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path: root/Scenes/Entities/Enemies/Flower.gd
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extends CharacterBody2D


var angle: float = 0


func _ready():
	$Body/Bottom.play("default")
	
	add_to_group("enemies")
	$Collision.init()
	$Collision.collision_area.set_collision_layer_value(Utilities.Collision.Layer.ENEMY, true)
	$Health.died.connect(func():
		$Body.remove_child($Body/Top)
	)


func shrink():
	$Body/Top.play_backwards("default")

func expand():
	$Body/Top.play("default")