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class_name LoginServer
extends Server
signal logged_in(packet: LoginServerLoginSuccessPacket)
@warning_ignore("shadowed_variable")
func _init(host: String, port: int = 6900) -> void:
super._init(host, port)
func login(username: String, password: String):
var login_server_login_packet = LoginServerLoginPacket.new()
login_server_login_packet.username = username
login_server_login_packet.password = password
peer.put_data(login_server_login_packet.to_bytes())
var packet = await received_packet
if packet is LoginServerLoginSuccessPacket:
print(inst_to_dict(packet))
logged_in.emit(packet)
func get_keep_alive_timer() -> Timer:
var login_server_keep_alive_timer = Timer.new()
login_server_keep_alive_timer.name = "LoginServerKeepAliveTimer"
login_server_keep_alive_timer.autostart = true
login_server_keep_alive_timer.one_shot = false
login_server_keep_alive_timer.wait_time = 30.0 # 60.0
login_server_keep_alive_timer.timeout.connect(func():
var login_server_keep_alive_packet := LoginServerKeepAlivePacket.new()
login_server_keep_alive_packet.user_name = "dweipert"
send(login_server_keep_alive_packet)
)
return login_server_keep_alive_timer
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