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path: root/ui/bmp_texture.gd
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class_name BMPTexture
extends ImageTexture


static func from_texture(texture: Texture2D, background_colors: Array[Color]) -> ImageTexture:
	var image: Image = texture.get_image()
	image.convert(Image.FORMAT_RGBA8)
	
	for x in image.get_width():
		for y in image.get_height():
			for color in background_colors:
				if image.get_pixel(x, y).is_equal_approx(color):
					image.set_pixel(x, y, Color.TRANSPARENT)
					break
	
	var image_texture := ImageTexture.new()
	image_texture.set_image(image)
	
	return image_texture