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class_name CharacterInformation
extends PacketChunk
## Byte Type: u32
## Byte Length: 4
var character_id: int
## Byte Type: i64
## Byte Length: 8
var experience: int
## Byte Type: i32
## Byte Length: 4
var money: int
## Byte Type: i64
## Byte Length: 8
var job_experience: int
## Byte Type: i32
## Byte Length: 4
var job_level: int
## Byte Type: i32
## Byte Length: 4
var body_state: int
## Byte Type: i32
## Byte Length: 4
var health_state: int
## Byte Type: i32
## Byte Length: 4
var effect_state: int
## Byte Type: i32
## Byte Length: 4
var virtue: int
## Byte Type: i32
## Byte Length: 4
var honor: int
## Byte Type: i16
## Byte Length: 2
var jobpoint: int
## Byte Type: i64
## Byte Length: 8
var health_points: int
## Byte Type: i64
## Byte Length: 8
var maximum_health_points: int
## Byte Type: i64
## Byte Length: 8
var spell_points: int
## Byte Type: i64
## Byte Length: 8
var maximum_spell_points: int
## Byte Type: i16
## Byte Length: 2
var movement_speed: int
## Byte Type: i16
## Byte Length: 2
var job: int
## Byte Type: i16
## Byte Length: 2
var head: int
## Byte Type: i16
## Byte Length: 2
var body: int
## Byte Type: i16
## Byte Length: 2
var weapon: int
## Byte Type: i16
## Byte Length: 2
var level: int
## Byte Type: i16
## Byte Length: 2
var skill_point: int
## Byte Type: i16
## Byte Length: 2
var accessory: int
## Byte Type: i16
## Byte Length: 2
var shield: int
## Byte Type: i16
## Byte Length: 2
var accessory2: int
## Byte Type: i16
## Byte Length: 2
var accessory3: int
## Byte Type: i16
## Byte Length: 2
var head_palette: int
## Byte Type: i16
## Byte Length: 2
var body_palette: int
## Byte Type: u8
## Byte Length: 24
var name: String
## Byte Type: u8
## Byte Length: 1
var strength: int
## Byte Type: u8
## Byte Length: 1
var agility: int
## Byte Type: u8
## Byte Length: 1
var vitality: int
## Byte Type: u8
## Byte Length: 1
var intelligence: int
## Byte Type: u8
## Byte Length: 1
var dexterity: int
## Byte Type: u8
## Byte Length: 1
var luck: int
## Byte Type: u8
## Byte Length: 1
var character_number: int
## Byte Type: u8
## Byte Length: 1
var hair_color: int
## Byte Type: i16
## Byte Length: 2
var b_is_changed_char: int
## Byte Type: u8
## Byte Length: 16
var map_name: String
## Byte Type: i32
## Byte Length: 4
var deletion_reverse_date: int
## Byte Type: i32
## Byte Length: 4
var robe_palette: int
## Byte Type: i32
## Byte Length: 4
var character_slot_change: int
## Byte Type: i32
## Byte Length: 4
var character_name_change: int
## Byte Type: u8
## Byte Length: 1
var gender: Constants.Gender
func _init() -> void:
byte_length = 175
static func from_bytes(bytes: PackedByteArray):
var info = CharacterInformation.new()
info.character_id = bytes.decode_u32(0)
info.experience = bytes.decode_s64(4)
info.money = bytes.decode_s32(12)
info.job_experience = bytes.decode_s64(16)
info.job_level = bytes.decode_s32(24)
info.body_state = bytes.decode_s32(28)
info.health_state = bytes.decode_s32(32)
info.effect_state = bytes.decode_s32(36)
info.virtue = bytes.decode_s32(40)
info.honor = bytes.decode_s32(44)
info.jobpoint = bytes.decode_s16(48)
info.health_points = bytes.decode_s64(50)
info.maximum_health_points = bytes.decode_s64(58)
info.spell_points = bytes.decode_s64(66)
info.maximum_spell_points = bytes.decode_s64(74)
info.movement_speed = bytes.decode_s16(82)
info.job = bytes.decode_s16(84)
info.head = bytes.decode_s16(86)
info.body = bytes.decode_s16(88)
info.weapon = bytes.decode_s16(90)
info.level = bytes.decode_s16(92)
info.skill_point = bytes.decode_s16(94)
info.accessory = bytes.decode_s16(96)
info.shield = bytes.decode_s16(98)
info.accessory2 = bytes.decode_s16(100)
info.accessory3 = bytes.decode_s16(102)
info.head_palette = bytes.decode_s16(104)
info.body_palette = bytes.decode_s16(106)
info.name = bytes.slice(108, 108 + 24).get_string_from_utf8()
info.strength = bytes.decode_u8(132)
info.agility = bytes.decode_u8(133)
info.vitality = bytes.decode_u8(134)
info.intelligence = bytes.decode_u8(135)
info.dexterity = bytes.decode_u8(136)
info.luck = bytes.decode_u8(137)
info.character_number = bytes.decode_u8(138)
info.hair_color = bytes.decode_u8(139)
info.b_is_changed_char = bytes.decode_s16(140)
info.map_name = bytes.slice(142, 142 + 16).get_string_from_utf8()
info.deletion_reverse_date = bytes.decode_s32(158)
info.robe_palette = bytes.decode_s32(162)
info.character_slot_change = bytes.decode_s32(166)
info.character_name_change = bytes.decode_s32(170)
info.gender = bytes.decode_u8(174)
return info
static func array_from_bytes(bytes: PackedByteArray) -> Array:
var array = []
var offset = 0
while offset < bytes.size():
var chunk = from_bytes(bytes.slice(offset))
array.append(chunk)
offset += chunk.byte_length
return array
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