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class_name Unit
extends Node2D


@export var max_hp := 0
@export var current_hp := 0

@export var current_team: String


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	pass