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extends Node2D


var current_action_idx := 0
var last_action_idx := 0


func _ready() -> void:
	Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
	$Actions.play("000")


func _process(_delta: float) -> void:
	global_position = get_global_mouse_position()
	
	if Input.get_current_cursor_shape() == Input.CURSOR_ARROW:
		current_action_idx = 0
	elif Input.get_current_cursor_shape() == Input.CURSOR_POINTING_HAND:
		current_action_idx = 2
	else:
		# use default OS cursor
		current_action_idx = -1
	
	if current_action_idx != last_action_idx:
		if current_action_idx == -1:
			Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
			$Actions.visible = false
		else:
			Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
			$Actions.visible = true
			$Actions.play(str(current_action_idx).pad_zeros(3))
	
	last_action_idx = current_action_idx