diff options
Diffstat (limited to 'new_shader.gdshader')
-rw-r--r-- | new_shader.gdshader | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/new_shader.gdshader b/new_shader.gdshader index 32b1f7c..e9d2a08 100644 --- a/new_shader.gdshader +++ b/new_shader.gdshader @@ -1,17 +1,18 @@ shader_type spatial; uniform sampler2DArray textures : filter_nearest, source_color; +uniform int elements_per_row; void vertex() { // Called for every vertex the material is visible on. - //vec4 element = texture(textures, vec3(UV, UV2.x)); - //COLOR = element.rgba; } void fragment() { // Called for every pixel the material is visible on. - vec4 element = texture(textures, vec3(UV, UV2.x)); + int index = int(UV2.y) * elements_per_row + int(UV2.x); + vec4 element = texture(textures, vec3(UV, float(index))); ALBEDO = element.rgb; + //ALPHA = element.a; } //void light() { |