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-rw-r--r--Scenes/Entities/Enemies/Components/Health.gd5
1 files changed, 4 insertions, 1 deletions
diff --git a/Scenes/Entities/Enemies/Components/Health.gd b/Scenes/Entities/Enemies/Components/Health.gd
index 6f65e79..2bd2447 100644
--- a/Scenes/Entities/Enemies/Components/Health.gd
+++ b/Scenes/Entities/Enemies/Components/Health.gd
@@ -21,6 +21,8 @@ var drop_items = [
preload("res://Scenes/Entities/Objects/Coin.tscn"),
]
+var is_dying = false
+
func _ready():
if component_movement_path:
@@ -30,11 +32,12 @@ func _ready():
func take_damage():
health -= 1
- if health <= 0:
+ if health <= 0 and not is_dying:
death()
func death():
+ is_dying = true
emit_signal("died")
if component_movement: # stop all movement