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path: root/packets/character_server_login_success_packet.gd
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class_name CharacterServerLoginSuccessPacket
extends Packet


const HEADER := 0x082d
const BYTE_LENGTH := 0


## Byte Length: 2
var unknown: int

## Byte Length: 1
var normal_slot_count: int

## Byte Length: 1
var vip_slot_count: int

## Byte Length: 1
var billing_slot_count: int

## Byte Length: 1
var producible_slot_count: int

## Byte Length: 1
var valid_slot: int

## Byte Length: 20
var unused: PackedByteArray


static func from_bytes(bytes: PackedByteArray):
	var packet = CharacterServerLoginSuccessPacket.new()
	
	packet.unknown = bytes.decode_u16(6)
	packet.normal_slot_count = bytes.decode_u8(8)
	packet.vip_slot_count = bytes.decode_u8(9)
	packet.billing_slot_count = bytes.decode_u8(10)
	packet.producible_slot_count = bytes.decode_u8(11)
	packet.valid_slot = bytes.decode_u8(12)
	packet.unused = bytes.slice(13, 13 + 20)
	
	return packet