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-rw-r--r--Scenes/Entities/Enemies/Balloon.gd20
1 files changed, 4 insertions, 16 deletions
diff --git a/Scenes/Entities/Enemies/Balloon.gd b/Scenes/Entities/Enemies/Balloon.gd
index 7c4b402..ec41822 100644
--- a/Scenes/Entities/Enemies/Balloon.gd
+++ b/Scenes/Entities/Enemies/Balloon.gd
@@ -1,27 +1,15 @@
extends CharacterBody2D
+@onready var component_collision: ComponentCollision = $Collision
+@onready var component_movement: ComponentMovement = $Movement
func _ready():
add_to_group("enemies")
- get_node("Collision").init()
-
- get_node("Movement").connect("direction_changed", func(current_direction):
- var frame = $AnimatedSprite2D.frame
- var progress = $AnimatedSprite2D.frame_progress
- if current_direction == Vector2.UP:
- $AnimatedSprite2D.play("up")
- elif current_direction == Vector2.DOWN:
- $AnimatedSprite2D.play("down")
- elif current_direction == Vector2.LEFT:
- $AnimatedSprite2D.play("left")
- elif current_direction == Vector2.RIGHT:
- $AnimatedSprite2D.play("right")
- $AnimatedSprite2D.set_frame_and_progress(frame, progress)
- )
+ component_collision.init()
func _physics_process(delta):
- get_node("Movement").physics_process(delta)
+ component_movement.physics_process(delta)
# todo: animation shadow