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class_name Player
extends CharacterBody3D
@export var data: PlayerData
func _ready() -> void:
%Head.texture = load(
"%s/%s/000.png" % [
"res://client_data/data/sprite",
Constants.FilePaths.get_player_head(
Client.character.info.gender,
Client.character.info.head
),
]
)
%Head.visible = true
%Body.texture = load(
"%s/%s/000.png" % [
"res://client_data/data/sprite",
Constants.FilePaths.get_player_body(
Client.character.info.gender,
Client.character.info.job
),
]
)
func set_head(direction: Constants.Direction):
%Head.texture = load(
"%s/%s/000.png" % [
"res://client_data/data/sprite",
Constants.FilePaths.get_player_head(
Client.character.info.gender,
Client.character.info.head
),
]
)
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