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Diffstat (limited to 'extractor/gnd_format.gd')
-rw-r--r-- | extractor/gnd_format.gd | 294 |
1 files changed, 294 insertions, 0 deletions
diff --git a/extractor/gnd_format.gd b/extractor/gnd_format.gd new file mode 100644 index 0000000..f13956e --- /dev/null +++ b/extractor/gnd_format.gd @@ -0,0 +1,294 @@ +class_name GNDFormat + + +## Byte Length: 4 [br] +## GRAT +var signature: String = "GRGN" + +## Byte Type: u8 [br] +## Byte Length: 2 +var version: Version + +## Byte Type: i32 [br] +## Byte Length: 4 +var width: int + +## Byte Type: i32 [br] +## Byte Length: 4 +var height: int + +## Byte Type: f32 [br] +## Byte Length: 4 [br] +## Always 10. +var scale: float + +## Byte Type: i32 [br] +## Byte Length: 4 +var texture_count: int + +## Byte Type: i32 [br] +## Byte Length: 4 +## Always 80. +var texture_path_length: int + +## Byte Length: [member texture_count] * [member texture_path_length] [br] +var texture_paths: Array + +## Byte Type: i32 [br] +## Byte Length: 4 +var light_map_slice_count: int + +## Byte Type: i32 [br] +## Byte Length: 4 +var light_map_width: int + +## Byte Type: i32 [br] +## Byte Length: 4 +var light_map_slice_height: int + +## Byte Type: i32 [br] +## Byte Length: 4 +var light_map_cells_per_grid: int + +## Length: [member light_map_slice_count] +var light_map_slices: Array + +## Byte Type: i32 [br] +## Byte Length: 4 +var surface_count: int + +## Length: [member surface_count] +var surfaces: Array[Surface] + +## Length: [member width] * [member height] +var ground_mesh_cubes: Array[GroundMeshCube] + + +static func from_bytes(bytes: ByteStream) -> GNDFormat: + var gnd_format = GNDFormat.new() + + bytes.advance(gnd_format.signature.length()) + + @warning_ignore("shadowed_variable") + var version = Version.new() + version.major = bytes.decode_u8() + version.minor = bytes.decode_u8() + gnd_format.version = version + + if version.minor > 7: + print(version) + return gnd_format + + gnd_format.width = bytes.decode_s32() + gnd_format.height = bytes.decode_s32() + gnd_format.scale = bytes.decode_float() + gnd_format.texture_count = bytes.decode_s32() + gnd_format.texture_path_length = bytes.decode_s32() + + gnd_format.texture_paths = [] + for _n in gnd_format.texture_count: + gnd_format.texture_paths.append( + bytes.get_string_from_ascii(gnd_format.texture_path_length) + ) + + gnd_format.light_map_slice_count = bytes.decode_s32() + gnd_format.light_map_width = bytes.decode_s32() + gnd_format.light_map_slice_height = bytes.decode_s32() + gnd_format.light_map_cells_per_grid = bytes.decode_s32() + + #gnd_format.light_map_slices = [] + #for _n in gnd_format.light_map_slice_count: + #gnd_format.light_map_slices.append(LightMapSlice.from_bytes(bytes)) + bytes.advance( + gnd_format.light_map_slice_count * + gnd_format.light_map_width * + gnd_format.light_map_slice_height * + 4 + ) + + gnd_format.surface_count = bytes.decode_s32() + + gnd_format.surfaces = [] as Array[Surface] + for _n in gnd_format.surface_count: + gnd_format.surfaces.append(Surface.from_bytes(bytes)) + + gnd_format.ground_mesh_cubes = [] as Array[GroundMeshCube] + for _n in (gnd_format.width * gnd_format.height): + gnd_format.ground_mesh_cubes.append(GroundMeshCube.from_bytes(bytes)) + + #print(inst_to_dict(gnd_format)) + return gnd_format + + +class LightMapSlice: + ## Byte Type: i32 [br] + ## Byte Length: 4 + var pixel_format: int + + ## Byte Type: i32 [br] + ## Byte Length: 4 + var width: int + + ## Byte Type: i32 [br] + ## Byte Length: 4 + var height: int + + ## Byte Length: [member width] * [member height] + var shadow_map_pixels: ByteStream + + ## Byte Length: [member width] * [member height] + var light_map_pixels: ByteStream + + + static func from_bytes(bytes: ByteStream) -> LightMapSlice: + var slice = LightMapSlice.new() + + slice.pixel_format = bytes.decode_s32() + slice.width = bytes.decode_s32() + slice.height = bytes.decode_s32() + slice.shadow_map_pixels = bytes.get_buffer(slice.width * slice.height) + slice.light_map_pixels = bytes.get_buffer(slice.width * slice.height) + + #print(inst_to_dict(slice)) + return slice + + +class Surface: + ## Byte Type: f32 [br] + ## Byte Length: 4 + var u_bottom_left: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + var u_bottom_right: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + var u_top_left: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + var u_top_right: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + var v_bottom_left: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + var v_bottom_right: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + var v_top_left: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + var v_top_right: float + + ## Byte Type: i16 [br] + ## Byte Length: 2 + var texture_index: int + + ## Byte Type: i16 [br] + ## Byte Length: 2 + var light_map_index: int + + ## Byte Type: u8 [br] + ## Byte Length: 1 + var vertex_color_blue: int + + ## Byte Type: u8 [br] + ## Byte Length: 1 + var vertex_color_green: int + + ## Byte Type: u8 [br] + ## Byte Length: 1 + var vertex_color_red: int + + ## Byte Type: u8 [br] + ## Byte Length: 1 + var vertex_color_alpha: int + + + func get_uvs() -> Dictionary: # Dictionary[Vector2, Vector2] + return { + Vector2(0, 0): Vector2(u_top_left, v_top_left), + Vector2(1, 0): Vector2(u_top_right, v_top_right), + Vector2(0, 1): Vector2(u_bottom_left, v_bottom_left), + Vector2(1, 1): Vector2(u_bottom_right, v_bottom_right), + } + + + static func from_bytes(bytes: ByteStream) -> Surface: + var surface = Surface.new() + + surface.u_bottom_left = bytes.decode_float() + surface.u_bottom_right = bytes.decode_float() + surface.u_top_left = bytes.decode_float() + surface.u_top_right = bytes.decode_float() + surface.v_bottom_left = bytes.decode_float() + surface.v_bottom_right = bytes.decode_float() + surface.v_top_left = bytes.decode_float() + surface.v_top_right = bytes.decode_float() + surface.texture_index = bytes.decode_s16() + surface.light_map_index = bytes.decode_s16() + surface.vertex_color_blue = bytes.decode_u8() + surface.vertex_color_green = bytes.decode_u8() + surface.vertex_color_red = bytes.decode_u8() + surface.vertex_color_alpha = bytes.decode_u8() + + #print(inst_to_dict(surface)) + return surface + + +class GroundMeshCube: + ## Byte Type: f32 [br] + ## Byte Length: 4 + ## upper left? + var bottom_left_height: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + ## upper right? + var bottom_right_height: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + ## lower left? + var top_left_height: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + ## lower right? + var top_right_height: float + + ## Byte Type: i32 [br] + ## Byte Length: 4 + ## top surface index? + var upwards_facing_surface_index: int + + ## Byte Type: i32 [br] + ## Byte Length: 4 + ## front surface index? + var northern_wall_surface_index: int + + ## Byte Type: i32 [br] + ## Byte Length: 4 + ## right surface index? + var eastern_wall_surface_index: int + + + static func from_bytes(bytes: ByteStream) -> GroundMeshCube: + var mesh = GroundMeshCube.new() + + mesh.bottom_left_height = bytes.decode_float() + mesh.bottom_right_height = bytes.decode_float() + mesh.top_left_height = bytes.decode_float() + mesh.top_right_height = bytes.decode_float() + mesh.upwards_facing_surface_index = bytes.decode_s32() + mesh.northern_wall_surface_index = bytes.decode_s32() + mesh.eastern_wall_surface_index = bytes.decode_s32() + + #print(inst_to_dict(mesh)) + return mesh |