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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Lemmings"
run/main_scene="res://Stages/world_01.tscn"
config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://icon.svg"

[autoload]

Game="*res://Game.tscn"

[display]

window/size/viewport_width=320
window/size/viewport_height=240
window/stretch/mode="viewport"

[input]

select={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(246, 22),"global_position":Vector2(255, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
select2={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(149, 20),"global_position":Vector2(158, 66),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}

[layer_names]

2d_physics/layer_1="Unit"
2d_physics/layer_2="Blocker"
2d_physics/layer_9="Ground"
2d_physics/layer_11="Goal"

[physics]

2d/default_gravity=400.0

[rendering]

renderer/rendering_method="mobile"