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class_name BuilderObject
extends Node2D
signal collided
var is_colliding = false
var is_dragged = false
var mouse_offset = Vector2(0,0)
var last_position = Vector2(0,0)
func _process(_delta):
if $Area2D.get_overlapping_areas().size() > 0:
is_colliding = true
else:
is_colliding = false
if is_dragged:
position = get_global_mouse_position() + mouse_offset
if is_colliding:
modulate = Color("bb5a4b")
else:
modulate = Color("fff")
func _on_area_2d_input_event(_viewport, event: InputEvent, _shape_idx):
if event.is_action_pressed("drag_start"):
drag_start()
if event.is_action_released("drag_start"):
drag_end()
func drag_start():
if get_viewport():
mouse_offset = position - get_global_mouse_position()
last_position = position
is_dragged = true
func drag_end():
if is_dragged and is_colliding:
if last_position != Vector2(0,0):
position = last_position
else:
queue_free()
is_dragged = false
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