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extends Control
func _ready() -> void:
Network.current_player_changed.connect(_current_player_changed)
func _on_button_pressed() -> void:
Network.host()
func _on_button_2_pressed() -> void:
Network.join()
func _current_player_changed() -> void:
get_tree().change_scene_to_file("res://stage/stage.tscn")
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