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extends Node2D
@export var starting_position: Vector2
@export var fade_in_from_door: bool = false
@onready var player = get_tree().get_first_node_in_group("player")
func _ready() -> void:
SoundManager.play_background("Boss")
if starting_position:
player.visual_position = starting_position
player.get_node("Camera2D").limit_top = $Wall.get_wall_limits().top
player.get_node("Camera2D").limit_bottom = $Wall.get_wall_limits().bottom
player.get_node("Camera2D").limit_left = $Wall.get_wall_limits().left
player.get_node("Camera2D").limit_right = $Wall.get_wall_limits().right
if fade_in_from_door:
player.current_state = player.state_exit_door()
player.get_node("AnimatedSprite2D").self_modulate = Color(0,0,0,1)
var tween = get_tree().create_tween()
tween.tween_property(
player.get_node("AnimatedSprite2D"),
"self_modulate",
Color(1,1,1,1),
0.3
)
Game.boss_defeated.connect(func():
SoundManager.play_background("Win")
await SoundManager.current_background.finished
Game.transition_to_scene("res://FloatIslandsIntro.tscn")
)
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