diff options
Diffstat (limited to 'stage/player_unit.gd')
| -rw-r--r-- | stage/player_unit.gd | 40 | 
1 files changed, 40 insertions, 0 deletions
| diff --git a/stage/player_unit.gd b/stage/player_unit.gd new file mode 100644 index 0000000..ca3565a --- /dev/null +++ b/stage/player_unit.gd @@ -0,0 +1,40 @@ +class_name PlayerUnit +extends Node2D + + +@export var direction: Corner = CORNER_BOTTOM_RIGHT +@export var max_hp := 0 +@export var current_team: String + +var current_hp := 0: +	set(value): +		current_hp = value +		$Label.text = str(value) + + +func _ready() -> void: +	current_hp = max_hp +	$Label.visible = false +	 +	var grid_selector := get_tree().get_first_node_in_group("grid_selector") as GridSelector +	grid_selector.hover_enter.connect(func(node: Node2D): +		$Label.visible = node == self +	) +	grid_selector.hover_exit.connect(func(): +		$Label.visible = false +	) + + +func _process(_delta: float) -> void: +	if direction == CORNER_TOP_LEFT: +		$AnimatedSprite2D.play("top_left") +		$AnimatedSprite2D.flip_h = false +	elif direction == CORNER_TOP_RIGHT: +		$AnimatedSprite2D.play("top_left") +		$AnimatedSprite2D.flip_h = true +	elif direction == CORNER_BOTTOM_LEFT: +		$AnimatedSprite2D.play("bottom_right") +		$AnimatedSprite2D.flip_h = true +	elif direction == CORNER_TOP_LEFT: +		$AnimatedSprite2D.play("bottom_right") +		$AnimatedSprite2D.flip_h = false | 
