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extends Node
var account: Dictionary = {
"id": "",
}
var character: Dictionary = {
"name": "",
"info": null,
}
func show_message_window(
message: String,
title: String = "",
attached_to: Control = null,
anchor: Side = SIDE_TOP
) -> GameWindow:
var window = preload("res://ui/message_window.tscn").instantiate()
window.message = message
window.title = title
# add window first to get the correct size
get_tree().current_scene.add_child(window)
# attach window to control
if attached_to:
window.global_position = attached_to.global_position
if anchor == SIDE_TOP:
window.global_position.y -= window.size.y
window.size.x = max(window.size.x, attached_to.size.x)
elif anchor == SIDE_BOTTOM:
window.global_position.y += attached_to.size.y
window.size.x = max(window.size.x, attached_to.size.x)
elif anchor == SIDE_LEFT:
window.global_position.x -= window.size.x
window.size.y = max(window.size.y, attached_to.size.y)
elif anchor == SIDE_RIGHT:
window.global_position.x += attached_to.size.x
window.size.y = max(window.size.y, attached_to.size.y)
# else add window in center
else:
window.global_position = get_viewport().get_visible_rect().size * 0.5 - window.size * 0.5
window.minimum_size = window.size
return window
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