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| author | Daniel Weipert <git@mail.dweipert.de> | 2024-12-15 16:53:12 +0100 | 
|---|---|---|
| committer | Daniel Weipert <git@mail.dweipert.de> | 2024-12-15 16:53:12 +0100 | 
| commit | 75793bd23d275d10d6a0bd8024a7e412b64557ce (patch) | |
| tree | eef8145a645a88c718a4004e3a5e5f8f7700fa47 /extractor | |
| parent | a14e88ff4d0d87841a44254e2bff1784da6e8b48 (diff) | |
next commit
Diffstat (limited to 'extractor')
| -rw-r--r-- | extractor/action_format.gd | 4 | ||||
| -rw-r--r-- | extractor/grf.gd | 12 | 
2 files changed, 8 insertions, 8 deletions
diff --git a/extractor/action_format.gd b/extractor/action_format.gd index 719bc2d..97f6771 100644 --- a/extractor/action_format.gd +++ b/extractor/action_format.gd @@ -302,7 +302,7 @@ class SpriteAnchor:  		return Vector2(position_u, position_v) -	static func from_bytes(bytes: ByteStream, version: Version): +	static func from_bytes(bytes: ByteStream, _version: Version):  		var sprite_anchor = SpriteAnchor.new()  		sprite_anchor.unused = bytes.get_buffer(4).bytes @@ -321,7 +321,7 @@ class Event:  	var name: String -	static func from_bytes(bytes: ByteStream, version: Version): +	static func from_bytes(bytes: ByteStream, _version: Version):  		var event = Event.new()  		event.name = bytes.get_string_from_utf8(BYTE_LENGTH) diff --git a/extractor/grf.gd b/extractor/grf.gd index e017bc8..9917a74 100644 --- a/extractor/grf.gd +++ b/extractor/grf.gd @@ -220,13 +220,11 @@ func convert(destination: String = "res://data"):  		var player_head_path_part = "¸Ó¸®Åë"  		var player_body_path_part = "¸öÅë" -		if file_path.ends_with(".spr") and file_path.contains(player_body_path_part) and file_path.contains("NIGHT_WATCH"): +		if file_path.ends_with(".spr") and file_path.contains(player_head_path_part):  			var sprite = SpriteFormat.from_bytes(file_entry.get_contents(file_access)) -			print(file_path, (sprite.palette_image_count), sprite.version)  			sprite.save_to_file(base_file_directory_path) -		elif file_path.ends_with(".act") and file_path.contains(player_body_path_part): -			continue +		elif file_path.ends_with(".act") and file_path.contains(player_head_path_part):  			if not FileAccess.file_exists("%s/000.png.import" % base_file_directory_path):  				continue @@ -299,8 +297,6 @@ func convert(destination: String = "res://data"):  				animation.length = frame_timing_base * action.motion_count  				animation_library.add_animation(str(action_idx).pad_zeros(3), animation) -				# TODO: set animation max length -				  				# get max number of sprite layers for current action motions  				var motion_sprite_layers_max_count = action.motions.reduce(func(accum, motion: ActionFormat.Motion):  					return max(accum, motion.sprite_layer_count) @@ -331,6 +327,10 @@ func convert(destination: String = "res://data"):  				for motion_idx in action.motions.size():  					var motion: ActionFormat.Motion = action.motions[motion_idx] +					# TODO: no animations to speak of available ? +					if motion.event_id == -1: +						continue +					  					var timing = motion_idx * frame_timing_base  					var visible_key = 0  | 
