summaryrefslogtreecommitdiff
path: root/login.gd
diff options
context:
space:
mode:
authorDaniel Weipert <git@mail.dweipert.de>2024-12-12 02:12:52 +0100
committerDaniel Weipert <git@mail.dweipert.de>2024-12-12 02:12:52 +0100
commita22381eff3bf2286ee27f4d15ddf4c431ea063be (patch)
tree965bdcf12e5e0cf63c88cbba1bd5a52ba474f81f /login.gd
parente3c185e05823e30eccd7728ceda2ee57cc66fd4d (diff)
next commit
Diffstat (limited to 'login.gd')
-rw-r--r--login.gd49
1 files changed, 36 insertions, 13 deletions
diff --git a/login.gd b/login.gd
index 193533e..231756f 100644
--- a/login.gd
+++ b/login.gd
@@ -9,24 +9,33 @@ var current_character_information: CharacterInformation
func _ready() -> void:
switch_screen(%Login)
- #$AudioStreamPlayer2.play()
+ #$BackgroundMusic.play()
+
+ # TODO: check why TextureRect doesn't work
+ #get_tree().root.size_changed.connect(func():
+ #$Background.scale = get_viewport_rect().size / $Background.get_rect().size
+ #)
func switch_screen(screen: Node):
for node in get_children():
- if node is Control:
+ if node is CenterContainer:
node.visible = false
screen.visible = true
func _on_login_pressed() -> void:
- $AudioStreamPlayer.play()
+ $ButtonClickSound.play()
Network.login_server.login(%Username.text, %Password.text)
account_information = await Network.login_server.logged_in
character_server_information = account_information.character_server_information
+ Client.account.id = account_information.account_id
+
+ get_tree().root.add_child(Network.login_server.get_keep_alive_timer())
+
for node in %CharacterServerList.get_children():
node.queue_free()
@@ -41,7 +50,7 @@ func _on_login_pressed() -> void:
func _on_character_server_login_pressed(character_server_info: CharacterServerInformation) -> void:
- $AudioStreamPlayer.play()
+ $ButtonClickSound.play()
Network.character_server = CharacterServer.new(
character_server_info.get_server_ip(),
character_server_info.server_port
@@ -54,11 +63,18 @@ func _on_character_server_login_pressed(character_server_info: CharacterServerIn
account_information.gender
)
- var _response = await Network.character_server.logged_in
- var response: CharacterServerLoginSuccessCharacterListPacket = await Network.character_server.logged_in_character_list
+ var response = await Network.character_server.received_packet
+ if response is CharacterSelectionFailedPacket:
+ print("character server login failed")
+ %ChatWindow.add_message("character server login failed")
+ return
+
+ get_tree().root.add_child(Network.character_server.get_keep_alive_timer())
- for slot_idx in response.character_information.size():
- var info: CharacterInformation = response.character_information[slot_idx]
+ var character_list: CharacterServerLoginSuccessCharacterListPacket = await Network.character_server.logged_in_character_list
+
+ for slot_idx in character_list.character_information.size():
+ var info: CharacterInformation = character_list.character_information[slot_idx]
var character = Button.new()
character.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
character.text = info.name
@@ -72,14 +88,14 @@ func _on_character_server_login_pressed(character_server_info: CharacterServerIn
func _on_character_selected_pressed(slot_idx: int):
- $AudioStreamPlayer.play()
+ $ButtonClickSound.play()
Network.character_server.select_character(slot_idx)
- var packet = await Network.character_server.selected_character
- if packet is CharacterSelectionSuccessPacket:
+ var selected_character = await Network.character_server.selected_character
+ if selected_character is CharacterSelectionSuccessPacket:
Network.map_server = MapServer.new(
- packet.get_map_server_ip(),
- packet.map_server_port
+ selected_character.get_map_server_ip(),
+ selected_character.map_server_port
)
Network.map_server.login(
@@ -89,5 +105,12 @@ func _on_character_selected_pressed(slot_idx: int):
account_information.gender
)
var _response = await Network.map_server.logged_in
+
+ Client.character.name = current_character_information.name
# TODO: switch to game :)
+ # TODO: check next packages to sent to server, most probably to map server
+ Network.map_server.received_packet.connect(func(packet: Packet):
+ if packet is ServerMessagePacket:
+ %ChatWindow.add_message(packet.message)
+ )