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extends Area2D
var hp: int = 6 :
set(value):
hp = value
Game.boss_hp_changed.emit(hp)
func _ready() -> void:
Game.boss_initialized.emit(hp)
func _process(_delta: float) -> void:
# TODO: spawn apples
# TODO: blow wind
pass
func hit_by_projectile(hit_position: Vector2):
var effect_star_scene := preload("res://effect_star.tscn")
for direction in [Vector2(1, 1), Vector2(1, -1), Vector2(-1, -1), Vector2(-1, 1)]:
var effect_star := effect_star_scene.instantiate()
effect_star.global_position = hit_position
get_tree().current_scene.add_child(effect_star)
var tween := get_tree().create_tween()
tween.tween_property(
effect_star,
"global_position",
effect_star.global_position + direction * 16,
0.1
)
tween.tween_callback(func():
effect_star.queue_free()
)
SoundManager.play_sound("Hurt")
hp -= 1
$EyeRight.play("eye_closed")
$Mouth.play("eye_closed")
$Tear.visible = true
var tween = get_tree().create_tween()
tween.tween_property(self, "modulate", Color(1, 1, 1, 0.2), 0.1)
tween.tween_property(self, "modulate", Color(1, 1, 1, 0.8), 0.1)
tween.tween_property(self, "modulate", Color(1, 1, 1, 0.2), 0.1)
tween.tween_property(self, "modulate", Color(1, 1, 1, 0.8), 0.1)
if hp > 0:
tween.tween_callback(func():
modulate = Color(1, 1, 1, 1.0)
$EyeRight.play("eye_open")
$Mouth.play("mouth_idle")
$Tear.visible = false
)
elif hp <= 0:
Game.boss_defeated.emit()
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