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extends Node2D
var current_action_idx := 0
var last_action_idx := 0
var actions: Actions
func _ready() -> void:
if not FileAccess.file_exists("res://client_data/data/sprite/cursors/actions.tscn"):
return
actions = load("res://client_data/data/sprite/cursors/actions.tscn").instantiate()
add_child(actions)
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
actions.play("000")
func _process(_delta: float) -> void:
if not actions:
return
global_position = get_global_mouse_position()
if Input.get_current_cursor_shape() == Input.CURSOR_ARROW:
current_action_idx = 0
elif Input.get_current_cursor_shape() == Input.CURSOR_POINTING_HAND:
current_action_idx = 2
else:
# use default OS cursor
current_action_idx = -1
if current_action_idx != last_action_idx:
if current_action_idx == -1:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
actions.visible = false
else:
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
actions.visible = true
actions.play(str(current_action_idx).pad_zeros(3))
last_action_idx = current_action_idx
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