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Diffstat (limited to 'ui/dice_configurator/dice_configuration_face_preview.gd')
-rw-r--r--ui/dice_configurator/dice_configuration_face_preview.gd55
1 files changed, 55 insertions, 0 deletions
diff --git a/ui/dice_configurator/dice_configuration_face_preview.gd b/ui/dice_configurator/dice_configuration_face_preview.gd
new file mode 100644
index 0000000..525134c
--- /dev/null
+++ b/ui/dice_configurator/dice_configuration_face_preview.gd
@@ -0,0 +1,55 @@
+@tool
+extends Control
+
+
+@export var face: Game.Face: set = set_face
+@export var type: Game.FaceType: set = set_type
+@export var value: int: set = set_value
+@export var active: bool = false: set = set_active
+
+
+func _ready() -> void:
+ set_face(face)
+ set_type(type)
+ set_value(value)
+ set_active(active)
+
+
+func set_face(v: Game.Face) -> void:
+ face = v
+
+ if face == Game.Face.FRONT:
+ %Face.texture = load("res://ui/assets/dice_configuration_face_preview_front.png")
+ elif face == Game.Face.BACK:
+ %Face.texture = load("res://ui/assets/dice_configuration_face_preview_back.png")
+ elif face == Game.Face.LEFT:
+ %Face.texture = load("res://ui/assets/dice_configuration_face_preview_left.png")
+ elif face == Game.Face.RIGHT:
+ %Face.texture = load("res://ui/assets/dice_configuration_face_preview_right.png")
+ elif face == Game.Face.TOP:
+ %Face.texture = load("res://ui/assets/dice_configuration_face_preview_top.png")
+ elif face == Game.Face.BOTTOM:
+ %Face.texture = load("res://ui/assets/dice_configuration_face_preview_bottom.png")
+
+
+func set_type(v: Game.FaceType) -> void:
+ type = v
+ %Type.texture_normal = DiceFace.get_face_type_icon(type)
+
+
+func set_value(v: int) -> void:
+ value = v
+ if has_node("%Value"):
+ %Value.text = str(value)
+
+
+func set_active(v: bool) -> void:
+ active = v
+ if active:
+ %Face.self_modulate = Color.hex(0xafff00ff)
+ else:
+ %Face.self_modulate = Color.hex(0x00fec164)
+
+
+func _on_child_focus_entered() -> void:
+ focus_entered.emit()