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extends Node2D
@export var spawn_count := 10
@export var spawn_frequency := 2.0
var spawned_count := 0
func _ready() -> void:
$SpawnTimer.wait_time = spawn_frequency / Game.speed
Game.speed_changed.connect(func():
$SpawnTimer.wait_time = spawn_frequency / Game.speed
# calculate remaining time and set fraction accordingly
)
$AnimatedSprite.play("default")
$AnimatedSprite.animation_finished.connect(func():
#_on_spawn_timer_timeout()
$SpawnTimer.start()
)
func _on_spawn_timer_timeout() -> void:
var unit: Unit = preload("res://Units/Default.tscn").instantiate()
unit.position = $SpawnPosition.global_position
get_tree().current_scene.add_child(unit)
spawned_count += 1
if spawned_count >= spawn_count:
$SpawnTimer.stop()
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