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authorDaniel Weipert <git@mail.dweipert.de>2024-09-06 14:38:00 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-09-06 14:38:00 +0200
commitd200edc1a73f4cb8e7595579a8914301b3248299 (patch)
tree01584f68c7e1336a7df88843301e8bebd00f294b /Enemies
parent292dd72d1472e01217e2d75a8ec8af75f21d6d59 (diff)
next commit
Diffstat (limited to 'Enemies')
-rw-r--r--Enemies/Enemy.tscn38
-rw-r--r--Enemies/enemy.gd23
2 files changed, 61 insertions, 0 deletions
diff --git a/Enemies/Enemy.tscn b/Enemies/Enemy.tscn
new file mode 100644
index 0000000..ac2cb22
--- /dev/null
+++ b/Enemies/Enemy.tscn
@@ -0,0 +1,38 @@
+[gd_scene load_steps=6 format=3 uid="uid://6d20yrqejxs8"]
+
+[ext_resource type="Texture2D" uid="uid://cduruhn8mecgn" path="res://Assets/Enemies/enemy-walk-01.png" id="1_v3aim"]
+[ext_resource type="Script" path="res://Enemies/enemy.gd" id="1_x68ej"]
+[ext_resource type="Texture2D" uid="uid://ysaejkoo1bnw" path="res://Assets/Enemies/enemy-walk-02.png" id="2_madb5"]
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_p646n"]
+radius = 8.0
+
+[sub_resource type="SpriteFrames" id="SpriteFrames_n2gm8"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("1_v3aim")
+}, {
+"duration": 1.0,
+"texture": ExtResource("2_madb5")
+}],
+"loop": true,
+"name": &"default",
+"speed": 4.0
+}]
+
+[node name="Enemy" type="CharacterBody2D" groups=["enemy"]]
+collision_layer = 2
+collision_mask = 17
+script = ExtResource("1_x68ej")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("CircleShape2D_p646n")
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+texture_filter = 1
+sprite_frames = SubResource("SpriteFrames_n2gm8")
+
+[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
+
+[connection signal="screen_entered" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_entered"]
diff --git a/Enemies/enemy.gd b/Enemies/enemy.gd
new file mode 100644
index 0000000..5818fb4
--- /dev/null
+++ b/Enemies/enemy.gd
@@ -0,0 +1,23 @@
+extends CharacterBody2D
+
+
+const SPEED = 30
+
+
+func _ready() -> void:
+ set_physics_process(false)
+
+
+func _physics_process(delta: float) -> void:
+ $AnimatedSprite2D.play()
+
+ if not is_on_floor():
+ velocity += get_gravity() * delta
+
+ velocity.x = -SPEED
+
+ move_and_slide()
+
+
+func _on_visible_on_screen_notifier_2d_screen_entered() -> void:
+ set_physics_process(true)