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class_name Main
extends Node3D


@onready var noise := FastNoiseLite.new()

var chunks := []


func _ready() -> void:
	brrr()


class OtherThread extends Thread:
	func _exit_tree():
		wait_to_finish()


func brrr():
	noise.seed = randi()
	
	var thread = OtherThread.new()
	var rrrb = func():
		for row in range(0, 8):
			chunks.append([])
			for column in range(0, 4):
				chunks[row].append([])
				for depth in range(0, 8):
					chunks[row][column].append([])
					var chunk = Chunk.new()
					chunk.noise = noise
					var mesh = chunk.generate_chunk(row, column, depth)
					add_child.call_deferred(mesh)
					chunks[row][column][depth] = chunk
	
	thread.start(rrrb)
	#thread.wait_to_finish()