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-rw-r--r--main.gd58
1 files changed, 54 insertions, 4 deletions
diff --git a/main.gd b/main.gd
index cc4be3f..27da8bf 100644
--- a/main.gd
+++ b/main.gd
@@ -4,17 +4,67 @@ extends Control
func _ready() -> void:
Network.connected.connect(_on_connected)
+ show_menu(%MultiPlayer)
%HostButton.grab_focus()
-func _on_button_pressed() -> void:
+func _input(event: InputEvent) -> void:
+ if event.is_action_pressed("right_click"):
+ var current_menu: Control
+ for node in get_children():
+ if node is Control and node.visible:
+ current_menu = node
+ var back_button = current_menu.find_children("*BackButton", "Button")
+ if back_button.size() > 0:
+ back_button[0].pressed.emit()
+
+
+func show_menu(menu_node: Control) -> void:
+ for node in get_children():
+ if node is Control:
+ node.visible = false
+
+ menu_node.visible = true
+
+ var button = menu_node.find_children("*", "Button")
+ if button.size() > 0:
+ button[0].grab_focus()
+
+
+func _on_connected() -> void:
+ get_tree().change_scene_to_file("res://stage/stage.tscn")
+
+
+func _on_single_player_button_pressed() -> void:
+ show_menu(%SinglePlayer)
+
+
+func _on_multi_player_button_pressed() -> void:
+ show_menu(%MultiPlayer)
+
+
+func _on_deck_manager_button_pressed() -> void:
+ #get_tree().change_scene_to_file("res://ui/deck_manager/deck_manager.tscn")
+ get_tree().change_scene_to_file("res://ui/dice_configurator.tscn")
+ # Dice Manager?
+ # add dice to decks
+ # but from a pool of dice
+ # and configure dice seperately
+ # can configure dice when adding to deck as well?
+
+
+func _on_single_player_back_button_pressed() -> void:
+ show_menu(%Main)
+
+
+func _on_host_button_pressed() -> void:
Network.host()
get_tree().change_scene_to_file("res://stage/stage.tscn")
-func _on_button_2_pressed() -> void:
+func _on_join_button_pressed() -> void:
Network.join()
-func _on_connected() -> void:
- get_tree().change_scene_to_file("res://stage/stage.tscn")
+func _on_multi_player_back_button_pressed() -> void:
+ show_menu(%Main)