diff options
Diffstat (limited to 'Scenes/Entities/Enemies/Components')
| -rw-r--r-- | Scenes/Entities/Enemies/Components/Health.gd | 5 | 
1 files changed, 4 insertions, 1 deletions
| diff --git a/Scenes/Entities/Enemies/Components/Health.gd b/Scenes/Entities/Enemies/Components/Health.gd index 6f65e79..2bd2447 100644 --- a/Scenes/Entities/Enemies/Components/Health.gd +++ b/Scenes/Entities/Enemies/Components/Health.gd @@ -21,6 +21,8 @@ var drop_items = [  	preload("res://Scenes/Entities/Objects/Coin.tscn"),  ] +var is_dying = false +  func _ready():  	if component_movement_path: @@ -30,11 +32,12 @@ func _ready():  func take_damage():  	health -= 1 -	if health <= 0: +	if health <= 0 and not is_dying:  		death()  func death(): +	is_dying = true  	emit_signal("died")  	if component_movement: # stop all movement | 
