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path: root/Scenes/Entities/Bombs/Bomb__Breakables.gd
blob: 177d86e100037a72f8d0cacdd16f2b0701dc6767 (plain)
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extends "res://Scenes/Entities/Bombs/Bomb.gd"

func _on_collide_group_breakables():
	return EXPLOSION_COLLISION_TYPE.HIT_CONTINUE