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extends Node
static var login_server: LoginServer
static var character_server: CharacterServer
static var map_server: MapServer
func _ready() -> void:
login_server = LoginServer.new("127.0.0.1")
func _process(_delta: float) -> void:
if login_server:
login_server.listen()
if character_server:
character_server.listen()
if map_server:
map_server.listen()
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