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path: root/packets/character_server/character_selection_success_packet.gd
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class_name CharacterSelectionSuccessPacket
extends Packet


const HEADER := 0x0ac5
const BYTE_LENGTH := 156


## Byte Type: u32
## Byte Length: 4
var character_id: int

## Byte Type: u8
## Byte Length: 16
var map_name: String

## Byte Type: u32
## Byte Length: 4
var map_server_ip: PackedByteArray

## Byte Type: u16
## Byte Length: 2
var map_server_port: int

## Byte Type: u8
## Byte Length: 128
var unknown: PackedByteArray


func get_map_server_ip():
	return "%s.%s.%s.%s" % [
		map_server_ip.decode_u8(0),
		map_server_ip.decode_u8(1),
		map_server_ip.decode_u8(2),
		map_server_ip.decode_u8(3)
	]


static func from_bytes(bytes: PackedByteArray):
	var packet = CharacterSelectionSuccessPacket.new()
	
	packet.character_id = bytes.decode_u32(2)
	packet.map_name = bytes.slice(6, 6 + 16).get_string_from_utf8()
	packet.map_server_ip = bytes.slice(22, 22 + 4)
	packet.map_server_port = bytes.decode_u16(26)
	packet.unknown = bytes.slice(28)
	
	return packet