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extends Node
func _ready():
self.add_hud()
self.add_menu()
func add_hud():
var HUD = CanvasLayer.new()
var PlayerHealth = preload("res://Scenes/UI/HealthBar.tscn").instantiate();
HUD.add_child(PlayerHealth)
PlayerHealth.connect_to_player(Global.player)
add_child(HUD)
func add_menu():
var MenuLayer = CanvasLayer.new()
var Menu = preload("res://Scenes/UI/Menu.tscn").instantiate()
MenuLayer.add_child(Menu)
add_child(MenuLayer)
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