diff options
Diffstat (limited to 'extractor/rsw_format.gd')
-rw-r--r-- | extractor/rsw_format.gd | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/extractor/rsw_format.gd b/extractor/rsw_format.gd index 85d873c..7e70850 100644 --- a/extractor/rsw_format.gd +++ b/extractor/rsw_format.gd @@ -122,12 +122,14 @@ func convert(name: String, data_path: String) -> Node3D: if not FileAccess.file_exists(model_file_path): continue - var rsm := RSMFormat.from_bytes(ByteStream.from_bytes(FileAccess.get_file_as_bytes(model_file_path))) + var rsm := RSMFormat.from_bytes(ByteStream.from_bytes( + FileAccess.get_file_as_bytes(model_file_path) + )) var model_root := Node3D.new() model_root.name = resource.name model_root.position = resource.get_position() * Vector3(-1, 1, 1) - model_root.rotation_degrees = resource.get_rotation() + model_root.rotation_degrees = resource.get_rotation() * Vector3(-1,1,-1) model_root.scale = resource.get_scale() node.add_child(model_root) @@ -397,11 +399,11 @@ class Animated3DModel extends MapResource: static func from_bytes(bytes: ByteStream) -> Animated3DModel: var resource = Animated3DModel.new() - resource.name = bytes.get_string_from_ascii(40) + resource.name = bytes.get_string_from_ro(40) resource.animation_type = bytes.decode_u32() resource.animation_speed_percent = bytes.decode_float() resource.collision_flags = bytes.decode_u32() - resource.model_file = bytes.get_string_from_ascii(80) + resource.model_file = bytes.get_string_from_ro(80) resource.root_node_name = bytes.get_string_from_utf8(80) resource.position_x = bytes.decode_float() resource.position_y = bytes.decode_float() @@ -462,7 +464,7 @@ class DynamicLightSource extends MapResource: static func from_bytes(bytes: ByteStream) -> DynamicLightSource: var resource = DynamicLightSource.new() - resource.name = bytes.get_string_from_ascii(80) + resource.name = bytes.get_string_from_ro(80) resource.position_x = bytes.decode_float() resource.position_y = bytes.decode_float() resource.position_z = bytes.decode_float() @@ -528,8 +530,8 @@ class SpatialAudioSource extends MapResource: static func from_bytes(bytes: ByteStream) -> SpatialAudioSource: var resource = SpatialAudioSource.new() - resource.name = bytes.get_string_from_ascii(80) - resource.audio_file = bytes.get_string_from_ascii(80) + resource.name = bytes.get_string_from_ro(80) + resource.audio_file = bytes.get_string_from_ro(80) resource.position_x = bytes.decode_float() resource.position_y = bytes.decode_float() resource.position_z = bytes.decode_float() @@ -593,7 +595,7 @@ class ParticleEffectEmitter extends MapResource: static func from_bytes(bytes: ByteStream) -> ParticleEffectEmitter: var resource = ParticleEffectEmitter.new() - resource.name = bytes.get_string_from_ascii(80) + resource.name = bytes.get_string_from_ro(80) resource.position_x = bytes.decode_float() resource.position_y = bytes.decode_float() resource.position_z = bytes.decode_float() |