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extends StaticBody2D


signal interacted

var interaction_area: Area2D


func _ready():
	add_to_group("interactables")
	
	interaction_area = Utilities.Collision.Area.new(self, $CollisionShape2D)
	add_child(interaction_area)


func _input(event):
	if event.is_action_pressed("ui_accept") and interaction_area.has_overlapping_areas():
		for area in interaction_area.get_overlapping_areas():
			if area.is_in_group("player"):
				emit_signal("interacted")