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extends StaticBody2D
func _ready():
add_to_group("breakables")
var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false)
collision_area.connect("collided", Callable(self, "_collide"))
add_child(collision_area)
func hit_by_explosion():
#$AnimationPlayer.play("breaking")
#await $AnimationPlayer.animation_finished
queue_free()
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