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extends CharacterBody2D
var angle: float = 0
func _ready():
$Body/Bottom.play("default")
add_to_group("enemies")
$Collision.init()
$Collision.collision_area.set_collision_layer_value(Utilities.Collision.Layer.ENEMY, true)
$Health.died.connect(func():
$Body.remove_child($Body/Top)
)
func shrink():
$Body/Top.play_backwards("default")
func expand():
$Body/Top.play("default")
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