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class_name CharacterServer
extends Server


signal logged_in(packet: CharacterServerLoginSuccessPacket)
signal logged_in_character_list(packet: CharacterServerLoginSuccessCharacterListPacket)
signal requested_character_list(packet: RequestCharacterListSuccessPacket)
signal selected_character(packet: CharacterSelectionSuccessPacket)


@warning_ignore("shadowed_variable_base_class")
func _init(host: String, port: int = 6121) -> void:
	super._init(host, port)


func login(account_id: int, login_id1: int, login_id2: int, gender: Constants.Gender) -> Dictionary:
	var character_server_login_packet = CharacterServerLoginPacket.new()
	character_server_login_packet.account_id = account_id
	character_server_login_packet.login_id1 = login_id1
	character_server_login_packet.login_id2 = login_id2
	character_server_login_packet.gender = gender
	
	send(character_server_login_packet)
	
	peer.get_data(4) # in-between packet
	
	var login_response_packet = await received_packet
	if login_response_packet is CharacterServerLoginSuccessPacket:
		logged_in.emit(login_response_packet)
	
	var character_list_packet = await received_packet
	if character_list_packet is CharacterServerLoginSuccessCharacterListPacket:
		logged_in_character_list.emit(character_list_packet)
	
	var character_list_size_packet = await received_packet
	var block_character_packet = await received_packet
	var pin_code_state_packet = await received_packet
	
	return {
		"login": login_response_packet,
		"character_list": character_list_packet,
		"character_list_size": character_list_size_packet,
		"block_character": block_character_packet,
		"pin_code_state": pin_code_state_packet,
	}


func request_character_list():
	var request_character_list_packet = RequestCharacterListPacket.new()
	send(request_character_list_packet)
	
	var packet = await received_packet
	if packet is RequestCharacterListSuccessPacket:
		requested_character_list.emit(packet)


func select_character(slot: int):
	var select_character_packet = SelectCharacterPacket.new()
	select_character_packet.selected_slot = slot
	
	send(select_character_packet)
	
	var packet = await received_packet
	if packet is CharacterSelectionSuccessPacket:
		selected_character.emit(packet)


func get_keep_alive_timer() -> Timer:
	var character_server_keep_alive_timer = Timer.new()
	character_server_keep_alive_timer.name = "CharacterServerKeepAliveTimer"
	character_server_keep_alive_timer.autostart = true
	character_server_keep_alive_timer.one_shot = false
	character_server_keep_alive_timer.wait_time = 12.0
	
	character_server_keep_alive_timer.timeout.connect(func():
		var character_server_keep_alive_packet := CharacterServerKeepAlivePacket.new()
		send(character_server_keep_alive_packet)
	)
	
	return character_server_keep_alive_timer