
	set(value):
		dexterity = value
		%StatEntryDexterity.value = value
		%Polygon.polygon[4] = (
			Vector2(100, 100) +
			((Vector2(0, 150) - Vector2(100, 100)) / 9.0) * value
		)

var agility := 5:
	set(value):
		agility = value
		%StatEntryAgility.value = value
		%Polygon.polygon[5] = (
			Vector2(100, 100) +
			((Vector2(0, 50) - Vector2(100, 100)) / 9.0) * value
		)

var head_id := 1:
	set(value):
		head_id = value
		%Head.texture = load(
			"%s/%s/000.png" % [
				"res://client_data/data/sprite",
				Constants.FilePaths.get_player_head(Constants.Gender.Male, head_id),
			]
		)

var character_name: String


func _on_strength_button_pressed() -> void:
	if strength >= 9:
		return
	
	strength += 1
	intelligence -= 1


func _on_vitality_button_pressed() -> void:
	if vitality >= 9:
		return
	
	vitality += 1
	dexterity -= 1


func _on_luck_button_pressed() -> void:
	if luck >= 9:
		return
	
	luck += 1
	agility -= 1


func _on_intelligence_button_pressed() -> void:
	if intelligence >= 9:
		return
	
	intelligence += 1
	strength -= 1


func _on_dexterity_button_pressed() -> void:
	if dexterity >= 9:
		return
	
	dexterity += 1
	vitality -= 1


func _on_agility_button_pressed() -> void:
	if agility >= 9:
		return
	
	agility += 1
	luck -= 1


func _on_appearance_left_button_pressed() -> void:
	head_id = (head_id - 1) % (42 + 1)
	# TODO: fix


func _on_appearance_right_button_pressed() -> void:
	head_id = (head_id + 1) % (42 + 1)


func _on_appearance_up_button_pressed() -> void:
	# TODO: change hair color
	pass # Replace with function body.


func _on_name_text_changed(new_text: String) -> void:
	character_name = new_text