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class_name PlayerUnit
extends Node2D
@export var direction: Corner = CORNER_BOTTOM_RIGHT
@export var max_hp := 0
@export var current_team: String
var current_hp := 0:
set(value):
current_hp = value
$Label.text = str(value)
func _ready() -> void:
current_hp = max_hp
$Label.visible = false
var grid_selector := get_tree().get_first_node_in_group("grid_selector") as GridSelector
grid_selector.hover_enter.connect(func(node: Node2D):
$Label.visible = node == self
)
grid_selector.hover_exit.connect(func():
$Label.visible = false
)
func _process(_delta: float) -> void:
if direction == CORNER_TOP_LEFT:
$AnimatedSprite2D.play("top_left")
$AnimatedSprite2D.flip_h = false
elif direction == CORNER_TOP_RIGHT:
$AnimatedSprite2D.play("top_left")
$AnimatedSprite2D.flip_h = true
elif direction == CORNER_BOTTOM_LEFT:
$AnimatedSprite2D.play("bottom_right")
$AnimatedSprite2D.flip_h = true
elif direction == CORNER_TOP_LEFT:
$AnimatedSprite2D.play("bottom_right")
$AnimatedSprite2D.flip_h = false
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