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extends CharacterBody2D

@onready var component_collision: ComponentCollision = $Collision
@onready var component_movement: ComponentMovement = $Movement

func _ready():
	add_to_group("enemies")
	
	component_collision.init()
	component_movement.init()


#func _physics_process(delta):
	#pass
	#component_movement.physics_process(delta)
	
	# todo: animation shadow