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-rw-r--r--extractor/action_format.gd305
1 files changed, 305 insertions, 0 deletions
diff --git a/extractor/action_format.gd b/extractor/action_format.gd
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+class_name ActionFormat
+
+
+## Byte Length: 2 [br]
+## AC
+var signature: String = "AC"
+
+## Byte Type: u8 [br]
+## Byte Length: 2
+var version: Version
+
+## Byte Type: u16 [br]
+## Byte Length: 2
+var action_count: int
+
+## Byte Type: u8 [br]
+## Byte Length: 10
+var reserved: PackedByteArray
+
+## Length: [member action_count]
+var actions: Array[ActionData]
+
+## Byte Type: u32 [br]
+## Byte Length: 4
+var event_count: int
+
+## Length: [member event_count]
+var events: Array[Event]
+
+## Byte Type: f32 [br]
+## Byte Length: [member action_count] [br]
+## The times are given in the unit of "ticks per displayed frame". [br]
+## Multiply by 24 to get the time in milliseconds.
+var frame_times: Array[float]
+
+
+func get_byte_length() -> int:
+ var length := 20
+
+ for action in actions:
+ length += action.get_byte_length()
+
+ length += Event.BYTE_LENGTH * event_count
+ length += 4 * action_count
+
+ return length
+
+
+static func from_bytes(bytes: ByteStream) -> ActionFormat:
+ var action_format = ActionFormat.new()
+
+ bytes.seek(2)
+
+ @warning_ignore("shadowed_variable")
+ var version = Version.new()
+ version.minor = bytes.decode_u8()
+ version.major = bytes.decode_u8()
+ action_format.version = version
+
+ action_format.action_count = bytes.decode_u16()
+ action_format.reserved = bytes.get_buffer(10).bytes
+
+ action_format.actions = [] as Array[ActionData]
+ for idx in action_format.action_count:
+ var action = ActionData.from_bytes(bytes)
+ action_format.actions.append(action)
+
+ action_format.event_count = bytes.decode_u32()
+ action_format.events = [] as Array[Event]
+ for idx in action_format.event_count:
+ var event = Event.from_bytes(bytes)
+ action_format.events.append(event)
+
+ action_format.frame_times = [] as Array[float]
+ for idx in action_format.action_count:
+ action_format.frame_times.append(bytes.decode_float())
+
+ return action_format
+
+
+class ActionData:
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var motion_count: int
+
+ ## Length: [member motion_count]
+ var motions: Array[Motion]
+
+
+ func get_byte_length() -> int:
+ var length := 4
+ for motion in motions:
+ length += motion.get_byte_length()
+
+ return length
+
+
+ static func from_bytes(bytes: ByteStream) -> ActionData:
+ var action = ActionData.new()
+
+ action.motion_count = bytes.decode_u32()
+ action.motions = [] as Array[Motion]
+ for idx in action.motion_count:
+ var motion = Motion.from_bytes(bytes)
+ action.motions.append(motion)
+
+ return action
+
+
+class Motion:
+ ## Byte Type: u8 [br]
+ ## Byte Length: 32
+ var unused: PackedByteArray
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var sprite_layer_count: int
+
+ ## Length: [member sprite_layer_count]
+ var sprite_layers: Array[SpriteLayer]
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var event_id: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var sprite_anchor_count: int
+
+ ## Length: [member sprite_anchor_count]
+ var sprite_anchors: Array[SpriteAnchor]
+
+
+ func get_byte_length() -> int:
+ return 44 + SpriteLayer.BYTE_LENGTH * sprite_layer_count + SpriteAnchor.BYTE_LENGTH * sprite_anchor_count
+
+
+ static func from_bytes(bytes: ByteStream):
+ var motion = Motion.new()
+
+ motion.unused = bytes.get_buffer(32).bytes
+
+ motion.sprite_layer_count = bytes.decode_u32()
+ motion.sprite_layers = [] as Array[SpriteLayer]
+ for idx in motion.sprite_layer_count:
+ var sprite_layer = SpriteLayer.from_bytes(bytes)
+ motion.sprite_layers.append(sprite_layer)
+
+ motion.event_id = bytes.decode_s32()
+
+ motion.sprite_anchor_count = bytes.decode_u32()
+ motion.sprite_anchors = [] as Array[SpriteAnchor]
+ for idx in motion.sprite_anchor_count:
+ var sprite_anchor = SpriteAnchor.from_bytes(bytes)
+ motion.sprite_anchor_count.append(sprite_anchor)
+
+ return motion
+
+
+class SpriteLayer:
+ const BYTE_LENGTH := 44
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var position_u: int
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var position_v: int
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var sprite_index: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var flip_h: int
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 1
+ var color_r: int
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 1
+ var color_g: int
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 1
+ var color_b: int
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 1
+ var color_a: int
+
+ ## Byte Type: f32 [br]
+ ## Byte Length: 4
+ var scale_u: float
+
+ ## Byte Type: f32 [br]
+ ## Byte Length: 4
+ var scale_v: float
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var rotation_degrees: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var type: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var width: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var height: int
+
+
+ func get_position() -> Vector2:
+ return Vector2(position_u, position_v)
+
+
+ func get_color() -> Color:
+ return Color8(color_r, color_g, color_b, color_a)
+
+
+ func get_scale() -> Vector2:
+ return Vector2(scale_u, scale_v)
+
+
+ func get_size() -> Vector2:
+ return Vector2(width, height)
+
+
+ static func from_bytes(bytes: ByteStream):
+ var sprite_layer = SpriteLayer.new()
+
+ sprite_layer.position_u = bytes.decode_s32()
+ sprite_layer.position_v = bytes.decode_s32()
+ sprite_layer.sprite_index = bytes.decode_s32()
+ sprite_layer.flip_h = bytes.decode_u32()
+ sprite_layer.color_r = bytes.decode_u8()
+ sprite_layer.color_g = bytes.decode_u8()
+ sprite_layer.color_b = bytes.decode_u8()
+ sprite_layer.color_a = bytes.decode_u8()
+ sprite_layer.scale_u = bytes.decode_float()
+ sprite_layer.scale_v = bytes.decode_float()
+ sprite_layer.rotation_degrees = bytes.decode_s32()
+ sprite_layer.type = bytes.decode_u32()
+ sprite_layer.width = bytes.decode_u32()
+ sprite_layer.height = bytes.decode_u32()
+
+ return sprite_layer
+
+
+class SpriteAnchor:
+ const BYTE_LENGTH := 16
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 4
+ var unused: PackedByteArray
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var position_u: int
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var position_v: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var flag: int
+
+
+ func get_position() -> Vector2:
+ return Vector2(position_u, position_v)
+
+
+ static func from_bytes(bytes: ByteStream):
+ var sprite_anchor = SpriteAnchor.new()
+
+ sprite_anchor.unused = bytes.get_buffer(4).bytes
+ sprite_anchor.position_u = bytes.decode_s32()
+ sprite_anchor.position_v = bytes.decode_s32()
+ sprite_anchor.flag = bytes.decode_u32()
+
+ return sprite_anchor
+
+
+class Event:
+ const BYTE_LENGTH := 40
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 40
+ var name: String
+
+
+ static func from_bytes(bytes: ByteStream):
+ var event = Event.new()
+
+ event.name = bytes.get_string_from_utf8(BYTE_LENGTH)
+
+ return event