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extends Node2D
@export var starting_position: Vector2
@onready var player = get_tree().get_first_node_in_group("player")
func _ready() -> void:
#$BackgroundMusic.play()
if starting_position:
player.position = starting_position
player.get_node("Camera2D").limit_top = $Wall.get_used_rect().position.y + 1
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