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path: root/Assets/Map/tile_map_layer.gd
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extends TileMapLayer


func get_wall_limits():
	return {
		"top": (get_used_rect().position.y + 1) * tile_set.tile_size.y,
		"bottom": (get_used_rect().position.y + get_used_rect().size.y + 1) * tile_set.tile_size.y,
		"left": (get_used_rect().position.x + 1) * tile_set.tile_size.x,
		"right": (get_used_rect().position.x + get_used_rect().size.x - 1) * tile_set.tile_size.x,
	}