diff options
Diffstat (limited to 'Scenes/Components')
| -rw-r--r-- | Scenes/Components/TileMap.tscn | 18858 | 
1 files changed, 18853 insertions, 5 deletions
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn index 3100be8..4e0e7cd 100644 --- a/Scenes/Components/TileMap.tscn +++ b/Scenes/Components/TileMap.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=18 format=3 uid="uid://d0t04jox4oxsv"] +[gd_scene load_steps=19 format=3 uid="uid://d0t04jox4oxsv"]  [ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"]  [ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"] @@ -8,6 +8,7 @@  [ext_resource type="Texture2D" uid="uid://dnsxr8sq7ap0j" path="res://Assets/Stages/core_buildings.png" id="4_gspqb"]  [ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="4_kheyh"]  [ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"] +[ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_cpm0i"]  [ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"]  [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"] @@ -16,28404 +17,47243 @@ margins = Vector2i(24, 3)  0:0/0 = 0  0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0  1:0/0 = 0  1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0  2:0/0 = 0  2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0  3:0/0 = 0  3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0  4:0/0 = 0  4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0  5:0/0 = 0  5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0  6:0/0 = 0  6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0  7:0/0 = 0  7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0  8:0/0 = 0  8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0  9:0/0 = 0  9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0  10:0/0 = 0  10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0  11:0/0 = 0  11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0  12:0/0 = 0  12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0  13:0/0 = 0  13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0  14:0/0 = 0  14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0  15:0/0 = 0  15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0  16:0/0 = 0  16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0  17:0/0 = 0  17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0  18:0/0 = 0  18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0  19:0/0 = 0  19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0  20:0/0 = 0  20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0  21:0/0 = 0  21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0  22:0/0 = 0  22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0  23:0/0 = 0  23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0  24:0/0 = 0  24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0  25:0/0 = 0  25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0  26:0/0 = 0  26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0  27:0/0 = 0  27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0  28:0/0 = 0  28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0  29:0/0 = 0  29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0  30:0/0 = 0  30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0  0:1/0 = 0  0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0  1:1/0 = 0  1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0  2:1/0 = 0  2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0  3:1/0 = 0  3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0  4:1/0 = 0  4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0  5:1/0 = 0  5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0  6:1/0 = 0  6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0  7:1/0 = 0  7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0  8:1/0 = 0  8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0  9:1/0 = 0  9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0  10:1/0 = 0  10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0  11:1/0 = 0  11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0  12:1/0 = 0  12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0  13:1/0 = 0  13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0  14:1/0 = 0  14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0  15:1/0 = 0  15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0  16:1/0 = 0  16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0  17:1/0 = 0  17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0  18:1/0 = 0  18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0  19:1/0 = 0  19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0  20:1/0 = 0  20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0  21:1/0 = 0  21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0  22:1/0 = 0  22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0  23:1/0 = 0  23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0  24:1/0 = 0  24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0  25:1/0 = 0  25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0  26:1/0 = 0  26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0  27:1/0 = 0  27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0  28:1/0 = 0  28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0  29:1/0 = 0  29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0  30:1/0 = 0  30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0  0:2/0 = 0  0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0  1:2/0 = 0  1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0  2:2/0 = 0  2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0  3:2/0 = 0  3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0  4:2/0 = 0  4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0  5:2/0 = 0  5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0  6:2/0 = 0  6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0  7:2/0 = 0  7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0  8:2/0 = 0  8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0  9:2/0 = 0  9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0  10:2/0 = 0  10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0  11:2/0 = 0  11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0  12:2/0 = 0  12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0  13:2/0 = 0  13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0  14:2/0 = 0  14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0  15:2/0 = 0  15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0  16:2/0 = 0  16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0  17:2/0 = 0  17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0  18:2/0 = 0  18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0  19:2/0 = 0  19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0  20:2/0 = 0  20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0  21:2/0 = 0  21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0  22:2/0 = 0  22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0  23:2/0 = 0  23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0  24:2/0 = 0  24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0  25:2/0 = 0  25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0  26:2/0 = 0  26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0  27:2/0 = 0  27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0  28:2/0 = 0  28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0  29:2/0 = 0  29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0  30:2/0 = 0  30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0  0:3/0 = 0  0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0  1:3/0 = 0  1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0  2:3/0 = 0  2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0  3:3/0 = 0  3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0  4:3/0 = 0  4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0  5:3/0 = 0  5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0  6:3/0 = 0  6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0  7:3/0 = 0  7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0  8:3/0 = 0  8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0  9:3/0 = 0  9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0  10:3/0 = 0  10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0  11:3/0 = 0  11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0  12:3/0 = 0  12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0  13:3/0 = 0  13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0  14:3/0 = 0  14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0  15:3/0 = 0  15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0  16:3/0 = 0  16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0  17:3/0 = 0  17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0  18:3/0 = 0  18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0  19:3/0 = 0  19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0  20:3/0 = 0  20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0  21:3/0 = 0  21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0  22:3/0 = 0  22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0  23:3/0 = 0  23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0  24:3/0 = 0  24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0  25:3/0 = 0  25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0  26:3/0 = 0  26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0  27:3/0 = 0  27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0  28:3/0 = 0  28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0  29:3/0 = 0  29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0  30:3/0 = 0  30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0  0:4/0 = 0  0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0  1:4/0 = 0  1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0  2:4/0 = 0  2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0  3:4/0 = 0  3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0  4:4/0 = 0  4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0  5:4/0 = 0  5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0  6:4/0 = 0  6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0  7:4/0 = 0  7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0  8:4/0 = 0  8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0  9:4/0 = 0  9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0  10:4/0 = 0  10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0  11:4/0 = 0  11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0  12:4/0 = 0  12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0  13:4/0 = 0  13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0  14:4/0 = 0  14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0  15:4/0 = 0  15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0  16:4/0 = 0  16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0  17:4/0 = 0  17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0  18:4/0 = 0  18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0  19:4/0 = 0  19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0  20:4/0 = 0  20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0  21:4/0 = 0  21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0  22:4/0 = 0  22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0  23:4/0 = 0  23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0  24:4/0 = 0  24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0  25:4/0 = 0  25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0  26:4/0 = 0  26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0  27:4/0 = 0  27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0  28:4/0 = 0  28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0  29:4/0 = 0  29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0  30:4/0 = 0  30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0  0:5/0 = 0  0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0  1:5/0 = 0  1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0  2:5/0 = 0  2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0  3:5/0 = 0  3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0  4:5/0 = 0  4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0  5:5/0 = 0  5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0  6:5/0 = 0  6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0  7:5/0 = 0  7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0  8:5/0 = 0  8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0  9:5/0 = 0  9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0  10:5/0 = 0  10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0  11:5/0 = 0  11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0  12:5/0 = 0  12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0  13:5/0 = 0  13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0  14:5/0 = 0  14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0  15:5/0 = 0  15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0  16:5/0 = 0  16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0  17:5/0 = 0  17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0  18:5/0 = 0  18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0  19:5/0 = 0  19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0  20:5/0 = 0  20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0  21:5/0 = 0  21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0  22:5/0 = 0  22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0  23:5/0 = 0  23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0  24:5/0 = 0  24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0  25:5/0 = 0  25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0  26:5/0 = 0  26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0  27:5/0 = 0  27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0  28:5/0 = 0  28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0  29:5/0 = 0  29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0  30:5/0 = 0  30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0  0:6/0 = 0  0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0  1:6/0 = 0  1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0  2:6/0 = 0  2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0  3:6/0 = 0  3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0  4:6/0 = 0  4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0  5:6/0 = 0  5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0  6:6/0 = 0  6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0  7:6/0 = 0  7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0  8:6/0 = 0  8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0  9:6/0 = 0  9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0  10:6/0 = 0  10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0  11:6/0 = 0  11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0  12:6/0 = 0  12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0  13:6/0 = 0  13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0  14:6/0 = 0  14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0  15:6/0 = 0  15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0  16:6/0 = 0  16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0  17:6/0 = 0  17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0  18:6/0 = 0  18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0  19:6/0 = 0  19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0  20:6/0 = 0  20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0  21:6/0 = 0  21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0  22:6/0 = 0  22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0  23:6/0 = 0  23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0  24:6/0 = 0  24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0  25:6/0 = 0  25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0  26:6/0 = 0  26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:6/0/physics_layer_0/angular_velocity = 0.0  26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0  27:6/0 = 0  27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:6/0/physics_layer_0/angular_velocity = 0.0  27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0  28:6/0 = 0  28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0  29:6/0 = 0  29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0  30:6/0 = 0  30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0  0:7/0 = 0  0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0  1:7/0 = 0  1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:7/0/physics_layer_0/angular_velocity = 0.0  1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0  2:7/0 = 0  2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0  3:7/0 = 0  3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0  4:7/0 = 0  4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0  5:7/0 = 0  5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0  6:7/0 = 0  6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0  7:7/0 = 0  7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0  8:7/0 = 0  8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0  9:7/0 = 0  9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0  10:7/0 = 0  10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0  11:7/0 = 0  11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0  12:7/0 = 0  12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0  13:7/0 = 0  13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0  14:7/0 = 0  14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0  15:7/0 = 0  15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0  16:7/0 = 0  16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0  17:7/0 = 0  17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0  18:7/0 = 0  18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0  19:7/0 = 0  19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0  20:7/0 = 0  20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0  21:7/0 = 0  21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0  22:7/0 = 0  22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0  23:7/0 = 0  23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0  24:7/0 = 0  24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0  25:7/0 = 0  25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0  26:7/0 = 0  26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:7/0/physics_layer_0/angular_velocity = 0.0  26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0  27:7/0 = 0  27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:7/0/physics_layer_0/angular_velocity = 0.0  27:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0  28:7/0 = 0  28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0  29:7/0 = 0  29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0  30:7/0 = 0  30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0  0:8/0 = 0  0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0  1:8/0 = 0  1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0  2:8/0 = 0  2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0  3:8/0 = 0  3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0  4:8/0 = 0  4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0  5:8/0 = 0  5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0  6:8/0 = 0  6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0  7:8/0 = 0  7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0  8:8/0 = 0  8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0  9:8/0 = 0  9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0  10:8/0 = 0  10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0  11:8/0 = 0  11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0  12:8/0 = 0  12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0  13:8/0 = 0  13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0  14:8/0 = 0  14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0  15:8/0 = 0  15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0  16:8/0 = 0  16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0  17:8/0 = 0  17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0  18:8/0 = 0  18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0  19:8/0 = 0  19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0  20:8/0 = 0  20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0  21:8/0 = 0  21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0  22:8/0 = 0  22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0  23:8/0 = 0  23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0  24:8/0 = 0  24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0  25:8/0 = 0  25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0  26:8/0 = 0  26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0  27:8/0 = 0  27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0  28:8/0 = 0  28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_1/angular_velocity = 0.0  29:8/0 = 0  29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0  30:8/0 = 0  30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0  0:9/0 = 0  0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0  1:9/0 = 0  1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0  2:9/0 = 0  2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0  3:9/0 = 0  3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0  4:9/0 = 0  4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0  5:9/0 = 0  5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0  6:9/0 = 0  6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0  7:9/0 = 0  7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0  8:9/0 = 0  8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0  9:9/0 = 0  9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0  10:9/0 = 0  10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0  11:9/0 = 0  11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0  12:9/0 = 0  12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0  13:9/0 = 0  13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0  14:9/0 = 0  14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0  15:9/0 = 0  15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0  16:9/0 = 0  16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0  17:9/0 = 0  17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0  18:9/0 = 0  18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0  19:9/0 = 0  19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0  20:9/0 = 0  20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_1/angular_velocity = 0.0  21:9/0 = 0  21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0  22:9/0 = 0  22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_1/angular_velocity = 0.0  23:9/0 = 0  23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0  24:9/0 = 0  24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0  25:9/0 = 0  25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0  26:9/0 = 0  26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0  27:9/0 = 0  27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0  28:9/0 = 0  28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_1/angular_velocity = 0.0  29:9/0 = 0  29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0  30:9/0 = 0  30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_1/angular_velocity = 0.0  0:10/0 = 0  0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0  1:10/0 = 0  1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0  2:10/0 = 0  2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0  3:10/0 = 0  3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:10/0/physics_layer_0/angular_velocity = 0.0  3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0  4:10/0 = 0  4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:10/0/physics_layer_0/angular_velocity = 0.0  4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0  5:10/0 = 0  5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:10/0/physics_layer_0/angular_velocity = 0.0  5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0  6:10/0 = 0  6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:10/0/physics_layer_0/angular_velocity = 0.0  6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0  7:10/0 = 0  7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:10/0/physics_layer_0/angular_velocity = 0.0  7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0  8:10/0 = 0  8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0  9:10/0 = 0  9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0  10:10/0 = 0  10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0  11:10/0 = 0  11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0  12:10/0 = 0  12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0  13:10/0 = 0  13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0  14:10/0 = 0  14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0  15:10/0 = 0  15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0  16:10/0 = 0  16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0  17:10/0 = 0  17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0  18:10/0 = 0  18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0  19:10/0 = 0  19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0  20:10/0 = 0  20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0  21:10/0 = 0  21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0  22:10/0 = 0  22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0  23:10/0 = 0  23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0  24:10/0 = 0  24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0  25:10/0 = 0  25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0  26:10/0 = 0  26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0  27:10/0 = 0  27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0  28:10/0 = 0  28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0  29:10/0 = 0  29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0  30:10/0 = 0  30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0  0:11/0 = 0  0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0  1:11/0 = 0  1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0  2:11/0 = 0  2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0  3:11/0 = 0  3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:11/0/physics_layer_0/angular_velocity = 0.0  3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1.125, -8, -1, 8, -8, 8) +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0  4:11/0 = 0  4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:11/0/physics_layer_0/angular_velocity = 0.0  4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 5.125, 8, -3.375, 8, 8) +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0  5:11/0 = 0  5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0  6:11/0 = 0  6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:11/0/physics_layer_0/angular_velocity = 0.0  6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 5, -8, -3.25, -8, 8) +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0  7:11/0 = 0  7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:11/0/physics_layer_0/angular_velocity = 0.0  7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.625, -8, 1.5, 8, 8, 8, 8, -8) +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0  8:11/0 = 0  8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0  9:11/0 = 0  9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0  10:11/0 = 0  10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0  11:11/0 = 0  11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0  12:11/0 = 0  12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0  13:11/0 = 0  13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0  14:11/0 = 0  14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0  15:11/0 = 0  15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0  16:11/0 = 0  16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0  17:11/0 = 0  17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0  18:11/0 = 0  18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:11/0/physics_layer_0/angular_velocity = 0.0  18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 2.125, 3.75, -8, 8, -8, 8, 8) +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0  19:11/0 = 0  19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:11/0/physics_layer_0/angular_velocity = 0.0  19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, 2.625, -3.25, -8) +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0  20:11/0 = 0  20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0  21:11/0 = 0  21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_1/angular_velocity = 0.0  22:11/0 = 0  22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0  23:11/0 = 0  23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0  24:11/0 = 0  24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0  25:11/0 = 0  25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0  26:11/0 = 0  26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0  27:11/0 = 0  27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0  28:11/0 = 0  28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0  29:11/0 = 0  29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_1/angular_velocity = 0.0  30:11/0 = 0  30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0  0:12/0 = 0  0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0  1:12/0 = 0  1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0  2:12/0 = 0  2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0  3:12/0 = 0  3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:12/0/physics_layer_0/angular_velocity = 0.0  3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0  4:12/0 = 0  4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:12/0/physics_layer_0/angular_velocity = 0.0  4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0  5:12/0 = 0  5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:12/0/physics_layer_0/angular_velocity = 0.0  5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0  6:12/0 = 0  6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:12/0/physics_layer_0/angular_velocity = 0.0  6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0  7:12/0 = 0  7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:12/0/physics_layer_0/angular_velocity = 0.0  7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0  8:12/0 = 0  8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0  9:12/0 = 0  9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0  10:12/0 = 0  10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0  11:12/0 = 0  11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0  12:12/0 = 0  12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0  13:12/0 = 0  13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0  14:12/0 = 0  14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0  15:12/0 = 0  15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0  16:12/0 = 0  16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0  17:12/0 = 0  17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0  18:12/0 = 0  18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:12/0/physics_layer_0/angular_velocity = 0.0  18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0  19:12/0 = 0  19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:12/0/physics_layer_0/angular_velocity = 0.0  19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0  20:12/0 = 0  20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0  21:12/0 = 0  21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0  22:12/0 = 0  22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0  23:12/0 = 0  23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0  24:12/0 = 0  24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0  25:12/0 = 0  25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0  26:12/0 = 0  26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0  27:12/0 = 0  27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0  28:12/0 = 0  28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0  29:12/0 = 0  29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_1/angular_velocity = 0.0  30:12/0 = 0  30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0  0:13/0 = 0  0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0  1:13/0 = 0  1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0  2:13/0 = 0  2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0  3:13/0 = 0  3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:13/0/physics_layer_0/angular_velocity = 0.0  3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0  4:13/0 = 0  4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:13/0/physics_layer_0/angular_velocity = 0.0  4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0  5:13/0 = 0  5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0  6:13/0 = 0  6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:13/0/physics_layer_0/angular_velocity = 0.0  6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_1/angular_velocity = 0.0  7:13/0 = 0  7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:13/0/physics_layer_0/angular_velocity = 0.0  7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_1/angular_velocity = 0.0  8:13/0 = 0  8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0  9:13/0 = 0  9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0  10:13/0 = 0  10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0  11:13/0 = 0  11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0  12:13/0 = 0  12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0  13:13/0 = 0  13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0  14:13/0 = 0  14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_1/angular_velocity = 0.0  15:13/0 = 0  15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_1/angular_velocity = 0.0  16:13/0 = 0  16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0  17:13/0 = 0  17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0  18:13/0 = 0  18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0  19:13/0 = 0  19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0  20:13/0 = 0  20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0  21:13/0 = 0  21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0  22:13/0 = 0  22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_1/angular_velocity = 0.0  23:13/0 = 0  23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:13/0/physics_layer_0/angular_velocity = 0.0 +23:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:13/0/physics_layer_1/angular_velocity = 0.0  24:13/0 = 0  24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0  25:13/0 = 0  25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0  26:13/0 = 0  26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0  27:13/0 = 0  27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0  28:13/0 = 0  28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0  29:13/0 = 0  29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0  30:13/0 = 0  30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:13/0/physics_layer_0/angular_velocity = 0.0 +30:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:13/0/physics_layer_1/angular_velocity = 0.0  0:14/0 = 0  0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0  1:14/0 = 0  1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0  2:14/0 = 0  2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0  3:14/0 = 0  3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:14/0/physics_layer_0/angular_velocity = 0.0  3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0  4:14/0 = 0  4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:14/0/physics_layer_0/angular_velocity = 0.0  4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0  5:14/0 = 0  5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0  6:14/0 = 0  6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:14/0/physics_layer_0/angular_velocity = 0.0  6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0  7:14/0 = 0  7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:14/0/physics_layer_0/angular_velocity = 0.0  7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0  8:14/0 = 0  8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0  9:14/0 = 0  9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0  10:14/0 = 0  10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0  11:14/0 = 0  11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0  12:14/0 = 0  12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0  13:14/0 = 0  13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0  14:14/0 = 0  14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0  15:14/0 = 0  15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0  16:14/0 = 0  16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0  17:14/0 = 0  17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0  18:14/0 = 0  18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0  19:14/0 = 0  19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0  20:14/0 = 0  20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0  21:14/0 = 0  21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0  22:14/0 = 0  22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_1/angular_velocity = 0.0  23:14/0 = 0  23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_1/angular_velocity = 0.0  24:14/0 = 0  24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0  25:14/0 = 0  25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0  26:14/0 = 0  26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0  27:14/0 = 0  27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0  28:14/0 = 0  28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0  29:14/0 = 0  29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0  30:14/0 = 0  30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_1/angular_velocity = 0.0  0:15/0 = 0  0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0  1:15/0 = 0  1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0  2:15/0 = 0  2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0  3:15/0 = 0  3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0  4:15/0 = 0  4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0  5:15/0 = 0  5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0  6:15/0 = 0  6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0  7:15/0 = 0  7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0  8:15/0 = 0  8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0  9:15/0 = 0  9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0  10:15/0 = 0  10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0  11:15/0 = 0  11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0  12:15/0 = 0  12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0  13:15/0 = 0  13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0  14:15/0 = 0  14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0  15:15/0 = 0  15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0  16:15/0 = 0  16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0  17:15/0 = 0  17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0  18:15/0 = 0  18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0  19:15/0 = 0  19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0  20:15/0 = 0  20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0  21:15/0 = 0  21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0  22:15/0 = 0  22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_1/angular_velocity = 0.0  23:15/0 = 0  23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_1/angular_velocity = 0.0  24:15/0 = 0  24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0  25:15/0 = 0  25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0  26:15/0 = 0  26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0  27:15/0 = 0  27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0  28:15/0 = 0  28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_1/angular_velocity = 0.0  29:15/0 = 0  29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_1/angular_velocity = 0.0  30:15/0 = 0  30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_1/angular_velocity = 0.0  0:16/0 = 0  0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0  1:16/0 = 0  1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0  2:16/0 = 0  2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0  3:16/0 = 0  3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0  4:16/0 = 0  4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0  5:16/0 = 0  5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0  6:16/0 = 0  6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0  7:16/0 = 0  7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0  8:16/0 = 0  8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0  9:16/0 = 0  9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0  10:16/0 = 0  10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0  11:16/0 = 0  11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0  12:16/0 = 0  12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0  13:16/0 = 0  13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0  14:16/0 = 0  14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0  15:16/0 = 0  15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0  16:16/0 = 0  16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0  17:16/0 = 0  17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0  18:16/0 = 0  18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0  19:16/0 = 0  19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0  20:16/0 = 0  20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0  21:16/0 = 0  21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0  22:16/0 = 0  22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_1/angular_velocity = 0.0  23:16/0 = 0  23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_1/angular_velocity = 0.0  24:16/0 = 0  24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0  25:16/0 = 0  25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0  26:16/0 = 0  26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0  27:16/0 = 0  27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0  28:16/0 = 0  28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0  29:16/0 = 0  29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0  30:16/0 = 0  30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0  0:17/0 = 0  0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0  1:17/0 = 0  1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0  2:17/0 = 0  2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0  3:17/0 = 0  3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0  4:17/0 = 0  4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0  5:17/0 = 0  5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0  6:17/0 = 0  6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0  7:17/0 = 0  7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0  8:17/0 = 0  8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0  9:17/0 = 0  9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0  10:17/0 = 0  10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0  11:17/0 = 0  11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0  12:17/0 = 0  12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0  13:17/0 = 0  13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0  14:17/0 = 0  14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0  15:17/0 = 0  15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0  16:17/0 = 0  16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0  17:17/0 = 0  17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0  18:17/0 = 0  18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0  19:17/0 = 0  19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0  20:17/0 = 0  20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0  21:17/0 = 0  21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0  22:17/0 = 0  22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_1/angular_velocity = 0.0  23:17/0 = 0  23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_1/angular_velocity = 0.0  24:17/0 = 0  24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0  25:17/0 = 0  25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0  26:17/0 = 0  26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0  27:17/0 = 0  27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0  28:17/0 = 0  28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0  29:17/0 = 0  29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_1/angular_velocity = 0.0  30:17/0 = 0  30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_1/angular_velocity = 0.0  0:18/0 = 0  0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0  1:18/0 = 0  1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0  2:18/0 = 0  2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0  3:18/0 = 0  3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0  4:18/0 = 0  4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0  5:18/0 = 0  5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0  6:18/0 = 0  6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0  7:18/0 = 0  7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0  8:18/0 = 0  8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0  9:18/0 = 0  9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0  10:18/0 = 0  10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0  11:18/0 = 0  11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0  12:18/0 = 0  12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0  13:18/0 = 0  13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0  14:18/0 = 0  14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0  15:18/0 = 0  15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0  16:18/0 = 0  16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0  17:18/0 = 0  17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0  18:18/0 = 0  18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0  19:18/0 = 0  19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0  20:18/0 = 0  20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0  21:18/0 = 0  21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0  22:18/0 = 0  22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_1/angular_velocity = 0.0  23:18/0 = 0  23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_1/angular_velocity = 0.0  24:18/0 = 0  24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0  25:18/0 = 0  25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0  26:18/0 = 0  26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0  27:18/0 = 0  27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0  28:18/0 = 0  28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_1/angular_velocity = 0.0  29:18/0 = 0  29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_1/angular_velocity = 0.0  30:18/0 = 0  30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_1/angular_velocity = 0.0  0:19/0 = 0  0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0  1:19/0 = 0  1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0  2:19/0 = 0  2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0  3:19/0 = 0  3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0  4:19/0 = 0  4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0  5:19/0 = 0  5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0  6:19/0 = 0  6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0  7:19/0 = 0  7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0  8:19/0 = 0  8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0  9:19/0 = 0  9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0  10:19/0 = 0  10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0  11:19/0 = 0  11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0  12:19/0 = 0  12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0  13:19/0 = 0  13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0  14:19/0 = 0  14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0  15:19/0 = 0  15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0  16:19/0 = 0  16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0  17:19/0 = 0  17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0  18:19/0 = 0  18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0  19:19/0 = 0  19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0  20:19/0 = 0  20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0  21:19/0 = 0  21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0  22:19/0 = 0  22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_1/angular_velocity = 0.0  23:19/0 = 0  23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_1/angular_velocity = 0.0  24:19/0 = 0  24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0  25:19/0 = 0  25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0  26:19/0 = 0  26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0  27:19/0 = 0  27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0  28:19/0 = 0  28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0  29:19/0 = 0  29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:19/0/physics_layer_0/angular_velocity = 0.0  29:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_1/angular_velocity = 0.0  30:19/0 = 0  30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_1/angular_velocity = 0.0  0:20/0 = 0  0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0  1:20/0 = 0  1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0  2:20/0 = 0  2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0  3:20/0 = 0  3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0  4:20/0 = 0  4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0  5:20/0 = 0  5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0  6:20/0 = 0  6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0  7:20/0 = 0  7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0  8:20/0 = 0  8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0  9:20/0 = 0  9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0  10:20/0 = 0  10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0  11:20/0 = 0  11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0  12:20/0 = 0  12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0  13:20/0 = 0  13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0  14:20/0 = 0  14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0  15:20/0 = 0  15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0  16:20/0 = 0  16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0  17:20/0 = 0  17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0  18:20/0 = 0  18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0  19:20/0 = 0  19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0  20:20/0 = 0  20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0  21:20/0 = 0  21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0  22:20/0 = 0  22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_1/angular_velocity = 0.0  23:20/0 = 0  23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_1/angular_velocity = 0.0  24:20/0 = 0  24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0  25:20/0 = 0  25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0  26:20/0 = 0  26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0  27:20/0 = 0  27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0  28:20/0 = 0  28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_1/angular_velocity = 0.0  29:20/0 = 0  29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_1/angular_velocity = 0.0  30:20/0 = 0  30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_1/angular_velocity = 0.0  0:21/0 = 0  0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0  1:21/0 = 0  1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0  2:21/0 = 0  2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0  3:21/0 = 0  3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0  4:21/0 = 0  4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0  5:21/0 = 0  5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0  6:21/0 = 0  6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0  7:21/0 = 0  7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0  8:21/0 = 0  8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0  9:21/0 = 0  9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0  10:21/0 = 0  10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0  11:21/0 = 0  11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0  12:21/0 = 0  12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0  13:21/0 = 0  13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0  14:21/0 = 0  14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0  15:21/0 = 0  15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0  16:21/0 = 0  16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0  17:21/0 = 0  17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0  18:21/0 = 0  18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0  19:21/0 = 0  19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0  20:21/0 = 0  20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0  21:21/0 = 0  21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0  22:21/0 = 0  22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_1/angular_velocity = 0.0  23:21/0 = 0  23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_1/angular_velocity = 0.0  24:21/0 = 0  24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0  25:21/0 = 0  25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0  26:21/0 = 0  26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0  27:21/0 = 0  27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0  28:21/0 = 0  28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0  29:21/0 = 0  29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0  30:21/0 = 0  30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_1/angular_velocity = 0.0  0:22/0 = 0  0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0  1:22/0 = 0  1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0  2:22/0 = 0  2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0  3:22/0 = 0  3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0  4:22/0 = 0  4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0  5:22/0 = 0  5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0  6:22/0 = 0  6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0  7:22/0 = 0  7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0  8:22/0 = 0  8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0  9:22/0 = 0  9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0  10:22/0 = 0  10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0  11:22/0 = 0  11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0  12:22/0 = 0  12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0  13:22/0 = 0  13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0  14:22/0 = 0  14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0  15:22/0 = 0  15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0  16:22/0 = 0  16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0  17:22/0 = 0  17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0  18:22/0 = 0  18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0  19:22/0 = 0  19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0  20:22/0 = 0  20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0  21:22/0 = 0  21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0  22:22/0 = 0  22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_1/angular_velocity = 0.0  23:22/0 = 0  23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_1/angular_velocity = 0.0  24:22/0 = 0  24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0  25:22/0 = 0  25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0  26:22/0 = 0  26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0  27:22/0 = 0  27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0  28:22/0 = 0  28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0  29:22/0 = 0  29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0  30:22/0 = 0  30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_1/angular_velocity = 0.0  0:23/0 = 0  0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0  1:23/0 = 0  1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0  2:23/0 = 0  2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0  3:23/0 = 0  3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0  4:23/0 = 0  4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0  5:23/0 = 0  5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0  6:23/0 = 0  6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0  7:23/0 = 0  7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0  8:23/0 = 0  8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0  9:23/0 = 0  9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0  10:23/0 = 0  10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0  11:23/0 = 0  11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0  12:23/0 = 0  12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0  13:23/0 = 0  13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0  14:23/0 = 0  14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0  15:23/0 = 0  15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0  16:23/0 = 0  16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0  17:23/0 = 0  17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0  18:23/0 = 0  18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0  19:23/0 = 0  19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0  20:23/0 = 0  20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0  21:23/0 = 0  21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0  22:23/0 = 0  22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_1/angular_velocity = 0.0  23:23/0 = 0  23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_1/angular_velocity = 0.0  24:23/0 = 0  24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0  25:23/0 = 0  25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0  26:23/0 = 0  26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0  27:23/0 = 0  27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0  28:23/0 = 0  28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_1/angular_velocity = 0.0  29:23/0 = 0  29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_1/angular_velocity = 0.0  30:23/0 = 0  30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_1/angular_velocity = 0.0  0:24/0 = 0  0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0  1:24/0 = 0  1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0  2:24/0 = 0  2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0  3:24/0 = 0  3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0  4:24/0 = 0  4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0  5:24/0 = 0  5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0  6:24/0 = 0  6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0  7:24/0 = 0  7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0  8:24/0 = 0  8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0  9:24/0 = 0  9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0  10:24/0 = 0  10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0  11:24/0 = 0  11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0  12:24/0 = 0  12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0  13:24/0 = 0  13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0  14:24/0 = 0  14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0  15:24/0 = 0  15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0  16:24/0 = 0  16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0  17:24/0 = 0  17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0  18:24/0 = 0  18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0  19:24/0 = 0  19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0  20:24/0 = 0  20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0  21:24/0 = 0  21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0  22:24/0 = 0  22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_1/angular_velocity = 0.0  23:24/0 = 0  23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_1/angular_velocity = 0.0  24:24/0 = 0  24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0  25:24/0 = 0  25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0  26:24/0 = 0  26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0  27:24/0 = 0  27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0  28:24/0 = 0  28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0  29:24/0 = 0  29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0  30:24/0 = 0  30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0  0:25/0 = 0  0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0  1:25/0 = 0  1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0  2:25/0 = 0  2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0  3:25/0 = 0  3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0  4:25/0 = 0  4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0  5:25/0 = 0  5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0  6:25/0 = 0  6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0  7:25/0 = 0  7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0  8:25/0 = 0  8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0  9:25/0 = 0  9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0  10:25/0 = 0  10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0  11:25/0 = 0  11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_1/angular_velocity = 0.0  12:25/0 = 0  12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0  13:25/0 = 0  13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0  14:25/0 = 0  14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0  15:25/0 = 0  15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0  16:25/0 = 0  16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0  17:25/0 = 0  17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0  18:25/0 = 0  18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0  19:25/0 = 0  19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0  20:25/0 = 0  20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_1/angular_velocity = 0.0  21:25/0 = 0  21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0  22:25/0 = 0  22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0  23:25/0 = 0  23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0  24:25/0 = 0  24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0  25:25/0 = 0  25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0  26:25/0 = 0  26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0  27:25/0 = 0  27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0  28:25/0 = 0  28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0  29:25/0 = 0  29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0  30:25/0 = 0  30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0  0:26/0 = 0  0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0  1:26/0 = 0  1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0  2:26/0 = 0  2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0  3:26/0 = 0  3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0  4:26/0 = 0  4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0  5:26/0 = 0  5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_1/angular_velocity = 0.0  6:26/0 = 0  6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0  7:26/0 = 0  7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0  8:26/0 = 0  8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0  9:26/0 = 0  9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0  10:26/0 = 0  10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0  11:26/0 = 0  11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0  12:26/0 = 0  12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0  13:26/0 = 0  13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0  14:26/0 = 0  14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0  15:26/0 = 0  15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0  16:26/0 = 0  16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0  17:26/0 = 0  17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0  18:26/0 = 0  18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0  19:26/0 = 0  19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0  20:26/0 = 0  20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0  21:26/0 = 0  21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0  22:26/0 = 0  22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0  23:26/0 = 0  23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0  24:26/0 = 0  24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0  25:26/0 = 0  25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0  26:26/0 = 0  26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0  27:26/0 = 0  27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0  28:26/0 = 0  28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0  29:26/0 = 0  29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0  30:26/0 = 0  30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0  [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfeqr"]  texture = ExtResource("1_aov43")  0:0/0 = 0  0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0  1:0/0 = 0  1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0  2:0/0 = 0  2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0  3:0/0 = 0  3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0  4:0/0 = 0  4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0  5:0/0 = 0  5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0  6:0/0 = 0  6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0  7:0/0 = 0  7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0  8:0/0 = 0  8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0  9:0/0 = 0  9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0  10:0/0 = 0  10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0  11:0/0 = 0  11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0  12:0/0 = 0  12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0  13:0/0 = 0  13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0  14:0/0 = 0  14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0  0:1/0 = 0  0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0  1:1/0 = 0  1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0  2:1/0 = 0  2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0  3:1/0 = 0  3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0  4:1/0 = 0  4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0  5:1/0 = 0  5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0  6:1/0 = 0  6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0  7:1/0 = 0  7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0  8:1/0 = 0  8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0  9:1/0 = 0  9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0  10:1/0 = 0  10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0  11:1/0 = 0  11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0  12:1/0 = 0  12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0  13:1/0 = 0  13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0  14:1/0 = 0  14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0  0:2/0 = 0  0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0  1:2/0 = 0  1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0  2:2/0 = 0  2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0  3:2/0 = 0  3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0  4:2/0 = 0  4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0  5:2/0 = 0  5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0  6:2/0 = 0  6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0  7:2/0 = 0  7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0  8:2/0 = 0  8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0  9:2/0 = 0  9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0  10:2/0 = 0  10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0  11:2/0 = 0  11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0  12:2/0 = 0  12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0  13:2/0 = 0  13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0  14:2/0 = 0  14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0  0:3/0 = 0  0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0  1:3/0 = 0  1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0  2:3/0 = 0  2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0  3:3/0 = 0  3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0  4:3/0 = 0  4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0  5:3/0 = 0  5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0  6:3/0 = 0  6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0  7:3/0 = 0  7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0  8:3/0 = 0  8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0  9:3/0 = 0  9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0  10:3/0 = 0  10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0  11:3/0 = 0  11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0  12:3/0 = 0  12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0  13:3/0 = 0  13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0  14:3/0 = 0  14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0  0:4/0 = 0  0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0  1:4/0 = 0  1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0  2:4/0 = 0  2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0  3:4/0 = 0  3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0  4:4/0 = 0  4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0  5:4/0 = 0  5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0  6:4/0 = 0  6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0  7:4/0 = 0  7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0  8:4/0 = 0  8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0  9:4/0 = 0  9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0  10:4/0 = 0  10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0  11:4/0 = 0  11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0  12:4/0 = 0  12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0  13:4/0 = 0  13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0  14:4/0 = 0  14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0  0:5/0 = 0  0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0  1:5/0 = 0  1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0  2:5/0 = 0  2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0  3:5/0 = 0  3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0  4:5/0 = 0  4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0  5:5/0 = 0  5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0  6:5/0 = 0  6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0  7:5/0 = 0  7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0  8:5/0 = 0  8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0  9:5/0 = 0  9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0  10:5/0 = 0  10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0  11:5/0 = 0  11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0  12:5/0 = 0  12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0  13:5/0 = 0  13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0  14:5/0 = 0  14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0  0:6/0 = 0  0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0  1:6/0 = 0  1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0  2:6/0 = 0  2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0  3:6/0 = 0  3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0  4:6/0 = 0  4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0  5:6/0 = 0  5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0  6:6/0 = 0  6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0  7:6/0 = 0  7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0  8:6/0 = 0  8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0  9:6/0 = 0  9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0  10:6/0 = 0  10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0  11:6/0 = 0  11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0  12:6/0 = 0  12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0  13:6/0 = 0  13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0  14:6/0 = 0  14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0  0:7/0 = 0  0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0  1:7/0 = 0  1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0  2:7/0 = 0  2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0  3:7/0 = 0  3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0  4:7/0 = 0  4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0  5:7/0 = 0  5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0  6:7/0 = 0  6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0  7:7/0 = 0  7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0  8:7/0 = 0  8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0  9:7/0 = 0  9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0  10:7/0 = 0  10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0  11:7/0 = 0  11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0  12:7/0 = 0  12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0  13:7/0 = 0  13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0  14:7/0 = 0  14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0  0:8/0 = 0  0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0  1:8/0 = 0  1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0  2:8/0 = 0  2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0  3:8/0 = 0  3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0  4:8/0 = 0  4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0  5:8/0 = 0  5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0  6:8/0 = 0  6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0  7:8/0 = 0  7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0  8:8/0 = 0  8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0  9:8/0 = 0  9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0  10:8/0 = 0  10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0  11:8/0 = 0  11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0  12:8/0 = 0  12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0  13:8/0 = 0  13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0  14:8/0 = 0  14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0  0:9/0 = 0  0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0  1:9/0 = 0  1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0  2:9/0 = 0  2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0  3:9/0 = 0  3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0  4:9/0 = 0  4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0  5:9/0 = 0  5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0  6:9/0 = 0  6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0  7:9/0 = 0  7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0  8:9/0 = 0  8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0  9:9/0 = 0  9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0  10:9/0 = 0  10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0  11:9/0 = 0  11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0  12:9/0 = 0  12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0  13:9/0 = 0  13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0  14:9/0 = 0  14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0  0:10/0 = 0  0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0  1:10/0 = 0  1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0  2:10/0 = 0  2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0  3:10/0 = 0  3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0  4:10/0 = 0  4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0  5:10/0 = 0  5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0  6:10/0 = 0  6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0  7:10/0 = 0  7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0  8:10/0 = 0  8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0  9:10/0 = 0  9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0  10:10/0 = 0  10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0  11:10/0 = 0  11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0  12:10/0 = 0  12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0  13:10/0 = 0  13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0  14:10/0 = 0  14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0  0:11/0 = 0  0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0  1:11/0 = 0  1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0  2:11/0 = 0  2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0  3:11/0 = 0  3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0  4:11/0 = 0  4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0  5:11/0 = 0  5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0  6:11/0 = 0  6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0  7:11/0 = 0  7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0  8:11/0 = 0  8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0  9:11/0 = 0  9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0  10:11/0 = 0  10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0  11:11/0 = 0  11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0  12:11/0 = 0  12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0  13:11/0 = 0  13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0  14:11/0 = 0  14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0  0:12/0 = 0  0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0  1:12/0 = 0  1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0  2:12/0 = 0  2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0  3:12/0 = 0  3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0  4:12/0 = 0  4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0  5:12/0 = 0  5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0  6:12/0 = 0  6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0  7:12/0 = 0  7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0  8:12/0 = 0  8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0  9:12/0 = 0  9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0  10:12/0 = 0  10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0  11:12/0 = 0  11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0  12:12/0 = 0  12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0  13:12/0 = 0  13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0  14:12/0 = 0  14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0  0:13/0 = 0  0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0  1:13/0 = 0  1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0  2:13/0 = 0  2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0  3:13/0 = 0  3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0  9:13/0 = 0  9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0  10:13/0 = 0  10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0  11:13/0 = 0  11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0  12:13/0 = 0  12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0  13:13/0 = 0  13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0  14:13/0 = 0  14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_1/angular_velocity = 0.0  0:14/0 = 0  0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0  1:14/0 = 0  1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0  2:14/0 = 0  2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0  3:14/0 = 0  3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0  4:14/0 = 0  4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0  5:14/0 = 0  5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0  6:14/0 = 0  6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0  7:14/0 = 0  7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0  8:14/0 = 0  8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0  9:14/0 = 0  9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0  10:14/0 = 0  10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0  11:14/0 = 0  11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0  12:14/0 = 0  12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0  13:14/0 = 0  13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0  14:14/0 = 0  14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0  0:15/0 = 0  0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0  1:15/0 = 0  1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0  2:15/0 = 0  2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0  3:15/0 = 0  3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0  4:15/0 = 0  4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0  5:15/0 = 0  5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0  6:15/0 = 0  6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0  7:15/0 = 0  7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0  8:15/0 = 0  8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0  9:15/0 = 0  9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0  10:15/0 = 0  10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0  11:15/0 = 0  11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0  12:15/0 = 0  12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0  13:15/0 = 0  13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0  14:15/0 = 0  14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0  0:16/0 = 0  0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0  1:16/0 = 0  1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0  2:16/0 = 0  2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0  3:16/0 = 0  3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0  4:16/0 = 0  4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0  5:16/0 = 0  5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0  6:16/0 = 0  6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0  7:16/0 = 0  7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0  8:16/0 = 0  8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0  9:16/0 = 0  9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0  10:16/0 = 0  10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0  11:16/0 = 0  11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0  12:16/0 = 0  12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0  13:16/0 = 0  13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0  14:16/0 = 0  14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0  0:17/0 = 0  0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0  1:17/0 = 0  1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0  2:17/0 = 0  2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0  3:17/0 = 0  3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0  4:17/0 = 0  4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0  5:17/0 = 0  5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0  6:17/0 = 0  6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0  7:17/0 = 0  7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0  8:17/0 = 0  8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0  9:17/0 = 0  9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0  10:17/0 = 0  10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:17/0/physics_layer_0/angular_velocity = 0.0  10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0  11:17/0 = 0  11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0  12:17/0 = 0  12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0  13:17/0 = 0  13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0  14:17/0 = 0  14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0  0:18/0 = 0  0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0  1:18/0 = 0  1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0  2:18/0 = 0  2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0  3:18/0 = 0  3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0  4:18/0 = 0  4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0  5:18/0 = 0  5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0  6:18/0 = 0  6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0  7:18/0 = 0  7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0  8:18/0 = 0  8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0  9:18/0 = 0  9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0  10:18/0 = 0  10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:18/0/physics_layer_0/angular_velocity = 0.0  10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0  11:18/0 = 0  11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0  12:18/0 = 0  12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0  13:18/0 = 0  13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0  14:18/0 = 0  14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0  [sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_wx4m1"]  scenes/1/scene = ExtResource("1_fy8qx")  scenes/2/scene = ExtResource("4_kheyh") +scenes/3/scene = ExtResource("5_cpm0i")  [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"]  texture = ExtResource("4_gspqb")  2:0/0 = 0  2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0  3:0/0 = 0  3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0  4:0/0 = 0  4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0  9:0/0 = 0  9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0  10:0/0 = 0  10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0  11:0/0 = 0  11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0  16:0/0 = 0  16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0  17:0/0 = 0  17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0  18:0/0 = 0  18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0  23:0/0 = 0  23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0  24:0/0 = 0  24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0  25:0/0 = 0  25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0  35:0/0 = 0  35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_1/angular_velocity = 0.0  36:0/0 = 0  36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_1/angular_velocity = 0.0  37:0/0 = 0  37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_1/angular_velocity = 0.0  38:0/0 = 0  38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_1/angular_velocity = 0.0  39:0/0 = 0  39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_1/angular_velocity = 0.0  40:0/0 = 0  40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_1/angular_velocity = 0.0  41:0/0 = 0  41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_1/angular_velocity = 0.0  42:0/0 = 0  42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_1/angular_velocity = 0.0  43:0/0 = 0  43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_1/angular_velocity = 0.0  44:0/0 = 0  44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_1/angular_velocity = 0.0  45:0/0 = 0  45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_1/angular_velocity = 0.0  46:0/0 = 0  46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_1/angular_velocity = 0.0  0:1/0 = 0  0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0  1:1/0 = 0  1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0  2:1/0 = 0  2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0  3:1/0 = 0  3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0  4:1/0 = 0  4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0  5:1/0 = 0  5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0  6:1/0 = 0  6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0  7:1/0 = 0  7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0  8:1/0 = 0  8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0  9:1/0 = 0  9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0  10:1/0 = 0  10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0  11:1/0 = 0  11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0  12:1/0 = 0  12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0  13:1/0 = 0  13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0  14:1/0 = 0  14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0  15:1/0 = 0  15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0  16:1/0 = 0  16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0  17:1/0 = 0  17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0  18:1/0 = 0  18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0  19:1/0 = 0  19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0  20:1/0 = 0  20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0  21:1/0 = 0  21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0  22:1/0 = 0  22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0  23:1/0 = 0  23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0  24:1/0 = 0  24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0  25:1/0 = 0  25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0  26:1/0 = 0  26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0  27:1/0 = 0  27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0  30:1/0 = 0  30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0  31:1/0 = 0  31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0  32:1/0 = 0  32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0  33:1/0 = 0  33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0  34:1/0 = 0  34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_1/angular_velocity = 0.0  35:1/0 = 0  35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0  36:1/0 = 0  36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0  38:1/0 = 0  38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_1/angular_velocity = 0.0  39:1/0 = 0  39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_1/angular_velocity = 0.0  40:1/0 = 0  40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_1/angular_velocity = 0.0  41:1/0 = 0  41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_1/angular_velocity = 0.0  42:1/0 = 0  42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_1/angular_velocity = 0.0  43:1/0 = 0  43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_1/angular_velocity = 0.0  44:1/0 = 0  44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_1/angular_velocity = 0.0  45:1/0 = 0  45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_1/angular_velocity = 0.0  46:1/0 = 0  46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_1/angular_velocity = 0.0  0:2/0 = 0  0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0  1:2/0 = 0  1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0  2:2/0 = 0  2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0  3:2/0 = 0  3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0  4:2/0 = 0  4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0  5:2/0 = 0  5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0  6:2/0 = 0  6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0  7:2/0 = 0  7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0  8:2/0 = 0  8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0  9:2/0 = 0  9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0  10:2/0 = 0  10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0  11:2/0 = 0  11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0  12:2/0 = 0  12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0  13:2/0 = 0  13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0  14:2/0 = 0  14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0  15:2/0 = 0  15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0  16:2/0 = 0  16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0  17:2/0 = 0  17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0  18:2/0 = 0  18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0  19:2/0 = 0  19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0  20:2/0 = 0  20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0  21:2/0 = 0  21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0  22:2/0 = 0  22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0  23:2/0 = 0  23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0  24:2/0 = 0  24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0  25:2/0 = 0  25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0  26:2/0 = 0  26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0  27:2/0 = 0  27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0  30:2/0 = 0  30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0  31:2/0 = 0  31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0  32:2/0 = 0  32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_1/angular_velocity = 0.0  33:2/0 = 0  33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_1/angular_velocity = 0.0  34:2/0 = 0  34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0  35:2/0 = 0  35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0  36:2/0 = 0  36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0  37:2/0 = 0  37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:2/0/physics_layer_0/angular_velocity = 0.0 +37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_1/angular_velocity = 0.0  38:2/0 = 0  38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:2/0/physics_layer_0/angular_velocity = 0.0 +38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_1/angular_velocity = 0.0  39:2/0 = 0  39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_1/angular_velocity = 0.0  40:2/0 = 0  40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_1/angular_velocity = 0.0  41:2/0 = 0  41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_1/angular_velocity = 0.0  42:2/0 = 0  42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_1/angular_velocity = 0.0  43:2/0 = 0  43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_1/angular_velocity = 0.0  44:2/0 = 0  44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_1/angular_velocity = 0.0  45:2/0 = 0  45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_1/angular_velocity = 0.0  46:2/0 = 0  46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_1/angular_velocity = 0.0  0:3/0 = 0  0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0  1:3/0 = 0  1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0  2:3/0 = 0  2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0  3:3/0 = 0  3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0  4:3/0 = 0  4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0  5:3/0 = 0  5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0  6:3/0 = 0  6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0  7:3/0 = 0  7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0  8:3/0 = 0  8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0  9:3/0 = 0  9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0  10:3/0 = 0  10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0  11:3/0 = 0  11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0  12:3/0 = 0  12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0  13:3/0 = 0  13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0  14:3/0 = 0  14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0  15:3/0 = 0  15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0  16:3/0 = 0  16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0  17:3/0 = 0  17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0  18:3/0 = 0  18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0  19:3/0 = 0  19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0  20:3/0 = 0  20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0  21:3/0 = 0  21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0  22:3/0 = 0  22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0  23:3/0 = 0  23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0  24:3/0 = 0  24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0  25:3/0 = 0  25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0  26:3/0 = 0  26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0  27:3/0 = 0  27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0  30:3/0 = 0  30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0  31:3/0 = 0  31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0  32:3/0 = 0  32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_1/angular_velocity = 0.0  33:3/0 = 0  33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_1/angular_velocity = 0.0  34:3/0 = 0  34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0  35:3/0 = 0  35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0  36:3/0 = 0  36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_1/angular_velocity = 0.0  37:3/0 = 0  37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_1/angular_velocity = 0.0  38:3/0 = 0  38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_1/angular_velocity = 0.0  39:3/0 = 0  39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:3/0/physics_layer_0/angular_velocity = 0.0 +39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_1/angular_velocity = 0.0  40:3/0 = 0  40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_1/angular_velocity = 0.0  41:3/0 = 0  41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_1/angular_velocity = 0.0  42:3/0 = 0  42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_1/angular_velocity = 0.0  43:3/0 = 0  43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_1/angular_velocity = 0.0  44:3/0 = 0  44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_1/angular_velocity = 0.0  45:3/0 = 0  45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_1/angular_velocity = 0.0  46:3/0 = 0  46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_1/angular_velocity = 0.0  0:4/0 = 0  0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0  1:4/0 = 0  1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0  2:4/0 = 0  2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0  3:4/0 = 0  3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0  4:4/0 = 0  4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0  5:4/0 = 0  5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0  6:4/0 = 0  6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0  7:4/0 = 0  7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0  8:4/0 = 0  8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0  9:4/0 = 0  9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0  10:4/0 = 0  10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0  11:4/0 = 0  11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0  12:4/0 = 0  12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0  13:4/0 = 0  13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0  14:4/0 = 0  14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0  15:4/0 = 0  15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0  16:4/0 = 0  16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0  17:4/0 = 0  17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0  18:4/0 = 0  18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0  19:4/0 = 0  19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0  20:4/0 = 0  20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0  21:4/0 = 0  21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0  22:4/0 = 0  22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0  23:4/0 = 0  23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0  24:4/0 = 0  24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0  25:4/0 = 0  25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0  26:4/0 = 0  26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0  27:4/0 = 0  27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0  30:4/0 = 0  30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0  31:4/0 = 0  31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_1/angular_velocity = 0.0  32:4/0 = 0  32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0  33:4/0 = 0  33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0  34:4/0 = 0  34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0  35:4/0 = 0  35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0  36:4/0 = 0  36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_1/angular_velocity = 0.0  37:4/0 = 0  37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_1/angular_velocity = 0.0  38:4/0 = 0  38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_1/angular_velocity = 0.0  39:4/0 = 0  39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:4/0/physics_layer_0/angular_velocity = 0.0 +39:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:4/0/physics_layer_1/angular_velocity = 0.0  40:4/0 = 0  40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_1/angular_velocity = 0.0  41:4/0 = 0  41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_1/angular_velocity = 0.0  42:4/0 = 0  42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_1/angular_velocity = 0.0  43:4/0 = 0  43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_1/angular_velocity = 0.0  44:4/0 = 0  44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_1/angular_velocity = 0.0  45:4/0 = 0  45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_1/angular_velocity = 0.0  46:4/0 = 0  46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_1/angular_velocity = 0.0  0:5/0 = 0  0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0  1:5/0 = 0  1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0  2:5/0 = 0  2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0  3:5/0 = 0  3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0  4:5/0 = 0  4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0  5:5/0 = 0  5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0  6:5/0 = 0  6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0  7:5/0 = 0  7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0  8:5/0 = 0  8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0  9:5/0 = 0  9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0  10:5/0 = 0  10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0  11:5/0 = 0  11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0  12:5/0 = 0  12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0  13:5/0 = 0  13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0  14:5/0 = 0  14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0  15:5/0 = 0  15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0  16:5/0 = 0  16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0  17:5/0 = 0  17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0  18:5/0 = 0  18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0  19:5/0 = 0  19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0  20:5/0 = 0  20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0  21:5/0 = 0  21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0  22:5/0 = 0  22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0  23:5/0 = 0  23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0  24:5/0 = 0  24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0  25:5/0 = 0  25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0  26:5/0 = 0  26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0  27:5/0 = 0  27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0  28:5/0 = 0  28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0  29:5/0 = 0  29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0  30:5/0 = 0  30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0  31:5/0 = 0  31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_1/angular_velocity = 0.0  32:5/0 = 0  32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0  33:5/0 = 0  33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0  34:5/0 = 0  34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0  35:5/0 = 0  35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0  36:5/0 = 0  36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_1/angular_velocity = 0.0  37:5/0 = 0  37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_1/angular_velocity = 0.0  38:5/0 = 0  38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_1/angular_velocity = 0.0  39:5/0 = 0  39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:5/0/physics_layer_0/angular_velocity = 0.0 +39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_1/angular_velocity = 0.0  40:5/0 = 0  40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_1/angular_velocity = 0.0  41:5/0 = 0  41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_1/angular_velocity = 0.0  42:5/0 = 0  42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_1/angular_velocity = 0.0  43:5/0 = 0  43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_1/angular_velocity = 0.0  44:5/0 = 0  44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_1/angular_velocity = 0.0  45:5/0 = 0  45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_1/angular_velocity = 0.0  46:5/0 = 0  46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_1/angular_velocity = 0.0  0:6/0 = 0  0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0  1:6/0 = 0  1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0  2:6/0 = 0  2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0  3:6/0 = 0  3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0  4:6/0 = 0  4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0  5:6/0 = 0  5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0  6:6/0 = 0  6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0  7:6/0 = 0  7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0  8:6/0 = 0  8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0  9:6/0 = 0  9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0  10:6/0 = 0  10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0  11:6/0 = 0  11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0  12:6/0 = 0  12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0  13:6/0 = 0  13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0  14:6/0 = 0  14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0  15:6/0 = 0  15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0  16:6/0 = 0  16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0  17:6/0 = 0  17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0  18:6/0 = 0  18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0  19:6/0 = 0  19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0  20:6/0 = 0  20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0  21:6/0 = 0  21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0  22:6/0 = 0  22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0  23:6/0 = 0  23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0  24:6/0 = 0  24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0  25:6/0 = 0  25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0  26:6/0 = 0  26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0  27:6/0 = 0  27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0  28:6/0 = 0  28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0  29:6/0 = 0  29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0  30:6/0 = 0  30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0  31:6/0 = 0  31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_1/angular_velocity = 0.0  32:6/0 = 0  32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_1/angular_velocity = 0.0  33:6/0 = 0  33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_1/angular_velocity = 0.0  34:6/0 = 0  34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_1/angular_velocity = 0.0  35:6/0 = 0  35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0  36:6/0 = 0  36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0  37:6/0 = 0  37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_1/angular_velocity = 0.0  38:6/0 = 0  38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_1/angular_velocity = 0.0  39:6/0 = 0  39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_1/angular_velocity = 0.0  40:6/0 = 0  40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_1/angular_velocity = 0.0  41:6/0 = 0  41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_1/angular_velocity = 0.0  42:6/0 = 0  42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_1/angular_velocity = 0.0  43:6/0 = 0  43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_1/angular_velocity = 0.0  44:6/0 = 0  44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_1/angular_velocity = 0.0  45:6/0 = 0  45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_1/angular_velocity = 0.0  46:6/0 = 0  46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_1/angular_velocity = 0.0  0:7/0 = 0  0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0  1:7/0 = 0  1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0  2:7/0 = 0  2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0  3:7/0 = 0  3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0  4:7/0 = 0  4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0  5:7/0 = 0  5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0  6:7/0 = 0  6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0  7:7/0 = 0  7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0  8:7/0 = 0  8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0  9:7/0 = 0  9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0  10:7/0 = 0  10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0  11:7/0 = 0  11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0  12:7/0 = 0  12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0  13:7/0 = 0  13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0  14:7/0 = 0  14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0  15:7/0 = 0  15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0  16:7/0 = 0  16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0  17:7/0 = 0  17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0  18:7/0 = 0  18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0  19:7/0 = 0  19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0  20:7/0 = 0  20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0  21:7/0 = 0  21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0  22:7/0 = 0  22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0  23:7/0 = 0  23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0  24:7/0 = 0  24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0  25:7/0 = 0  25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0  26:7/0 = 0  26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0  27:7/0 = 0  27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0  28:7/0 = 0  28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0  29:7/0 = 0  29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0  30:7/0 = 0  30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0  31:7/0 = 0  31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_1/angular_velocity = 0.0  32:7/0 = 0  32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0  33:7/0 = 0  33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0  34:7/0 = 0  34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0  35:7/0 = 0  35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0  36:7/0 = 0  36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0  37:7/0 = 0  37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_1/angular_velocity = 0.0  38:7/0 = 0  38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_1/angular_velocity = 0.0  39:7/0 = 0  39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_1/angular_velocity = 0.0  40:7/0 = 0  40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_1/angular_velocity = 0.0  41:7/0 = 0  41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_1/angular_velocity = 0.0  42:7/0 = 0  42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_1/angular_velocity = 0.0  43:7/0 = 0  43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_1/angular_velocity = 0.0  44:7/0 = 0  44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_1/angular_velocity = 0.0  45:7/0 = 0  45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_1/angular_velocity = 0.0  46:7/0 = 0  46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_1/angular_velocity = 0.0  0:8/0 = 0  0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0  1:8/0 = 0  1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0  2:8/0 = 0  2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0  3:8/0 = 0  3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0  4:8/0 = 0  4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0  5:8/0 = 0  5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0  6:8/0 = 0  6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0  7:8/0 = 0  7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0  8:8/0 = 0  8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0  9:8/0 = 0  9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0  10:8/0 = 0  10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0  11:8/0 = 0  11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0  12:8/0 = 0  12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0  13:8/0 = 0  13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0  14:8/0 = 0  14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0  15:8/0 = 0  15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0  16:8/0 = 0  16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0  17:8/0 = 0  17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0  18:8/0 = 0  18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0  19:8/0 = 0  19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0  20:8/0 = 0  20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0  21:8/0 = 0  21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0  22:8/0 = 0  22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0  23:8/0 = 0  23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0  24:8/0 = 0  24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0  25:8/0 = 0  25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0  26:8/0 = 0  26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0  27:8/0 = 0  27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0  28:8/0 = 0  28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_1/angular_velocity = 0.0  29:8/0 = 0  29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0  30:8/0 = 0  30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0  31:8/0 = 0  31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0  32:8/0 = 0  32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0  33:8/0 = 0  33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_1/angular_velocity = 0.0  34:8/0 = 0  34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0  35:8/0 = 0  35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0  36:8/0 = 0  36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_1/angular_velocity = 0.0  37:8/0 = 0  37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_1/angular_velocity = 0.0  38:8/0 = 0  38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_1/angular_velocity = 0.0  39:8/0 = 0  39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_1/angular_velocity = 0.0  40:8/0 = 0  40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_1/angular_velocity = 0.0  41:8/0 = 0  41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_1/angular_velocity = 0.0  42:8/0 = 0  42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_1/angular_velocity = 0.0  43:8/0 = 0  43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_1/angular_velocity = 0.0  44:8/0 = 0  44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_1/angular_velocity = 0.0  45:8/0 = 0  45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_1/angular_velocity = 0.0  46:8/0 = 0  46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_1/angular_velocity = 0.0  0:9/0 = 0  0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0  1:9/0 = 0  1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0  2:9/0 = 0  2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0  3:9/0 = 0  3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0  4:9/0 = 0  4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0  5:9/0 = 0  5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0  6:9/0 = 0  6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0  7:9/0 = 0  7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0  8:9/0 = 0  8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0  9:9/0 = 0  9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0  10:9/0 = 0  10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0  11:9/0 = 0  11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0  12:9/0 = 0  12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0  13:9/0 = 0  13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0  14:9/0 = 0  14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0  15:9/0 = 0  15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0  16:9/0 = 0  16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0  17:9/0 = 0  17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0  18:9/0 = 0  18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0  19:9/0 = 0  19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0  20:9/0 = 0  20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_1/angular_velocity = 0.0  21:9/0 = 0  21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0  22:9/0 = 0  22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_1/angular_velocity = 0.0  23:9/0 = 0  23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0  24:9/0 = 0  24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0  25:9/0 = 0  25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0  26:9/0 = 0  26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0  27:9/0 = 0  27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0  28:9/0 = 0  28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_1/angular_velocity = 0.0  29:9/0 = 0  29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0  30:9/0 = 0  30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_1/angular_velocity = 0.0  35:9/0 = 0  35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0  36:9/0 = 0  36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_1/angular_velocity = 0.0  37:9/0 = 0  37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_1/angular_velocity = 0.0  38:9/0 = 0  38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_1/angular_velocity = 0.0  39:9/0 = 0  39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_1/angular_velocity = 0.0  40:9/0 = 0  40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_1/angular_velocity = 0.0  41:9/0 = 0  41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_1/angular_velocity = 0.0  42:9/0 = 0  42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_1/angular_velocity = 0.0  43:9/0 = 0  43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_1/angular_velocity = 0.0  44:9/0 = 0  44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_1/angular_velocity = 0.0  45:9/0 = 0  45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_1/angular_velocity = 0.0  46:9/0 = 0  46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_1/angular_velocity = 0.0  0:10/0 = 0  0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0  1:10/0 = 0  1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0  2:10/0 = 0  2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0  3:10/0 = 0  3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0  4:10/0 = 0  4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0  5:10/0 = 0  5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0  6:10/0 = 0  6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0  7:10/0 = 0  7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0  8:10/0 = 0  8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0  9:10/0 = 0  9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0  10:10/0 = 0  10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:10/0/physics_layer_0/angular_velocity = 0.0  10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0  11:10/0 = 0  11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:10/0/physics_layer_0/angular_velocity = 0.0  11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0  12:10/0 = 0  12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:10/0/physics_layer_0/angular_velocity = 0.0  12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0  13:10/0 = 0  13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:10/0/physics_layer_0/angular_velocity = 0.0  13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0  14:10/0 = 0  14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:10/0/physics_layer_0/angular_velocity = 0.0  14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0  15:10/0 = 0  15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:10/0/physics_layer_0/angular_velocity = 0.0  15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0  16:10/0 = 0  16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:10/0/physics_layer_0/angular_velocity = 0.0  16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0  17:10/0 = 0  17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:10/0/physics_layer_0/angular_velocity = 0.0  17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0  18:10/0 = 0  18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:10/0/physics_layer_0/angular_velocity = 0.0  18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0  19:10/0 = 0  19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:10/0/physics_layer_0/angular_velocity = 0.0  19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0  20:10/0 = 0  20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0  21:10/0 = 0  21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0  22:10/0 = 0  22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0  23:10/0 = 0  23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0  24:10/0 = 0  24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0  25:10/0 = 0  25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:10/0/physics_layer_0/angular_velocity = 0.0  25:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0  26:10/0 = 0  26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:10/0/physics_layer_0/angular_velocity = 0.0  26:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0  27:10/0 = 0  27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:10/0/physics_layer_0/angular_velocity = 0.0  27:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0  28:10/0 = 0  28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:10/0/physics_layer_0/angular_velocity = 0.0  28:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0  29:10/0 = 0  29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:10/0/physics_layer_0/angular_velocity = 0.0  29:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0  30:10/0 = 0  30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:10/0/physics_layer_0/angular_velocity = 0.0  30:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0  35:10/0 = 0  35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0  36:10/0 = 0  36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_1/angular_velocity = 0.0  37:10/0 = 0  37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:10/0/physics_layer_0/angular_velocity = 0.0 +37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_1/angular_velocity = 0.0  38:10/0 = 0  38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_1/angular_velocity = 0.0  39:10/0 = 0  39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_1/angular_velocity = 0.0  40:10/0 = 0  40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_1/angular_velocity = 0.0  41:10/0 = 0  41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_1/angular_velocity = 0.0  42:10/0 = 0  42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_1/angular_velocity = 0.0  43:10/0 = 0  43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_1/angular_velocity = 0.0  44:10/0 = 0  44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_1/angular_velocity = 0.0  45:10/0 = 0  45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_1/angular_velocity = 0.0  46:10/0 = 0  46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_1/angular_velocity = 0.0  0:11/0 = 0  0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0  1:11/0 = 0  1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0  2:11/0 = 0  2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0  3:11/0 = 0  3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0  4:11/0 = 0  4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0  5:11/0 = 0  5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0  6:11/0 = 0  6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0  7:11/0 = 0  7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0  8:11/0 = 0  8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0  9:11/0 = 0  9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0  10:11/0 = 0  10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:11/0/physics_layer_0/angular_velocity = 0.0  10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0  11:11/0 = 0  11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:11/0/physics_layer_0/angular_velocity = 0.0  11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0  12:11/0 = 0  12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:11/0/physics_layer_0/angular_velocity = 0.0  12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0  13:11/0 = 0  13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:11/0/physics_layer_0/angular_velocity = 0.0  13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4.25, -8, 4.375) +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0  14:11/0 = 0  14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:11/0/physics_layer_0/angular_velocity = 0.0  14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0  15:11/0 = 0  15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:11/0/physics_layer_0/angular_velocity = 0.0  15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0  16:11/0 = 0  16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:11/0/physics_layer_0/angular_velocity = 0.0  16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0  17:11/0 = 0  17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:11/0/physics_layer_0/angular_velocity = 0.0  17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0  18:11/0 = 0  18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:11/0/physics_layer_0/angular_velocity = 0.0  18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4, 8, 4, 8, -8) +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0  19:11/0 = 0  19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:11/0/physics_layer_0/angular_velocity = 0.0  19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0  20:11/0 = 0  20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0  21:11/0 = 0  21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_1/angular_velocity = 0.0  22:11/0 = 0  22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0  23:11/0 = 0  23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0  24:11/0 = 0  24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0  25:11/0 = 0  25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:11/0/physics_layer_0/angular_velocity = 0.0  25:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0  26:11/0 = 0  26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:11/0/physics_layer_0/angular_velocity = 0.0  26:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0  27:11/0 = 0  27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:11/0/physics_layer_0/angular_velocity = 0.0  27:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0  28:11/0 = 0  28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:11/0/physics_layer_0/angular_velocity = 0.0  28:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0  29:11/0 = 0  29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:11/0/physics_layer_0/angular_velocity = 0.0  29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_1/angular_velocity = 0.0  30:11/0 = 0  30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:11/0/physics_layer_0/angular_velocity = 0.0  30:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0  31:11/0 = 0  31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0  32:11/0 = 0  32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_1/angular_velocity = 0.0  33:11/0 = 0  33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_1/angular_velocity = 0.0  34:11/0 = 0  34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_1/angular_velocity = 0.0  35:11/0 = 0  35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0  36:11/0 = 0  36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0  37:11/0 = 0  37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:11/0/physics_layer_0/angular_velocity = 0.0 +37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_1/angular_velocity = 0.0  38:11/0 = 0  38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_1/angular_velocity = 0.0  39:11/0 = 0  39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_1/angular_velocity = 0.0  40:11/0 = 0  40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_1/angular_velocity = 0.0  41:11/0 = 0  41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_1/angular_velocity = 0.0  42:11/0 = 0  42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_1/angular_velocity = 0.0  43:11/0 = 0  43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_1/angular_velocity = 0.0  44:11/0 = 0  44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_1/angular_velocity = 0.0  45:11/0 = 0  45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_1/angular_velocity = 0.0  46:11/0 = 0  46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_1/angular_velocity = 0.0  0:12/0 = 0  0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0  1:12/0 = 0  1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0  2:12/0 = 0  2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0  3:12/0 = 0  3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0  4:12/0 = 0  4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0  5:12/0 = 0  5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0  6:12/0 = 0  6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0  7:12/0 = 0  7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0  8:12/0 = 0  8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0  9:12/0 = 0  9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0  10:12/0 = 0  10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:12/0/physics_layer_0/angular_velocity = 0.0  10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0  11:12/0 = 0  11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:12/0/physics_layer_0/angular_velocity = 0.0  11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0  12:12/0 = 0  12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:12/0/physics_layer_0/angular_velocity = 0.0  12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0  13:12/0 = 0  13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0  14:12/0 = 0  14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:12/0/physics_layer_0/angular_velocity = 0.0  14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0  15:12/0 = 0  15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:12/0/physics_layer_0/angular_velocity = 0.0  15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0  16:12/0 = 0  16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:12/0/physics_layer_0/angular_velocity = 0.0  16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0  17:12/0 = 0  17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:12/0/physics_layer_0/angular_velocity = 0.0  17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0  18:12/0 = 0  18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0  19:12/0 = 0  19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:12/0/physics_layer_0/angular_velocity = 0.0  19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0  20:12/0 = 0  20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0  21:12/0 = 0  21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0  22:12/0 = 0  22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0  23:12/0 = 0  23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0  24:12/0 = 0  24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0  25:12/0 = 0  25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:12/0/physics_layer_0/angular_velocity = 0.0  25:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0  26:12/0 = 0  26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:12/0/physics_layer_0/angular_velocity = 0.0  26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0  27:12/0 = 0  27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:12/0/physics_layer_0/angular_velocity = 0.0  27:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0  28:12/0 = 0  28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:12/0/physics_layer_0/angular_velocity = 0.0  28:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0  29:12/0 = 0  29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_1/angular_velocity = 0.0  30:12/0 = 0  30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:12/0/physics_layer_0/angular_velocity = 0.0  30:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0  31:12/0 = 0  31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0  32:12/0 = 0  32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0  33:12/0 = 0  33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0  34:12/0 = 0  34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0  35:12/0 = 0  35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0  36:12/0 = 0  36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0  37:12/0 = 0  37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_1/angular_velocity = 0.0  38:12/0 = 0  38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_1/angular_velocity = 0.0  39:12/0 = 0  39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_1/angular_velocity = 0.0  40:12/0 = 0  40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_1/angular_velocity = 0.0  41:12/0 = 0  41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_1/angular_velocity = 0.0  42:12/0 = 0  42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_1/angular_velocity = 0.0  43:12/0 = 0  43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_1/angular_velocity = 0.0  44:12/0 = 0  44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_1/angular_velocity = 0.0  45:12/0 = 0  45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_1/angular_velocity = 0.0  46:12/0 = 0  46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_1/angular_velocity = 0.0  0:13/0 = 0  0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0  1:13/0 = 0  1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0  2:13/0 = 0  2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0  3:13/0 = 0  3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0  4:13/0 = 0  4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0  5:13/0 = 0  5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0  6:13/0 = 0  6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_1/angular_velocity = 0.0  7:13/0 = 0  7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_1/angular_velocity = 0.0  8:13/0 = 0  8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0  9:13/0 = 0  9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0  18:13/0 = 0  18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0  19:13/0 = 0  19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0  20:13/0 = 0  20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0  21:13/0 = 0  21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0  22:13/0 = 0  22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_1/angular_velocity = 0.0  35:13/0 = 0  35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0  36:13/0 = 0  36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_1/angular_velocity = 0.0  37:13/0 = 0  37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_1/angular_velocity = 0.0  38:13/0 = 0  38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:13/0/physics_layer_0/angular_velocity = 0.0 +38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_1/angular_velocity = 0.0  39:13/0 = 0  39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:13/0/physics_layer_0/angular_velocity = 0.0 +39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_1/angular_velocity = 0.0  40:13/0 = 0  40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_1/angular_velocity = 0.0  41:13/0 = 0  41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_1/angular_velocity = 0.0  42:13/0 = 0  42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_1/angular_velocity = 0.0  43:13/0 = 0  43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_1/angular_velocity = 0.0  44:13/0 = 0  44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_1/angular_velocity = 0.0  45:13/0 = 0  45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_1/angular_velocity = 0.0  46:13/0 = 0  46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_1/angular_velocity = 0.0  0:14/0 = 0  0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0  1:14/0 = 0  1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0  2:14/0 = 0  2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0  3:14/0 = 0  3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0  4:14/0 = 0  4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0  5:14/0 = 0  5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0  6:14/0 = 0  6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0  7:14/0 = 0  7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0  8:14/0 = 0  8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0  9:14/0 = 0  9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0  12:14/0 = 0  12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0  13:14/0 = 0  13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0  14:14/0 = 0  14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0  15:14/0 = 0  15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0  16:14/0 = 0  16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0  17:14/0 = 0  17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0  18:14/0 = 0  18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0  19:14/0 = 0  19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0  20:14/0 = 0  20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0  21:14/0 = 0  21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0  22:14/0 = 0  22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_1/angular_velocity = 0.0  25:14/0 = 0  25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0  26:14/0 = 0  26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0  27:14/0 = 0  27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0  28:14/0 = 0  28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0  29:14/0 = 0  29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0  30:14/0 = 0  30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_1/angular_velocity = 0.0  35:14/0 = 0  35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0  39:14/0 = 0  39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_1/angular_velocity = 0.0  40:14/0 = 0  40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_1/angular_velocity = 0.0  41:14/0 = 0  41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_1/angular_velocity = 0.0  0:15/0 = 0  0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0  1:15/0 = 0  1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0  2:15/0 = 0  2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0  3:15/0 = 0  3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0  4:15/0 = 0  4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0  5:15/0 = 0  5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0  6:15/0 = 0  6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0  7:15/0 = 0  7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0  8:15/0 = 0  8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0  9:15/0 = 0  9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0  12:15/0 = 0  12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0  13:15/0 = 0  13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0  14:15/0 = 0  14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0  15:15/0 = 0  15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0  16:15/0 = 0  16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0  17:15/0 = 0  17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0  18:15/0 = 0  18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0  19:15/0 = 0  19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0  20:15/0 = 0  20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0  21:15/0 = 0  21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0  22:15/0 = 0  22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_1/angular_velocity = 0.0  25:15/0 = 0  25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0  26:15/0 = 0  26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0  27:15/0 = 0  27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0  28:15/0 = 0  28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_1/angular_velocity = 0.0  29:15/0 = 0  29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_1/angular_velocity = 0.0  30:15/0 = 0  30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_1/angular_velocity = 0.0  35:15/0 = 0  35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0  38:15/0 = 0  38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_1/angular_velocity = 0.0  39:15/0 = 0  39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_1/angular_velocity = 0.0  40:15/0 = 0  40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_1/angular_velocity = 0.0  41:15/0 = 0  41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_1/angular_velocity = 0.0  42:15/0 = 0  42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_1/angular_velocity = 0.0  0:16/0 = 0  0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0  1:16/0 = 0  1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0  2:16/0 = 0  2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0  3:16/0 = 0  3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0  4:16/0 = 0  4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0  5:16/0 = 0  5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0  6:16/0 = 0  6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0  7:16/0 = 0  7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0  8:16/0 = 0  8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0  9:16/0 = 0  9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0  10:16/0 = 0  10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0  11:16/0 = 0  11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0  12:16/0 = 0  12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0  13:16/0 = 0  13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0  14:16/0 = 0  14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0  15:16/0 = 0  15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0  16:16/0 = 0  16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0  17:16/0 = 0  17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0  18:16/0 = 0  18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0  19:16/0 = 0  19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0  20:16/0 = 0  20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0  21:16/0 = 0  21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0  22:16/0 = 0  22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_1/angular_velocity = 0.0  23:16/0 = 0  23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_1/angular_velocity = 0.0  24:16/0 = 0  24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0  25:16/0 = 0  25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0  26:16/0 = 0  26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0  27:16/0 = 0  27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0  28:16/0 = 0  28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0  29:16/0 = 0  29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0  30:16/0 = 0  30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0  35:16/0 = 0  35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0  38:16/0 = 0  38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_1/angular_velocity = 0.0  39:16/0 = 0  39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_1/angular_velocity = 0.0  40:16/0 = 0  40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_1/angular_velocity = 0.0  41:16/0 = 0  41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_1/angular_velocity = 0.0  42:16/0 = 0  42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_1/angular_velocity = 0.0  0:17/0 = 0  0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0  1:17/0 = 0  1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0  2:17/0 = 0  2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0  3:17/0 = 0  3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0  4:17/0 = 0  4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0  5:17/0 = 0  5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0  6:17/0 = 0  6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0  7:17/0 = 0  7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0  8:17/0 = 0  8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0  9:17/0 = 0  9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0  10:17/0 = 0  10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0  11:17/0 = 0  11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0  12:17/0 = 0  12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0  13:17/0 = 0  13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0  14:17/0 = 0  14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0  15:17/0 = 0  15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0  16:17/0 = 0  16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0  17:17/0 = 0  17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0  18:17/0 = 0  18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0  19:17/0 = 0  19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0  20:17/0 = 0  20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0  21:17/0 = 0  21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0  22:17/0 = 0  22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_1/angular_velocity = 0.0  23:17/0 = 0  23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_1/angular_velocity = 0.0  24:17/0 = 0  24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0  25:17/0 = 0  25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0  26:17/0 = 0  26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0  27:17/0 = 0  27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0  28:17/0 = 0  28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0  29:17/0 = 0  29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_1/angular_velocity = 0.0  30:17/0 = 0  30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_1/angular_velocity = 0.0  35:17/0 = 0  35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_1/angular_velocity = 0.0  38:17/0 = 0  38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_1/angular_velocity = 0.0  39:17/0 = 0  39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_1/angular_velocity = 0.0  40:17/0 = 0  40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_1/angular_velocity = 0.0  41:17/0 = 0  41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_1/angular_velocity = 0.0  42:17/0 = 0  42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_1/angular_velocity = 0.0  0:18/0 = 0  0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0  1:18/0 = 0  1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0  2:18/0 = 0  2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0  3:18/0 = 0  3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0  4:18/0 = 0  4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0  5:18/0 = 0  5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0  6:18/0 = 0  6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0  7:18/0 = 0  7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0  8:18/0 = 0  8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0  9:18/0 = 0  9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0  10:18/0 = 0  10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0  11:18/0 = 0  11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0  12:18/0 = 0  12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0  13:18/0 = 0  13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0  14:18/0 = 0  14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0  15:18/0 = 0  15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0  16:18/0 = 0  16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0  17:18/0 = 0  17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0  18:18/0 = 0  18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0  19:18/0 = 0  19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0  20:18/0 = 0  20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0  21:18/0 = 0  21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0  22:18/0 = 0  22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_1/angular_velocity = 0.0  23:18/0 = 0  23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_1/angular_velocity = 0.0  24:18/0 = 0  24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0  25:18/0 = 0  25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0  26:18/0 = 0  26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0  27:18/0 = 0  27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0  28:18/0 = 0  28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_1/angular_velocity = 0.0  29:18/0 = 0  29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_1/angular_velocity = 0.0  30:18/0 = 0  30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_1/angular_velocity = 0.0  31:18/0 = 0  31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:18/0/physics_layer_0/angular_velocity = 0.0 +31:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:18/0/physics_layer_1/angular_velocity = 0.0  32:18/0 = 0  32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_1/angular_velocity = 0.0  33:18/0 = 0  33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_1/angular_velocity = 0.0  34:18/0 = 0  34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_1/angular_velocity = 0.0  35:18/0 = 0  35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_1/angular_velocity = 0.0  37:18/0 = 0  37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:18/0/physics_layer_0/angular_velocity = 0.0 +37:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:18/0/physics_layer_1/angular_velocity = 0.0  38:18/0 = 0  38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:18/0/physics_layer_0/angular_velocity = 0.0 +38:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:18/0/physics_layer_1/angular_velocity = 0.0  39:18/0 = 0  39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:18/0/physics_layer_0/angular_velocity = 0.0 +39:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:18/0/physics_layer_1/angular_velocity = 0.0  40:18/0 = 0  40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_1/angular_velocity = 0.0  41:18/0 = 0  41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_1/angular_velocity = 0.0  42:18/0 = 0  42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_1/angular_velocity = 0.0  43:18/0 = 0  43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_1/angular_velocity = 0.0  0:19/0 = 0  0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0  1:19/0 = 0  1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0  2:19/0 = 0  2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0  3:19/0 = 0  3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0  4:19/0 = 0  4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0  5:19/0 = 0  5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0  6:19/0 = 0  6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0  7:19/0 = 0  7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0  8:19/0 = 0  8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0  9:19/0 = 0  9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0  10:19/0 = 0  10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0  12:19/0 = 0  12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0  13:19/0 = 0  13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0  14:19/0 = 0  14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0  15:19/0 = 0  15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0  17:19/0 = 0  17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0  18:19/0 = 0  18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0  19:19/0 = 0  19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0  20:19/0 = 0  20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0  26:19/0 = 0  26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0  27:19/0 = 0  27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0  28:19/0 = 0  28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0  29:19/0 = 0  29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_1/angular_velocity = 0.0  30:19/0 = 0  30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_1/angular_velocity = 0.0  31:19/0 = 0  31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_1/angular_velocity = 0.0  32:19/0 = 0  32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_1/angular_velocity = 0.0  33:19/0 = 0  33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_1/angular_velocity = 0.0  34:19/0 = 0  34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_1/angular_velocity = 0.0  35:19/0 = 0  35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_1/angular_velocity = 0.0  36:19/0 = 0  36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:19/0/physics_layer_0/angular_velocity = 0.0 +36:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:19/0/physics_layer_1/angular_velocity = 0.0  37:19/0 = 0  37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:19/0/physics_layer_0/angular_velocity = 0.0 +37:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:19/0/physics_layer_1/angular_velocity = 0.0  38:19/0 = 0  38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:19/0/physics_layer_0/angular_velocity = 0.0 +38:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:19/0/physics_layer_1/angular_velocity = 0.0  39:19/0 = 0  39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:19/0/physics_layer_0/angular_velocity = 0.0 +39:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:19/0/physics_layer_1/angular_velocity = 0.0  40:19/0 = 0  40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_1/angular_velocity = 0.0  41:19/0 = 0  41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_1/angular_velocity = 0.0  42:19/0 = 0  42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_1/angular_velocity = 0.0  43:19/0 = 0  43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_1/angular_velocity = 0.0  44:19/0 = 0  44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:19/0/physics_layer_0/angular_velocity = 0.0 +44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_1/angular_velocity = 0.0  0:20/0 = 0  0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0  1:20/0 = 0  1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0  2:20/0 = 0  2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0  3:20/0 = 0  3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0  4:20/0 = 0  4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0  5:20/0 = 0  5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0  6:20/0 = 0  6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0  7:20/0 = 0  7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:20/0/physics_layer_0/angular_velocity = 0.0  7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.625, 8, 8, 8, 8, 5.875, -4, 5.875) +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0  8:20/0 = 0  8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:20/0/physics_layer_0/angular_velocity = 0.0  8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0  9:20/0 = 0  9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:20/0/physics_layer_0/angular_velocity = 0.0  9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0  10:20/0 = 0  10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:20/0/physics_layer_0/angular_velocity = 0.0  10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0  11:20/0 = 0  11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:20/0/physics_layer_0/angular_velocity = 0.0  11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 5.625, 8, 3.875, 6, -8, 6) +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0  12:20/0 = 0  12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0  13:20/0 = 0  13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0  14:20/0 = 0  14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0  15:20/0 = 0  15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0  16:20/0 = 0  16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0  17:20/0 = 0  17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0  18:20/0 = 0  18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0  19:20/0 = 0  19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0  20:20/0 = 0  20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0  21:20/0 = 0  21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0  26:20/0 = 0  26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0  27:20/0 = 0  27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0  28:20/0 = 0  28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_1/angular_velocity = 0.0  29:20/0 = 0  29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_1/angular_velocity = 0.0  30:20/0 = 0  30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_1/angular_velocity = 0.0  31:20/0 = 0  31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:20/0/physics_layer_0/angular_velocity = 0.0 +31:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:20/0/physics_layer_1/angular_velocity = 0.0  32:20/0 = 0  32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_1/angular_velocity = 0.0  33:20/0 = 0  33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_1/angular_velocity = 0.0  34:20/0 = 0  34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_1/angular_velocity = 0.0  35:20/0 = 0  35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_1/angular_velocity = 0.0  36:20/0 = 0  36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:20/0/physics_layer_0/angular_velocity = 0.0 +36:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:20/0/physics_layer_1/angular_velocity = 0.0  37:20/0 = 0  37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:20/0/physics_layer_0/angular_velocity = 0.0 +37:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:20/0/physics_layer_1/angular_velocity = 0.0  38:20/0 = 0  38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:20/0/physics_layer_0/angular_velocity = 0.0 +38:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:20/0/physics_layer_1/angular_velocity = 0.0  39:20/0 = 0  39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:20/0/physics_layer_0/angular_velocity = 0.0 +39:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:20/0/physics_layer_1/angular_velocity = 0.0  40:20/0 = 0  40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:20/0/physics_layer_0/angular_velocity = 0.0 +40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_1/angular_velocity = 0.0  41:20/0 = 0  41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:20/0/physics_layer_0/angular_velocity = 0.0 +41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_1/angular_velocity = 0.0  42:20/0 = 0  42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:20/0/physics_layer_0/angular_velocity = 0.0 +42:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:20/0/physics_layer_1/angular_velocity = 0.0  43:20/0 = 0  43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:20/0/physics_layer_0/angular_velocity = 0.0 +43:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:20/0/physics_layer_1/angular_velocity = 0.0  44:20/0 = 0  44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:20/0/physics_layer_0/angular_velocity = 0.0 +44:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:20/0/physics_layer_1/angular_velocity = 0.0  0:21/0 = 0  0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0  1:21/0 = 0  1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0  2:21/0 = 0  2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0  3:21/0 = 0  3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0  4:21/0 = 0  4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0  5:21/0 = 0  5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0  6:21/0 = 0  6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0  7:21/0 = 0  7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:21/0/physics_layer_0/angular_velocity = 0.0  7:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0  8:21/0 = 0  8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:21/0/physics_layer_0/angular_velocity = 0.0  8:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0  9:21/0 = 0  9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:21/0/physics_layer_0/angular_velocity = 0.0  9:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0  10:21/0 = 0  10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:21/0/physics_layer_0/angular_velocity = 0.0  10:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0  11:21/0 = 0  11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:21/0/physics_layer_0/angular_velocity = 0.0  11:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0  12:21/0 = 0  12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0  13:21/0 = 0  13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0  14:21/0 = 0  14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0  15:21/0 = 0  15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0  16:21/0 = 0  16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0  17:21/0 = 0  17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0  18:21/0 = 0  18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0  19:21/0 = 0  19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0  20:21/0 = 0  20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0  21:21/0 = 0  21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0  26:21/0 = 0  26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0  27:21/0 = 0  27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0  28:21/0 = 0  28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0  29:21/0 = 0  29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0  30:21/0 = 0  30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_1/angular_velocity = 0.0  31:21/0 = 0  31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_1/angular_velocity = 0.0  32:21/0 = 0  32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_1/angular_velocity = 0.0  33:21/0 = 0  33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_1/angular_velocity = 0.0  34:21/0 = 0  34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_1/angular_velocity = 0.0  35:21/0 = 0  35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0  36:21/0 = 0  36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_1/angular_velocity = 0.0  37:21/0 = 0  37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:21/0/physics_layer_0/angular_velocity = 0.0 +37:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:21/0/physics_layer_1/angular_velocity = 0.0  38:21/0 = 0  38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:21/0/physics_layer_0/angular_velocity = 0.0 +38:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:21/0/physics_layer_1/angular_velocity = 0.0  39:21/0 = 0  39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:21/0/physics_layer_0/angular_velocity = 0.0 +39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_1/angular_velocity = 0.0  40:21/0 = 0  40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:21/0/physics_layer_0/angular_velocity = 0.0 +40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_1/angular_velocity = 0.0  41:21/0 = 0  41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:21/0/physics_layer_0/angular_velocity = 0.0 +41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_1/angular_velocity = 0.0  42:21/0 = 0  42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:21/0/physics_layer_0/angular_velocity = 0.0 +42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_1/angular_velocity = 0.0  43:21/0 = 0  43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:21/0/physics_layer_0/angular_velocity = 0.0 +43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_1/angular_velocity = 0.0  44:21/0 = 0  44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:21/0/physics_layer_0/angular_velocity = 0.0 +44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_1/angular_velocity = 0.0  0:22/0 = 0  0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0  1:22/0 = 0  1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0  2:22/0 = 0  2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0  3:22/0 = 0  3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0  4:22/0 = 0  4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0  5:22/0 = 0  5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0  6:22/0 = 0  6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0  7:22/0 = 0  7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:22/0/physics_layer_0/angular_velocity = 0.0  7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0  8:22/0 = 0  8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:22/0/physics_layer_0/angular_velocity = 0.0  8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0  9:22/0 = 0  9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:22/0/physics_layer_0/angular_velocity = 0.0  9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0  10:22/0 = 0  10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:22/0/physics_layer_0/angular_velocity = 0.0  10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0  11:22/0 = 0  11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:22/0/physics_layer_0/angular_velocity = 0.0  11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0  12:22/0 = 0  12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0  13:22/0 = 0  13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0  14:22/0 = 0  14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0  15:22/0 = 0  15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0  16:22/0 = 0  16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0  17:22/0 = 0  17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0  18:22/0 = 0  18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0  19:22/0 = 0  19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0  20:22/0 = 0  20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0  21:22/0 = 0  21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0  26:22/0 = 0  26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0  27:22/0 = 0  27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0  28:22/0 = 0  28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0  29:22/0 = 0  29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0  30:22/0 = 0  30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_1/angular_velocity = 0.0  31:22/0 = 0  31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:22/0/physics_layer_0/angular_velocity = 0.0 +31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_1/angular_velocity = 0.0  32:22/0 = 0  32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_1/angular_velocity = 0.0  33:22/0 = 0  33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_1/angular_velocity = 0.0  34:22/0 = 0  34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_1/angular_velocity = 0.0  35:22/0 = 0  35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_1/angular_velocity = 0.0  36:22/0 = 0  36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_1/angular_velocity = 0.0  37:22/0 = 0  37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:22/0/physics_layer_0/angular_velocity = 0.0 +37:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:22/0/physics_layer_1/angular_velocity = 0.0  38:22/0 = 0  38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:22/0/physics_layer_0/angular_velocity = 0.0 +38:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:22/0/physics_layer_1/angular_velocity = 0.0  39:22/0 = 0  39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:22/0/physics_layer_0/angular_velocity = 0.0 +39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_1/angular_velocity = 0.0  40:22/0 = 0  40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:22/0/physics_layer_0/angular_velocity = 0.0 +40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_1/angular_velocity = 0.0  41:22/0 = 0  41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:22/0/physics_layer_0/angular_velocity = 0.0 +41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_1/angular_velocity = 0.0  42:22/0 = 0  42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:22/0/physics_layer_0/angular_velocity = 0.0 +42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_1/angular_velocity = 0.0  43:22/0 = 0  43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:22/0/physics_layer_0/angular_velocity = 0.0 +43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_1/angular_velocity = 0.0  44:22/0 = 0  44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:22/0/physics_layer_0/angular_velocity = 0.0 +44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_1/angular_velocity = 0.0  0:23/0 = 0  0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0  1:23/0 = 0  1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0  2:23/0 = 0  2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0  3:23/0 = 0  3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0  4:23/0 = 0  4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0  5:23/0 = 0  5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0  6:23/0 = 0  6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0  7:23/0 = 0  7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:23/0/physics_layer_0/angular_velocity = 0.0  7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0  8:23/0 = 0  8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:23/0/physics_layer_0/angular_velocity = 0.0  8:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0  9:23/0 = 0  9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:23/0/physics_layer_0/angular_velocity = 0.0  9:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0  10:23/0 = 0  10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:23/0/physics_layer_0/angular_velocity = 0.0  10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0  11:23/0 = 0  11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:23/0/physics_layer_0/angular_velocity = 0.0  11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0  12:23/0 = 0  12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0  13:23/0 = 0  13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0  14:23/0 = 0  14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0  15:23/0 = 0  15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0  16:23/0 = 0  16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0  17:23/0 = 0  17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0  18:23/0 = 0  18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0  19:23/0 = 0  19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0  20:23/0 = 0  20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0  21:23/0 = 0  21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0  26:23/0 = 0  26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0  27:23/0 = 0  27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0  28:23/0 = 0  28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_1/angular_velocity = 0.0  29:23/0 = 0  29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_1/angular_velocity = 0.0  30:23/0 = 0  30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_1/angular_velocity = 0.0  31:23/0 = 0  31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:23/0/physics_layer_0/angular_velocity = 0.0 +31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_1/angular_velocity = 0.0  32:23/0 = 0  32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_1/angular_velocity = 0.0  33:23/0 = 0  33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_1/angular_velocity = 0.0  34:23/0 = 0  34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_1/angular_velocity = 0.0  35:23/0 = 0  35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_1/angular_velocity = 0.0  36:23/0 = 0  36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_1/angular_velocity = 0.0  37:23/0 = 0  37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:23/0/physics_layer_0/angular_velocity = 0.0 +37:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:23/0/physics_layer_1/angular_velocity = 0.0  38:23/0 = 0  38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:23/0/physics_layer_0/angular_velocity = 0.0 +38:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:23/0/physics_layer_1/angular_velocity = 0.0  39:23/0 = 0  39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:23/0/physics_layer_0/angular_velocity = 0.0 +39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_1/angular_velocity = 0.0  40:23/0 = 0  40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:23/0/physics_layer_0/angular_velocity = 0.0 +40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_1/angular_velocity = 0.0  41:23/0 = 0  41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:23/0/physics_layer_0/angular_velocity = 0.0 +41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_1/angular_velocity = 0.0  42:23/0 = 0  42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:23/0/physics_layer_0/angular_velocity = 0.0 +42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_1/angular_velocity = 0.0  43:23/0 = 0  43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:23/0/physics_layer_0/angular_velocity = 0.0 +43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_1/angular_velocity = 0.0  44:23/0 = 0  44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:23/0/physics_layer_0/angular_velocity = 0.0 +44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_1/angular_velocity = 0.0  0:24/0 = 0  0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0  1:24/0 = 0  1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0  2:24/0 = 0  2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0  3:24/0 = 0  3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0  4:24/0 = 0  4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0  5:24/0 = 0  5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0  6:24/0 = 0  6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0  7:24/0 = 0  7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:24/0/physics_layer_0/angular_velocity = 0.0  7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.375, -8, -2.375, 8, 8, 8, 8, -8) +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0  8:24/0 = 0  8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:24/0/physics_layer_0/angular_velocity = 0.0  8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0  9:24/0 = 0  9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:24/0/physics_layer_0/angular_velocity = 0.0  9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0  10:24/0 = 0  10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0  11:24/0 = 0  11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:24/0/physics_layer_0/angular_velocity = 0.0  11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 2, 8, 2, -8) +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0  12:24/0 = 0  12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0  13:24/0 = 0  13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0  14:24/0 = 0  14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0  15:24/0 = 0  15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0  16:24/0 = 0  16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0  17:24/0 = 0  17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0  18:24/0 = 0  18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0  19:24/0 = 0  19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0  20:24/0 = 0  20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0  21:24/0 = 0  21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0  24:24/0 = 0  24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0  25:24/0 = 0  25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0  26:24/0 = 0  26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0  27:24/0 = 0  27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0  28:24/0 = 0  28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0  29:24/0 = 0  29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0  30:24/0 = 0  30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0  31:24/0 = 0  31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:24/0/physics_layer_0/angular_velocity = 0.0 +31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_1/angular_velocity = 0.0  32:24/0 = 0  32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_1/angular_velocity = 0.0  33:24/0 = 0  33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_1/angular_velocity = 0.0  34:24/0 = 0  34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_1/angular_velocity = 0.0  35:24/0 = 0  35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_1/angular_velocity = 0.0  36:24/0 = 0  36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:24/0/physics_layer_0/angular_velocity = 0.0 +36:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:24/0/physics_layer_1/angular_velocity = 0.0  37:24/0 = 0  37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:24/0/physics_layer_0/angular_velocity = 0.0 +37:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:24/0/physics_layer_1/angular_velocity = 0.0  38:24/0 = 0  38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:24/0/physics_layer_0/angular_velocity = 0.0 +38:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:24/0/physics_layer_1/angular_velocity = 0.0  39:24/0 = 0  39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:24/0/physics_layer_0/angular_velocity = 0.0 +39:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:24/0/physics_layer_1/angular_velocity = 0.0  40:24/0 = 0  40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_1/angular_velocity = 0.0  41:24/0 = 0  41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_1/angular_velocity = 0.0  42:24/0 = 0  42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_1/angular_velocity = 0.0  43:24/0 = 0  43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_1/angular_velocity = 0.0  44:24/0 = 0  44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_1/angular_velocity = 0.0  0:25/0 = 0  0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0  1:25/0 = 0  1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0  2:25/0 = 0  2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0  3:25/0 = 0  3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0  4:25/0 = 0  4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0  5:25/0 = 0  5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0  6:25/0 = 0  6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0  26:25/0 = 0  26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0  27:25/0 = 0  27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0  28:25/0 = 0  28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0  29:25/0 = 0  29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0  30:25/0 = 0  30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0  31:25/0 = 0  31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_1/angular_velocity = 0.0  32:25/0 = 0  32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_1/angular_velocity = 0.0  33:25/0 = 0  33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_1/angular_velocity = 0.0  34:25/0 = 0  34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_1/angular_velocity = 0.0  35:25/0 = 0  35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_1/angular_velocity = 0.0  37:25/0 = 0  37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:25/0/physics_layer_0/angular_velocity = 0.0 +37:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:25/0/physics_layer_1/angular_velocity = 0.0  38:25/0 = 0  38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:25/0/physics_layer_0/angular_velocity = 0.0 +38:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:25/0/physics_layer_1/angular_velocity = 0.0  39:25/0 = 0  39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:25/0/physics_layer_0/angular_velocity = 0.0 +39:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:25/0/physics_layer_1/angular_velocity = 0.0  40:25/0 = 0  40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_1/angular_velocity = 0.0  41:25/0 = 0  41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_1/angular_velocity = 0.0  42:25/0 = 0  42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_1/angular_velocity = 0.0  43:25/0 = 0  43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_1/angular_velocity = 0.0  0:26/0 = 0  0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0  1:26/0 = 0  1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0  2:26/0 = 0  2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0  3:26/0 = 0  3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0  4:26/0 = 0  4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0  5:26/0 = 0  5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_1/angular_velocity = 0.0  6:26/0 = 0  6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0  7:26/0 = 0  7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0  8:26/0 = 0  8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0  9:26/0 = 0  9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0  10:26/0 = 0  10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0  11:26/0 = 0  11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0  13:26/0 = 0  13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0  14:26/0 = 0  14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0  15:26/0 = 0  15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0  18:26/0 = 0  18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0  19:26/0 = 0  19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0  20:26/0 = 0  20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0  26:26/0 = 0  26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0  27:26/0 = 0  27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0  28:26/0 = 0  28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0  29:26/0 = 0  29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0  30:26/0 = 0  30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0  31:26/0 = 0  31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_1/angular_velocity = 0.0  32:26/0 = 0  32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:26/0/physics_layer_0/angular_velocity = 0.0 +32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_1/angular_velocity = 0.0  33:26/0 = 0  33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_1/angular_velocity = 0.0  34:26/0 = 0  34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:26/0/physics_layer_0/angular_velocity = 0.0 +34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_1/angular_velocity = 0.0  35:26/0 = 0  35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_1/angular_velocity = 0.0  38:26/0 = 0  38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:26/0/physics_layer_0/angular_velocity = 0.0 +38:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:26/0/physics_layer_1/angular_velocity = 0.0  39:26/0 = 0  39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:26/0/physics_layer_0/angular_velocity = 0.0 +39:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:26/0/physics_layer_1/angular_velocity = 0.0  40:26/0 = 0  40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_1/angular_velocity = 0.0  41:26/0 = 0  41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_1/angular_velocity = 0.0  42:26/0 = 0  42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_1/angular_velocity = 0.0  0:27/0 = 0  0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0  1:27/0 = 0  1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0  2:27/0 = 0  2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0  3:27/0 = 0  3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0  4:27/0 = 0  4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0  5:27/0 = 0  5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_1/angular_velocity = 0.0  6:27/0 = 0  6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0  7:27/0 = 0  7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0  8:27/0 = 0  8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0  9:27/0 = 0  9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0  10:27/0 = 0  10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0  11:27/0 = 0  11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0  12:27/0 = 0  12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0  13:27/0 = 0  13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_1/angular_velocity = 0.0  14:27/0 = 0  14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0  15:27/0 = 0  15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0  16:27/0 = 0  16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0  17:27/0 = 0  17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0  18:27/0 = 0  18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0  19:27/0 = 0  19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_1/angular_velocity = 0.0  20:27/0 = 0  20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_1/angular_velocity = 0.0  21:27/0 = 0  21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0  26:27/0 = 0  26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0  27:27/0 = 0  27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0  28:27/0 = 0  28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0  29:27/0 = 0  29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0  30:27/0 = 0  30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:27/0/physics_layer_0/angular_velocity = 0.0 +30:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:27/0/physics_layer_1/angular_velocity = 0.0  31:27/0 = 0  31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:27/0/physics_layer_0/angular_velocity = 0.0 +31:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:27/0/physics_layer_1/angular_velocity = 0.0  32:27/0 = 0  32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_1/angular_velocity = 0.0  33:27/0 = 0  33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_1/angular_velocity = 0.0  35:27/0 = 0  35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_1/angular_velocity = 0.0  0:28/0 = 0  0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0  1:28/0 = 0  1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0  2:28/0 = 0  2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0  3:28/0 = 0  3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0  4:28/0 = 0  4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0  5:28/0 = 0  5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0  6:28/0 = 0  6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_1/angular_velocity = 0.0  7:28/0 = 0  7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:28/0/physics_layer_0/angular_velocity = 0.0 +7:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_1/angular_velocity = 0.0  8:28/0 = 0  8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0  9:28/0 = 0  9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0  10:28/0 = 0  10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0  11:28/0 = 0  11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0  12:28/0 = 0  12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0  13:28/0 = 0  13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0  14:28/0 = 0  14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0  15:28/0 = 0  15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0  16:28/0 = 0  16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0  17:28/0 = 0  17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0  18:28/0 = 0  18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0  19:28/0 = 0  19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0  20:28/0 = 0  20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0  21:28/0 = 0  21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0  26:28/0 = 0  26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0  27:28/0 = 0  27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0  28:28/0 = 0  28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0  31:28/0 = 0  31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:28/0/physics_layer_0/angular_velocity = 0.0 +31:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:28/0/physics_layer_1/angular_velocity = 0.0  32:28/0 = 0  32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_1/angular_velocity = 0.0  33:28/0 = 0  33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_1/angular_velocity = 0.0  35:28/0 = 0  35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_1/angular_velocity = 0.0  37:28/0 = 0  37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:28/0/physics_layer_0/angular_velocity = 0.0 +37:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:28/0/physics_layer_1/angular_velocity = 0.0  38:28/0 = 0  38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:28/0/physics_layer_0/angular_velocity = 0.0 +38:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:28/0/physics_layer_1/angular_velocity = 0.0  39:28/0 = 0  39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:28/0/physics_layer_0/angular_velocity = 0.0 +39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_1/angular_velocity = 0.0  40:28/0 = 0  40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_1/angular_velocity = 0.0  41:28/0 = 0  41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_1/angular_velocity = 0.0  0:29/0 = 0  0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0  1:29/0 = 0  1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0  2:29/0 = 0  2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0  3:29/0 = 0  3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0  4:29/0 = 0  4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0  5:29/0 = 0  5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0  6:29/0 = 0  6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_1/angular_velocity = 0.0  7:29/0 = 0  7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_1/angular_velocity = 0.0  8:29/0 = 0  8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_1/angular_velocity = 0.0  9:29/0 = 0  9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0  10:29/0 = 0  10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0  11:29/0 = 0  11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0  12:29/0 = 0  12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0  13:29/0 = 0  13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0  14:29/0 = 0  14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0  15:29/0 = 0  15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0  16:29/0 = 0  16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0  17:29/0 = 0  17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0  18:29/0 = 0  18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0  19:29/0 = 0  19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0  20:29/0 = 0  20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0  21:29/0 = 0  21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0  26:29/0 = 0  26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0  27:29/0 = 0  27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0  28:29/0 = 0  28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0  29:29/0 = 0  29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0  30:29/0 = 0  30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:29/0/physics_layer_0/angular_velocity = 0.0 +30:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:29/0/physics_layer_1/angular_velocity = 0.0  31:29/0 = 0  31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:29/0/physics_layer_0/angular_velocity = 0.0 +31:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:29/0/physics_layer_1/angular_velocity = 0.0  32:29/0 = 0  32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_1/angular_velocity = 0.0  33:29/0 = 0  33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_1/angular_velocity = 0.0  34:29/0 = 0  34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_1/angular_velocity = 0.0  35:29/0 = 0  35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_1/angular_velocity = 0.0  36:29/0 = 0  36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:29/0/physics_layer_0/angular_velocity = 0.0 +36:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:29/0/physics_layer_1/angular_velocity = 0.0  37:29/0 = 0  37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:29/0/physics_layer_0/angular_velocity = 0.0 +37:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:29/0/physics_layer_1/angular_velocity = 0.0  38:29/0 = 0  38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:29/0/physics_layer_0/angular_velocity = 0.0 +38:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:29/0/physics_layer_1/angular_velocity = 0.0  39:29/0 = 0  39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:29/0/physics_layer_0/angular_velocity = 0.0 +39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_1/angular_velocity = 0.0  40:29/0 = 0  40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_1/angular_velocity = 0.0  41:29/0 = 0  41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_1/angular_velocity = 0.0  42:29/0 = 0  42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_1/angular_velocity = 0.0  0:30/0 = 0  0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0  1:30/0 = 0  1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0  2:30/0 = 0  2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0  3:30/0 = 0  3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0  4:30/0 = 0  4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0  5:30/0 = 0  5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0  6:30/0 = 0  6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_1/angular_velocity = 0.0  7:30/0 = 0  7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_1/angular_velocity = 0.0  8:30/0 = 0  8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:30/0/physics_layer_0/angular_velocity = 0.0 +8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_1/angular_velocity = 0.0  9:30/0 = 0  9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_1/angular_velocity = 0.0  10:30/0 = 0  10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_1/angular_velocity = 0.0  11:30/0 = 0  11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_1/angular_velocity = 0.0  12:30/0 = 0  12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_1/angular_velocity = 0.0  13:30/0 = 0  13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0  14:30/0 = 0  14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0  15:30/0 = 0  15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0  16:30/0 = 0  16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0  17:30/0 = 0  17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0  18:30/0 = 0  18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0  19:30/0 = 0  19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_1/angular_velocity = 0.0  20:30/0 = 0  20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:30/0/physics_layer_0/angular_velocity = 0.0 +20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_1/angular_velocity = 0.0  21:30/0 = 0  21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0  35:30/0 = 0  35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_1/angular_velocity = 0.0  36:30/0 = 0  36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:30/0/physics_layer_0/angular_velocity = 0.0 +36:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:30/0/physics_layer_1/angular_velocity = 0.0  37:30/0 = 0  37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:30/0/physics_layer_0/angular_velocity = 0.0 +37:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:30/0/physics_layer_1/angular_velocity = 0.0  38:30/0 = 0  38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:30/0/physics_layer_0/angular_velocity = 0.0 +38:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:30/0/physics_layer_1/angular_velocity = 0.0  39:30/0 = 0  39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:30/0/physics_layer_0/angular_velocity = 0.0 +39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:30/0/physics_layer_1/angular_velocity = 0.0  40:30/0 = 0  40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:30/0/physics_layer_0/angular_velocity = 0.0 +40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_1/angular_velocity = 0.0  41:30/0 = 0  41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:30/0/physics_layer_0/angular_velocity = 0.0 +41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_1/angular_velocity = 0.0  42:30/0 = 0  42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:30/0/physics_layer_0/angular_velocity = 0.0 +42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_1/angular_velocity = 0.0  0:31/0 = 0  0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0  1:31/0 = 0  1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0  2:31/0 = 0  2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0  3:31/0 = 0  3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0  4:31/0 = 0  4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0  5:31/0 = 0  5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0  6:31/0 = 0  6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_1/angular_velocity = 0.0  7:31/0 = 0  7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_1/angular_velocity = 0.0  8:31/0 = 0  8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_1/angular_velocity = 0.0  9:31/0 = 0  9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_1/angular_velocity = 0.0  11:31/0 = 0  11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_1/angular_velocity = 0.0  12:31/0 = 0  12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_1/angular_velocity = 0.0  13:31/0 = 0  13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0  14:31/0 = 0  14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0  15:31/0 = 0  15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0  16:31/0 = 0  16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0  17:31/0 = 0  17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0  18:31/0 = 0  18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0  19:31/0 = 0  19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0  20:31/0 = 0  20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0  21:31/0 = 0  21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0  35:31/0 = 0  35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:31/0/physics_layer_0/angular_velocity = 0.0 +35:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:31/0/physics_layer_1/angular_velocity = 0.0  36:31/0 = 0  36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:31/0/physics_layer_0/angular_velocity = 0.0 +36:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:31/0/physics_layer_1/angular_velocity = 0.0  37:31/0 = 0  37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:31/0/physics_layer_0/angular_velocity = 0.0 +37:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:31/0/physics_layer_1/angular_velocity = 0.0  38:31/0 = 0  38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:31/0/physics_layer_0/angular_velocity = 0.0 +38:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:31/0/physics_layer_1/angular_velocity = 0.0  39:31/0 = 0  39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:31/0/physics_layer_0/angular_velocity = 0.0 +39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:31/0/physics_layer_1/angular_velocity = 0.0  40:31/0 = 0  40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:31/0/physics_layer_0/angular_velocity = 0.0 +40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_1/angular_velocity = 0.0  41:31/0 = 0  41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:31/0/physics_layer_0/angular_velocity = 0.0 +41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_1/angular_velocity = 0.0  42:31/0 = 0  42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:31/0/physics_layer_0/angular_velocity = 0.0 +42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_1/angular_velocity = 0.0  0:32/0 = 0  0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0  1:32/0 = 0  1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0  2:32/0 = 0  2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0  3:32/0 = 0  3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0  4:32/0 = 0  4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0  5:32/0 = 0  5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0  6:32/0 = 0  6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_1/angular_velocity = 0.0  12:32/0 = 0  12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_1/angular_velocity = 0.0  13:32/0 = 0  13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0  14:32/0 = 0  14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0  15:32/0 = 0  15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0  16:32/0 = 0  16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0  17:32/0 = 0  17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_1/angular_velocity = 0.0  18:32/0 = 0  18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0  19:32/0 = 0  19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_1/angular_velocity = 0.0  20:32/0 = 0  20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_1/angular_velocity = 0.0  21:32/0 = 0  21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0  35:32/0 = 0  35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:32/0/physics_layer_0/angular_velocity = 0.0 +35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_1/angular_velocity = 0.0  36:32/0 = 0  36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:32/0/physics_layer_0/angular_velocity = 0.0 +36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_1/angular_velocity = 0.0  37:32/0 = 0  37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:32/0/physics_layer_0/angular_velocity = 0.0 +37:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:32/0/physics_layer_1/angular_velocity = 0.0  38:32/0 = 0  38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:32/0/physics_layer_0/angular_velocity = 0.0 +38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_1/angular_velocity = 0.0  39:32/0 = 0  39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_1/angular_velocity = 0.0  40:32/0 = 0  40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:32/0/physics_layer_0/angular_velocity = 0.0 +40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_1/angular_velocity = 0.0  41:32/0 = 0  41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:32/0/physics_layer_0/angular_velocity = 0.0 +41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_1/angular_velocity = 0.0  42:32/0 = 0  42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:32/0/physics_layer_0/angular_velocity = 0.0 +42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_1/angular_velocity = 0.0  0:33/0 = 0  0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0  1:33/0 = 0  1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0  2:33/0 = 0  2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0  3:33/0 = 0  3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0  4:33/0 = 0  4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0  5:33/0 = 0  5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_1/angular_velocity = 0.0  6:33/0 = 0  6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_1/angular_velocity = 0.0  12:33/0 = 0  12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_1/angular_velocity = 0.0  13:33/0 = 0  13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_1/angular_velocity = 0.0  14:33/0 = 0  14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_1/angular_velocity = 0.0  15:33/0 = 0  15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_1/angular_velocity = 0.0  16:33/0 = 0  16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0  17:33/0 = 0  17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0  18:33/0 = 0  18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0  19:33/0 = 0  19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0  20:33/0 = 0  20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0  21:33/0 = 0  21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0  35:33/0 = 0  35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:33/0/physics_layer_0/angular_velocity = 0.0 +35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_1/angular_velocity = 0.0  36:33/0 = 0  36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:33/0/physics_layer_0/angular_velocity = 0.0 +36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_1/angular_velocity = 0.0  37:33/0 = 0  37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:33/0/physics_layer_0/angular_velocity = 0.0 +37:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:33/0/physics_layer_1/angular_velocity = 0.0  38:33/0 = 0  38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:33/0/physics_layer_0/angular_velocity = 0.0 +38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_1/angular_velocity = 0.0  39:33/0 = 0  39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_1/angular_velocity = 0.0  40:33/0 = 0  40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:33/0/physics_layer_0/angular_velocity = 0.0 +40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_1/angular_velocity = 0.0  41:33/0 = 0  41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:33/0/physics_layer_0/angular_velocity = 0.0 +41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_1/angular_velocity = 0.0  42:33/0 = 0  42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:33/0/physics_layer_0/angular_velocity = 0.0 +42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_1/angular_velocity = 0.0  35:34/0 = 0  35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:34/0/physics_layer_0/angular_velocity = 0.0 +35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_1/angular_velocity = 0.0  36:34/0 = 0  36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:34/0/physics_layer_0/angular_velocity = 0.0 +36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_1/angular_velocity = 0.0  37:34/0 = 0  37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:34/0/physics_layer_0/angular_velocity = 0.0 +37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_1/angular_velocity = 0.0  38:34/0 = 0  38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:34/0/physics_layer_0/angular_velocity = 0.0 +38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_1/angular_velocity = 0.0  39:34/0 = 0  39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_1/angular_velocity = 0.0  40:34/0 = 0  40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:34/0/physics_layer_0/angular_velocity = 0.0 +40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_1/angular_velocity = 0.0  41:34/0 = 0  41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:34/0/physics_layer_0/angular_velocity = 0.0 +41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_1/angular_velocity = 0.0  42:34/0 = 0  42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:34/0/physics_layer_0/angular_velocity = 0.0 +42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_1/angular_velocity = 0.0  35:35/0 = 0  35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:35/0/physics_layer_0/angular_velocity = 0.0 +35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_1/angular_velocity = 0.0  36:35/0 = 0  36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_1/angular_velocity = 0.0  37:35/0 = 0  37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:35/0/physics_layer_0/angular_velocity = 0.0 +37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_1/angular_velocity = 0.0  38:35/0 = 0  38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:35/0/physics_layer_0/angular_velocity = 0.0 +38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_1/angular_velocity = 0.0  39:35/0 = 0  39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_1/angular_velocity = 0.0  40:35/0 = 0  40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:35/0/physics_layer_0/angular_velocity = 0.0 +40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_1/angular_velocity = 0.0  41:35/0 = 0  41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:35/0/physics_layer_0/angular_velocity = 0.0 +41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_1/angular_velocity = 0.0  42:35/0 = 0  42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:35/0/physics_layer_0/angular_velocity = 0.0 +42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_1/angular_velocity = 0.0  35:36/0 = 0  35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_1/angular_velocity = 0.0  36:36/0 = 0  36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0  37:36/0 = 0  37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_1/angular_velocity = 0.0  38:36/0 = 0  38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_1/angular_velocity = 0.0  39:36/0 = 0  39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:36/0/physics_layer_0/angular_velocity = 0.0 +39:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:36/0/physics_layer_1/angular_velocity = 0.0  40:36/0 = 0  40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:36/0/physics_layer_0/angular_velocity = 0.0 +40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:36/0/physics_layer_1/angular_velocity = 0.0  41:36/0 = 0  41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:36/0/physics_layer_0/angular_velocity = 0.0 +41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:36/0/physics_layer_1/angular_velocity = 0.0  42:36/0 = 0  42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:36/0/physics_layer_0/angular_velocity = 0.0 +42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:36/0/physics_layer_1/angular_velocity = 0.0  35:37/0 = 0  35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:37/0/physics_layer_0/angular_velocity = 0.0 +35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_1/angular_velocity = 0.0  36:37/0 = 0  36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_1/angular_velocity = 0.0  37:37/0 = 0  37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_1/angular_velocity = 0.0  38:37/0 = 0  38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_1/angular_velocity = 0.0  39:37/0 = 0  39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:37/0/physics_layer_0/angular_velocity = 0.0 +39:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:37/0/physics_layer_1/angular_velocity = 0.0  40:37/0 = 0  40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:37/0/physics_layer_0/angular_velocity = 0.0 +40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:37/0/physics_layer_1/angular_velocity = 0.0  41:37/0 = 0  41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:37/0/physics_layer_0/angular_velocity = 0.0 +41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:37/0/physics_layer_1/angular_velocity = 0.0  42:37/0 = 0  42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:37/0/physics_layer_0/angular_velocity = 0.0 +42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:37/0/physics_layer_1/angular_velocity = 0.0  35:38/0 = 0  35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:38/0/physics_layer_0/angular_velocity = 0.0 +35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_1/angular_velocity = 0.0  36:38/0 = 0  36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_1/angular_velocity = 0.0  37:38/0 = 0  37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_1/angular_velocity = 0.0  38:38/0 = 0  38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_1/angular_velocity = 0.0  39:38/0 = 0  39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:38/0/physics_layer_0/angular_velocity = 0.0 +39:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:38/0/physics_layer_1/angular_velocity = 0.0  40:38/0 = 0  40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:38/0/physics_layer_0/angular_velocity = 0.0 +40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:38/0/physics_layer_1/angular_velocity = 0.0  41:38/0 = 0  41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:38/0/physics_layer_0/angular_velocity = 0.0 +41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:38/0/physics_layer_1/angular_velocity = 0.0  42:38/0 = 0  42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:38/0/physics_layer_0/angular_velocity = 0.0 +42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:38/0/physics_layer_1/angular_velocity = 0.0  35:39/0 = 0  35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:39/0/physics_layer_0/angular_velocity = 0.0 +35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_1/angular_velocity = 0.0  38:39/0 = 0  38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:39/0/physics_layer_0/angular_velocity = 0.0 +38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_1/angular_velocity = 0.0  39:39/0 = 0  39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:39/0/physics_layer_0/angular_velocity = 0.0 +39:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:39/0/physics_layer_1/angular_velocity = 0.0  40:39/0 = 0  40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:39/0/physics_layer_0/angular_velocity = 0.0 +40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:39/0/physics_layer_1/angular_velocity = 0.0  35:40/0 = 0  35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:40/0/physics_layer_0/angular_velocity = 0.0 +35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:40/0/physics_layer_1/angular_velocity = 0.0  35:41/0 = 0  35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_1/angular_velocity = 0.0  36:41/0 = 0  36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_1/angular_velocity = 0.0  37:41/0 = 0  37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:41/0/physics_layer_0/angular_velocity = 0.0 +37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:41/0/physics_layer_1/angular_velocity = 0.0  38:41/0 = 0  38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:41/0/physics_layer_0/angular_velocity = 0.0 +38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:41/0/physics_layer_1/angular_velocity = 0.0  39:41/0 = 0  39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:41/0/physics_layer_0/angular_velocity = 0.0 +39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:41/0/physics_layer_1/angular_velocity = 0.0  40:41/0 = 0  40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:41/0/physics_layer_0/angular_velocity = 0.0 +40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:41/0/physics_layer_1/angular_velocity = 0.0  41:41/0 = 0  41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:41/0/physics_layer_0/angular_velocity = 0.0 +41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:41/0/physics_layer_1/angular_velocity = 0.0  42:41/0 = 0  42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:41/0/physics_layer_0/angular_velocity = 0.0 +42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:41/0/physics_layer_1/angular_velocity = 0.0  43:41/0 = 0  43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:41/0/physics_layer_0/angular_velocity = 0.0 +43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:41/0/physics_layer_1/angular_velocity = 0.0  35:42/0 = 0  35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:42/0/physics_layer_0/angular_velocity = 0.0 +35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_1/angular_velocity = 0.0  36:42/0 = 0  36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:42/0/physics_layer_0/angular_velocity = 0.0 +36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:42/0/physics_layer_1/angular_velocity = 0.0  37:42/0 = 0  37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:42/0/physics_layer_0/angular_velocity = 0.0 +37:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:42/0/physics_layer_1/angular_velocity = 0.0  38:42/0 = 0  38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:42/0/physics_layer_0/angular_velocity = 0.0 +38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:42/0/physics_layer_1/angular_velocity = 0.0  39:42/0 = 0  39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:42/0/physics_layer_0/angular_velocity = 0.0 +39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_1/angular_velocity = 0.0  40:42/0 = 0  40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:42/0/physics_layer_0/angular_velocity = 0.0 +40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_1/angular_velocity = 0.0  41:42/0 = 0  41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:42/0/physics_layer_0/angular_velocity = 0.0 +41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_1/angular_velocity = 0.0  42:42/0 = 0  42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:42/0/physics_layer_0/angular_velocity = 0.0 +42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_1/angular_velocity = 0.0  43:42/0 = 0  43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:42/0/physics_layer_0/angular_velocity = 0.0 +43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_1/angular_velocity = 0.0  35:43/0 = 0  35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:43/0/physics_layer_0/angular_velocity = 0.0 +35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_1/angular_velocity = 0.0  36:43/0 = 0  36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:43/0/physics_layer_0/angular_velocity = 0.0 +36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:43/0/physics_layer_1/angular_velocity = 0.0  37:43/0 = 0  37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:43/0/physics_layer_0/angular_velocity = 0.0 +37:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:43/0/physics_layer_1/angular_velocity = 0.0  38:43/0 = 0  38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:43/0/physics_layer_0/angular_velocity = 0.0 +38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:43/0/physics_layer_1/angular_velocity = 0.0  39:43/0 = 0  39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:43/0/physics_layer_0/angular_velocity = 0.0 +39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_1/angular_velocity = 0.0  40:43/0 = 0  40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:43/0/physics_layer_0/angular_velocity = 0.0 +40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_1/angular_velocity = 0.0  41:43/0 = 0  41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:43/0/physics_layer_0/angular_velocity = 0.0 +41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_1/angular_velocity = 0.0  42:43/0 = 0  42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:43/0/physics_layer_0/angular_velocity = 0.0 +42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_1/angular_velocity = 0.0  43:43/0 = 0  43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:43/0/physics_layer_0/angular_velocity = 0.0 +43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_1/angular_velocity = 0.0  35:44/0 = 0  35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:44/0/physics_layer_0/angular_velocity = 0.0 +35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_1/angular_velocity = 0.0  36:44/0 = 0  36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:44/0/physics_layer_0/angular_velocity = 0.0 +36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:44/0/physics_layer_1/angular_velocity = 0.0  37:44/0 = 0  37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:44/0/physics_layer_0/angular_velocity = 0.0 +37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:44/0/physics_layer_1/angular_velocity = 0.0  38:44/0 = 0  38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:44/0/physics_layer_0/angular_velocity = 0.0 +38:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:44/0/physics_layer_1/angular_velocity = 0.0  39:44/0 = 0  39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:44/0/physics_layer_0/angular_velocity = 0.0 +39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:44/0/physics_layer_1/angular_velocity = 0.0  40:44/0 = 0  40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:44/0/physics_layer_0/angular_velocity = 0.0 +40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:44/0/physics_layer_1/angular_velocity = 0.0  41:44/0 = 0  41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:44/0/physics_layer_0/angular_velocity = 0.0 +41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:44/0/physics_layer_1/angular_velocity = 0.0  42:44/0 = 0  42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:44/0/physics_layer_0/angular_velocity = 0.0 +42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:44/0/physics_layer_1/angular_velocity = 0.0  43:44/0 = 0  43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:44/0/physics_layer_0/angular_velocity = 0.0 +43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:44/0/physics_layer_1/angular_velocity = 0.0  35:45/0 = 0  35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:45/0/physics_layer_0/angular_velocity = 0.0 +35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:45/0/physics_layer_1/angular_velocity = 0.0  36:45/0 = 0  36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:45/0/physics_layer_0/angular_velocity = 0.0 +36:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:45/0/physics_layer_1/angular_velocity = 0.0  37:45/0 = 0  37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:45/0/physics_layer_0/angular_velocity = 0.0 +37:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:45/0/physics_layer_1/angular_velocity = 0.0  38:45/0 = 0  38:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:45/0/physics_layer_0/angular_velocity = 0.0 +38:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:45/0/physics_layer_1/angular_velocity = 0.0  39:45/0 = 0  39:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:45/0/physics_layer_0/angular_velocity = 0.0 +39:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:45/0/physics_layer_1/angular_velocity = 0.0  40:45/0 = 0  40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:45/0/physics_layer_0/angular_velocity = 0.0 +40:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:45/0/physics_layer_1/angular_velocity = 0.0  41:45/0 = 0  41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:45/0/physics_layer_0/angular_velocity = 0.0 +41:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:45/0/physics_layer_1/angular_velocity = 0.0  42:45/0 = 0  42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:45/0/physics_layer_0/angular_velocity = 0.0 +42:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:45/0/physics_layer_1/angular_velocity = 0.0  43:45/0 = 0  43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:45/0/physics_layer_0/angular_velocity = 0.0 +43:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:45/0/physics_layer_1/angular_velocity = 0.0  35:46/0 = 0  35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:46/0/physics_layer_0/angular_velocity = 0.0 +35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:46/0/physics_layer_1/angular_velocity = 0.0  36:46/0 = 0  36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:46/0/physics_layer_0/angular_velocity = 0.0 +36:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:46/0/physics_layer_1/angular_velocity = 0.0  37:46/0 = 0  37:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:46/0/physics_layer_0/angular_velocity = 0.0 +37:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:46/0/physics_layer_1/angular_velocity = 0.0  38:46/0 = 0  38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:46/0/physics_layer_0/angular_velocity = 0.0 +38:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:46/0/physics_layer_1/angular_velocity = 0.0  39:46/0 = 0  39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:46/0/physics_layer_0/angular_velocity = 0.0 +39:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:46/0/physics_layer_1/angular_velocity = 0.0  40:46/0 = 0  40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:46/0/physics_layer_0/angular_velocity = 0.0 +40:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:46/0/physics_layer_1/angular_velocity = 0.0  41:46/0 = 0  41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:46/0/physics_layer_0/angular_velocity = 0.0 +41:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:46/0/physics_layer_1/angular_velocity = 0.0  42:46/0 = 0  42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:46/0/physics_layer_0/angular_velocity = 0.0 +42:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:46/0/physics_layer_1/angular_velocity = 0.0  43:46/0 = 0  43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:46/0/physics_layer_0/angular_velocity = 0.0 +43:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:46/0/physics_layer_1/angular_velocity = 0.0  35:47/0 = 0  35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:47/0/physics_layer_0/angular_velocity = 0.0 +35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:47/0/physics_layer_1/angular_velocity = 0.0  36:47/0 = 0  36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:47/0/physics_layer_0/angular_velocity = 0.0 +36:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:47/0/physics_layer_1/angular_velocity = 0.0  37:47/0 = 0  37:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:47/0/physics_layer_0/angular_velocity = 0.0 +37:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:47/0/physics_layer_1/angular_velocity = 0.0  38:47/0 = 0  38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:47/0/physics_layer_0/angular_velocity = 0.0 +38:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:47/0/physics_layer_1/angular_velocity = 0.0  39:47/0 = 0  39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:47/0/physics_layer_0/angular_velocity = 0.0 +39:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:47/0/physics_layer_1/angular_velocity = 0.0  40:47/0 = 0  40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:47/0/physics_layer_0/angular_velocity = 0.0 +40:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:47/0/physics_layer_1/angular_velocity = 0.0  41:47/0 = 0  41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:47/0/physics_layer_0/angular_velocity = 0.0 +41:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:47/0/physics_layer_1/angular_velocity = 0.0  42:47/0 = 0  42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:47/0/physics_layer_0/angular_velocity = 0.0 +42:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:47/0/physics_layer_1/angular_velocity = 0.0  43:47/0 = 0  43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:47/0/physics_layer_0/angular_velocity = 0.0 +43:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:47/0/physics_layer_1/angular_velocity = 0.0  35:48/0 = 0  35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_1/angular_velocity = 0.0  36:48/0 = 0  36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_1/angular_velocity = 0.0  37:48/0 = 0  37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:48/0/physics_layer_0/angular_velocity = 0.0 +37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:48/0/physics_layer_1/angular_velocity = 0.0  38:48/0 = 0  38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:48/0/physics_layer_0/angular_velocity = 0.0 +38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:48/0/physics_layer_1/angular_velocity = 0.0  39:48/0 = 0  39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:48/0/physics_layer_0/angular_velocity = 0.0 +39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_1/angular_velocity = 0.0  40:48/0 = 0  40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:48/0/physics_layer_0/angular_velocity = 0.0 +40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:48/0/physics_layer_1/angular_velocity = 0.0  41:48/0 = 0  41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:48/0/physics_layer_0/angular_velocity = 0.0 +41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:48/0/physics_layer_1/angular_velocity = 0.0  42:48/0 = 0  42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:48/0/physics_layer_0/angular_velocity = 0.0 +42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_1/angular_velocity = 0.0  43:48/0 = 0  43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:48/0/physics_layer_0/angular_velocity = 0.0 +43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_1/angular_velocity = 0.0  35:49/0 = 0  35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:49/0/physics_layer_0/angular_velocity = 0.0 +35:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:49/0/physics_layer_1/angular_velocity = 0.0  [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4eab6"]  texture = ExtResource("5_8fova")  0:0/0 = 0  0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0  1:0/0 = 0  1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0  2:0/0 = 0  2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0  3:0/0 = 0  3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0  4:0/0 = 0  4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0  5:0/0 = 0  5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0  6:0/0 = 0  6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0  7:0/0 = 0  7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0  8:0/0 = 0  8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0  9:0/0 = 0  9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0  10:0/0 = 0  10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0  11:0/0 = 0  11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0  12:0/0 = 0  12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0  13:0/0 = 0  13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0  14:0/0 = 0  14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0  15:0/0 = 0  15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0  16:0/0 = 0  16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0  17:0/0 = 0  17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0  18:0/0 = 0  18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0  19:0/0 = 0  19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0  20:0/0 = 0  20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0  21:0/0 = 0  21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0  22:0/0 = 0  22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0  23:0/0 = 0  23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0  24:0/0 = 0  24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0  25:0/0 = 0  25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0  26:0/0 = 0  26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0  27:0/0 = 0  27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0  28:0/0 = 0  28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0  29:0/0 = 0  29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0  30:0/0 = 0  30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0  31:0/0 = 0  31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_1/angular_velocity = 0.0  32:0/0 = 0  32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_1/angular_velocity = 0.0  33:0/0 = 0  33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_1/angular_velocity = 0.0  34:0/0 = 0  34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_1/angular_velocity = 0.0  35:0/0 = 0  35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_1/angular_velocity = 0.0  36:0/0 = 0  36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_1/angular_velocity = 0.0  37:0/0 = 0  37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_1/angular_velocity = 0.0  38:0/0 = 0  38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_1/angular_velocity = 0.0  39:0/0 = 0  39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_1/angular_velocity = 0.0  40:0/0 = 0  40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_1/angular_velocity = 0.0  41:0/0 = 0  41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_1/angular_velocity = 0.0  42:0/0 = 0  42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_1/angular_velocity = 0.0  43:0/0 = 0  43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_1/angular_velocity = 0.0  44:0/0 = 0  44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_1/angular_velocity = 0.0  45:0/0 = 0  45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_1/angular_velocity = 0.0  46:0/0 = 0  46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_1/angular_velocity = 0.0  47:0/0 = 0  47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:0/0/physics_layer_0/angular_velocity = 0.0 +47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_1/angular_velocity = 0.0  48:0/0 = 0  48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:0/0/physics_layer_0/angular_velocity = 0.0 +48:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:0/0/physics_layer_1/angular_velocity = 0.0  49:0/0 = 0  49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:0/0/physics_layer_0/angular_velocity = 0.0 +49:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:0/0/physics_layer_1/angular_velocity = 0.0  50:0/0 = 0  50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:0/0/physics_layer_0/angular_velocity = 0.0 +50:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:0/0/physics_layer_1/angular_velocity = 0.0  51:0/0 = 0  51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:0/0/physics_layer_0/angular_velocity = 0.0 +51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_1/angular_velocity = 0.0  52:0/0 = 0  52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:0/0/physics_layer_0/angular_velocity = 0.0 +52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_1/angular_velocity = 0.0  53:0/0 = 0  53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:0/0/physics_layer_0/angular_velocity = 0.0 +53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_1/angular_velocity = 0.0  54:0/0 = 0  54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:0/0/physics_layer_0/angular_velocity = 0.0 +54:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:0/0/physics_layer_1/angular_velocity = 0.0  55:0/0 = 0  55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:0/0/physics_layer_0/angular_velocity = 0.0 +55:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:0/0/physics_layer_1/angular_velocity = 0.0  56:0/0 = 0  56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:0/0/physics_layer_0/angular_velocity = 0.0 +56:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:0/0/physics_layer_1/angular_velocity = 0.0  57:0/0 = 0  57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:0/0/physics_layer_0/angular_velocity = 0.0 +57:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:0/0/physics_layer_1/angular_velocity = 0.0  58:0/0 = 0  58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:0/0/physics_layer_0/angular_velocity = 0.0 +58:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:0/0/physics_layer_1/angular_velocity = 0.0  59:0/0 = 0  59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:0/0/physics_layer_0/angular_velocity = 0.0 +59:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:0/0/physics_layer_1/angular_velocity = 0.0  60:0/0 = 0  60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:0/0/physics_layer_0/angular_velocity = 0.0 +60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_1/angular_velocity = 0.0  61:0/0 = 0  61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:0/0/physics_layer_0/angular_velocity = 0.0 +61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_1/angular_velocity = 0.0  62:0/0 = 0  62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:0/0/physics_layer_0/angular_velocity = 0.0 +62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_1/angular_velocity = 0.0  63:0/0 = 0  63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:0/0/physics_layer_0/angular_velocity = 0.0 +63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_1/angular_velocity = 0.0  0:1/0 = 0  0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0  1:1/0 = 0  1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0  2:1/0 = 0  2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0  3:1/0 = 0  3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0  4:1/0 = 0  4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0  5:1/0 = 0  5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0  6:1/0 = 0  6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0  7:1/0 = 0  7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0  8:1/0 = 0  8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0  9:1/0 = 0  9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0  10:1/0 = 0  10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0  11:1/0 = 0  11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0  12:1/0 = 0  12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0  13:1/0 = 0  13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0  14:1/0 = 0  14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0  15:1/0 = 0  15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0  16:1/0 = 0  16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0  17:1/0 = 0  17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0  18:1/0 = 0  18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0  19:1/0 = 0  19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0  20:1/0 = 0  20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0  21:1/0 = 0  21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0  22:1/0 = 0  22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0  23:1/0 = 0  23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0  24:1/0 = 0  24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0  25:1/0 = 0  25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0  26:1/0 = 0  26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0  27:1/0 = 0  27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0  28:1/0 = 0  28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0  29:1/0 = 0  29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0  30:1/0 = 0  30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0  31:1/0 = 0  31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0  32:1/0 = 0  32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0  33:1/0 = 0  33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0  34:1/0 = 0  34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_1/angular_velocity = 0.0  35:1/0 = 0  35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0  36:1/0 = 0  36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0  37:1/0 = 0  37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:1/0/physics_layer_0/angular_velocity = 0.0 +37:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:1/0/physics_layer_1/angular_velocity = 0.0  38:1/0 = 0  38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_1/angular_velocity = 0.0  39:1/0 = 0  39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_1/angular_velocity = 0.0  40:1/0 = 0  40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_1/angular_velocity = 0.0  41:1/0 = 0  41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_1/angular_velocity = 0.0  42:1/0 = 0  42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_1/angular_velocity = 0.0  43:1/0 = 0  43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_1/angular_velocity = 0.0  44:1/0 = 0  44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_1/angular_velocity = 0.0  45:1/0 = 0  45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_1/angular_velocity = 0.0  46:1/0 = 0  46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_1/angular_velocity = 0.0  47:1/0 = 0  47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:1/0/physics_layer_0/angular_velocity = 0.0 +47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_1/angular_velocity = 0.0  48:1/0 = 0  48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:1/0/physics_layer_0/angular_velocity = 0.0 +48:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:1/0/physics_layer_1/angular_velocity = 0.0  49:1/0 = 0  49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:1/0/physics_layer_0/angular_velocity = 0.0 +49:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:1/0/physics_layer_1/angular_velocity = 0.0  50:1/0 = 0  50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:1/0/physics_layer_0/angular_velocity = 0.0 +50:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:1/0/physics_layer_1/angular_velocity = 0.0  51:1/0 = 0  51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:1/0/physics_layer_0/angular_velocity = 0.0 +51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_1/angular_velocity = 0.0  52:1/0 = 0  52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:1/0/physics_layer_0/angular_velocity = 0.0 +52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_1/angular_velocity = 0.0  53:1/0 = 0  53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:1/0/physics_layer_0/angular_velocity = 0.0 +53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_1/angular_velocity = 0.0  54:1/0 = 0  54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:1/0/physics_layer_0/angular_velocity = 0.0 +54:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:1/0/physics_layer_1/angular_velocity = 0.0  55:1/0 = 0  55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:1/0/physics_layer_0/angular_velocity = 0.0 +55:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:1/0/physics_layer_1/angular_velocity = 0.0  56:1/0 = 0  56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:1/0/physics_layer_0/angular_velocity = 0.0 +56:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:1/0/physics_layer_1/angular_velocity = 0.0  57:1/0 = 0  57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:1/0/physics_layer_0/angular_velocity = 0.0 +57:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:1/0/physics_layer_1/angular_velocity = 0.0  58:1/0 = 0  58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:1/0/physics_layer_0/angular_velocity = 0.0 +58:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:1/0/physics_layer_1/angular_velocity = 0.0  59:1/0 = 0  59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:1/0/physics_layer_0/angular_velocity = 0.0 +59:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:1/0/physics_layer_1/angular_velocity = 0.0  60:1/0 = 0  60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:1/0/physics_layer_0/angular_velocity = 0.0 +60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_1/angular_velocity = 0.0  61:1/0 = 0  61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:1/0/physics_layer_0/angular_velocity = 0.0 +61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_1/angular_velocity = 0.0  62:1/0 = 0  62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:1/0/physics_layer_0/angular_velocity = 0.0 +62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_1/angular_velocity = 0.0  63:1/0 = 0  63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:1/0/physics_layer_0/angular_velocity = 0.0 +63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_1/angular_velocity = 0.0  0:2/0 = 0  0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0  1:2/0 = 0  1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0  2:2/0 = 0  2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0  3:2/0 = 0  3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0  4:2/0 = 0  4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0  5:2/0 = 0  5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0  6:2/0 = 0  6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0  7:2/0 = 0  7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0  8:2/0 = 0  8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0  9:2/0 = 0  9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0  10:2/0 = 0  10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0  11:2/0 = 0  11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0  12:2/0 = 0  12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0  13:2/0 = 0  13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0  14:2/0 = 0  14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0  15:2/0 = 0  15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0  16:2/0 = 0  16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0  17:2/0 = 0  17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0  18:2/0 = 0  18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0  19:2/0 = 0  19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0  20:2/0 = 0  20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0  21:2/0 = 0  21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0  22:2/0 = 0  22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0  23:2/0 = 0  23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0  24:2/0 = 0  24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0  25:2/0 = 0  25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0  26:2/0 = 0  26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0  27:2/0 = 0  27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0  28:2/0 = 0  28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0  29:2/0 = 0  29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0  30:2/0 = 0  30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0  31:2/0 = 0  31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0  34:2/0 = 0  34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0  35:2/0 = 0  35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0  36:2/0 = 0  36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0  37:2/0 = 0  37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:2/0/physics_layer_0/angular_velocity = 0.0 +37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_1/angular_velocity = 0.0  38:2/0 = 0  38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:2/0/physics_layer_0/angular_velocity = 0.0 +38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_1/angular_velocity = 0.0  39:2/0 = 0  39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_1/angular_velocity = 0.0  40:2/0 = 0  40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_1/angular_velocity = 0.0  41:2/0 = 0  41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_1/angular_velocity = 0.0  42:2/0 = 0  42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_1/angular_velocity = 0.0  43:2/0 = 0  43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_1/angular_velocity = 0.0  44:2/0 = 0  44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_1/angular_velocity = 0.0  45:2/0 = 0  45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_1/angular_velocity = 0.0  46:2/0 = 0  46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_1/angular_velocity = 0.0  47:2/0 = 0  47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:2/0/physics_layer_0/angular_velocity = 0.0 +47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_1/angular_velocity = 0.0  48:2/0 = 0  48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:2/0/physics_layer_0/angular_velocity = 0.0 +48:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:2/0/physics_layer_1/angular_velocity = 0.0  49:2/0 = 0  49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:2/0/physics_layer_0/angular_velocity = 0.0 +49:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:2/0/physics_layer_1/angular_velocity = 0.0  50:2/0 = 0  50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:2/0/physics_layer_0/angular_velocity = 0.0 +50:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:2/0/physics_layer_1/angular_velocity = 0.0  51:2/0 = 0  51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:2/0/physics_layer_0/angular_velocity = 0.0 +51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_1/angular_velocity = 0.0  52:2/0 = 0  52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:2/0/physics_layer_0/angular_velocity = 0.0 +52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_1/angular_velocity = 0.0  53:2/0 = 0  53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:2/0/physics_layer_0/angular_velocity = 0.0 +53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_1/angular_velocity = 0.0  54:2/0 = 0  54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:2/0/physics_layer_0/angular_velocity = 0.0 +54:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:2/0/physics_layer_1/angular_velocity = 0.0  55:2/0 = 0  55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:2/0/physics_layer_0/angular_velocity = 0.0 +55:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:2/0/physics_layer_1/angular_velocity = 0.0  57:2/0 = 0  57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:2/0/physics_layer_0/angular_velocity = 0.0 +57:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:2/0/physics_layer_1/angular_velocity = 0.0  58:2/0 = 0  58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:2/0/physics_layer_0/angular_velocity = 0.0 +58:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:2/0/physics_layer_1/angular_velocity = 0.0  59:2/0 = 0  59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:2/0/physics_layer_0/angular_velocity = 0.0 +59:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:2/0/physics_layer_1/angular_velocity = 0.0  60:2/0 = 0  60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:2/0/physics_layer_0/angular_velocity = 0.0 +60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_1/angular_velocity = 0.0  61:2/0 = 0  61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:2/0/physics_layer_0/angular_velocity = 0.0 +61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_1/angular_velocity = 0.0  62:2/0 = 0  62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:2/0/physics_layer_0/angular_velocity = 0.0 +62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_1/angular_velocity = 0.0  63:2/0 = 0  63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:2/0/physics_layer_0/angular_velocity = 0.0 +63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_1/angular_velocity = 0.0  1:3/0 = 0  1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0  2:3/0 = 0  2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0  3:3/0 = 0  3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0  4:3/0 = 0  4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0  5:3/0 = 0  5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0  6:3/0 = 0  6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0  7:3/0 = 0  7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0  9:3/0 = 0  9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0  10:3/0 = 0  10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0  11:3/0 = 0  11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0  12:3/0 = 0  12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0  13:3/0 = 0  13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0  14:3/0 = 0  14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0  15:3/0 = 0  15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0  17:3/0 = 0  17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0  18:3/0 = 0  18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0  19:3/0 = 0  19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0  20:3/0 = 0  20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0  21:3/0 = 0  21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0  22:3/0 = 0  22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0  23:3/0 = 0  23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0  25:3/0 = 0  25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0  26:3/0 = 0  26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0  27:3/0 = 0  27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0  28:3/0 = 0  28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0  29:3/0 = 0  29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0  30:3/0 = 0  30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0  31:3/0 = 0  31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0  34:3/0 = 0  34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0  35:3/0 = 0  35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0  36:3/0 = 0  36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_1/angular_velocity = 0.0  37:3/0 = 0  37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_1/angular_velocity = 0.0  38:3/0 = 0  38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_1/angular_velocity = 0.0  39:3/0 = 0  39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:3/0/physics_layer_0/angular_velocity = 0.0 +39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_1/angular_velocity = 0.0  40:3/0 = 0  40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_1/angular_velocity = 0.0  41:3/0 = 0  41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_1/angular_velocity = 0.0  42:3/0 = 0  42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_1/angular_velocity = 0.0  43:3/0 = 0  43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_1/angular_velocity = 0.0  44:3/0 = 0  44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_1/angular_velocity = 0.0  45:3/0 = 0  45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_1/angular_velocity = 0.0  46:3/0 = 0  46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_1/angular_velocity = 0.0  47:3/0 = 0  47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:3/0/physics_layer_0/angular_velocity = 0.0 +47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_1/angular_velocity = 0.0  48:3/0 = 0  48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:3/0/physics_layer_0/angular_velocity = 0.0 +48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_1/angular_velocity = 0.0  49:3/0 = 0  49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:3/0/physics_layer_0/angular_velocity = 0.0 +49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_1/angular_velocity = 0.0  50:3/0 = 0  50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:3/0/physics_layer_0/angular_velocity = 0.0 +50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_1/angular_velocity = 0.0  51:3/0 = 0  51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:3/0/physics_layer_0/angular_velocity = 0.0 +51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_1/angular_velocity = 0.0  52:3/0 = 0  52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:3/0/physics_layer_0/angular_velocity = 0.0 +52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_1/angular_velocity = 0.0  53:3/0 = 0  53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:3/0/physics_layer_0/angular_velocity = 0.0 +53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_1/angular_velocity = 0.0  54:3/0 = 0  54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:3/0/physics_layer_0/angular_velocity = 0.0 +54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_1/angular_velocity = 0.0  55:3/0 = 0  55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:3/0/physics_layer_0/angular_velocity = 0.0 +55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_1/angular_velocity = 0.0  57:3/0 = 0  57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:3/0/physics_layer_0/angular_velocity = 0.0 +57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_1/angular_velocity = 0.0  58:3/0 = 0  58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:3/0/physics_layer_0/angular_velocity = 0.0 +58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_1/angular_velocity = 0.0  59:3/0 = 0  59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:3/0/physics_layer_0/angular_velocity = 0.0 +59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_1/angular_velocity = 0.0  60:3/0 = 0  60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:3/0/physics_layer_0/angular_velocity = 0.0 +60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_1/angular_velocity = 0.0  61:3/0 = 0  61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:3/0/physics_layer_0/angular_velocity = 0.0 +61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_1/angular_velocity = 0.0  62:3/0 = 0  62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:3/0/physics_layer_0/angular_velocity = 0.0 +62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_1/angular_velocity = 0.0  63:3/0 = 0  63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:3/0/physics_layer_0/angular_velocity = 0.0 +63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_1/angular_velocity = 0.0  0:4/0 = 0  0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0  1:4/0 = 0  1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0  2:4/0 = 0  2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0  3:4/0 = 0  3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0  4:4/0 = 0  4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0  5:4/0 = 0  5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0  6:4/0 = 0  6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0  8:4/0 = 0  8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0  9:4/0 = 0  9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0  10:4/0 = 0  10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0  11:4/0 = 0  11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0  12:4/0 = 0  12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0  13:4/0 = 0  13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0  14:4/0 = 0  14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0  16:4/0 = 0  16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0  17:4/0 = 0  17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0  18:4/0 = 0  18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0  19:4/0 = 0  19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0  20:4/0 = 0  20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0  21:4/0 = 0  21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0  22:4/0 = 0  22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0  24:4/0 = 0  24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0  25:4/0 = 0  25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0  26:4/0 = 0  26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0  27:4/0 = 0  27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0  28:4/0 = 0  28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0  29:4/0 = 0  29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0  30:4/0 = 0  30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0  32:4/0 = 0  32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0  33:4/0 = 0  33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0  34:4/0 = 0  34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0  35:4/0 = 0  35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0  36:4/0 = 0  36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_1/angular_velocity = 0.0  37:4/0 = 0  37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_1/angular_velocity = 0.0  38:4/0 = 0  38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_1/angular_velocity = 0.0  40:4/0 = 0  40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_1/angular_velocity = 0.0  41:4/0 = 0  41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_1/angular_velocity = 0.0  42:4/0 = 0  42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_1/angular_velocity = 0.0  43:4/0 = 0  43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_1/angular_velocity = 0.0  44:4/0 = 0  44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_1/angular_velocity = 0.0  45:4/0 = 0  45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_1/angular_velocity = 0.0  46:4/0 = 0  46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_1/angular_velocity = 0.0  47:4/0 = 0  47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:4/0/physics_layer_0/angular_velocity = 0.0 +47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_1/angular_velocity = 0.0  48:4/0 = 0  48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:4/0/physics_layer_0/angular_velocity = 0.0 +48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_1/angular_velocity = 0.0  49:4/0 = 0  49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:4/0/physics_layer_0/angular_velocity = 0.0 +49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_1/angular_velocity = 0.0  50:4/0 = 0  50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:4/0/physics_layer_0/angular_velocity = 0.0 +50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_1/angular_velocity = 0.0  51:4/0 = 0  51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:4/0/physics_layer_0/angular_velocity = 0.0 +51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_1/angular_velocity = 0.0  52:4/0 = 0  52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:4/0/physics_layer_0/angular_velocity = 0.0 +52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_1/angular_velocity = 0.0  53:4/0 = 0  53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:4/0/physics_layer_0/angular_velocity = 0.0 +53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_1/angular_velocity = 0.0  54:4/0 = 0  54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:4/0/physics_layer_0/angular_velocity = 0.0 +54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_1/angular_velocity = 0.0  55:4/0 = 0  55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:4/0/physics_layer_0/angular_velocity = 0.0 +55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_1/angular_velocity = 0.0  56:4/0 = 0  56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:4/0/physics_layer_0/angular_velocity = 0.0 +56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_1/angular_velocity = 0.0  57:4/0 = 0  57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:4/0/physics_layer_0/angular_velocity = 0.0 +57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_1/angular_velocity = 0.0  58:4/0 = 0  58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:4/0/physics_layer_0/angular_velocity = 0.0 +58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_1/angular_velocity = 0.0  59:4/0 = 0  59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:4/0/physics_layer_0/angular_velocity = 0.0 +59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_1/angular_velocity = 0.0  60:4/0 = 0  60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:4/0/physics_layer_0/angular_velocity = 0.0 +60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_1/angular_velocity = 0.0  61:4/0 = 0  61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:4/0/physics_layer_0/angular_velocity = 0.0 +61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_1/angular_velocity = 0.0  62:4/0 = 0  62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:4/0/physics_layer_0/angular_velocity = 0.0 +62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_1/angular_velocity = 0.0  63:4/0 = 0  63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:4/0/physics_layer_0/angular_velocity = 0.0 +63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_1/angular_velocity = 0.0  0:5/0 = 0  0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0  1:5/0 = 0  1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0  2:5/0 = 0  2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0  3:5/0 = 0  3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0  4:5/0 = 0  4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0  5:5/0 = 0  5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:5/0/physics_layer_0/angular_velocity = 0.0  5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.875, -8, -3.75, 8, -8, 8) +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0  6:5/0 = 0  6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:5/0/physics_layer_0/angular_velocity = 0.0  6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.125, -8, 3.125, 8, 8, 8, 8, -8) +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0  8:5/0 = 0  8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0  9:5/0 = 0  9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0  10:5/0 = 0  10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0  11:5/0 = 0  11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0  12:5/0 = 0  12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0  13:5/0 = 0  13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0  14:5/0 = 0  14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0  16:5/0 = 0  16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0  17:5/0 = 0  17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0  18:5/0 = 0  18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0  19:5/0 = 0  19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0  20:5/0 = 0  20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0  21:5/0 = 0  21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0  22:5/0 = 0  22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0  24:5/0 = 0  24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0  25:5/0 = 0  25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0  26:5/0 = 0  26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0  27:5/0 = 0  27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0  28:5/0 = 0  28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0  29:5/0 = 0  29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0  30:5/0 = 0  30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0  32:5/0 = 0  32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0  33:5/0 = 0  33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0  34:5/0 = 0  34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0  35:5/0 = 0  35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0  36:5/0 = 0  36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_1/angular_velocity = 0.0  37:5/0 = 0  37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_1/angular_velocity = 0.0  38:5/0 = 0  38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_1/angular_velocity = 0.0  40:5/0 = 0  40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_1/angular_velocity = 0.0  41:5/0 = 0  41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_1/angular_velocity = 0.0  42:5/0 = 0  42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_1/angular_velocity = 0.0  43:5/0 = 0  43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_1/angular_velocity = 0.0  44:5/0 = 0  44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_1/angular_velocity = 0.0  45:5/0 = 0  45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_1/angular_velocity = 0.0  46:5/0 = 0  46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_1/angular_velocity = 0.0  47:5/0 = 0  47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:5/0/physics_layer_0/angular_velocity = 0.0 +47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_1/angular_velocity = 0.0  48:5/0 = 0  48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:5/0/physics_layer_0/angular_velocity = 0.0 +48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_1/angular_velocity = 0.0  49:5/0 = 0  49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:5/0/physics_layer_0/angular_velocity = 0.0 +49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_1/angular_velocity = 0.0  50:5/0 = 0  50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:5/0/physics_layer_0/angular_velocity = 0.0 +50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_1/angular_velocity = 0.0  51:5/0 = 0  51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:5/0/physics_layer_0/angular_velocity = 0.0 +51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_1/angular_velocity = 0.0  52:5/0 = 0  52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:5/0/physics_layer_0/angular_velocity = 0.0 +52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_1/angular_velocity = 0.0  53:5/0 = 0  53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:5/0/physics_layer_0/angular_velocity = 0.0 +53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_1/angular_velocity = 0.0  54:5/0 = 0  54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:5/0/physics_layer_0/angular_velocity = 0.0 +54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_1/angular_velocity = 0.0  55:5/0 = 0  55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:5/0/physics_layer_0/angular_velocity = 0.0 +55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_1/angular_velocity = 0.0  56:5/0 = 0  56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:5/0/physics_layer_0/angular_velocity = 0.0 +56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_1/angular_velocity = 0.0  57:5/0 = 0  57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:5/0/physics_layer_0/angular_velocity = 0.0 +57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_1/angular_velocity = 0.0  58:5/0 = 0  58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:5/0/physics_layer_0/angular_velocity = 0.0 +58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_1/angular_velocity = 0.0  59:5/0 = 0  59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:5/0/physics_layer_0/angular_velocity = 0.0 +59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_1/angular_velocity = 0.0  60:5/0 = 0  60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:5/0/physics_layer_0/angular_velocity = 0.0 +60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_1/angular_velocity = 0.0  61:5/0 = 0  61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:5/0/physics_layer_0/angular_velocity = 0.0 +61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_1/angular_velocity = 0.0  62:5/0 = 0  62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:5/0/physics_layer_0/angular_velocity = 0.0 +62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_1/angular_velocity = 0.0  63:5/0 = 0  63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:5/0/physics_layer_0/angular_velocity = 0.0 +63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_1/angular_velocity = 0.0  2:6/0 = 0  2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0  3:6/0 = 0  3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0  4:6/0 = 0  4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0  5:6/0 = 0  5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0  6:6/0 = 0  6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0  10:6/0 = 0  10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0  11:6/0 = 0  11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0  12:6/0 = 0  12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0  13:6/0 = 0  13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0  14:6/0 = 0  14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0  18:6/0 = 0  18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0  19:6/0 = 0  19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0  20:6/0 = 0  20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0  21:6/0 = 0  21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0  22:6/0 = 0  22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0  26:6/0 = 0  26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0  27:6/0 = 0  27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0  28:6/0 = 0  28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0  29:6/0 = 0  29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0  30:6/0 = 0  30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0  34:6/0 = 0  34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_1/angular_velocity = 0.0  35:6/0 = 0  35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0  36:6/0 = 0  36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0  37:6/0 = 0  37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_1/angular_velocity = 0.0  38:6/0 = 0  38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_1/angular_velocity = 0.0  40:6/0 = 0  40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_1/angular_velocity = 0.0  41:6/0 = 0  41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_1/angular_velocity = 0.0  42:6/0 = 0  42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_1/angular_velocity = 0.0  43:6/0 = 0  43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_1/angular_velocity = 0.0  44:6/0 = 0  44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_1/angular_velocity = 0.0  45:6/0 = 0  45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_1/angular_velocity = 0.0  46:6/0 = 0  46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_1/angular_velocity = 0.0  47:6/0 = 0  47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:6/0/physics_layer_0/angular_velocity = 0.0 +47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_1/angular_velocity = 0.0  48:6/0 = 0  48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:6/0/physics_layer_0/angular_velocity = 0.0 +48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_1/angular_velocity = 0.0  49:6/0 = 0  49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:6/0/physics_layer_0/angular_velocity = 0.0 +49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_1/angular_velocity = 0.0  50:6/0 = 0  50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:6/0/physics_layer_0/angular_velocity = 0.0 +50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_1/angular_velocity = 0.0  51:6/0 = 0  51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:6/0/physics_layer_0/angular_velocity = 0.0 +51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_1/angular_velocity = 0.0  52:6/0 = 0  52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:6/0/physics_layer_0/angular_velocity = 0.0 +52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_1/angular_velocity = 0.0  53:6/0 = 0  53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:6/0/physics_layer_0/angular_velocity = 0.0 +53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_1/angular_velocity = 0.0  54:6/0 = 0  54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:6/0/physics_layer_0/angular_velocity = 0.0 +54:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:6/0/physics_layer_1/angular_velocity = 0.0  55:6/0 = 0  55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:6/0/physics_layer_0/angular_velocity = 0.0 +55:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:6/0/physics_layer_1/angular_velocity = 0.0  57:6/0 = 0  57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:6/0/physics_layer_0/angular_velocity = 0.0 +57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_1/angular_velocity = 0.0  58:6/0 = 0  58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:6/0/physics_layer_0/angular_velocity = 0.0 +58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_1/angular_velocity = 0.0  59:6/0 = 0  59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:6/0/physics_layer_0/angular_velocity = 0.0 +59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_1/angular_velocity = 0.0  60:6/0 = 0  60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:6/0/physics_layer_0/angular_velocity = 0.0 +60:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:6/0/physics_layer_1/angular_velocity = 0.0  61:6/0 = 0  61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:6/0/physics_layer_0/angular_velocity = 0.0 +61:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:6/0/physics_layer_1/angular_velocity = 0.0  62:6/0 = 0  62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:6/0/physics_layer_0/angular_velocity = 0.0 +62:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:6/0/physics_layer_1/angular_velocity = 0.0  63:6/0 = 0  63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:6/0/physics_layer_0/angular_velocity = 0.0 +63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_1/angular_velocity = 0.0  0:7/0 = 0  0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0  1:7/0 = 0  1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0  2:7/0 = 0  2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0  3:7/0 = 0  3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0  4:7/0 = 0  4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0  5:7/0 = 0  5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0  6:7/0 = 0  6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0  8:7/0 = 0  8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0  9:7/0 = 0  9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0  10:7/0 = 0  10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0  11:7/0 = 0  11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0  12:7/0 = 0  12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0  13:7/0 = 0  13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0  14:7/0 = 0  14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0  16:7/0 = 0  16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0  17:7/0 = 0  17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0  18:7/0 = 0  18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0  19:7/0 = 0  19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0  20:7/0 = 0  20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0  21:7/0 = 0  21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0  22:7/0 = 0  22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0  24:7/0 = 0  24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0  25:7/0 = 0  25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0  26:7/0 = 0  26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0  27:7/0 = 0  27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0  28:7/0 = 0  28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0  29:7/0 = 0  29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0  30:7/0 = 0  30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0  32:7/0 = 0  32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0  33:7/0 = 0  33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0  34:7/0 = 0  34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0  35:7/0 = 0  35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0  36:7/0 = 0  36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0  37:7/0 = 0  37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_1/angular_velocity = 0.0  38:7/0 = 0  38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_1/angular_velocity = 0.0  40:7/0 = 0  40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_1/angular_velocity = 0.0  41:7/0 = 0  41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_1/angular_velocity = 0.0  42:7/0 = 0  42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_1/angular_velocity = 0.0  43:7/0 = 0  43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_1/angular_velocity = 0.0  44:7/0 = 0  44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_1/angular_velocity = 0.0  45:7/0 = 0  45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_1/angular_velocity = 0.0  46:7/0 = 0  46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_1/angular_velocity = 0.0  47:7/0 = 0  47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:7/0/physics_layer_0/angular_velocity = 0.0 +47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_1/angular_velocity = 0.0  48:7/0 = 0  48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:7/0/physics_layer_0/angular_velocity = 0.0 +48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_1/angular_velocity = 0.0  49:7/0 = 0  49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:7/0/physics_layer_0/angular_velocity = 0.0 +49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_1/angular_velocity = 0.0  50:7/0 = 0  50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:7/0/physics_layer_0/angular_velocity = 0.0 +50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_1/angular_velocity = 0.0  51:7/0 = 0  51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:7/0/physics_layer_0/angular_velocity = 0.0 +51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_1/angular_velocity = 0.0  52:7/0 = 0  52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:7/0/physics_layer_0/angular_velocity = 0.0 +52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_1/angular_velocity = 0.0  53:7/0 = 0  53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:7/0/physics_layer_0/angular_velocity = 0.0 +53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_1/angular_velocity = 0.0  54:7/0 = 0  54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:7/0/physics_layer_0/angular_velocity = 0.0 +54:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:7/0/physics_layer_1/angular_velocity = 0.0  55:7/0 = 0  55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:7/0/physics_layer_0/angular_velocity = 0.0 +55:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:7/0/physics_layer_1/angular_velocity = 0.0  57:7/0 = 0  57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:7/0/physics_layer_0/angular_velocity = 0.0 +57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_1/angular_velocity = 0.0  58:7/0 = 0  58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:7/0/physics_layer_0/angular_velocity = 0.0 +58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_1/angular_velocity = 0.0  59:7/0 = 0  59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:7/0/physics_layer_0/angular_velocity = 0.0 +59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_1/angular_velocity = 0.0  60:7/0 = 0  60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:7/0/physics_layer_0/angular_velocity = 0.0 +60:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:7/0/physics_layer_1/angular_velocity = 0.0  61:7/0 = 0  61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:7/0/physics_layer_0/angular_velocity = 0.0 +61:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:7/0/physics_layer_1/angular_velocity = 0.0  62:7/0 = 0  62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:7/0/physics_layer_0/angular_velocity = 0.0 +62:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:7/0/physics_layer_1/angular_velocity = 0.0  63:7/0 = 0  63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:7/0/physics_layer_0/angular_velocity = 0.0 +63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_1/angular_velocity = 0.0  0:8/0 = 0  0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0  1:8/0 = 0  1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0  2:8/0 = 0  2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0  3:8/0 = 0  3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0  4:8/0 = 0  4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0  5:8/0 = 0  5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0  6:8/0 = 0  6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0  7:8/0 = 0  7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0  8:8/0 = 0  8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0  9:8/0 = 0  9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0  10:8/0 = 0  10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0  11:8/0 = 0  11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0  12:8/0 = 0  12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0  13:8/0 = 0  13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0  14:8/0 = 0  14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0  15:8/0 = 0  15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0  16:8/0 = 0  16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0  17:8/0 = 0  17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0  18:8/0 = 0  18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0  19:8/0 = 0  19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0  20:8/0 = 0  20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0  21:8/0 = 0  21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0  22:8/0 = 0  22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0  23:8/0 = 0  23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0  24:8/0 = 0  24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0  25:8/0 = 0  25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0  26:8/0 = 0  26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0  27:8/0 = 0  27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0  28:8/0 = 0  28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_1/angular_velocity = 0.0  29:8/0 = 0  29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0  30:8/0 = 0  30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0  31:8/0 = 0  31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0  32:8/0 = 0  32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0  33:8/0 = 0  33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_1/angular_velocity = 0.0  34:8/0 = 0  34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0  35:8/0 = 0  35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0  36:8/0 = 0  36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_1/angular_velocity = 0.0  37:8/0 = 0  37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_1/angular_velocity = 0.0  38:8/0 = 0  38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_1/angular_velocity = 0.0  39:8/0 = 0  39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_1/angular_velocity = 0.0  40:8/0 = 0  40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_1/angular_velocity = 0.0  41:8/0 = 0  41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_1/angular_velocity = 0.0  42:8/0 = 0  42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_1/angular_velocity = 0.0  43:8/0 = 0  43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_1/angular_velocity = 0.0  44:8/0 = 0  44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_1/angular_velocity = 0.0  45:8/0 = 0  45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_1/angular_velocity = 0.0  46:8/0 = 0  46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_1/angular_velocity = 0.0  47:8/0 = 0  47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:8/0/physics_layer_0/angular_velocity = 0.0 +47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_1/angular_velocity = 0.0  48:8/0 = 0  48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:8/0/physics_layer_0/angular_velocity = 0.0 +48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_1/angular_velocity = 0.0  49:8/0 = 0  49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:8/0/physics_layer_0/angular_velocity = 0.0 +49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_1/angular_velocity = 0.0  50:8/0 = 0  50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:8/0/physics_layer_0/angular_velocity = 0.0 +50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_1/angular_velocity = 0.0  51:8/0 = 0  51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:8/0/physics_layer_0/angular_velocity = 0.0 +51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_1/angular_velocity = 0.0  52:8/0 = 0  52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:8/0/physics_layer_0/angular_velocity = 0.0 +52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_1/angular_velocity = 0.0  53:8/0 = 0  53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:8/0/physics_layer_0/angular_velocity = 0.0 +53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_1/angular_velocity = 0.0  54:8/0 = 0  54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:8/0/physics_layer_0/angular_velocity = 0.0 +54:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:8/0/physics_layer_1/angular_velocity = 0.0  55:8/0 = 0  55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:8/0/physics_layer_0/angular_velocity = 0.0 +55:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:8/0/physics_layer_1/angular_velocity = 0.0  56:8/0 = 0  56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:8/0/physics_layer_0/angular_velocity = 0.0 +56:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:8/0/physics_layer_1/angular_velocity = 0.0  57:8/0 = 0  57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:8/0/physics_layer_0/angular_velocity = 0.0 +57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_1/angular_velocity = 0.0  58:8/0 = 0  58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:8/0/physics_layer_0/angular_velocity = 0.0 +58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_1/angular_velocity = 0.0  59:8/0 = 0  59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:8/0/physics_layer_0/angular_velocity = 0.0 +59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_1/angular_velocity = 0.0  60:8/0 = 0  60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:8/0/physics_layer_0/angular_velocity = 0.0 +60:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:8/0/physics_layer_1/angular_velocity = 0.0  61:8/0 = 0  61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:8/0/physics_layer_0/angular_velocity = 0.0 +61:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:8/0/physics_layer_1/angular_velocity = 0.0  62:8/0 = 0  62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:8/0/physics_layer_0/angular_velocity = 0.0 +62:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:8/0/physics_layer_1/angular_velocity = 0.0  63:8/0 = 0  63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:8/0/physics_layer_0/angular_velocity = 0.0 +63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_1/angular_velocity = 0.0  0:9/0 = 0  0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0  1:9/0 = 0  1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0  2:9/0 = 0  2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0  3:9/0 = 0  3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0  4:9/0 = 0  4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0  5:9/0 = 0  5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0  6:9/0 = 0  6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0  7:9/0 = 0  7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0  8:9/0 = 0  8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0  9:9/0 = 0  9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0  10:9/0 = 0  10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0  11:9/0 = 0  11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0  12:9/0 = 0  12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0  13:9/0 = 0  13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0  14:9/0 = 0  14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0  15:9/0 = 0  15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0  16:9/0 = 0  16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0  17:9/0 = 0  17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0  18:9/0 = 0  18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0  19:9/0 = 0  19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0  20:9/0 = 0  20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_1/angular_velocity = 0.0  21:9/0 = 0  21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0  22:9/0 = 0  22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_1/angular_velocity = 0.0  23:9/0 = 0  23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0  24:9/0 = 0  24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0  25:9/0 = 0  25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0  26:9/0 = 0  26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0  27:9/0 = 0  27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0  28:9/0 = 0  28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_1/angular_velocity = 0.0  29:9/0 = 0  29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0  30:9/0 = 0  30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_1/angular_velocity = 0.0  31:9/0 = 0  31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_1/angular_velocity = 0.0  32:9/0 = 0  32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_1/angular_velocity = 0.0  33:9/0 = 0  33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_1/angular_velocity = 0.0  34:9/0 = 0  34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_1/angular_velocity = 0.0  35:9/0 = 0  35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0  36:9/0 = 0  36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_1/angular_velocity = 0.0  37:9/0 = 0  37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_1/angular_velocity = 0.0  38:9/0 = 0  38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_1/angular_velocity = 0.0  39:9/0 = 0  39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_1/angular_velocity = 0.0  40:9/0 = 0  40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_1/angular_velocity = 0.0  41:9/0 = 0  41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_1/angular_velocity = 0.0  42:9/0 = 0  42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_1/angular_velocity = 0.0  43:9/0 = 0  43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_1/angular_velocity = 0.0  44:9/0 = 0  44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_1/angular_velocity = 0.0  45:9/0 = 0  45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_1/angular_velocity = 0.0  46:9/0 = 0  46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_1/angular_velocity = 0.0  47:9/0 = 0  47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:9/0/physics_layer_0/angular_velocity = 0.0 +47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_1/angular_velocity = 0.0  48:9/0 = 0  48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:9/0/physics_layer_0/angular_velocity = 0.0 +48:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:9/0/physics_layer_1/angular_velocity = 0.0  49:9/0 = 0  49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:9/0/physics_layer_0/angular_velocity = 0.0 +49:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:9/0/physics_layer_1/angular_velocity = 0.0  50:9/0 = 0  50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:9/0/physics_layer_0/angular_velocity = 0.0 +50:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:9/0/physics_layer_1/angular_velocity = 0.0  51:9/0 = 0  51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:9/0/physics_layer_0/angular_velocity = 0.0 +51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_1/angular_velocity = 0.0  52:9/0 = 0  52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:9/0/physics_layer_0/angular_velocity = 0.0 +52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_1/angular_velocity = 0.0  53:9/0 = 0  53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:9/0/physics_layer_0/angular_velocity = 0.0 +53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_1/angular_velocity = 0.0  54:9/0 = 0  54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:9/0/physics_layer_0/angular_velocity = 0.0 +54:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:9/0/physics_layer_1/angular_velocity = 0.0  55:9/0 = 0  55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:9/0/physics_layer_0/angular_velocity = 0.0 +55:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:9/0/physics_layer_1/angular_velocity = 0.0  56:9/0 = 0  56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:9/0/physics_layer_0/angular_velocity = 0.0 +56:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:9/0/physics_layer_1/angular_velocity = 0.0  57:9/0 = 0  57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:9/0/physics_layer_0/angular_velocity = 0.0 +57:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:9/0/physics_layer_1/angular_velocity = 0.0  58:9/0 = 0  58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:9/0/physics_layer_0/angular_velocity = 0.0 +58:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:9/0/physics_layer_1/angular_velocity = 0.0  59:9/0 = 0  59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:9/0/physics_layer_0/angular_velocity = 0.0 +59:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:9/0/physics_layer_1/angular_velocity = 0.0  60:9/0 = 0  60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:9/0/physics_layer_0/angular_velocity = 0.0 +60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_1/angular_velocity = 0.0  61:9/0 = 0  61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:9/0/physics_layer_0/angular_velocity = 0.0 +61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_1/angular_velocity = 0.0  62:9/0 = 0  62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:9/0/physics_layer_0/angular_velocity = 0.0 +62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_1/angular_velocity = 0.0  63:9/0 = 0  63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:9/0/physics_layer_0/angular_velocity = 0.0 +63:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:9/0/physics_layer_1/angular_velocity = 0.0  2:10/0 = 0  2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0  3:10/0 = 0  3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0  4:10/0 = 0  4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0  6:10/0 = 0  6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0  7:10/0 = 0  7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0  10:10/0 = 0  10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0  11:10/0 = 0  11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0  12:10/0 = 0  12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0  14:10/0 = 0  14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0  15:10/0 = 0  15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0  18:10/0 = 0  18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0  19:10/0 = 0  19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0  20:10/0 = 0  20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0  22:10/0 = 0  22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0  23:10/0 = 0  23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0  26:10/0 = 0  26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0  27:10/0 = 0  27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0  28:10/0 = 0  28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0  30:10/0 = 0  30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0  31:10/0 = 0  31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_1/angular_velocity = 0.0  34:10/0 = 0  34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_1/angular_velocity = 0.0  35:10/0 = 0  35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0  36:10/0 = 0  36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_1/angular_velocity = 0.0  38:10/0 = 0  38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_1/angular_velocity = 0.0  39:10/0 = 0  39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_1/angular_velocity = 0.0  40:10/0 = 0  40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_1/angular_velocity = 0.0  41:10/0 = 0  41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_1/angular_velocity = 0.0  42:10/0 = 0  42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_1/angular_velocity = 0.0  43:10/0 = 0  43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_1/angular_velocity = 0.0  44:10/0 = 0  44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_1/angular_velocity = 0.0  45:10/0 = 0  45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_1/angular_velocity = 0.0  46:10/0 = 0  46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_1/angular_velocity = 0.0  47:10/0 = 0  47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:10/0/physics_layer_0/angular_velocity = 0.0 +47:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:10/0/physics_layer_1/angular_velocity = 0.0  48:10/0 = 0  48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:10/0/physics_layer_0/angular_velocity = 0.0 +48:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:10/0/physics_layer_1/angular_velocity = 0.0  49:10/0 = 0  49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:10/0/physics_layer_0/angular_velocity = 0.0 +49:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:10/0/physics_layer_1/angular_velocity = 0.0  50:10/0 = 0  50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:10/0/physics_layer_0/angular_velocity = 0.0 +50:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:10/0/physics_layer_1/angular_velocity = 0.0  51:10/0 = 0  51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:10/0/physics_layer_0/angular_velocity = 0.0 +51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_1/angular_velocity = 0.0  52:10/0 = 0  52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:10/0/physics_layer_0/angular_velocity = 0.0 +52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_1/angular_velocity = 0.0  53:10/0 = 0  53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:10/0/physics_layer_0/angular_velocity = 0.0 +53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_1/angular_velocity = 0.0  54:10/0 = 0  54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:10/0/physics_layer_0/angular_velocity = 0.0 +54:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:10/0/physics_layer_1/angular_velocity = 0.0  55:10/0 = 0  55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:10/0/physics_layer_0/angular_velocity = 0.0 +55:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:10/0/physics_layer_1/angular_velocity = 0.0  57:10/0 = 0  57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:10/0/physics_layer_0/angular_velocity = 0.0 +57:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:10/0/physics_layer_1/angular_velocity = 0.0  58:10/0 = 0  58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:10/0/physics_layer_0/angular_velocity = 0.0 +58:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:10/0/physics_layer_1/angular_velocity = 0.0  59:10/0 = 0  59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:10/0/physics_layer_0/angular_velocity = 0.0 +59:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:10/0/physics_layer_1/angular_velocity = 0.0  60:10/0 = 0  60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:10/0/physics_layer_0/angular_velocity = 0.0 +60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_1/angular_velocity = 0.0  61:10/0 = 0  61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:10/0/physics_layer_0/angular_velocity = 0.0 +61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_1/angular_velocity = 0.0  62:10/0 = 0  62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:10/0/physics_layer_0/angular_velocity = 0.0 +62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_1/angular_velocity = 0.0  63:10/0 = 0  63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:10/0/physics_layer_0/angular_velocity = 0.0 +63:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:10/0/physics_layer_1/angular_velocity = 0.0  0:11/0 = 0  0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0  1:11/0 = 0  1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0  2:11/0 = 0  2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0  3:11/0 = 0  3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0  4:11/0 = 0  4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0  6:11/0 = 0  6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0  7:11/0 = 0  7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0  8:11/0 = 0  8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0  9:11/0 = 0  9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0  10:11/0 = 0  10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0  11:11/0 = 0  11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0  12:11/0 = 0  12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0  14:11/0 = 0  14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0  15:11/0 = 0  15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0  16:11/0 = 0  16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0  17:11/0 = 0  17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0  18:11/0 = 0  18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0  19:11/0 = 0  19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0  20:11/0 = 0  20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0  22:11/0 = 0  22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0  23:11/0 = 0  23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0  24:11/0 = 0  24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0  25:11/0 = 0  25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0  26:11/0 = 0  26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0  27:11/0 = 0  27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0  28:11/0 = 0  28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0  30:11/0 = 0  30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0  31:11/0 = 0  31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0  32:11/0 = 0  32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_1/angular_velocity = 0.0  33:11/0 = 0  33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_1/angular_velocity = 0.0  34:11/0 = 0  34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_1/angular_velocity = 0.0  35:11/0 = 0  35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0  36:11/0 = 0  36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0  38:11/0 = 0  38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_1/angular_velocity = 0.0  39:11/0 = 0  39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_1/angular_velocity = 0.0  40:11/0 = 0  40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_1/angular_velocity = 0.0  41:11/0 = 0  41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_1/angular_velocity = 0.0  42:11/0 = 0  42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_1/angular_velocity = 0.0  43:11/0 = 0  43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_1/angular_velocity = 0.0  44:11/0 = 0  44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_1/angular_velocity = 0.0  45:11/0 = 0  45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_1/angular_velocity = 0.0  46:11/0 = 0  46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_1/angular_velocity = 0.0  47:11/0 = 0  47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:11/0/physics_layer_0/angular_velocity = 0.0 +47:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:11/0/physics_layer_1/angular_velocity = 0.0  48:11/0 = 0  48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:11/0/physics_layer_0/angular_velocity = 0.0 +48:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:11/0/physics_layer_1/angular_velocity = 0.0  49:11/0 = 0  49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:11/0/physics_layer_0/angular_velocity = 0.0 +49:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:11/0/physics_layer_1/angular_velocity = 0.0  50:11/0 = 0  50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:11/0/physics_layer_0/angular_velocity = 0.0 +50:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:11/0/physics_layer_1/angular_velocity = 0.0  51:11/0 = 0  51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:11/0/physics_layer_0/angular_velocity = 0.0 +51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_1/angular_velocity = 0.0  52:11/0 = 0  52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:11/0/physics_layer_0/angular_velocity = 0.0 +52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_1/angular_velocity = 0.0  53:11/0 = 0  53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:11/0/physics_layer_0/angular_velocity = 0.0 +53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_1/angular_velocity = 0.0  54:11/0 = 0  54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:11/0/physics_layer_0/angular_velocity = 0.0 +54:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:11/0/physics_layer_1/angular_velocity = 0.0  55:11/0 = 0  55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:11/0/physics_layer_0/angular_velocity = 0.0 +55:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:11/0/physics_layer_1/angular_velocity = 0.0  57:11/0 = 0  57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:11/0/physics_layer_0/angular_velocity = 0.0 +57:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:11/0/physics_layer_1/angular_velocity = 0.0  58:11/0 = 0  58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:11/0/physics_layer_0/angular_velocity = 0.0 +58:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:11/0/physics_layer_1/angular_velocity = 0.0  59:11/0 = 0  59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:11/0/physics_layer_0/angular_velocity = 0.0 +59:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:11/0/physics_layer_1/angular_velocity = 0.0  60:11/0 = 0  60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:11/0/physics_layer_0/angular_velocity = 0.0 +60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_1/angular_velocity = 0.0  61:11/0 = 0  61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:11/0/physics_layer_0/angular_velocity = 0.0 +61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_1/angular_velocity = 0.0  62:11/0 = 0  62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:11/0/physics_layer_0/angular_velocity = 0.0 +62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_1/angular_velocity = 0.0  63:11/0 = 0  63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:11/0/physics_layer_0/angular_velocity = 0.0 +63:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:11/0/physics_layer_1/angular_velocity = 0.0  0:12/0 = 0  0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0  1:12/0 = 0  1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0  2:12/0 = 0  2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0  3:12/0 = 0  3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0  4:12/0 = 0  4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0  5:12/0 = 0  5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0  6:12/0 = 0  6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0  7:12/0 = 0  7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0  8:12/0 = 0  8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0  9:12/0 = 0  9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0  10:12/0 = 0  10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0  11:12/0 = 0  11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0  12:12/0 = 0  12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0  13:12/0 = 0  13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0  14:12/0 = 0  14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0  15:12/0 = 0  15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0  16:12/0 = 0  16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0  17:12/0 = 0  17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0  18:12/0 = 0  18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0  19:12/0 = 0  19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0  20:12/0 = 0  20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0  21:12/0 = 0  21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0  22:12/0 = 0  22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0  23:12/0 = 0  23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0  24:12/0 = 0  24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0  25:12/0 = 0  25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0  26:12/0 = 0  26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0  27:12/0 = 0  27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0  28:12/0 = 0  28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0  29:12/0 = 0  29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_1/angular_velocity = 0.0  30:12/0 = 0  30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0  31:12/0 = 0  31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0  32:12/0 = 0  32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0  33:12/0 = 0  33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0  34:12/0 = 0  34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0  35:12/0 = 0  35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0  36:12/0 = 0  36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0  37:12/0 = 0  37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_1/angular_velocity = 0.0  38:12/0 = 0  38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_1/angular_velocity = 0.0  39:12/0 = 0  39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_1/angular_velocity = 0.0  40:12/0 = 0  40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_1/angular_velocity = 0.0  41:12/0 = 0  41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_1/angular_velocity = 0.0  42:12/0 = 0  42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_1/angular_velocity = 0.0  43:12/0 = 0  43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_1/angular_velocity = 0.0  44:12/0 = 0  44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_1/angular_velocity = 0.0  45:12/0 = 0  45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_1/angular_velocity = 0.0  46:12/0 = 0  46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_1/angular_velocity = 0.0  47:12/0 = 0  47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:12/0/physics_layer_0/angular_velocity = 0.0 +47:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:12/0/physics_layer_1/angular_velocity = 0.0  48:12/0 = 0  48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:12/0/physics_layer_0/angular_velocity = 0.0 +48:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:12/0/physics_layer_1/angular_velocity = 0.0  49:12/0 = 0  49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:12/0/physics_layer_0/angular_velocity = 0.0 +49:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:12/0/physics_layer_1/angular_velocity = 0.0  50:12/0 = 0  50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:12/0/physics_layer_0/angular_velocity = 0.0 +50:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:12/0/physics_layer_1/angular_velocity = 0.0  51:12/0 = 0  51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:12/0/physics_layer_0/angular_velocity = 0.0 +51:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:12/0/physics_layer_1/angular_velocity = 0.0  52:12/0 = 0  52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:12/0/physics_layer_0/angular_velocity = 0.0 +52:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:12/0/physics_layer_1/angular_velocity = 0.0  53:12/0 = 0  53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:12/0/physics_layer_0/angular_velocity = 0.0 +53:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:12/0/physics_layer_1/angular_velocity = 0.0  54:12/0 = 0  54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:12/0/physics_layer_0/angular_velocity = 0.0 +54:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:12/0/physics_layer_1/angular_velocity = 0.0  55:12/0 = 0  55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:12/0/physics_layer_0/angular_velocity = 0.0 +55:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:12/0/physics_layer_1/angular_velocity = 0.0  56:12/0 = 0  56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:12/0/physics_layer_0/angular_velocity = 0.0 +56:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:12/0/physics_layer_1/angular_velocity = 0.0  57:12/0 = 0  57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:12/0/physics_layer_0/angular_velocity = 0.0 +57:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:12/0/physics_layer_1/angular_velocity = 0.0  58:12/0 = 0  58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:12/0/physics_layer_0/angular_velocity = 0.0 +58:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:12/0/physics_layer_1/angular_velocity = 0.0  59:12/0 = 0  59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:12/0/physics_layer_0/angular_velocity = 0.0 +59:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:12/0/physics_layer_1/angular_velocity = 0.0  60:12/0 = 0  60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:12/0/physics_layer_0/angular_velocity = 0.0 +60:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:12/0/physics_layer_1/angular_velocity = 0.0  61:12/0 = 0  61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:12/0/physics_layer_0/angular_velocity = 0.0 +61:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:12/0/physics_layer_1/angular_velocity = 0.0  62:12/0 = 0  62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:12/0/physics_layer_0/angular_velocity = 0.0 +62:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:12/0/physics_layer_1/angular_velocity = 0.0  63:12/0 = 0  63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:12/0/physics_layer_0/angular_velocity = 0.0 +63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_1/angular_velocity = 0.0  0:13/0 = 0  0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0  1:13/0 = 0  1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0  2:13/0 = 0  2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0  3:13/0 = 0  3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0  4:13/0 = 0  4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0  5:13/0 = 0  5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0  8:13/0 = 0  8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0  9:13/0 = 0  9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0  10:13/0 = 0  10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0  11:13/0 = 0  11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0  12:13/0 = 0  12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0  13:13/0 = 0  13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0  16:13/0 = 0  16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0  17:13/0 = 0  17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0  18:13/0 = 0  18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0  19:13/0 = 0  19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0  20:13/0 = 0  20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0  21:13/0 = 0  21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0  24:13/0 = 0  24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0  25:13/0 = 0  25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0  26:13/0 = 0  26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0  27:13/0 = 0  27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0  28:13/0 = 0  28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0  29:13/0 = 0  29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0  32:13/0 = 0  32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_1/angular_velocity = 0.0  33:13/0 = 0  33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_1/angular_velocity = 0.0  34:13/0 = 0  34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_1/angular_velocity = 0.0  35:13/0 = 0  35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0  36:13/0 = 0  36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_1/angular_velocity = 0.0  37:13/0 = 0  37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_1/angular_velocity = 0.0  40:13/0 = 0  40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_1/angular_velocity = 0.0  41:13/0 = 0  41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_1/angular_velocity = 0.0  42:13/0 = 0  42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_1/angular_velocity = 0.0  43:13/0 = 0  43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_1/angular_velocity = 0.0  44:13/0 = 0  44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_1/angular_velocity = 0.0  45:13/0 = 0  45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_1/angular_velocity = 0.0  46:13/0 = 0  46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_1/angular_velocity = 0.0  47:13/0 = 0  47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:13/0/physics_layer_0/angular_velocity = 0.0 +47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_1/angular_velocity = 0.0  48:13/0 = 0  48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:13/0/physics_layer_0/angular_velocity = 0.0 +48:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:13/0/physics_layer_1/angular_velocity = 0.0  49:13/0 = 0  49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:13/0/physics_layer_0/angular_velocity = 0.0 +49:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:13/0/physics_layer_1/angular_velocity = 0.0  50:13/0 = 0  50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:13/0/physics_layer_0/angular_velocity = 0.0 +50:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:13/0/physics_layer_1/angular_velocity = 0.0  51:13/0 = 0  51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:13/0/physics_layer_0/angular_velocity = 0.0 +51:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:13/0/physics_layer_1/angular_velocity = 0.0  52:13/0 = 0  52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:13/0/physics_layer_0/angular_velocity = 0.0 +52:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:13/0/physics_layer_1/angular_velocity = 0.0  53:13/0 = 0  53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:13/0/physics_layer_0/angular_velocity = 0.0 +53:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:13/0/physics_layer_1/angular_velocity = 0.0  54:13/0 = 0  54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:13/0/physics_layer_0/angular_velocity = 0.0 +54:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:13/0/physics_layer_1/angular_velocity = 0.0  55:13/0 = 0  55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:13/0/physics_layer_0/angular_velocity = 0.0 +55:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:13/0/physics_layer_1/angular_velocity = 0.0  56:13/0 = 0  56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:13/0/physics_layer_0/angular_velocity = 0.0 +56:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:13/0/physics_layer_1/angular_velocity = 0.0  57:13/0 = 0  57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:13/0/physics_layer_0/angular_velocity = 0.0 +57:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:13/0/physics_layer_1/angular_velocity = 0.0  58:13/0 = 0  58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:13/0/physics_layer_0/angular_velocity = 0.0 +58:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:13/0/physics_layer_1/angular_velocity = 0.0  59:13/0 = 0  59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:13/0/physics_layer_0/angular_velocity = 0.0 +59:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:13/0/physics_layer_1/angular_velocity = 0.0  60:13/0 = 0  60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:13/0/physics_layer_0/angular_velocity = 0.0 +60:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:13/0/physics_layer_1/angular_velocity = 0.0  61:13/0 = 0  61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:13/0/physics_layer_0/angular_velocity = 0.0 +61:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:13/0/physics_layer_1/angular_velocity = 0.0  62:13/0 = 0  62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:13/0/physics_layer_0/angular_velocity = 0.0 +62:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:13/0/physics_layer_1/angular_velocity = 0.0  63:13/0 = 0  63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:13/0/physics_layer_0/angular_velocity = 0.0 +63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_1/angular_velocity = 0.0  2:14/0 = 0  2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0  3:14/0 = 0  3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0  4:14/0 = 0  4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0  6:14/0 = 0  6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0  7:14/0 = 0  7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0  10:14/0 = 0  10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0  11:14/0 = 0  11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0  12:14/0 = 0  12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0  14:14/0 = 0  14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0  15:14/0 = 0  15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0  18:14/0 = 0  18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0  19:14/0 = 0  19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0  20:14/0 = 0  20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0  22:14/0 = 0  22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_1/angular_velocity = 0.0  23:14/0 = 0  23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_1/angular_velocity = 0.0  26:14/0 = 0  26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0  27:14/0 = 0  27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0  28:14/0 = 0  28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0  30:14/0 = 0  30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_1/angular_velocity = 0.0  31:14/0 = 0  31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:14/0/physics_layer_0/angular_velocity = 0.0 +31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_1/angular_velocity = 0.0  34:14/0 = 0  34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_1/angular_velocity = 0.0  35:14/0 = 0  35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0  36:14/0 = 0  36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:14/0/physics_layer_0/angular_velocity = 0.0 +36:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:14/0/physics_layer_1/angular_velocity = 0.0  38:14/0 = 0  38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:14/0/physics_layer_0/angular_velocity = 0.0 +38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_1/angular_velocity = 0.0  39:14/0 = 0  39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_1/angular_velocity = 0.0  40:14/0 = 0  40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_1/angular_velocity = 0.0  41:14/0 = 0  41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_1/angular_velocity = 0.0  42:14/0 = 0  42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:14/0/physics_layer_0/angular_velocity = 0.0 +42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_1/angular_velocity = 0.0  43:14/0 = 0  43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:14/0/physics_layer_0/angular_velocity = 0.0 +43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_1/angular_velocity = 0.0  44:14/0 = 0  44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:14/0/physics_layer_0/angular_velocity = 0.0 +44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_1/angular_velocity = 0.0  45:14/0 = 0  45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:14/0/physics_layer_0/angular_velocity = 0.0 +45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_1/angular_velocity = 0.0  46:14/0 = 0  46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:14/0/physics_layer_0/angular_velocity = 0.0 +46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_1/angular_velocity = 0.0  47:14/0 = 0  47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:14/0/physics_layer_0/angular_velocity = 0.0 +47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_1/angular_velocity = 0.0  48:14/0 = 0  48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:14/0/physics_layer_0/angular_velocity = 0.0 +48:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:14/0/physics_layer_1/angular_velocity = 0.0  49:14/0 = 0  49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:14/0/physics_layer_0/angular_velocity = 0.0 +49:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:14/0/physics_layer_1/angular_velocity = 0.0  50:14/0 = 0  50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:14/0/physics_layer_0/angular_velocity = 0.0 +50:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:14/0/physics_layer_1/angular_velocity = 0.0  51:14/0 = 0  51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:14/0/physics_layer_0/angular_velocity = 0.0 +51:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:14/0/physics_layer_1/angular_velocity = 0.0  52:14/0 = 0  52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:14/0/physics_layer_0/angular_velocity = 0.0 +52:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:14/0/physics_layer_1/angular_velocity = 0.0  53:14/0 = 0  53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:14/0/physics_layer_0/angular_velocity = 0.0 +53:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:14/0/physics_layer_1/angular_velocity = 0.0  54:14/0 = 0  54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:14/0/physics_layer_0/angular_velocity = 0.0 +54:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:14/0/physics_layer_1/angular_velocity = 0.0  55:14/0 = 0  55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:14/0/physics_layer_0/angular_velocity = 0.0 +55:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:14/0/physics_layer_1/angular_velocity = 0.0  57:14/0 = 0  57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:14/0/physics_layer_0/angular_velocity = 0.0 +57:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:14/0/physics_layer_1/angular_velocity = 0.0  58:14/0 = 0  58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:14/0/physics_layer_0/angular_velocity = 0.0 +58:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:14/0/physics_layer_1/angular_velocity = 0.0  59:14/0 = 0  59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:14/0/physics_layer_0/angular_velocity = 0.0 +59:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:14/0/physics_layer_1/angular_velocity = 0.0  60:14/0 = 0  60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:14/0/physics_layer_0/angular_velocity = 0.0 +60:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:14/0/physics_layer_1/angular_velocity = 0.0  61:14/0 = 0  61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:14/0/physics_layer_0/angular_velocity = 0.0 +61:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:14/0/physics_layer_1/angular_velocity = 0.0  62:14/0 = 0  62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:14/0/physics_layer_0/angular_velocity = 0.0 +62:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:14/0/physics_layer_1/angular_velocity = 0.0  63:14/0 = 0  63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:14/0/physics_layer_0/angular_velocity = 0.0 +63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_1/angular_velocity = 0.0  0:15/0 = 0  0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0  1:15/0 = 0  1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0  2:15/0 = 0  2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0  3:15/0 = 0  3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0  4:15/0 = 0  4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0  6:15/0 = 0  6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0  7:15/0 = 0  7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0  8:15/0 = 0  8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0  9:15/0 = 0  9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0  10:15/0 = 0  10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0  11:15/0 = 0  11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0  12:15/0 = 0  12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0  14:15/0 = 0  14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0  15:15/0 = 0  15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0  16:15/0 = 0  16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0  17:15/0 = 0  17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0  18:15/0 = 0  18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0  19:15/0 = 0  19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0  20:15/0 = 0  20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0  22:15/0 = 0  22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_1/angular_velocity = 0.0  23:15/0 = 0  23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_1/angular_velocity = 0.0  24:15/0 = 0  24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0  25:15/0 = 0  25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0  26:15/0 = 0  26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0  27:15/0 = 0  27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0  28:15/0 = 0  28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_1/angular_velocity = 0.0  30:15/0 = 0  30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_1/angular_velocity = 0.0  31:15/0 = 0  31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_1/angular_velocity = 0.0  32:15/0 = 0  32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_1/angular_velocity = 0.0  33:15/0 = 0  33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_1/angular_velocity = 0.0  34:15/0 = 0  34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_1/angular_velocity = 0.0  35:15/0 = 0  35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0  36:15/0 = 0  36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_1/angular_velocity = 0.0  38:15/0 = 0  38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_1/angular_velocity = 0.0  39:15/0 = 0  39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_1/angular_velocity = 0.0  40:15/0 = 0  40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_1/angular_velocity = 0.0  41:15/0 = 0  41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_1/angular_velocity = 0.0  42:15/0 = 0  42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_1/angular_velocity = 0.0  43:15/0 = 0  43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:15/0/physics_layer_0/angular_velocity = 0.0 +43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_1/angular_velocity = 0.0  44:15/0 = 0  44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:15/0/physics_layer_0/angular_velocity = 0.0 +44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_1/angular_velocity = 0.0  45:15/0 = 0  45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:15/0/physics_layer_0/angular_velocity = 0.0 +45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_1/angular_velocity = 0.0  46:15/0 = 0  46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:15/0/physics_layer_0/angular_velocity = 0.0 +46:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:15/0/physics_layer_1/angular_velocity = 0.0  47:15/0 = 0  47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:15/0/physics_layer_0/angular_velocity = 0.0 +47:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:15/0/physics_layer_1/angular_velocity = 0.0  48:15/0 = 0  48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:15/0/physics_layer_0/angular_velocity = 0.0 +48:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:15/0/physics_layer_1/angular_velocity = 0.0  49:15/0 = 0  49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:15/0/physics_layer_0/angular_velocity = 0.0 +49:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:15/0/physics_layer_1/angular_velocity = 0.0  50:15/0 = 0  50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:15/0/physics_layer_0/angular_velocity = 0.0 +50:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:15/0/physics_layer_1/angular_velocity = 0.0  51:15/0 = 0  51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:15/0/physics_layer_0/angular_velocity = 0.0 +51:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:15/0/physics_layer_1/angular_velocity = 0.0  52:15/0 = 0  52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:15/0/physics_layer_0/angular_velocity = 0.0 +52:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:15/0/physics_layer_1/angular_velocity = 0.0  53:15/0 = 0  53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:15/0/physics_layer_0/angular_velocity = 0.0 +53:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:15/0/physics_layer_1/angular_velocity = 0.0  54:15/0 = 0  54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:15/0/physics_layer_0/angular_velocity = 0.0 +54:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:15/0/physics_layer_1/angular_velocity = 0.0  55:15/0 = 0  55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:15/0/physics_layer_0/angular_velocity = 0.0 +55:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:15/0/physics_layer_1/angular_velocity = 0.0  57:15/0 = 0  57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:15/0/physics_layer_0/angular_velocity = 0.0 +57:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:15/0/physics_layer_1/angular_velocity = 0.0  58:15/0 = 0  58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:15/0/physics_layer_0/angular_velocity = 0.0 +58:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:15/0/physics_layer_1/angular_velocity = 0.0  59:15/0 = 0  59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:15/0/physics_layer_0/angular_velocity = 0.0 +59:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:15/0/physics_layer_1/angular_velocity = 0.0  60:15/0 = 0  60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:15/0/physics_layer_0/angular_velocity = 0.0 +60:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:15/0/physics_layer_1/angular_velocity = 0.0  61:15/0 = 0  61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:15/0/physics_layer_0/angular_velocity = 0.0 +61:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:15/0/physics_layer_1/angular_velocity = 0.0  62:15/0 = 0  62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:15/0/physics_layer_0/angular_velocity = 0.0 +62:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:15/0/physics_layer_1/angular_velocity = 0.0  63:15/0 = 0  63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:15/0/physics_layer_0/angular_velocity = 0.0 +63:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:15/0/physics_layer_1/angular_velocity = 0.0  0:16/0 = 0  0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0  1:16/0 = 0  1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0  2:16/0 = 0  2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0  3:16/0 = 0  3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0  4:16/0 = 0  4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0  5:16/0 = 0  5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0  6:16/0 = 0  6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0  7:16/0 = 0  7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0  8:16/0 = 0  8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0  9:16/0 = 0  9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0  10:16/0 = 0  10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0  11:16/0 = 0  11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0  12:16/0 = 0  12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0  13:16/0 = 0  13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0  14:16/0 = 0  14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0  15:16/0 = 0  15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0  16:16/0 = 0  16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0  17:16/0 = 0  17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0  18:16/0 = 0  18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0  19:16/0 = 0  19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0  20:16/0 = 0  20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0  21:16/0 = 0  21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0  22:16/0 = 0  22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_1/angular_velocity = 0.0  23:16/0 = 0  23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_1/angular_velocity = 0.0  24:16/0 = 0  24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0  25:16/0 = 0  25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0  26:16/0 = 0  26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0  27:16/0 = 0  27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0  28:16/0 = 0  28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0  29:16/0 = 0  29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0  30:16/0 = 0  30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0  31:16/0 = 0  31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_1/angular_velocity = 0.0  32:16/0 = 0  32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_1/angular_velocity = 0.0  33:16/0 = 0  33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:16/0/physics_layer_0/angular_velocity = 0.0 +33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_1/angular_velocity = 0.0  34:16/0 = 0  34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:16/0/physics_layer_0/angular_velocity = 0.0 +34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_1/angular_velocity = 0.0  35:16/0 = 0  35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0  36:16/0 = 0  36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_1/angular_velocity = 0.0  37:16/0 = 0  37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_1/angular_velocity = 0.0  38:16/0 = 0  38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_1/angular_velocity = 0.0  39:16/0 = 0  39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_1/angular_velocity = 0.0  40:16/0 = 0  40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_1/angular_velocity = 0.0  41:16/0 = 0  41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_1/angular_velocity = 0.0  42:16/0 = 0  42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_1/angular_velocity = 0.0  43:16/0 = 0  43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:16/0/physics_layer_0/angular_velocity = 0.0 +43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_1/angular_velocity = 0.0  52:16/0 = 0  52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:16/0/physics_layer_0/angular_velocity = 0.0 +52:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:16/0/physics_layer_1/angular_velocity = 0.0  53:16/0 = 0  53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:16/0/physics_layer_0/angular_velocity = 0.0 +53:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:16/0/physics_layer_1/angular_velocity = 0.0  54:16/0 = 0  54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:16/0/physics_layer_0/angular_velocity = 0.0 +54:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:16/0/physics_layer_1/angular_velocity = 0.0  55:16/0 = 0  55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:16/0/physics_layer_0/angular_velocity = 0.0 +55:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:16/0/physics_layer_1/angular_velocity = 0.0  56:16/0 = 0  56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:16/0/physics_layer_0/angular_velocity = 0.0 +56:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:16/0/physics_layer_1/angular_velocity = 0.0  57:16/0 = 0  57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:16/0/physics_layer_0/angular_velocity = 0.0 +57:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:16/0/physics_layer_1/angular_velocity = 0.0  59:16/0 = 0  59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:16/0/physics_layer_0/angular_velocity = 0.0 +59:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:16/0/physics_layer_1/angular_velocity = 0.0  60:16/0 = 0  60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:16/0/physics_layer_0/angular_velocity = 0.0 +60:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:16/0/physics_layer_1/angular_velocity = 0.0  61:16/0 = 0  61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:16/0/physics_layer_0/angular_velocity = 0.0 +61:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:16/0/physics_layer_1/angular_velocity = 0.0  62:16/0 = 0  62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:16/0/physics_layer_0/angular_velocity = 0.0 +62:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:16/0/physics_layer_1/angular_velocity = 0.0  63:16/0 = 0  63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:16/0/physics_layer_0/angular_velocity = 0.0 +63:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:16/0/physics_layer_1/angular_velocity = 0.0  0:17/0 = 0  0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0  1:17/0 = 0  1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0  2:17/0 = 0  2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0  3:17/0 = 0  3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0  4:17/0 = 0  4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0  5:17/0 = 0  5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0  6:17/0 = 0  6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0  7:17/0 = 0  7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0  8:17/0 = 0  8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0  9:17/0 = 0  9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0  10:17/0 = 0  10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0  11:17/0 = 0  11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0  12:17/0 = 0  12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0  13:17/0 = 0  13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0  14:17/0 = 0  14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0  15:17/0 = 0  15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0  16:17/0 = 0  16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0  17:17/0 = 0  17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0  18:17/0 = 0  18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0  19:17/0 = 0  19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0  20:17/0 = 0  20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0  21:17/0 = 0  21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0  22:17/0 = 0  22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_1/angular_velocity = 0.0  23:17/0 = 0  23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_1/angular_velocity = 0.0  24:17/0 = 0  24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0  25:17/0 = 0  25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0  26:17/0 = 0  26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0  27:17/0 = 0  27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0  28:17/0 = 0  28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0  29:17/0 = 0  29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_1/angular_velocity = 0.0  30:17/0 = 0  30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_1/angular_velocity = 0.0  31:17/0 = 0  31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_1/angular_velocity = 0.0  32:17/0 = 0  32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_1/angular_velocity = 0.0  33:17/0 = 0  33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_1/angular_velocity = 0.0  34:17/0 = 0  34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_1/angular_velocity = 0.0  35:17/0 = 0  35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_1/angular_velocity = 0.0  36:17/0 = 0  36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_1/angular_velocity = 0.0  37:17/0 = 0  37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:17/0/physics_layer_0/angular_velocity = 0.0 +37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_1/angular_velocity = 0.0  38:17/0 = 0  38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_1/angular_velocity = 0.0  39:17/0 = 0  39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_1/angular_velocity = 0.0  40:17/0 = 0  40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_1/angular_velocity = 0.0  41:17/0 = 0  41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_1/angular_velocity = 0.0  42:17/0 = 0  42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_1/angular_velocity = 0.0  43:17/0 = 0  43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:17/0/physics_layer_0/angular_velocity = 0.0 +43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_1/angular_velocity = 0.0  52:17/0 = 0  52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:17/0/physics_layer_0/angular_velocity = 0.0 +52:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:17/0/physics_layer_1/angular_velocity = 0.0  53:17/0 = 0  53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:17/0/physics_layer_0/angular_velocity = 0.0 +53:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:17/0/physics_layer_1/angular_velocity = 0.0  54:17/0 = 0  54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:17/0/physics_layer_0/angular_velocity = 0.0 +54:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:17/0/physics_layer_1/angular_velocity = 0.0  55:17/0 = 0  55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:17/0/physics_layer_0/angular_velocity = 0.0 +55:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:17/0/physics_layer_1/angular_velocity = 0.0  56:17/0 = 0  56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:17/0/physics_layer_0/angular_velocity = 0.0 +56:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:17/0/physics_layer_1/angular_velocity = 0.0  57:17/0 = 0  57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:17/0/physics_layer_0/angular_velocity = 0.0 +57:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:17/0/physics_layer_1/angular_velocity = 0.0  59:17/0 = 0  59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:17/0/physics_layer_0/angular_velocity = 0.0 +59:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:17/0/physics_layer_1/angular_velocity = 0.0  60:17/0 = 0  60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:17/0/physics_layer_0/angular_velocity = 0.0 +60:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:17/0/physics_layer_1/angular_velocity = 0.0  61:17/0 = 0  61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:17/0/physics_layer_0/angular_velocity = 0.0 +61:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:17/0/physics_layer_1/angular_velocity = 0.0  62:17/0 = 0  62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:17/0/physics_layer_0/angular_velocity = 0.0 +62:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:17/0/physics_layer_1/angular_velocity = 0.0  63:17/0 = 0  63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:17/0/physics_layer_0/angular_velocity = 0.0 +63:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:17/0/physics_layer_1/angular_velocity = 0.0  2:18/0 = 0  2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0  3:18/0 = 0  3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0  4:18/0 = 0  4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0  40:18/0 = 0  40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_1/angular_velocity = 0.0  41:18/0 = 0  41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_1/angular_velocity = 0.0  42:18/0 = 0  42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_1/angular_velocity = 0.0  43:18/0 = 0  43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_1/angular_velocity = 0.0  52:18/0 = 0  52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:18/0/physics_layer_0/angular_velocity = 0.0 +52:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:18/0/physics_layer_1/angular_velocity = 0.0  53:18/0 = 0  53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:18/0/physics_layer_0/angular_velocity = 0.0 +53:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:18/0/physics_layer_1/angular_velocity = 0.0  54:18/0 = 0  54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:18/0/physics_layer_0/angular_velocity = 0.0 +54:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:18/0/physics_layer_1/angular_velocity = 0.0  55:18/0 = 0  55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:18/0/physics_layer_0/angular_velocity = 0.0 +55:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:18/0/physics_layer_1/angular_velocity = 0.0  56:18/0 = 0  56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:18/0/physics_layer_0/angular_velocity = 0.0 +56:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:18/0/physics_layer_1/angular_velocity = 0.0  59:18/0 = 0  59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:18/0/physics_layer_0/angular_velocity = 0.0 +59:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:18/0/physics_layer_1/angular_velocity = 0.0  60:18/0 = 0  60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:18/0/physics_layer_0/angular_velocity = 0.0 +60:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:18/0/physics_layer_1/angular_velocity = 0.0  61:18/0 = 0  61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:18/0/physics_layer_0/angular_velocity = 0.0 +61:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:18/0/physics_layer_1/angular_velocity = 0.0  62:18/0 = 0  62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:18/0/physics_layer_0/angular_velocity = 0.0 +62:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:18/0/physics_layer_1/angular_velocity = 0.0  63:18/0 = 0  63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:18/0/physics_layer_0/angular_velocity = 0.0 +63:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:18/0/physics_layer_1/angular_velocity = 0.0  0:19/0 = 0  0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0  1:19/0 = 0  1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0  2:19/0 = 0  2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0  3:19/0 = 0  3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0  4:19/0 = 0  4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0  6:19/0 = 0  6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0  7:19/0 = 0  7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0  8:19/0 = 0  8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0  9:19/0 = 0  9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0  10:19/0 = 0  10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0  11:19/0 = 0  11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0  12:19/0 = 0  12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0  13:19/0 = 0  13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0  14:19/0 = 0  14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0  15:19/0 = 0  15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0  16:19/0 = 0  16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0  17:19/0 = 0  17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0  18:19/0 = 0  18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0  19:19/0 = 0  19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0  20:19/0 = 0  20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0  21:19/0 = 0  21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0  22:19/0 = 0  22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_1/angular_velocity = 0.0  23:19/0 = 0  23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_1/angular_velocity = 0.0  24:19/0 = 0  24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0  25:19/0 = 0  25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0  26:19/0 = 0  26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0  27:19/0 = 0  27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0  28:19/0 = 0  28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0  29:19/0 = 0  29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_1/angular_velocity = 0.0  30:19/0 = 0  30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_1/angular_velocity = 0.0  31:19/0 = 0  31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_1/angular_velocity = 0.0  32:19/0 = 0  32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_1/angular_velocity = 0.0  33:19/0 = 0  33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_1/angular_velocity = 0.0  34:19/0 = 0  34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_1/angular_velocity = 0.0  35:19/0 = 0  35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_1/angular_velocity = 0.0  40:19/0 = 0  40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_1/angular_velocity = 0.0  41:19/0 = 0  41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_1/angular_velocity = 0.0  42:19/0 = 0  42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_1/angular_velocity = 0.0  43:19/0 = 0  43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_1/angular_velocity = 0.0  52:19/0 = 0  52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:19/0/physics_layer_0/angular_velocity = 0.0 +52:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:19/0/physics_layer_1/angular_velocity = 0.0  53:19/0 = 0  53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:19/0/physics_layer_0/angular_velocity = 0.0 +53:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:19/0/physics_layer_1/angular_velocity = 0.0  54:19/0 = 0  54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:19/0/physics_layer_0/angular_velocity = 0.0 +54:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:19/0/physics_layer_1/angular_velocity = 0.0  55:19/0 = 0  55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:19/0/physics_layer_0/angular_velocity = 0.0 +55:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:19/0/physics_layer_1/angular_velocity = 0.0  56:19/0 = 0  56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:19/0/physics_layer_0/angular_velocity = 0.0 +56:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:19/0/physics_layer_1/angular_velocity = 0.0  59:19/0 = 0  59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:19/0/physics_layer_0/angular_velocity = 0.0 +59:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:19/0/physics_layer_1/angular_velocity = 0.0  60:19/0 = 0  60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:19/0/physics_layer_0/angular_velocity = 0.0 +60:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:19/0/physics_layer_1/angular_velocity = 0.0  61:19/0 = 0  61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:19/0/physics_layer_0/angular_velocity = 0.0 +61:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:19/0/physics_layer_1/angular_velocity = 0.0  62:19/0 = 0  62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:19/0/physics_layer_0/angular_velocity = 0.0 +62:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:19/0/physics_layer_1/angular_velocity = 0.0  63:19/0 = 0  63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:19/0/physics_layer_0/angular_velocity = 0.0 +63:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:19/0/physics_layer_1/angular_velocity = 0.0  0:20/0 = 0  0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0  1:20/0 = 0  1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0  2:20/0 = 0  2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0  3:20/0 = 0  3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0  4:20/0 = 0  4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0  5:20/0 = 0  5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0  6:20/0 = 0  6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0  8:20/0 = 0  8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0  9:20/0 = 0  9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0  11:20/0 = 0  11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0  12:20/0 = 0  12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0  14:20/0 = 0  14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0  15:20/0 = 0  15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0  17:20/0 = 0  17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0  18:20/0 = 0  18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0  20:20/0 = 0  20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0  21:20/0 = 0  21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0  23:20/0 = 0  23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_1/angular_velocity = 0.0  24:20/0 = 0  24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0  26:20/0 = 0  26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0  27:20/0 = 0  27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0  29:20/0 = 0  29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_1/angular_velocity = 0.0  30:20/0 = 0  30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_1/angular_velocity = 0.0  32:20/0 = 0  32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_1/angular_velocity = 0.0  33:20/0 = 0  33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_1/angular_velocity = 0.0  35:20/0 = 0  35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_1/angular_velocity = 0.0  52:20/0 = 0  52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:20/0/physics_layer_0/angular_velocity = 0.0 +52:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:20/0/physics_layer_1/angular_velocity = 0.0  53:20/0 = 0  53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:20/0/physics_layer_0/angular_velocity = 0.0 +53:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:20/0/physics_layer_1/angular_velocity = 0.0  54:20/0 = 0  54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:20/0/physics_layer_0/angular_velocity = 0.0 +54:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:20/0/physics_layer_1/angular_velocity = 0.0  55:20/0 = 0  55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:20/0/physics_layer_0/angular_velocity = 0.0 +55:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:20/0/physics_layer_1/angular_velocity = 0.0  59:20/0 = 0  59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:20/0/physics_layer_0/angular_velocity = 0.0 +59:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:20/0/physics_layer_1/angular_velocity = 0.0  60:20/0 = 0  60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:20/0/physics_layer_0/angular_velocity = 0.0 +60:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:20/0/physics_layer_1/angular_velocity = 0.0  61:20/0 = 0  61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:20/0/physics_layer_0/angular_velocity = 0.0 +61:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:20/0/physics_layer_1/angular_velocity = 0.0  62:20/0 = 0  62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:20/0/physics_layer_0/angular_velocity = 0.0 +62:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:20/0/physics_layer_1/angular_velocity = 0.0  63:20/0 = 0  63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:20/0/physics_layer_0/angular_velocity = 0.0 +63:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:20/0/physics_layer_1/angular_velocity = 0.0  0:21/0 = 0  0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0  1:21/0 = 0  1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0  2:21/0 = 0  2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0  3:21/0 = 0  3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0  4:21/0 = 0  4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0  5:21/0 = 0  5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0  6:21/0 = 0  6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0  7:21/0 = 0  7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0  8:21/0 = 0  8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0  9:21/0 = 0  9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0  10:21/0 = 0  10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0  11:21/0 = 0  11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0  12:21/0 = 0  12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0  13:21/0 = 0  13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0  14:21/0 = 0  14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0  15:21/0 = 0  15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0  16:21/0 = 0  16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0  17:21/0 = 0  17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0  18:21/0 = 0  18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0  19:21/0 = 0  19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0  20:21/0 = 0  20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0  21:21/0 = 0  21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0  22:21/0 = 0  22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_1/angular_velocity = 0.0  23:21/0 = 0  23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_1/angular_velocity = 0.0  24:21/0 = 0  24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0  25:21/0 = 0  25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0  26:21/0 = 0  26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0  27:21/0 = 0  27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0  28:21/0 = 0  28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0  29:21/0 = 0  29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0  30:21/0 = 0  30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_1/angular_velocity = 0.0  31:21/0 = 0  31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_1/angular_velocity = 0.0  32:21/0 = 0  32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_1/angular_velocity = 0.0  33:21/0 = 0  33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_1/angular_velocity = 0.0  34:21/0 = 0  34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_1/angular_velocity = 0.0  35:21/0 = 0  35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0  52:21/0 = 0  52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:21/0/physics_layer_0/angular_velocity = 0.0 +52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_1/angular_velocity = 0.0  53:21/0 = 0  53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:21/0/physics_layer_0/angular_velocity = 0.0 +53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_1/angular_velocity = 0.0  54:21/0 = 0  54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:21/0/physics_layer_0/angular_velocity = 0.0 +54:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:21/0/physics_layer_1/angular_velocity = 0.0  55:21/0 = 0  55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:21/0/physics_layer_0/angular_velocity = 0.0 +55:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:21/0/physics_layer_1/angular_velocity = 0.0  0:22/0 = 0  0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0  1:22/0 = 0  1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0  2:22/0 = 0  2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0  3:22/0 = 0  3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0  4:22/0 = 0  4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0  5:22/0 = 0  5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0  6:22/0 = 0  6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0  7:22/0 = 0  7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0  8:22/0 = 0  8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0  9:22/0 = 0  9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0  10:22/0 = 0  10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0  11:22/0 = 0  11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0  12:22/0 = 0  12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0  13:22/0 = 0  13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0  14:22/0 = 0  14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0  15:22/0 = 0  15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0  16:22/0 = 0  16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0  17:22/0 = 0  17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0  18:22/0 = 0  18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0  19:22/0 = 0  19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0  20:22/0 = 0  20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0  21:22/0 = 0  21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0  22:22/0 = 0  22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_1/angular_velocity = 0.0  23:22/0 = 0  23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_1/angular_velocity = 0.0  24:22/0 = 0  24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0  25:22/0 = 0  25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0  26:22/0 = 0  26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0  27:22/0 = 0  27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0  28:22/0 = 0  28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0  29:22/0 = 0  29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0  52:22/0 = 0  52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:22/0/physics_layer_0/angular_velocity = 0.0 +52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_1/angular_velocity = 0.0  0:23/0 = 0  0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0  1:23/0 = 0  1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0  2:23/0 = 0  2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0  3:23/0 = 0  3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0  4:23/0 = 0  4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0  5:23/0 = 0  5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0  6:23/0 = 0  6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0  7:23/0 = 0  7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0  8:23/0 = 0  8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0  9:23/0 = 0  9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0  10:23/0 = 0  10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0  11:23/0 = 0  11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0  12:23/0 = 0  12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0  13:23/0 = 0  13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0  14:23/0 = 0  14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0  15:23/0 = 0  15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0  16:23/0 = 0  16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0  17:23/0 = 0  17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0  18:23/0 = 0  18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0  19:23/0 = 0  19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0  20:23/0 = 0  20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0  21:23/0 = 0  21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0  22:23/0 = 0  22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_1/angular_velocity = 0.0  23:23/0 = 0  23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_1/angular_velocity = 0.0  24:23/0 = 0  24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0  26:23/0 = 0  26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0  27:23/0 = 0  27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0  29:23/0 = 0  29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_1/angular_velocity = 0.0  52:23/0 = 0  52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:23/0/physics_layer_0/angular_velocity = 0.0 +52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_1/angular_velocity = 0.0  0:24/0 = 0  0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0  1:24/0 = 0  1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0  2:24/0 = 0  2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0  3:24/0 = 0  3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0  4:24/0 = 0  4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0  5:24/0 = 0  5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0  6:24/0 = 0  6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0  7:24/0 = 0  7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0  8:24/0 = 0  8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0  9:24/0 = 0  9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0  10:24/0 = 0  10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0  11:24/0 = 0  11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0  12:24/0 = 0  12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0  13:24/0 = 0  13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0  14:24/0 = 0  14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0  15:24/0 = 0  15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0  16:24/0 = 0  16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0  17:24/0 = 0  17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0  18:24/0 = 0  18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0  19:24/0 = 0  19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0  20:24/0 = 0  20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0  21:24/0 = 0  21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0  22:24/0 = 0  22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_1/angular_velocity = 0.0  23:24/0 = 0  23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_1/angular_velocity = 0.0  24:24/0 = 0  24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0  25:24/0 = 0  25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0  26:24/0 = 0  26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0  27:24/0 = 0  27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0  28:24/0 = 0  28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0  29:24/0 = 0  29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0  40:24/0 = 0  40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_1/angular_velocity = 0.0  41:24/0 = 0  41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_1/angular_velocity = 0.0  42:24/0 = 0  42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_1/angular_velocity = 0.0  43:24/0 = 0  43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_1/angular_velocity = 0.0  44:24/0 = 0  44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_1/angular_velocity = 0.0  45:24/0 = 0  45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:24/0/physics_layer_0/angular_velocity = 0.0 +45:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:24/0/physics_layer_1/angular_velocity = 0.0  46:24/0 = 0  46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:24/0/physics_layer_0/angular_velocity = 0.0 +46:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:24/0/physics_layer_1/angular_velocity = 0.0  47:24/0 = 0  47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:24/0/physics_layer_0/angular_velocity = 0.0 +47:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:24/0/physics_layer_1/angular_velocity = 0.0  48:24/0 = 0  48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:24/0/physics_layer_0/angular_velocity = 0.0 +48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_1/angular_velocity = 0.0  49:24/0 = 0  49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:24/0/physics_layer_0/angular_velocity = 0.0 +49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_1/angular_velocity = 0.0  50:24/0 = 0  50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:24/0/physics_layer_0/angular_velocity = 0.0 +50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_1/angular_velocity = 0.0  51:24/0 = 0  51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:24/0/physics_layer_0/angular_velocity = 0.0 +51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_1/angular_velocity = 0.0  52:24/0 = 0  52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:24/0/physics_layer_0/angular_velocity = 0.0 +52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_1/angular_velocity = 0.0  53:24/0 = 0  53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:24/0/physics_layer_0/angular_velocity = 0.0 +53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_1/angular_velocity = 0.0  54:24/0 = 0  54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:24/0/physics_layer_0/angular_velocity = 0.0 +54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_1/angular_velocity = 0.0  55:24/0 = 0  55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:24/0/physics_layer_0/angular_velocity = 0.0 +55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_1/angular_velocity = 0.0  56:24/0 = 0  56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  56:24/0/physics_layer_0/angular_velocity = 0.0 +56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_1/angular_velocity = 0.0  57:24/0 = 0  57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  57:24/0/physics_layer_0/angular_velocity = 0.0 +57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_1/angular_velocity = 0.0  58:24/0 = 0  58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  58:24/0/physics_layer_0/angular_velocity = 0.0 +58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_1/angular_velocity = 0.0  59:24/0 = 0  59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  59:24/0/physics_layer_0/angular_velocity = 0.0 +59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_1/angular_velocity = 0.0  60:24/0 = 0  60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  60:24/0/physics_layer_0/angular_velocity = 0.0 +60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_1/angular_velocity = 0.0  61:24/0 = 0  61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  61:24/0/physics_layer_0/angular_velocity = 0.0 +61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_1/angular_velocity = 0.0  62:24/0 = 0  62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  62:24/0/physics_layer_0/angular_velocity = 0.0 +62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_1/angular_velocity = 0.0  63:24/0 = 0  63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  63:24/0/physics_layer_0/angular_velocity = 0.0 +63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_1/angular_velocity = 0.0  0:25/0 = 0  0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0  1:25/0 = 0  1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0  3:25/0 = 0  3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0  4:25/0 = 0  4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0  6:25/0 = 0  6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0  7:25/0 = 0  7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0  9:25/0 = 0  9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0  10:25/0 = 0  10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0  12:25/0 = 0  12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0  13:25/0 = 0  13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0  15:25/0 = 0  15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0  16:25/0 = 0  16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0  18:25/0 = 0  18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0  19:25/0 = 0  19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0  21:25/0 = 0  21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0  22:25/0 = 0  22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0  24:25/0 = 0  24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0  25:25/0 = 0  25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0  27:25/0 = 0  27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0  28:25/0 = 0  28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0  40:25/0 = 0  40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_1/angular_velocity = 0.0  41:25/0 = 0  41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_1/angular_velocity = 0.0  42:25/0 = 0  42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_1/angular_velocity = 0.0  43:25/0 = 0  43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_1/angular_velocity = 0.0  44:25/0 = 0  44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:25/0/physics_layer_0/angular_velocity = 0.0 +44:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:25/0/physics_layer_1/angular_velocity = 0.0  45:25/0 = 0  45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:25/0/physics_layer_0/angular_velocity = 0.0 +45:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:25/0/physics_layer_1/angular_velocity = 0.0  46:25/0 = 0  46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:25/0/physics_layer_0/angular_velocity = 0.0 +46:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:25/0/physics_layer_1/angular_velocity = 0.0  47:25/0 = 0  47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:25/0/physics_layer_0/angular_velocity = 0.0 +47:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:25/0/physics_layer_1/angular_velocity = 0.0  48:25/0 = 0  48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:25/0/physics_layer_0/angular_velocity = 0.0 +48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_1/angular_velocity = 0.0  49:25/0 = 0  49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:25/0/physics_layer_0/angular_velocity = 0.0 +49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_1/angular_velocity = 0.0  50:25/0 = 0  50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:25/0/physics_layer_0/angular_velocity = 0.0 +50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_1/angular_velocity = 0.0  51:25/0 = 0  51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:25/0/physics_layer_0/angular_velocity = 0.0 +51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_1/angular_velocity = 0.0  52:25/0 = 0  52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:25/0/physics_layer_0/angular_velocity = 0.0 +52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_1/angular_velocity = 0.0  53:25/0 = 0  53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:25/0/physics_layer_0/angular_velocity = 0.0 +53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_1/angular_velocity = 0.0  54:25/0 = 0  54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:25/0/physics_layer_0/angular_velocity = 0.0 +54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_1/angular_velocity = 0.0  55:25/0 = 0  55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:25/0/physics_layer_0/angular_velocity = 0.0 +55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_1/angular_velocity = 0.0  0:26/0 = 0  0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0  1:26/0 = 0  1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0  3:26/0 = 0  3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0  4:26/0 = 0  4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0  6:26/0 = 0  6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0  7:26/0 = 0  7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0  9:26/0 = 0  9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0  10:26/0 = 0  10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0  12:26/0 = 0  12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0  13:26/0 = 0  13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0  15:26/0 = 0  15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0  16:26/0 = 0  16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0  18:26/0 = 0  18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0  19:26/0 = 0  19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0  21:26/0 = 0  21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0  22:26/0 = 0  22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0  24:26/0 = 0  24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0  25:26/0 = 0  25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0  27:26/0 = 0  27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0  28:26/0 = 0  28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0  40:26/0 = 0  40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_1/angular_velocity = 0.0  41:26/0 = 0  41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_1/angular_velocity = 0.0  42:26/0 = 0  42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_1/angular_velocity = 0.0  43:26/0 = 0  43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:26/0/physics_layer_0/angular_velocity = 0.0 +43:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:26/0/physics_layer_1/angular_velocity = 0.0  44:26/0 = 0  44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:26/0/physics_layer_0/angular_velocity = 0.0 +44:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:26/0/physics_layer_1/angular_velocity = 0.0  45:26/0 = 0  45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:26/0/physics_layer_0/angular_velocity = 0.0 +45:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:26/0/physics_layer_1/angular_velocity = 0.0  46:26/0 = 0  46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:26/0/physics_layer_0/angular_velocity = 0.0 +46:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:26/0/physics_layer_1/angular_velocity = 0.0  47:26/0 = 0  47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:26/0/physics_layer_0/angular_velocity = 0.0 +47:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:26/0/physics_layer_1/angular_velocity = 0.0  48:26/0 = 0  48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:26/0/physics_layer_0/angular_velocity = 0.0 +48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_1/angular_velocity = 0.0  49:26/0 = 0  49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:26/0/physics_layer_0/angular_velocity = 0.0 +49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_1/angular_velocity = 0.0  50:26/0 = 0  50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:26/0/physics_layer_0/angular_velocity = 0.0 +50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_1/angular_velocity = 0.0  51:26/0 = 0  51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:26/0/physics_layer_0/angular_velocity = 0.0 +51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_1/angular_velocity = 0.0  52:26/0 = 0  52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:26/0/physics_layer_0/angular_velocity = 0.0 +52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_1/angular_velocity = 0.0  53:26/0 = 0  53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:26/0/physics_layer_0/angular_velocity = 0.0 +53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_1/angular_velocity = 0.0  54:26/0 = 0  54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:26/0/physics_layer_0/angular_velocity = 0.0 +54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_1/angular_velocity = 0.0  55:26/0 = 0  55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:26/0/physics_layer_0/angular_velocity = 0.0 +55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_1/angular_velocity = 0.0  0:27/0 = 0  0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0  1:27/0 = 0  1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0  2:27/0 = 0  2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0  3:27/0 = 0  3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0  4:27/0 = 0  4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0  5:27/0 = 0  5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_1/angular_velocity = 0.0  6:27/0 = 0  6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0  7:27/0 = 0  7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0  8:27/0 = 0  8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0  9:27/0 = 0  9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0  10:27/0 = 0  10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0  11:27/0 = 0  11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0  12:27/0 = 0  12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0  13:27/0 = 0  13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_1/angular_velocity = 0.0  14:27/0 = 0  14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0  15:27/0 = 0  15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0  16:27/0 = 0  16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0  17:27/0 = 0  17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0  18:27/0 = 0  18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0  19:27/0 = 0  19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_1/angular_velocity = 0.0  20:27/0 = 0  20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_1/angular_velocity = 0.0  21:27/0 = 0  21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0  22:27/0 = 0  22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0  23:27/0 = 0  23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0  24:27/0 = 0  24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_1/angular_velocity = 0.0  25:27/0 = 0  25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0  26:27/0 = 0  26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0  27:27/0 = 0  27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0  28:27/0 = 0  28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0  29:27/0 = 0  29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0  40:27/0 = 0  40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:27/0/physics_layer_0/angular_velocity = 0.0 +40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_1/angular_velocity = 0.0  41:27/0 = 0  41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:27/0/physics_layer_0/angular_velocity = 0.0 +41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_1/angular_velocity = 0.0  42:27/0 = 0  42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:27/0/physics_layer_0/angular_velocity = 0.0 +42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_1/angular_velocity = 0.0  43:27/0 = 0  43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:27/0/physics_layer_0/angular_velocity = 0.0 +43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_1/angular_velocity = 0.0  46:27/0 = 0  46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:27/0/physics_layer_0/angular_velocity = 0.0 +46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_1/angular_velocity = 0.0  47:27/0 = 0  47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:27/0/physics_layer_0/angular_velocity = 0.0 +47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_1/angular_velocity = 0.0  48:27/0 = 0  48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:27/0/physics_layer_0/angular_velocity = 0.0 +48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_1/angular_velocity = 0.0  51:27/0 = 0  51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:27/0/physics_layer_0/angular_velocity = 0.0 +51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_1/angular_velocity = 0.0  52:27/0 = 0  52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:27/0/physics_layer_0/angular_velocity = 0.0 +52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_1/angular_velocity = 0.0  53:27/0 = 0  53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:27/0/physics_layer_0/angular_velocity = 0.0 +53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_1/angular_velocity = 0.0  0:28/0 = 0  0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0  2:28/0 = 0  2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0  3:28/0 = 0  3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0  5:28/0 = 0  5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0  6:28/0 = 0  6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_1/angular_velocity = 0.0  8:28/0 = 0  8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0  9:28/0 = 0  9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0  11:28/0 = 0  11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0  12:28/0 = 0  12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0  13:28/0 = 0  13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0  14:28/0 = 0  14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0  15:28/0 = 0  15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0  16:28/0 = 0  16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0  17:28/0 = 0  17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0  18:28/0 = 0  18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0  19:28/0 = 0  19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0  20:28/0 = 0  20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0  21:28/0 = 0  21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0  22:28/0 = 0  22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0  23:28/0 = 0  23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0  24:28/0 = 0  24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0  26:28/0 = 0  26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0  27:28/0 = 0  27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0  29:28/0 = 0  29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0  40:28/0 = 0  40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_1/angular_velocity = 0.0  41:28/0 = 0  41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_1/angular_velocity = 0.0  42:28/0 = 0  42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:28/0/physics_layer_0/angular_velocity = 0.0 +42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_1/angular_velocity = 0.0  43:28/0 = 0  43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:28/0/physics_layer_0/angular_velocity = 0.0 +43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_1/angular_velocity = 0.0  44:28/0 = 0  44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:28/0/physics_layer_0/angular_velocity = 0.0 +44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_1/angular_velocity = 0.0  45:28/0 = 0  45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:28/0/physics_layer_0/angular_velocity = 0.0 +45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_1/angular_velocity = 0.0  46:28/0 = 0  46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:28/0/physics_layer_0/angular_velocity = 0.0 +46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_1/angular_velocity = 0.0  47:28/0 = 0  47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:28/0/physics_layer_0/angular_velocity = 0.0 +47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_1/angular_velocity = 0.0  48:28/0 = 0  48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:28/0/physics_layer_0/angular_velocity = 0.0 +48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_1/angular_velocity = 0.0  49:28/0 = 0  49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:28/0/physics_layer_0/angular_velocity = 0.0 +49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_1/angular_velocity = 0.0  50:28/0 = 0  50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:28/0/physics_layer_0/angular_velocity = 0.0 +50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_1/angular_velocity = 0.0  51:28/0 = 0  51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:28/0/physics_layer_0/angular_velocity = 0.0 +51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_1/angular_velocity = 0.0  52:28/0 = 0  52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:28/0/physics_layer_0/angular_velocity = 0.0 +52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_1/angular_velocity = 0.0  53:28/0 = 0  53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:28/0/physics_layer_0/angular_velocity = 0.0 +53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_1/angular_velocity = 0.0  54:28/0 = 0  54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:28/0/physics_layer_0/angular_velocity = 0.0 +54:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:28/0/physics_layer_1/angular_velocity = 0.0  55:28/0 = 0  55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:28/0/physics_layer_0/angular_velocity = 0.0 +55:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:28/0/physics_layer_1/angular_velocity = 0.0  0:29/0 = 0  0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0  1:29/0 = 0  1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0  2:29/0 = 0  2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0  3:29/0 = 0  3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0  4:29/0 = 0  4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0  5:29/0 = 0  5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0  6:29/0 = 0  6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_1/angular_velocity = 0.0  7:29/0 = 0  7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_1/angular_velocity = 0.0  8:29/0 = 0  8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_1/angular_velocity = 0.0  9:29/0 = 0  9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0  10:29/0 = 0  10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0  11:29/0 = 0  11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0  12:29/0 = 0  12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0  13:29/0 = 0  13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0  14:29/0 = 0  14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0  15:29/0 = 0  15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0  16:29/0 = 0  16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0  17:29/0 = 0  17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0  18:29/0 = 0  18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0  19:29/0 = 0  19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0  20:29/0 = 0  20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0  21:29/0 = 0  21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0  22:29/0 = 0  22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0  23:29/0 = 0  23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0  24:29/0 = 0  24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0  25:29/0 = 0  25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0  26:29/0 = 0  26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0  27:29/0 = 0  27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0  28:29/0 = 0  28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0  29:29/0 = 0  29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0  40:29/0 = 0  40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_1/angular_velocity = 0.0  41:29/0 = 0  41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_1/angular_velocity = 0.0  42:29/0 = 0  42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_1/angular_velocity = 0.0  43:29/0 = 0  43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:29/0/physics_layer_0/angular_velocity = 0.0 +43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_1/angular_velocity = 0.0  44:29/0 = 0  44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:29/0/physics_layer_0/angular_velocity = 0.0 +44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_1/angular_velocity = 0.0  45:29/0 = 0  45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:29/0/physics_layer_0/angular_velocity = 0.0 +45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_1/angular_velocity = 0.0  46:29/0 = 0  46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:29/0/physics_layer_0/angular_velocity = 0.0 +46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_1/angular_velocity = 0.0  47:29/0 = 0  47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:29/0/physics_layer_0/angular_velocity = 0.0 +47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_1/angular_velocity = 0.0  48:29/0 = 0  48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:29/0/physics_layer_0/angular_velocity = 0.0 +48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_1/angular_velocity = 0.0  49:29/0 = 0  49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:29/0/physics_layer_0/angular_velocity = 0.0 +49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_1/angular_velocity = 0.0  50:29/0 = 0  50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:29/0/physics_layer_0/angular_velocity = 0.0 +50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_1/angular_velocity = 0.0  51:29/0 = 0  51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:29/0/physics_layer_0/angular_velocity = 0.0 +51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_1/angular_velocity = 0.0  52:29/0 = 0  52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:29/0/physics_layer_0/angular_velocity = 0.0 +52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_1/angular_velocity = 0.0  53:29/0 = 0  53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:29/0/physics_layer_0/angular_velocity = 0.0 +53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_1/angular_velocity = 0.0  54:29/0 = 0  54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:29/0/physics_layer_0/angular_velocity = 0.0 +54:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:29/0/physics_layer_1/angular_velocity = 0.0  55:29/0 = 0  55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:29/0/physics_layer_0/angular_velocity = 0.0 +55:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:29/0/physics_layer_1/angular_velocity = 0.0  0:30/0 = 0  0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0  1:30/0 = 0  1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0  3:30/0 = 0  3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0  4:30/0 = 0  4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0  6:30/0 = 0  6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_1/angular_velocity = 0.0  7:30/0 = 0  7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_1/angular_velocity = 0.0  9:30/0 = 0  9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_1/angular_velocity = 0.0  10:30/0 = 0  10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_1/angular_velocity = 0.0  12:30/0 = 0  12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_1/angular_velocity = 0.0  13:30/0 = 0  13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0  15:30/0 = 0  15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0  16:30/0 = 0  16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0  18:30/0 = 0  18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0  19:30/0 = 0  19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_1/angular_velocity = 0.0  21:30/0 = 0  21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0  22:30/0 = 0  22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0  24:30/0 = 0  24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0  25:30/0 = 0  25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0  27:30/0 = 0  27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0  28:30/0 = 0  28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:30/0/physics_layer_0/angular_velocity = 0.0 +28:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:30/0/physics_layer_1/angular_velocity = 0.0  40:30/0 = 0  40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:30/0/physics_layer_0/angular_velocity = 0.0 +40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_1/angular_velocity = 0.0  41:30/0 = 0  41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:30/0/physics_layer_0/angular_velocity = 0.0 +41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_1/angular_velocity = 0.0  42:30/0 = 0  42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:30/0/physics_layer_0/angular_velocity = 0.0 +42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_1/angular_velocity = 0.0  43:30/0 = 0  43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:30/0/physics_layer_0/angular_velocity = 0.0 +43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:30/0/physics_layer_1/angular_velocity = 0.0  46:30/0 = 0  46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:30/0/physics_layer_0/angular_velocity = 0.0 +46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:30/0/physics_layer_1/angular_velocity = 0.0  47:30/0 = 0  47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:30/0/physics_layer_0/angular_velocity = 0.0 +47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:30/0/physics_layer_1/angular_velocity = 0.0  48:30/0 = 0  48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:30/0/physics_layer_0/angular_velocity = 0.0 +48:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:30/0/physics_layer_1/angular_velocity = 0.0  51:30/0 = 0  51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:30/0/physics_layer_0/angular_velocity = 0.0 +51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:30/0/physics_layer_1/angular_velocity = 0.0  52:30/0 = 0  52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:30/0/physics_layer_0/angular_velocity = 0.0 +52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:30/0/physics_layer_1/angular_velocity = 0.0  53:30/0 = 0  53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:30/0/physics_layer_0/angular_velocity = 0.0 +53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:30/0/physics_layer_1/angular_velocity = 0.0  0:31/0 = 0  0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0  1:31/0 = 0  1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0  3:31/0 = 0  3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0  4:31/0 = 0  4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0  6:31/0 = 0  6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_1/angular_velocity = 0.0  7:31/0 = 0  7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_1/angular_velocity = 0.0  9:31/0 = 0  9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_1/angular_velocity = 0.0  10:31/0 = 0  10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:31/0/physics_layer_0/angular_velocity = 0.0 +10:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:31/0/physics_layer_1/angular_velocity = 0.0  12:31/0 = 0  12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_1/angular_velocity = 0.0  13:31/0 = 0  13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0  15:31/0 = 0  15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0  16:31/0 = 0  16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0  18:31/0 = 0  18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0  19:31/0 = 0  19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0  21:31/0 = 0  21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0  22:31/0 = 0  22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0  24:31/0 = 0  24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0  25:31/0 = 0  25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0  27:31/0 = 0  27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0  28:31/0 = 0  28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_1/angular_velocity = 0.0  40:31/0 = 0  40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:31/0/physics_layer_0/angular_velocity = 0.0 +40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_1/angular_velocity = 0.0  41:31/0 = 0  41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:31/0/physics_layer_0/angular_velocity = 0.0 +41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_1/angular_velocity = 0.0  42:31/0 = 0  42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:31/0/physics_layer_0/angular_velocity = 0.0 +42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_1/angular_velocity = 0.0  43:31/0 = 0  43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:31/0/physics_layer_0/angular_velocity = 0.0 +43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:31/0/physics_layer_1/angular_velocity = 0.0  44:31/0 = 0  44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:31/0/physics_layer_0/angular_velocity = 0.0 +44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:31/0/physics_layer_1/angular_velocity = 0.0  45:31/0 = 0  45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:31/0/physics_layer_0/angular_velocity = 0.0 +45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:31/0/physics_layer_1/angular_velocity = 0.0  46:31/0 = 0  46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:31/0/physics_layer_0/angular_velocity = 0.0 +46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:31/0/physics_layer_1/angular_velocity = 0.0  47:31/0 = 0  47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:31/0/physics_layer_0/angular_velocity = 0.0 +47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:31/0/physics_layer_1/angular_velocity = 0.0  48:31/0 = 0  48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:31/0/physics_layer_0/angular_velocity = 0.0 +48:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:31/0/physics_layer_1/angular_velocity = 0.0  49:31/0 = 0  49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:31/0/physics_layer_0/angular_velocity = 0.0 +49:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:31/0/physics_layer_1/angular_velocity = 0.0  50:31/0 = 0  50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:31/0/physics_layer_0/angular_velocity = 0.0 +50:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:31/0/physics_layer_1/angular_velocity = 0.0  51:31/0 = 0  51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:31/0/physics_layer_0/angular_velocity = 0.0 +51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:31/0/physics_layer_1/angular_velocity = 0.0  52:31/0 = 0  52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:31/0/physics_layer_0/angular_velocity = 0.0 +52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:31/0/physics_layer_1/angular_velocity = 0.0  53:31/0 = 0  53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:31/0/physics_layer_0/angular_velocity = 0.0 +53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:31/0/physics_layer_1/angular_velocity = 0.0  54:31/0 = 0  54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:31/0/physics_layer_0/angular_velocity = 0.0 +54:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:31/0/physics_layer_1/angular_velocity = 0.0  55:31/0 = 0  55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:31/0/physics_layer_0/angular_velocity = 0.0 +55:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:31/0/physics_layer_1/angular_velocity = 0.0  0:32/0 = 0  0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0  1:32/0 = 0  1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0  2:32/0 = 0  2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0  3:32/0 = 0  3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0  4:32/0 = 0  4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0  5:32/0 = 0  5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0  6:32/0 = 0  6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_1/angular_velocity = 0.0  7:32/0 = 0  7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_1/angular_velocity = 0.0  8:32/0 = 0  8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_1/angular_velocity = 0.0  9:32/0 = 0  9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_1/angular_velocity = 0.0  10:32/0 = 0  10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_1/angular_velocity = 0.0  11:32/0 = 0  11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_1/angular_velocity = 0.0  12:32/0 = 0  12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_1/angular_velocity = 0.0  13:32/0 = 0  13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0  14:32/0 = 0  14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0  15:32/0 = 0  15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0  16:32/0 = 0  16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0  17:32/0 = 0  17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_1/angular_velocity = 0.0  18:32/0 = 0  18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0  19:32/0 = 0  19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_1/angular_velocity = 0.0  20:32/0 = 0  20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_1/angular_velocity = 0.0  21:32/0 = 0  21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0  22:32/0 = 0  22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_1/angular_velocity = 0.0  23:32/0 = 0  23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0  24:32/0 = 0  24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0  25:32/0 = 0  25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0  26:32/0 = 0  26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0  27:32/0 = 0  27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0  28:32/0 = 0  28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_1/angular_velocity = 0.0  29:32/0 = 0  29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_1/angular_velocity = 0.0  30:32/0 = 0  30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_1/angular_velocity = 0.0  31:32/0 = 0  31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_1/angular_velocity = 0.0  32:32/0 = 0  32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_1/angular_velocity = 0.0  33:32/0 = 0  33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_1/angular_velocity = 0.0  34:32/0 = 0  34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:32/0/physics_layer_0/angular_velocity = 0.0 +34:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:32/0/physics_layer_1/angular_velocity = 0.0  35:32/0 = 0  35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:32/0/physics_layer_0/angular_velocity = 0.0 +35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_1/angular_velocity = 0.0  36:32/0 = 0  36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:32/0/physics_layer_0/angular_velocity = 0.0 +36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_1/angular_velocity = 0.0  37:32/0 = 0  37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:32/0/physics_layer_0/angular_velocity = 0.0 +37:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:32/0/physics_layer_1/angular_velocity = 0.0  38:32/0 = 0  38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:32/0/physics_layer_0/angular_velocity = 0.0 +38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_1/angular_velocity = 0.0  39:32/0 = 0  39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_1/angular_velocity = 0.0  40:32/0 = 0  40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:32/0/physics_layer_0/angular_velocity = 0.0 +40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_1/angular_velocity = 0.0  41:32/0 = 0  41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:32/0/physics_layer_0/angular_velocity = 0.0 +41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_1/angular_velocity = 0.0  42:32/0 = 0  42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:32/0/physics_layer_0/angular_velocity = 0.0 +42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_1/angular_velocity = 0.0  43:32/0 = 0  43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:32/0/physics_layer_0/angular_velocity = 0.0 +43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:32/0/physics_layer_1/angular_velocity = 0.0  44:32/0 = 0  44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:32/0/physics_layer_0/angular_velocity = 0.0 +44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:32/0/physics_layer_1/angular_velocity = 0.0  45:32/0 = 0  45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:32/0/physics_layer_0/angular_velocity = 0.0 +45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:32/0/physics_layer_1/angular_velocity = 0.0  46:32/0 = 0  46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:32/0/physics_layer_0/angular_velocity = 0.0 +46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:32/0/physics_layer_1/angular_velocity = 0.0  47:32/0 = 0  47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:32/0/physics_layer_0/angular_velocity = 0.0 +47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:32/0/physics_layer_1/angular_velocity = 0.0  48:32/0 = 0  48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:32/0/physics_layer_0/angular_velocity = 0.0 +48:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:32/0/physics_layer_1/angular_velocity = 0.0  49:32/0 = 0  49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:32/0/physics_layer_0/angular_velocity = 0.0 +49:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:32/0/physics_layer_1/angular_velocity = 0.0  50:32/0 = 0  50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:32/0/physics_layer_0/angular_velocity = 0.0 +50:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:32/0/physics_layer_1/angular_velocity = 0.0  51:32/0 = 0  51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:32/0/physics_layer_0/angular_velocity = 0.0 +51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:32/0/physics_layer_1/angular_velocity = 0.0  52:32/0 = 0  52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:32/0/physics_layer_0/angular_velocity = 0.0 +52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:32/0/physics_layer_1/angular_velocity = 0.0  53:32/0 = 0  53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:32/0/physics_layer_0/angular_velocity = 0.0 +53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:32/0/physics_layer_1/angular_velocity = 0.0  54:32/0 = 0  54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:32/0/physics_layer_0/angular_velocity = 0.0 +54:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:32/0/physics_layer_1/angular_velocity = 0.0  55:32/0 = 0  55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:32/0/physics_layer_0/angular_velocity = 0.0 +55:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:32/0/physics_layer_1/angular_velocity = 0.0  0:33/0 = 0  0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0  1:33/0 = 0  1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0  2:33/0 = 0  2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0  3:33/0 = 0  3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0  4:33/0 = 0  4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0  5:33/0 = 0  5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_1/angular_velocity = 0.0  6:33/0 = 0  6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_1/angular_velocity = 0.0  7:33/0 = 0  7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_1/angular_velocity = 0.0  8:33/0 = 0  8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_1/angular_velocity = 0.0  9:33/0 = 0  9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_1/angular_velocity = 0.0  10:33/0 = 0  10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_1/angular_velocity = 0.0  11:33/0 = 0  11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:33/0/physics_layer_0/angular_velocity = 0.0 +11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_1/angular_velocity = 0.0  12:33/0 = 0  12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_1/angular_velocity = 0.0  13:33/0 = 0  13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_1/angular_velocity = 0.0  14:33/0 = 0  14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_1/angular_velocity = 0.0  15:33/0 = 0  15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_1/angular_velocity = 0.0  16:33/0 = 0  16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0  17:33/0 = 0  17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0  18:33/0 = 0  18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0  19:33/0 = 0  19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0  20:33/0 = 0  20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0  21:33/0 = 0  21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0  22:33/0 = 0  22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0  23:33/0 = 0  23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0  24:33/0 = 0  24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0  25:33/0 = 0  25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0  26:33/0 = 0  26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0  27:33/0 = 0  27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0  28:33/0 = 0  28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:33/0/physics_layer_0/angular_velocity = 0.0 +28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_1/angular_velocity = 0.0  29:33/0 = 0  29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_1/angular_velocity = 0.0  30:33/0 = 0  30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_1/angular_velocity = 0.0  31:33/0 = 0  31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_1/angular_velocity = 0.0  32:33/0 = 0  32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_1/angular_velocity = 0.0  33:33/0 = 0  33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_1/angular_velocity = 0.0  34:33/0 = 0  34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:33/0/physics_layer_0/angular_velocity = 0.0 +34:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:33/0/physics_layer_1/angular_velocity = 0.0  35:33/0 = 0  35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:33/0/physics_layer_0/angular_velocity = 0.0 +35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_1/angular_velocity = 0.0  36:33/0 = 0  36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:33/0/physics_layer_0/angular_velocity = 0.0 +36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_1/angular_velocity = 0.0  37:33/0 = 0  37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:33/0/physics_layer_0/angular_velocity = 0.0 +37:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:33/0/physics_layer_1/angular_velocity = 0.0  38:33/0 = 0  38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:33/0/physics_layer_0/angular_velocity = 0.0 +38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_1/angular_velocity = 0.0  39:33/0 = 0  39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_1/angular_velocity = 0.0  40:33/0 = 0  40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:33/0/physics_layer_0/angular_velocity = 0.0 +40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_1/angular_velocity = 0.0  41:33/0 = 0  41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:33/0/physics_layer_0/angular_velocity = 0.0 +41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_1/angular_velocity = 0.0  42:33/0 = 0  42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:33/0/physics_layer_0/angular_velocity = 0.0 +42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_1/angular_velocity = 0.0  43:33/0 = 0  43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:33/0/physics_layer_0/angular_velocity = 0.0 +43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:33/0/physics_layer_1/angular_velocity = 0.0  46:33/0 = 0  46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:33/0/physics_layer_0/angular_velocity = 0.0 +46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:33/0/physics_layer_1/angular_velocity = 0.0  47:33/0 = 0  47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:33/0/physics_layer_0/angular_velocity = 0.0 +47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:33/0/physics_layer_1/angular_velocity = 0.0  48:33/0 = 0  48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:33/0/physics_layer_0/angular_velocity = 0.0 +48:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:33/0/physics_layer_1/angular_velocity = 0.0  51:33/0 = 0  51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:33/0/physics_layer_0/angular_velocity = 0.0 +51:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:33/0/physics_layer_1/angular_velocity = 0.0  52:33/0 = 0  52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:33/0/physics_layer_0/angular_velocity = 0.0 +52:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:33/0/physics_layer_1/angular_velocity = 0.0  53:33/0 = 0  53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:33/0/physics_layer_0/angular_velocity = 0.0 +53:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:33/0/physics_layer_1/angular_velocity = 0.0  2:34/0 = 0  2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_1/angular_velocity = 0.0  3:34/0 = 0  3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0  4:34/0 = 0  4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0  5:34/0 = 0  5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_1/angular_velocity = 0.0  6:34/0 = 0  6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_1/angular_velocity = 0.0  7:34/0 = 0  7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_1/angular_velocity = 0.0  8:34/0 = 0  8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_1/angular_velocity = 0.0  9:34/0 = 0  9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_1/angular_velocity = 0.0  10:34/0 = 0  10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_1/angular_velocity = 0.0  11:34/0 = 0  11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0  12:34/0 = 0  12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0  13:34/0 = 0  13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0  14:34/0 = 0  14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_1/angular_velocity = 0.0  15:34/0 = 0  15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_1/angular_velocity = 0.0  18:34/0 = 0  18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0  19:34/0 = 0  19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_1/angular_velocity = 0.0  20:34/0 = 0  20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0  21:34/0 = 0  21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0  22:34/0 = 0  22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0  23:34/0 = 0  23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0  24:34/0 = 0  24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:34/0/physics_layer_0/angular_velocity = 0.0 +24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_1/angular_velocity = 0.0  25:34/0 = 0  25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0  26:34/0 = 0  26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0  27:34/0 = 0  27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0  28:34/0 = 0  28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_1/angular_velocity = 0.0  29:34/0 = 0  29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_1/angular_velocity = 0.0  30:34/0 = 0  30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_1/angular_velocity = 0.0  31:34/0 = 0  31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_1/angular_velocity = 0.0  34:34/0 = 0  34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:34/0/physics_layer_0/angular_velocity = 0.0 +34:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:34/0/physics_layer_1/angular_velocity = 0.0  35:34/0 = 0  35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:34/0/physics_layer_0/angular_velocity = 0.0 +35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_1/angular_velocity = 0.0  36:34/0 = 0  36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:34/0/physics_layer_0/angular_velocity = 0.0 +36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_1/angular_velocity = 0.0  37:34/0 = 0  37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:34/0/physics_layer_0/angular_velocity = 0.0 +37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_1/angular_velocity = 0.0  38:34/0 = 0  38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:34/0/physics_layer_0/angular_velocity = 0.0 +38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_1/angular_velocity = 0.0  39:34/0 = 0  39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_1/angular_velocity = 0.0  40:34/0 = 0  40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:34/0/physics_layer_0/angular_velocity = 0.0 +40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_1/angular_velocity = 0.0  41:34/0 = 0  41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:34/0/physics_layer_0/angular_velocity = 0.0 +41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_1/angular_velocity = 0.0  42:34/0 = 0  42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:34/0/physics_layer_0/angular_velocity = 0.0 +42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_1/angular_velocity = 0.0  43:34/0 = 0  43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:34/0/physics_layer_0/angular_velocity = 0.0 +43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:34/0/physics_layer_1/angular_velocity = 0.0  44:34/0 = 0  44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:34/0/physics_layer_0/angular_velocity = 0.0 +44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:34/0/physics_layer_1/angular_velocity = 0.0  45:34/0 = 0  45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:34/0/physics_layer_0/angular_velocity = 0.0 +45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:34/0/physics_layer_1/angular_velocity = 0.0  46:34/0 = 0  46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:34/0/physics_layer_0/angular_velocity = 0.0 +46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:34/0/physics_layer_1/angular_velocity = 0.0  47:34/0 = 0  47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:34/0/physics_layer_0/angular_velocity = 0.0 +47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:34/0/physics_layer_1/angular_velocity = 0.0  48:34/0 = 0  48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:34/0/physics_layer_0/angular_velocity = 0.0 +48:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:34/0/physics_layer_1/angular_velocity = 0.0  49:34/0 = 0  49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:34/0/physics_layer_0/angular_velocity = 0.0 +49:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:34/0/physics_layer_1/angular_velocity = 0.0  50:34/0 = 0  50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:34/0/physics_layer_0/angular_velocity = 0.0 +50:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:34/0/physics_layer_1/angular_velocity = 0.0  51:34/0 = 0  51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:34/0/physics_layer_0/angular_velocity = 0.0 +51:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:34/0/physics_layer_1/angular_velocity = 0.0  52:34/0 = 0  52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:34/0/physics_layer_0/angular_velocity = 0.0 +52:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:34/0/physics_layer_1/angular_velocity = 0.0  53:34/0 = 0  53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:34/0/physics_layer_0/angular_velocity = 0.0 +53:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:34/0/physics_layer_1/angular_velocity = 0.0  54:34/0 = 0  54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:34/0/physics_layer_0/angular_velocity = 0.0 +54:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:34/0/physics_layer_1/angular_velocity = 0.0  55:34/0 = 0  55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:34/0/physics_layer_0/angular_velocity = 0.0 +55:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:34/0/physics_layer_1/angular_velocity = 0.0  2:35/0 = 0  2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_1/angular_velocity = 0.0  3:35/0 = 0  3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_1/angular_velocity = 0.0  4:35/0 = 0  4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0  5:35/0 = 0  5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_1/angular_velocity = 0.0  6:35/0 = 0  6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_1/angular_velocity = 0.0  7:35/0 = 0  7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:35/0/physics_layer_0/angular_velocity = 0.0 +7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_1/angular_velocity = 0.0  8:35/0 = 0  8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_1/angular_velocity = 0.0  9:35/0 = 0  9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_1/angular_velocity = 0.0  10:35/0 = 0  10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_1/angular_velocity = 0.0  11:35/0 = 0  11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0  12:35/0 = 0  12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0  13:35/0 = 0  13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0  14:35/0 = 0  14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_1/angular_velocity = 0.0  15:35/0 = 0  15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_1/angular_velocity = 0.0  18:35/0 = 0  18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_1/angular_velocity = 0.0  19:35/0 = 0  19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:35/0/physics_layer_0/angular_velocity = 0.0 +19:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:35/0/physics_layer_1/angular_velocity = 0.0  20:35/0 = 0  20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:35/0/physics_layer_0/angular_velocity = 0.0 +20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_1/angular_velocity = 0.0  21:35/0 = 0  21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_1/angular_velocity = 0.0  22:35/0 = 0  22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_1/angular_velocity = 0.0  23:35/0 = 0  23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_1/angular_velocity = 0.0  25:35/0 = 0  25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0  26:35/0 = 0  26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0  27:35/0 = 0  27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0  28:35/0 = 0  28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_1/angular_velocity = 0.0  29:35/0 = 0  29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_1/angular_velocity = 0.0  30:35/0 = 0  30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_1/angular_velocity = 0.0  31:35/0 = 0  31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_1/angular_velocity = 0.0  34:35/0 = 0  34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_1/angular_velocity = 0.0  35:35/0 = 0  35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:35/0/physics_layer_0/angular_velocity = 0.0 +35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_1/angular_velocity = 0.0  36:35/0 = 0  36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_1/angular_velocity = 0.0  37:35/0 = 0  37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:35/0/physics_layer_0/angular_velocity = 0.0 +37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_1/angular_velocity = 0.0  38:35/0 = 0  38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:35/0/physics_layer_0/angular_velocity = 0.0 +38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_1/angular_velocity = 0.0  39:35/0 = 0  39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_1/angular_velocity = 0.0  40:35/0 = 0  40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:35/0/physics_layer_0/angular_velocity = 0.0 +40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_1/angular_velocity = 0.0  41:35/0 = 0  41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:35/0/physics_layer_0/angular_velocity = 0.0 +41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_1/angular_velocity = 0.0  42:35/0 = 0  42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:35/0/physics_layer_0/angular_velocity = 0.0 +42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_1/angular_velocity = 0.0  43:35/0 = 0  43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:35/0/physics_layer_0/angular_velocity = 0.0 +43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:35/0/physics_layer_1/angular_velocity = 0.0  44:35/0 = 0  44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:35/0/physics_layer_0/angular_velocity = 0.0 +44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:35/0/physics_layer_1/angular_velocity = 0.0  45:35/0 = 0  45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:35/0/physics_layer_0/angular_velocity = 0.0 +45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:35/0/physics_layer_1/angular_velocity = 0.0  46:35/0 = 0  46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:35/0/physics_layer_0/angular_velocity = 0.0 +46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:35/0/physics_layer_1/angular_velocity = 0.0  47:35/0 = 0  47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:35/0/physics_layer_0/angular_velocity = 0.0 +47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:35/0/physics_layer_1/angular_velocity = 0.0  48:35/0 = 0  48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:35/0/physics_layer_0/angular_velocity = 0.0 +48:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:35/0/physics_layer_1/angular_velocity = 0.0  49:35/0 = 0  49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:35/0/physics_layer_0/angular_velocity = 0.0 +49:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:35/0/physics_layer_1/angular_velocity = 0.0  50:35/0 = 0  50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:35/0/physics_layer_0/angular_velocity = 0.0 +50:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:35/0/physics_layer_1/angular_velocity = 0.0  51:35/0 = 0  51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:35/0/physics_layer_0/angular_velocity = 0.0 +51:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:35/0/physics_layer_1/angular_velocity = 0.0  52:35/0 = 0  52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:35/0/physics_layer_0/angular_velocity = 0.0 +52:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:35/0/physics_layer_1/angular_velocity = 0.0  53:35/0 = 0  53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:35/0/physics_layer_0/angular_velocity = 0.0 +53:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:35/0/physics_layer_1/angular_velocity = 0.0  54:35/0 = 0  54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:35/0/physics_layer_0/angular_velocity = 0.0 +54:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:35/0/physics_layer_1/angular_velocity = 0.0  55:35/0 = 0  55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:35/0/physics_layer_0/angular_velocity = 0.0 +55:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:35/0/physics_layer_1/angular_velocity = 0.0  0:36/0 = 0  0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:36/0/physics_layer_0/angular_velocity = 0.0 +0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_1/angular_velocity = 0.0  1:36/0 = 0  1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_1/angular_velocity = 0.0  2:36/0 = 0  2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_1/angular_velocity = 0.0  3:36/0 = 0  3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_1/angular_velocity = 0.0  4:36/0 = 0  4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0  5:36/0 = 0  5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_1/angular_velocity = 0.0  6:36/0 = 0  6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_1/angular_velocity = 0.0  8:36/0 = 0  8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_1/angular_velocity = 0.0  9:36/0 = 0  9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_1/angular_velocity = 0.0  10:36/0 = 0  10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_1/angular_velocity = 0.0  11:36/0 = 0  11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_1/angular_velocity = 0.0  12:36/0 = 0  12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_1/angular_velocity = 0.0  13:36/0 = 0  13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0  14:36/0 = 0  14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_1/angular_velocity = 0.0  16:36/0 = 0  16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0  17:36/0 = 0  17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0  18:36/0 = 0  18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0  19:36/0 = 0  19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0  20:36/0 = 0  20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0  21:36/0 = 0  21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0  22:36/0 = 0  22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0  24:36/0 = 0  24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0  25:36/0 = 0  25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0  26:36/0 = 0  26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0  27:36/0 = 0  27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0  28:36/0 = 0  28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_1/angular_velocity = 0.0  29:36/0 = 0  29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_1/angular_velocity = 0.0  30:36/0 = 0  30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_1/angular_velocity = 0.0  32:36/0 = 0  32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_1/angular_velocity = 0.0  33:36/0 = 0  33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_1/angular_velocity = 0.0  34:36/0 = 0  34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_1/angular_velocity = 0.0  35:36/0 = 0  35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_1/angular_velocity = 0.0  36:36/0 = 0  36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0  37:36/0 = 0  37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_1/angular_velocity = 0.0  38:36/0 = 0  38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_1/angular_velocity = 0.0  40:36/0 = 0  40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:36/0/physics_layer_0/angular_velocity = 0.0 +40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:36/0/physics_layer_1/angular_velocity = 0.0  41:36/0 = 0  41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:36/0/physics_layer_0/angular_velocity = 0.0 +41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:36/0/physics_layer_1/angular_velocity = 0.0  42:36/0 = 0  42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:36/0/physics_layer_0/angular_velocity = 0.0 +42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:36/0/physics_layer_1/angular_velocity = 0.0  43:36/0 = 0  43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:36/0/physics_layer_0/angular_velocity = 0.0 +43:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:36/0/physics_layer_1/angular_velocity = 0.0  46:36/0 = 0  46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:36/0/physics_layer_0/angular_velocity = 0.0 +46:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:36/0/physics_layer_1/angular_velocity = 0.0  47:36/0 = 0  47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:36/0/physics_layer_0/angular_velocity = 0.0 +47:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:36/0/physics_layer_1/angular_velocity = 0.0  48:36/0 = 0  48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:36/0/physics_layer_0/angular_velocity = 0.0 +48:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:36/0/physics_layer_1/angular_velocity = 0.0  51:36/0 = 0  51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:36/0/physics_layer_0/angular_velocity = 0.0 +51:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:36/0/physics_layer_1/angular_velocity = 0.0  52:36/0 = 0  52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:36/0/physics_layer_0/angular_velocity = 0.0 +52:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:36/0/physics_layer_1/angular_velocity = 0.0  53:36/0 = 0  53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:36/0/physics_layer_0/angular_velocity = 0.0 +53:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:36/0/physics_layer_1/angular_velocity = 0.0  0:37/0 = 0  0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0  1:37/0 = 0  1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_1/angular_velocity = 0.0  2:37/0 = 0  2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_1/angular_velocity = 0.0  3:37/0 = 0  3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0  4:37/0 = 0  4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0  5:37/0 = 0  5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_1/angular_velocity = 0.0  6:37/0 = 0  6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_1/angular_velocity = 0.0  8:37/0 = 0  8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_1/angular_velocity = 0.0  9:37/0 = 0  9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:37/0/physics_layer_0/angular_velocity = 0.0 +9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_1/angular_velocity = 0.0  10:37/0 = 0  10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_1/angular_velocity = 0.0  11:37/0 = 0  11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_1/angular_velocity = 0.0  12:37/0 = 0  12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_1/angular_velocity = 0.0  13:37/0 = 0  13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_1/angular_velocity = 0.0  14:37/0 = 0  14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_1/angular_velocity = 0.0  16:37/0 = 0  16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0  17:37/0 = 0  17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_1/angular_velocity = 0.0  18:37/0 = 0  18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0  19:37/0 = 0  19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_1/angular_velocity = 0.0  20:37/0 = 0  20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_1/angular_velocity = 0.0  21:37/0 = 0  21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0  22:37/0 = 0  22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_1/angular_velocity = 0.0  24:37/0 = 0  24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_1/angular_velocity = 0.0  25:37/0 = 0  25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_1/angular_velocity = 0.0  26:37/0 = 0  26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0  27:37/0 = 0  27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_1/angular_velocity = 0.0  28:37/0 = 0  28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:37/0/physics_layer_0/angular_velocity = 0.0 +28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_1/angular_velocity = 0.0  29:37/0 = 0  29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:37/0/physics_layer_0/angular_velocity = 0.0 +29:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:37/0/physics_layer_1/angular_velocity = 0.0  30:37/0 = 0  30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:37/0/physics_layer_0/angular_velocity = 0.0 +30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:37/0/physics_layer_1/angular_velocity = 0.0  32:37/0 = 0  32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:37/0/physics_layer_0/angular_velocity = 0.0 +32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:37/0/physics_layer_1/angular_velocity = 0.0  33:37/0 = 0  33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:37/0/physics_layer_0/angular_velocity = 0.0 +33:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:37/0/physics_layer_1/angular_velocity = 0.0  34:37/0 = 0  34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:37/0/physics_layer_0/angular_velocity = 0.0 +34:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:37/0/physics_layer_1/angular_velocity = 0.0  35:37/0 = 0  35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:37/0/physics_layer_0/angular_velocity = 0.0 +35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_1/angular_velocity = 0.0  36:37/0 = 0  36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_1/angular_velocity = 0.0  37:37/0 = 0  37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_1/angular_velocity = 0.0  38:37/0 = 0  38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_1/angular_velocity = 0.0  40:37/0 = 0  40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:37/0/physics_layer_0/angular_velocity = 0.0 +40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:37/0/physics_layer_1/angular_velocity = 0.0  41:37/0 = 0  41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:37/0/physics_layer_0/angular_velocity = 0.0 +41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:37/0/physics_layer_1/angular_velocity = 0.0  42:37/0 = 0  42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:37/0/physics_layer_0/angular_velocity = 0.0 +42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:37/0/physics_layer_1/angular_velocity = 0.0  43:37/0 = 0  43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:37/0/physics_layer_0/angular_velocity = 0.0 +43:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:37/0/physics_layer_1/angular_velocity = 0.0  44:37/0 = 0  44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:37/0/physics_layer_0/angular_velocity = 0.0 +44:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:37/0/physics_layer_1/angular_velocity = 0.0  45:37/0 = 0  45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:37/0/physics_layer_0/angular_velocity = 0.0 +45:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:37/0/physics_layer_1/angular_velocity = 0.0  46:37/0 = 0  46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:37/0/physics_layer_0/angular_velocity = 0.0 +46:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:37/0/physics_layer_1/angular_velocity = 0.0  47:37/0 = 0  47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:37/0/physics_layer_0/angular_velocity = 0.0 +47:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:37/0/physics_layer_1/angular_velocity = 0.0  48:37/0 = 0  48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:37/0/physics_layer_0/angular_velocity = 0.0 +48:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:37/0/physics_layer_1/angular_velocity = 0.0  49:37/0 = 0  49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:37/0/physics_layer_0/angular_velocity = 0.0 +49:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:37/0/physics_layer_1/angular_velocity = 0.0  50:37/0 = 0  50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:37/0/physics_layer_0/angular_velocity = 0.0 +50:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:37/0/physics_layer_1/angular_velocity = 0.0  51:37/0 = 0  51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:37/0/physics_layer_0/angular_velocity = 0.0 +51:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:37/0/physics_layer_1/angular_velocity = 0.0  52:37/0 = 0  52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:37/0/physics_layer_0/angular_velocity = 0.0 +52:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:37/0/physics_layer_1/angular_velocity = 0.0  53:37/0 = 0  53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:37/0/physics_layer_0/angular_velocity = 0.0 +53:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:37/0/physics_layer_1/angular_velocity = 0.0  54:37/0 = 0  54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:37/0/physics_layer_0/angular_velocity = 0.0 +54:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:37/0/physics_layer_1/angular_velocity = 0.0  55:37/0 = 0  55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:37/0/physics_layer_0/angular_velocity = 0.0 +55:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:37/0/physics_layer_1/angular_velocity = 0.0  2:38/0 = 0  2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_1/angular_velocity = 0.0  3:38/0 = 0  3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_1/angular_velocity = 0.0  4:38/0 = 0  4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_1/angular_velocity = 0.0  5:38/0 = 0  5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_1/angular_velocity = 0.0  6:38/0 = 0  6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_1/angular_velocity = 0.0  10:38/0 = 0  10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_1/angular_velocity = 0.0  11:38/0 = 0  11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_1/angular_velocity = 0.0  12:38/0 = 0  12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_1/angular_velocity = 0.0  13:38/0 = 0  13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_1/angular_velocity = 0.0  14:38/0 = 0  14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_1/angular_velocity = 0.0  18:38/0 = 0  18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0  19:38/0 = 0  19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0  20:38/0 = 0  20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0  21:38/0 = 0  21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0  22:38/0 = 0  22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0  26:38/0 = 0  26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0  27:38/0 = 0  27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_1/angular_velocity = 0.0  28:38/0 = 0  28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:38/0/physics_layer_0/angular_velocity = 0.0 +28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_1/angular_velocity = 0.0  29:38/0 = 0  29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:38/0/physics_layer_0/angular_velocity = 0.0 +29:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:38/0/physics_layer_1/angular_velocity = 0.0  30:38/0 = 0  30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:38/0/physics_layer_0/angular_velocity = 0.0 +30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:38/0/physics_layer_1/angular_velocity = 0.0  34:38/0 = 0  34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:38/0/physics_layer_0/angular_velocity = 0.0 +34:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:38/0/physics_layer_1/angular_velocity = 0.0  35:38/0 = 0  35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:38/0/physics_layer_0/angular_velocity = 0.0 +35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_1/angular_velocity = 0.0  36:38/0 = 0  36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_1/angular_velocity = 0.0  37:38/0 = 0  37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_1/angular_velocity = 0.0  38:38/0 = 0  38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_1/angular_velocity = 0.0  40:38/0 = 0  40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:38/0/physics_layer_0/angular_velocity = 0.0 +40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:38/0/physics_layer_1/angular_velocity = 0.0  41:38/0 = 0  41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:38/0/physics_layer_0/angular_velocity = 0.0 +41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:38/0/physics_layer_1/angular_velocity = 0.0  42:38/0 = 0  42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:38/0/physics_layer_0/angular_velocity = 0.0 +42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:38/0/physics_layer_1/angular_velocity = 0.0  43:38/0 = 0  43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:38/0/physics_layer_0/angular_velocity = 0.0 +43:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:38/0/physics_layer_1/angular_velocity = 0.0  44:38/0 = 0  44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:38/0/physics_layer_0/angular_velocity = 0.0 +44:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:38/0/physics_layer_1/angular_velocity = 0.0  45:38/0 = 0  45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:38/0/physics_layer_0/angular_velocity = 0.0 +45:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:38/0/physics_layer_1/angular_velocity = 0.0  46:38/0 = 0  46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:38/0/physics_layer_0/angular_velocity = 0.0 +46:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:38/0/physics_layer_1/angular_velocity = 0.0  47:38/0 = 0  47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:38/0/physics_layer_0/angular_velocity = 0.0 +47:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:38/0/physics_layer_1/angular_velocity = 0.0  48:38/0 = 0  48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:38/0/physics_layer_0/angular_velocity = 0.0 +48:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:38/0/physics_layer_1/angular_velocity = 0.0  49:38/0 = 0  49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:38/0/physics_layer_0/angular_velocity = 0.0 +49:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:38/0/physics_layer_1/angular_velocity = 0.0  50:38/0 = 0  50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:38/0/physics_layer_0/angular_velocity = 0.0 +50:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:38/0/physics_layer_1/angular_velocity = 0.0  51:38/0 = 0  51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:38/0/physics_layer_0/angular_velocity = 0.0 +51:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:38/0/physics_layer_1/angular_velocity = 0.0  52:38/0 = 0  52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:38/0/physics_layer_0/angular_velocity = 0.0 +52:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:38/0/physics_layer_1/angular_velocity = 0.0  53:38/0 = 0  53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:38/0/physics_layer_0/angular_velocity = 0.0 +53:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:38/0/physics_layer_1/angular_velocity = 0.0  54:38/0 = 0  54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:38/0/physics_layer_0/angular_velocity = 0.0 +54:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:38/0/physics_layer_1/angular_velocity = 0.0  55:38/0 = 0  55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:38/0/physics_layer_0/angular_velocity = 0.0 +55:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:38/0/physics_layer_1/angular_velocity = 0.0  0:39/0 = 0  0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:39/0/physics_layer_0/angular_velocity = 0.0 +0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_1/angular_velocity = 0.0  1:39/0 = 0  1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_1/angular_velocity = 0.0  2:39/0 = 0  2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_1/angular_velocity = 0.0  3:39/0 = 0  3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_1/angular_velocity = 0.0  4:39/0 = 0  4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_1/angular_velocity = 0.0  5:39/0 = 0  5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_1/angular_velocity = 0.0  6:39/0 = 0  6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_1/angular_velocity = 0.0  8:39/0 = 0  8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_1/angular_velocity = 0.0  9:39/0 = 0  9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:39/0/physics_layer_0/angular_velocity = 0.0 +9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_1/angular_velocity = 0.0  10:39/0 = 0  10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_1/angular_velocity = 0.0  11:39/0 = 0  11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_1/angular_velocity = 0.0  12:39/0 = 0  12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_1/angular_velocity = 0.0  13:39/0 = 0  13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_1/angular_velocity = 0.0  14:39/0 = 0  14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_1/angular_velocity = 0.0  16:39/0 = 0  16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_1/angular_velocity = 0.0  17:39/0 = 0  17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_1/angular_velocity = 0.0  18:39/0 = 0  18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0  19:39/0 = 0  19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0  20:39/0 = 0  20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:39/0/physics_layer_0/angular_velocity = 0.0 +20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_1/angular_velocity = 0.0  21:39/0 = 0  21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0  22:39/0 = 0  22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0  24:39/0 = 0  24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:39/0/physics_layer_0/angular_velocity = 0.0 +24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_1/angular_velocity = 0.0  25:39/0 = 0  25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_1/angular_velocity = 0.0  26:39/0 = 0  26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_1/angular_velocity = 0.0  27:39/0 = 0  27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_1/angular_velocity = 0.0  28:39/0 = 0  28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:39/0/physics_layer_0/angular_velocity = 0.0 +28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_1/angular_velocity = 0.0  29:39/0 = 0  29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:39/0/physics_layer_0/angular_velocity = 0.0 +29:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:39/0/physics_layer_1/angular_velocity = 0.0  30:39/0 = 0  30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:39/0/physics_layer_0/angular_velocity = 0.0 +30:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:39/0/physics_layer_1/angular_velocity = 0.0  32:39/0 = 0  32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:39/0/physics_layer_0/angular_velocity = 0.0 +32:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:39/0/physics_layer_1/angular_velocity = 0.0  33:39/0 = 0  33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:39/0/physics_layer_0/angular_velocity = 0.0 +33:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:39/0/physics_layer_1/angular_velocity = 0.0  34:39/0 = 0  34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:39/0/physics_layer_0/angular_velocity = 0.0 +34:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:39/0/physics_layer_1/angular_velocity = 0.0  35:39/0 = 0  35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:39/0/physics_layer_0/angular_velocity = 0.0 +35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_1/angular_velocity = 0.0  36:39/0 = 0  36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:39/0/physics_layer_0/angular_velocity = 0.0 +36:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:39/0/physics_layer_1/angular_velocity = 0.0  37:39/0 = 0  37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:39/0/physics_layer_0/angular_velocity = 0.0 +37:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:39/0/physics_layer_1/angular_velocity = 0.0  38:39/0 = 0  38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:39/0/physics_layer_0/angular_velocity = 0.0 +38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_1/angular_velocity = 0.0  40:39/0 = 0  40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:39/0/physics_layer_0/angular_velocity = 0.0 +40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:39/0/physics_layer_1/angular_velocity = 0.0  41:39/0 = 0  41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:39/0/physics_layer_0/angular_velocity = 0.0 +41:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:39/0/physics_layer_1/angular_velocity = 0.0  42:39/0 = 0  42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:39/0/physics_layer_0/angular_velocity = 0.0 +42:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:39/0/physics_layer_1/angular_velocity = 0.0  43:39/0 = 0  43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:39/0/physics_layer_0/angular_velocity = 0.0 +43:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:39/0/physics_layer_1/angular_velocity = 0.0  46:39/0 = 0  46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:39/0/physics_layer_0/angular_velocity = 0.0 +46:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:39/0/physics_layer_1/angular_velocity = 0.0  47:39/0 = 0  47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:39/0/physics_layer_0/angular_velocity = 0.0 +47:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:39/0/physics_layer_1/angular_velocity = 0.0  48:39/0 = 0  48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:39/0/physics_layer_0/angular_velocity = 0.0 +48:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:39/0/physics_layer_1/angular_velocity = 0.0  51:39/0 = 0  51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:39/0/physics_layer_0/angular_velocity = 0.0 +51:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:39/0/physics_layer_1/angular_velocity = 0.0  52:39/0 = 0  52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:39/0/physics_layer_0/angular_velocity = 0.0 +52:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:39/0/physics_layer_1/angular_velocity = 0.0  53:39/0 = 0  53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:39/0/physics_layer_0/angular_velocity = 0.0 +53:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:39/0/physics_layer_1/angular_velocity = 0.0  0:40/0 = 0  0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:40/0/physics_layer_0/angular_velocity = 0.0 +0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_1/angular_velocity = 0.0  1:40/0 = 0  1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_1/angular_velocity = 0.0  2:40/0 = 0  2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0  3:40/0 = 0  3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_1/angular_velocity = 0.0  4:40/0 = 0  4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0  5:40/0 = 0  5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0  6:40/0 = 0  6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0  7:40/0 = 0  7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_1/angular_velocity = 0.0  8:40/0 = 0  8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_1/angular_velocity = 0.0  9:40/0 = 0  9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:40/0/physics_layer_0/angular_velocity = 0.0 +9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:40/0/physics_layer_1/angular_velocity = 0.0  10:40/0 = 0  10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_1/angular_velocity = 0.0  11:40/0 = 0  11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:40/0/physics_layer_0/angular_velocity = 0.0 +11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:40/0/physics_layer_1/angular_velocity = 0.0  12:40/0 = 0  12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:40/0/physics_layer_0/angular_velocity = 0.0 +12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:40/0/physics_layer_1/angular_velocity = 0.0  13:40/0 = 0  13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:40/0/physics_layer_0/angular_velocity = 0.0 +13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:40/0/physics_layer_1/angular_velocity = 0.0  14:40/0 = 0  14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:40/0/physics_layer_0/angular_velocity = 0.0 +14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:40/0/physics_layer_1/angular_velocity = 0.0  15:40/0 = 0  15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:40/0/physics_layer_0/angular_velocity = 0.0 +15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:40/0/physics_layer_1/angular_velocity = 0.0  16:40/0 = 0  16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_1/angular_velocity = 0.0  17:40/0 = 0  17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_1/angular_velocity = 0.0  18:40/0 = 0  18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_1/angular_velocity = 0.0  19:40/0 = 0  19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:40/0/physics_layer_0/angular_velocity = 0.0 +19:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:40/0/physics_layer_1/angular_velocity = 0.0  20:40/0 = 0  20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:40/0/physics_layer_0/angular_velocity = 0.0 +20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:40/0/physics_layer_1/angular_velocity = 0.0  21:40/0 = 0  21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:40/0/physics_layer_0/angular_velocity = 0.0 +21:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:40/0/physics_layer_1/angular_velocity = 0.0  22:40/0 = 0  22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:40/0/physics_layer_0/angular_velocity = 0.0 +22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:40/0/physics_layer_1/angular_velocity = 0.0  23:40/0 = 0  23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:40/0/physics_layer_0/angular_velocity = 0.0 +23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:40/0/physics_layer_1/angular_velocity = 0.0  24:40/0 = 0  24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:40/0/physics_layer_0/angular_velocity = 0.0 +24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:40/0/physics_layer_1/angular_velocity = 0.0  25:40/0 = 0  25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:40/0/physics_layer_0/angular_velocity = 0.0 +25:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:40/0/physics_layer_1/angular_velocity = 0.0  26:40/0 = 0  26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:40/0/physics_layer_0/angular_velocity = 0.0 +26:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:40/0/physics_layer_1/angular_velocity = 0.0  27:40/0 = 0  27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:40/0/physics_layer_0/angular_velocity = 0.0 +27:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:40/0/physics_layer_1/angular_velocity = 0.0  28:40/0 = 0  28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:40/0/physics_layer_0/angular_velocity = 0.0 +28:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:40/0/physics_layer_1/angular_velocity = 0.0  29:40/0 = 0  29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:40/0/physics_layer_0/angular_velocity = 0.0 +29:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:40/0/physics_layer_1/angular_velocity = 0.0  30:40/0 = 0  30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:40/0/physics_layer_0/angular_velocity = 0.0 +30:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:40/0/physics_layer_1/angular_velocity = 0.0  31:40/0 = 0  31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:40/0/physics_layer_0/angular_velocity = 0.0 +31:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:40/0/physics_layer_1/angular_velocity = 0.0  32:40/0 = 0  32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:40/0/physics_layer_0/angular_velocity = 0.0 +32:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:40/0/physics_layer_1/angular_velocity = 0.0  33:40/0 = 0  33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:40/0/physics_layer_0/angular_velocity = 0.0 +33:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:40/0/physics_layer_1/angular_velocity = 0.0  34:40/0 = 0  34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:40/0/physics_layer_0/angular_velocity = 0.0 +34:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:40/0/physics_layer_1/angular_velocity = 0.0  35:40/0 = 0  35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:40/0/physics_layer_0/angular_velocity = 0.0 +35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:40/0/physics_layer_1/angular_velocity = 0.0  36:40/0 = 0  36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:40/0/physics_layer_0/angular_velocity = 0.0 +36:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:40/0/physics_layer_1/angular_velocity = 0.0  37:40/0 = 0  37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:40/0/physics_layer_0/angular_velocity = 0.0 +37:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:40/0/physics_layer_1/angular_velocity = 0.0  38:40/0 = 0  38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:40/0/physics_layer_0/angular_velocity = 0.0 +38:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:40/0/physics_layer_1/angular_velocity = 0.0  39:40/0 = 0  39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:40/0/physics_layer_0/angular_velocity = 0.0 +39:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:40/0/physics_layer_1/angular_velocity = 0.0  40:40/0 = 0  40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:40/0/physics_layer_0/angular_velocity = 0.0 +40:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:40/0/physics_layer_1/angular_velocity = 0.0  41:40/0 = 0  41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:40/0/physics_layer_0/angular_velocity = 0.0 +41:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:40/0/physics_layer_1/angular_velocity = 0.0  42:40/0 = 0  42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:40/0/physics_layer_0/angular_velocity = 0.0 +42:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:40/0/physics_layer_1/angular_velocity = 0.0  43:40/0 = 0  43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:40/0/physics_layer_0/angular_velocity = 0.0 +43:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:40/0/physics_layer_1/angular_velocity = 0.0  44:40/0 = 0  44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:40/0/physics_layer_0/angular_velocity = 0.0 +44:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:40/0/physics_layer_1/angular_velocity = 0.0  45:40/0 = 0  45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:40/0/physics_layer_0/angular_velocity = 0.0 +45:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:40/0/physics_layer_1/angular_velocity = 0.0  46:40/0 = 0  46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:40/0/physics_layer_0/angular_velocity = 0.0 +46:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:40/0/physics_layer_1/angular_velocity = 0.0  47:40/0 = 0  47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:40/0/physics_layer_0/angular_velocity = 0.0 +47:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:40/0/physics_layer_1/angular_velocity = 0.0  48:40/0 = 0  48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:40/0/physics_layer_0/angular_velocity = 0.0 +48:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:40/0/physics_layer_1/angular_velocity = 0.0  49:40/0 = 0  49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:40/0/physics_layer_0/angular_velocity = 0.0 +49:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:40/0/physics_layer_1/angular_velocity = 0.0  50:40/0 = 0  50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:40/0/physics_layer_0/angular_velocity = 0.0 +50:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:40/0/physics_layer_1/angular_velocity = 0.0  51:40/0 = 0  51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:40/0/physics_layer_0/angular_velocity = 0.0 +51:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:40/0/physics_layer_1/angular_velocity = 0.0  52:40/0 = 0  52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:40/0/physics_layer_0/angular_velocity = 0.0 +52:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:40/0/physics_layer_1/angular_velocity = 0.0  53:40/0 = 0  53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:40/0/physics_layer_0/angular_velocity = 0.0 +53:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:40/0/physics_layer_1/angular_velocity = 0.0  54:40/0 = 0  54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:40/0/physics_layer_0/angular_velocity = 0.0 +54:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:40/0/physics_layer_1/angular_velocity = 0.0  55:40/0 = 0  55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:40/0/physics_layer_0/angular_velocity = 0.0 +55:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:40/0/physics_layer_1/angular_velocity = 0.0  0:41/0 = 0  0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0  1:41/0 = 0  1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_1/angular_velocity = 0.0  2:41/0 = 0  2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0  3:41/0 = 0  3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0  4:41/0 = 0  4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0  5:41/0 = 0  5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0  6:41/0 = 0  6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0  7:41/0 = 0  7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:41/0/physics_layer_0/angular_velocity = 0.0 +7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_1/angular_velocity = 0.0  8:41/0 = 0  8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0  9:41/0 = 0  9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_1/angular_velocity = 0.0  10:41/0 = 0  10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_1/angular_velocity = 0.0  11:41/0 = 0  11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_1/angular_velocity = 0.0  12:41/0 = 0  12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0  13:41/0 = 0  13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0  14:41/0 = 0  14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0  15:41/0 = 0  15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0  16:41/0 = 0  16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0  17:41/0 = 0  17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0  18:41/0 = 0  18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0  19:41/0 = 0  19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0  20:41/0 = 0  20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_1/angular_velocity = 0.0  21:41/0 = 0  21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_1/angular_velocity = 0.0  22:41/0 = 0  22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0  23:41/0 = 0  23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_1/angular_velocity = 0.0  24:41/0 = 0  24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0  25:41/0 = 0  25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0  26:41/0 = 0  26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_1/angular_velocity = 0.0  27:41/0 = 0  27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_1/angular_velocity = 0.0  28:41/0 = 0  28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_1/angular_velocity = 0.0  29:41/0 = 0  29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_1/angular_velocity = 0.0  30:41/0 = 0  30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_1/angular_velocity = 0.0  31:41/0 = 0  31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:41/0/physics_layer_0/angular_velocity = 0.0 +31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_1/angular_velocity = 0.0  32:41/0 = 0  32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_1/angular_velocity = 0.0  33:41/0 = 0  33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_1/angular_velocity = 0.0  34:41/0 = 0  34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_1/angular_velocity = 0.0  35:41/0 = 0  35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_1/angular_velocity = 0.0  36:41/0 = 0  36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_1/angular_velocity = 0.0  37:41/0 = 0  37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:41/0/physics_layer_0/angular_velocity = 0.0 +37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:41/0/physics_layer_1/angular_velocity = 0.0  38:41/0 = 0  38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:41/0/physics_layer_0/angular_velocity = 0.0 +38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:41/0/physics_layer_1/angular_velocity = 0.0  39:41/0 = 0  39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:41/0/physics_layer_0/angular_velocity = 0.0 +39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:41/0/physics_layer_1/angular_velocity = 0.0  40:41/0 = 0  40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:41/0/physics_layer_0/angular_velocity = 0.0 +40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:41/0/physics_layer_1/angular_velocity = 0.0  41:41/0 = 0  41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:41/0/physics_layer_0/angular_velocity = 0.0 +41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:41/0/physics_layer_1/angular_velocity = 0.0  42:41/0 = 0  42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:41/0/physics_layer_0/angular_velocity = 0.0 +42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:41/0/physics_layer_1/angular_velocity = 0.0  43:41/0 = 0  43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:41/0/physics_layer_0/angular_velocity = 0.0 +43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:41/0/physics_layer_1/angular_velocity = 0.0  44:41/0 = 0  44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:41/0/physics_layer_0/angular_velocity = 0.0 +44:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:41/0/physics_layer_1/angular_velocity = 0.0  45:41/0 = 0  45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:41/0/physics_layer_0/angular_velocity = 0.0 +45:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:41/0/physics_layer_1/angular_velocity = 0.0  46:41/0 = 0  46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:41/0/physics_layer_0/angular_velocity = 0.0 +46:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:41/0/physics_layer_1/angular_velocity = 0.0  47:41/0 = 0  47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:41/0/physics_layer_0/angular_velocity = 0.0 +47:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:41/0/physics_layer_1/angular_velocity = 0.0  48:41/0 = 0  48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:41/0/physics_layer_0/angular_velocity = 0.0 +48:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:41/0/physics_layer_1/angular_velocity = 0.0  49:41/0 = 0  49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:41/0/physics_layer_0/angular_velocity = 0.0 +49:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:41/0/physics_layer_1/angular_velocity = 0.0  50:41/0 = 0  50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:41/0/physics_layer_0/angular_velocity = 0.0 +50:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:41/0/physics_layer_1/angular_velocity = 0.0  51:41/0 = 0  51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:41/0/physics_layer_0/angular_velocity = 0.0 +51:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:41/0/physics_layer_1/angular_velocity = 0.0  52:41/0 = 0  52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:41/0/physics_layer_0/angular_velocity = 0.0 +52:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:41/0/physics_layer_1/angular_velocity = 0.0  53:41/0 = 0  53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:41/0/physics_layer_0/angular_velocity = 0.0 +53:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:41/0/physics_layer_1/angular_velocity = 0.0  54:41/0 = 0  54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:41/0/physics_layer_0/angular_velocity = 0.0 +54:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:41/0/physics_layer_1/angular_velocity = 0.0  55:41/0 = 0  55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:41/0/physics_layer_0/angular_velocity = 0.0 +55:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:41/0/physics_layer_1/angular_velocity = 0.0  2:42/0 = 0  2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_1/angular_velocity = 0.0  3:42/0 = 0  3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_1/angular_velocity = 0.0  4:42/0 = 0  4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_1/angular_velocity = 0.0  6:42/0 = 0  6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_1/angular_velocity = 0.0  7:42/0 = 0  7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:42/0/physics_layer_0/angular_velocity = 0.0 +7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:42/0/physics_layer_1/angular_velocity = 0.0  10:42/0 = 0  10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_1/angular_velocity = 0.0  11:42/0 = 0  11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_1/angular_velocity = 0.0  12:42/0 = 0  12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_1/angular_velocity = 0.0  14:42/0 = 0  14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_1/angular_velocity = 0.0  15:42/0 = 0  15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_1/angular_velocity = 0.0  18:42/0 = 0  18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_1/angular_velocity = 0.0  19:42/0 = 0  19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_1/angular_velocity = 0.0  20:42/0 = 0  20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_1/angular_velocity = 0.0  22:42/0 = 0  22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_1/angular_velocity = 0.0  23:42/0 = 0  23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:42/0/physics_layer_0/angular_velocity = 0.0 +23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_1/angular_velocity = 0.0  26:42/0 = 0  26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:42/0/physics_layer_0/angular_velocity = 0.0 +26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_1/angular_velocity = 0.0  27:42/0 = 0  27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_1/angular_velocity = 0.0  28:42/0 = 0  28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:42/0/physics_layer_0/angular_velocity = 0.0 +28:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:42/0/physics_layer_1/angular_velocity = 0.0  30:42/0 = 0  30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_1/angular_velocity = 0.0  31:42/0 = 0  31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:42/0/physics_layer_0/angular_velocity = 0.0 +31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:42/0/physics_layer_1/angular_velocity = 0.0  34:42/0 = 0  34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:42/0/physics_layer_0/angular_velocity = 0.0 +34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:42/0/physics_layer_1/angular_velocity = 0.0  35:42/0 = 0  35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:42/0/physics_layer_0/angular_velocity = 0.0 +35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_1/angular_velocity = 0.0  36:42/0 = 0  36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:42/0/physics_layer_0/angular_velocity = 0.0 +36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:42/0/physics_layer_1/angular_velocity = 0.0  38:42/0 = 0  38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:42/0/physics_layer_0/angular_velocity = 0.0 +38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:42/0/physics_layer_1/angular_velocity = 0.0  39:42/0 = 0  39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:42/0/physics_layer_0/angular_velocity = 0.0 +39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_1/angular_velocity = 0.0  40:42/0 = 0  40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:42/0/physics_layer_0/angular_velocity = 0.0 +40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_1/angular_velocity = 0.0  41:42/0 = 0  41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:42/0/physics_layer_0/angular_velocity = 0.0 +41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_1/angular_velocity = 0.0  42:42/0 = 0  42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:42/0/physics_layer_0/angular_velocity = 0.0 +42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_1/angular_velocity = 0.0  43:42/0 = 0  43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:42/0/physics_layer_0/angular_velocity = 0.0 +43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_1/angular_velocity = 0.0  46:42/0 = 0  46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:42/0/physics_layer_0/angular_velocity = 0.0 +46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:42/0/physics_layer_1/angular_velocity = 0.0  47:42/0 = 0  47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:42/0/physics_layer_0/angular_velocity = 0.0 +47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:42/0/physics_layer_1/angular_velocity = 0.0  48:42/0 = 0  48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:42/0/physics_layer_0/angular_velocity = 0.0 +48:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:42/0/physics_layer_1/angular_velocity = 0.0  49:42/0 = 0  49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:42/0/physics_layer_0/angular_velocity = 0.0 +49:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:42/0/physics_layer_1/angular_velocity = 0.0  50:42/0 = 0  50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:42/0/physics_layer_0/angular_velocity = 0.0 +50:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:42/0/physics_layer_1/angular_velocity = 0.0  51:42/0 = 0  51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:42/0/physics_layer_0/angular_velocity = 0.0 +51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:42/0/physics_layer_1/angular_velocity = 0.0  52:42/0 = 0  52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:42/0/physics_layer_0/angular_velocity = 0.0 +52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:42/0/physics_layer_1/angular_velocity = 0.0  53:42/0 = 0  53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:42/0/physics_layer_0/angular_velocity = 0.0 +53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:42/0/physics_layer_1/angular_velocity = 0.0  54:42/0 = 0  54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:42/0/physics_layer_0/angular_velocity = 0.0 +54:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:42/0/physics_layer_1/angular_velocity = 0.0  55:42/0 = 0  55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:42/0/physics_layer_0/angular_velocity = 0.0 +55:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:42/0/physics_layer_1/angular_velocity = 0.0  0:43/0 = 0  0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:43/0/physics_layer_0/angular_velocity = 0.0 +0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:43/0/physics_layer_1/angular_velocity = 0.0  1:43/0 = 0  1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:43/0/physics_layer_0/angular_velocity = 0.0 +1:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:43/0/physics_layer_1/angular_velocity = 0.0  2:43/0 = 0  2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_1/angular_velocity = 0.0  3:43/0 = 0  3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_1/angular_velocity = 0.0  4:43/0 = 0  4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_1/angular_velocity = 0.0  6:43/0 = 0  6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_1/angular_velocity = 0.0  7:43/0 = 0  7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:43/0/physics_layer_0/angular_velocity = 0.0 +7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:43/0/physics_layer_1/angular_velocity = 0.0  8:43/0 = 0  8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_1/angular_velocity = 0.0  9:43/0 = 0  9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_1/angular_velocity = 0.0  10:43/0 = 0  10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_1/angular_velocity = 0.0  11:43/0 = 0  11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_1/angular_velocity = 0.0  12:43/0 = 0  12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_1/angular_velocity = 0.0  14:43/0 = 0  14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_1/angular_velocity = 0.0  15:43/0 = 0  15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_1/angular_velocity = 0.0  16:43/0 = 0  16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:43/0/physics_layer_0/angular_velocity = 0.0 +16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_1/angular_velocity = 0.0  17:43/0 = 0  17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_1/angular_velocity = 0.0  18:43/0 = 0  18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_1/angular_velocity = 0.0  19:43/0 = 0  19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_1/angular_velocity = 0.0  20:43/0 = 0  20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_1/angular_velocity = 0.0  22:43/0 = 0  22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_1/angular_velocity = 0.0  23:43/0 = 0  23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:43/0/physics_layer_0/angular_velocity = 0.0 +23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_1/angular_velocity = 0.0  24:43/0 = 0  24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_1/angular_velocity = 0.0  25:43/0 = 0  25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_1/angular_velocity = 0.0  26:43/0 = 0  26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:43/0/physics_layer_0/angular_velocity = 0.0 +26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_1/angular_velocity = 0.0  27:43/0 = 0  27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_1/angular_velocity = 0.0  28:43/0 = 0  28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:43/0/physics_layer_0/angular_velocity = 0.0 +28:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:43/0/physics_layer_1/angular_velocity = 0.0  30:43/0 = 0  30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_1/angular_velocity = 0.0  31:43/0 = 0  31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_1/angular_velocity = 0.0  32:43/0 = 0  32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_1/angular_velocity = 0.0  33:43/0 = 0  33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:43/0/physics_layer_0/angular_velocity = 0.0 +33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:43/0/physics_layer_1/angular_velocity = 0.0  34:43/0 = 0  34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:43/0/physics_layer_0/angular_velocity = 0.0 +34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:43/0/physics_layer_1/angular_velocity = 0.0  35:43/0 = 0  35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:43/0/physics_layer_0/angular_velocity = 0.0 +35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_1/angular_velocity = 0.0  36:43/0 = 0  36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:43/0/physics_layer_0/angular_velocity = 0.0 +36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:43/0/physics_layer_1/angular_velocity = 0.0  38:43/0 = 0  38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:43/0/physics_layer_0/angular_velocity = 0.0 +38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:43/0/physics_layer_1/angular_velocity = 0.0  39:43/0 = 0  39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:43/0/physics_layer_0/angular_velocity = 0.0 +39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_1/angular_velocity = 0.0  40:43/0 = 0  40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:43/0/physics_layer_0/angular_velocity = 0.0 +40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_1/angular_velocity = 0.0  41:43/0 = 0  41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:43/0/physics_layer_0/angular_velocity = 0.0 +41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_1/angular_velocity = 0.0  42:43/0 = 0  42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:43/0/physics_layer_0/angular_velocity = 0.0 +42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_1/angular_velocity = 0.0  43:43/0 = 0  43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:43/0/physics_layer_0/angular_velocity = 0.0 +43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_1/angular_velocity = 0.0  44:43/0 = 0  44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:43/0/physics_layer_0/angular_velocity = 0.0 +44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:43/0/physics_layer_1/angular_velocity = 0.0  45:43/0 = 0  45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:43/0/physics_layer_0/angular_velocity = 0.0 +45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:43/0/physics_layer_1/angular_velocity = 0.0  46:43/0 = 0  46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:43/0/physics_layer_0/angular_velocity = 0.0 +46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:43/0/physics_layer_1/angular_velocity = 0.0  47:43/0 = 0  47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:43/0/physics_layer_0/angular_velocity = 0.0 +47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:43/0/physics_layer_1/angular_velocity = 0.0  48:43/0 = 0  48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:43/0/physics_layer_0/angular_velocity = 0.0 +48:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:43/0/physics_layer_1/angular_velocity = 0.0  49:43/0 = 0  49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:43/0/physics_layer_0/angular_velocity = 0.0 +49:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:43/0/physics_layer_1/angular_velocity = 0.0  50:43/0 = 0  50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:43/0/physics_layer_0/angular_velocity = 0.0 +50:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:43/0/physics_layer_1/angular_velocity = 0.0  51:43/0 = 0  51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:43/0/physics_layer_0/angular_velocity = 0.0 +51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:43/0/physics_layer_1/angular_velocity = 0.0  52:43/0 = 0  52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:43/0/physics_layer_0/angular_velocity = 0.0 +52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:43/0/physics_layer_1/angular_velocity = 0.0  53:43/0 = 0  53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:43/0/physics_layer_0/angular_velocity = 0.0 +53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:43/0/physics_layer_1/angular_velocity = 0.0  54:43/0 = 0  54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:43/0/physics_layer_0/angular_velocity = 0.0 +54:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:43/0/physics_layer_1/angular_velocity = 0.0  55:43/0 = 0  55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:43/0/physics_layer_0/angular_velocity = 0.0 +55:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:43/0/physics_layer_1/angular_velocity = 0.0  0:44/0 = 0  0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:44/0/physics_layer_0/angular_velocity = 0.0 +0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:44/0/physics_layer_1/angular_velocity = 0.0  1:44/0 = 0  1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:44/0/physics_layer_0/angular_velocity = 0.0 +1:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:44/0/physics_layer_1/angular_velocity = 0.0  2:44/0 = 0  2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_1/angular_velocity = 0.0  3:44/0 = 0  3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_1/angular_velocity = 0.0  4:44/0 = 0  4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_1/angular_velocity = 0.0  5:44/0 = 0  5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_1/angular_velocity = 0.0  6:44/0 = 0  6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_1/angular_velocity = 0.0  7:44/0 = 0  7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:44/0/physics_layer_0/angular_velocity = 0.0 +7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:44/0/physics_layer_1/angular_velocity = 0.0  8:44/0 = 0  8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_1/angular_velocity = 0.0  9:44/0 = 0  9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_1/angular_velocity = 0.0  10:44/0 = 0  10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_1/angular_velocity = 0.0  11:44/0 = 0  11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_1/angular_velocity = 0.0  12:44/0 = 0  12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_1/angular_velocity = 0.0  13:44/0 = 0  13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_1/angular_velocity = 0.0  14:44/0 = 0  14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_1/angular_velocity = 0.0  15:44/0 = 0  15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_1/angular_velocity = 0.0  16:44/0 = 0  16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:44/0/physics_layer_0/angular_velocity = 0.0 +16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_1/angular_velocity = 0.0  17:44/0 = 0  17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_1/angular_velocity = 0.0  18:44/0 = 0  18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_1/angular_velocity = 0.0  19:44/0 = 0  19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_1/angular_velocity = 0.0  20:44/0 = 0  20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_1/angular_velocity = 0.0  21:44/0 = 0  21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_1/angular_velocity = 0.0  22:44/0 = 0  22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_1/angular_velocity = 0.0  23:44/0 = 0  23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:44/0/physics_layer_0/angular_velocity = 0.0 +23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_1/angular_velocity = 0.0  24:44/0 = 0  24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_1/angular_velocity = 0.0  25:44/0 = 0  25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_1/angular_velocity = 0.0  26:44/0 = 0  26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:44/0/physics_layer_0/angular_velocity = 0.0 +26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_1/angular_velocity = 0.0  27:44/0 = 0  27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_1/angular_velocity = 0.0  28:44/0 = 0  28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_1/angular_velocity = 0.0  29:44/0 = 0  29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_1/angular_velocity = 0.0  30:44/0 = 0  30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_1/angular_velocity = 0.0  31:44/0 = 0  31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_1/angular_velocity = 0.0  32:44/0 = 0  32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_1/angular_velocity = 0.0  33:44/0 = 0  33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_1/angular_velocity = 0.0  34:44/0 = 0  34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:44/0/physics_layer_0/angular_velocity = 0.0 +34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:44/0/physics_layer_1/angular_velocity = 0.0  35:44/0 = 0  35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:44/0/physics_layer_0/angular_velocity = 0.0 +35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_1/angular_velocity = 0.0  36:44/0 = 0  36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:44/0/physics_layer_0/angular_velocity = 0.0 +36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:44/0/physics_layer_1/angular_velocity = 0.0  37:44/0 = 0  37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:44/0/physics_layer_0/angular_velocity = 0.0 +37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:44/0/physics_layer_1/angular_velocity = 0.0  38:44/0 = 0  38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:44/0/physics_layer_0/angular_velocity = 0.0 +38:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:44/0/physics_layer_1/angular_velocity = 0.0  39:44/0 = 0  39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:44/0/physics_layer_0/angular_velocity = 0.0 +39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:44/0/physics_layer_1/angular_velocity = 0.0  40:44/0 = 0  40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:44/0/physics_layer_0/angular_velocity = 0.0 +40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:44/0/physics_layer_1/angular_velocity = 0.0  41:44/0 = 0  41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:44/0/physics_layer_0/angular_velocity = 0.0 +41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:44/0/physics_layer_1/angular_velocity = 0.0  42:44/0 = 0  42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:44/0/physics_layer_0/angular_velocity = 0.0 +42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:44/0/physics_layer_1/angular_velocity = 0.0  43:44/0 = 0  43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:44/0/physics_layer_0/angular_velocity = 0.0 +43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:44/0/physics_layer_1/angular_velocity = 0.0  44:44/0 = 0  44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:44/0/physics_layer_0/angular_velocity = 0.0 +44:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:44/0/physics_layer_1/angular_velocity = 0.0  45:44/0 = 0  45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:44/0/physics_layer_0/angular_velocity = 0.0 +45:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:44/0/physics_layer_1/angular_velocity = 0.0  46:44/0 = 0  46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:44/0/physics_layer_0/angular_velocity = 0.0 +46:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:44/0/physics_layer_1/angular_velocity = 0.0  47:44/0 = 0  47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:44/0/physics_layer_0/angular_velocity = 0.0 +47:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:44/0/physics_layer_1/angular_velocity = 0.0  48:44/0 = 0  48:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:44/0/physics_layer_0/angular_velocity = 0.0 +48:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:44/0/physics_layer_1/angular_velocity = 0.0  49:44/0 = 0  49:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:44/0/physics_layer_0/angular_velocity = 0.0 +49:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:44/0/physics_layer_1/angular_velocity = 0.0  50:44/0 = 0  50:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:44/0/physics_layer_0/angular_velocity = 0.0 +50:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:44/0/physics_layer_1/angular_velocity = 0.0  51:44/0 = 0  51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:44/0/physics_layer_0/angular_velocity = 0.0 +51:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:44/0/physics_layer_1/angular_velocity = 0.0  52:44/0 = 0  52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:44/0/physics_layer_0/angular_velocity = 0.0 +52:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:44/0/physics_layer_1/angular_velocity = 0.0  53:44/0 = 0  53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:44/0/physics_layer_0/angular_velocity = 0.0 +53:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:44/0/physics_layer_1/angular_velocity = 0.0  54:44/0 = 0  54:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  54:44/0/physics_layer_0/angular_velocity = 0.0 +54:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:44/0/physics_layer_1/angular_velocity = 0.0  55:44/0 = 0  55:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  55:44/0/physics_layer_0/angular_velocity = 0.0 +55:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:44/0/physics_layer_1/angular_velocity = 0.0  0:45/0 = 0  0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:45/0/physics_layer_0/angular_velocity = 0.0 +0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:45/0/physics_layer_1/angular_velocity = 0.0  1:45/0 = 0  1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:45/0/physics_layer_0/angular_velocity = 0.0 +1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:45/0/physics_layer_1/angular_velocity = 0.0  2:45/0 = 0  2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:45/0/physics_layer_0/angular_velocity = 0.0 +2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_1/angular_velocity = 0.0  3:45/0 = 0  3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_1/angular_velocity = 0.0  4:45/0 = 0  4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_1/angular_velocity = 0.0  5:45/0 = 0  5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_1/angular_velocity = 0.0  8:45/0 = 0  8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_1/angular_velocity = 0.0  9:45/0 = 0  9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_1/angular_velocity = 0.0  10:45/0 = 0  10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_1/angular_velocity = 0.0  11:45/0 = 0  11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:45/0/physics_layer_0/angular_velocity = 0.0 +11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_1/angular_velocity = 0.0  12:45/0 = 0  12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:45/0/physics_layer_0/angular_velocity = 0.0 +12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_1/angular_velocity = 0.0  13:45/0 = 0  13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:45/0/physics_layer_0/angular_velocity = 0.0 +13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:45/0/physics_layer_1/angular_velocity = 0.0  16:45/0 = 0  16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:45/0/physics_layer_0/angular_velocity = 0.0 +16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:45/0/physics_layer_1/angular_velocity = 0.0  17:45/0 = 0  17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_1/angular_velocity = 0.0  18:45/0 = 0  18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:45/0/physics_layer_0/angular_velocity = 0.0 +18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_1/angular_velocity = 0.0  19:45/0 = 0  19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:45/0/physics_layer_0/angular_velocity = 0.0 +19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_1/angular_velocity = 0.0  20:45/0 = 0  20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_1/angular_velocity = 0.0  21:45/0 = 0  21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_1/angular_velocity = 0.0  24:45/0 = 0  24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_1/angular_velocity = 0.0  25:45/0 = 0  25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_1/angular_velocity = 0.0  26:45/0 = 0  26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_1/angular_velocity = 0.0  27:45/0 = 0  27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_1/angular_velocity = 0.0  28:45/0 = 0  28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:45/0/physics_layer_0/angular_velocity = 0.0 +28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_1/angular_velocity = 0.0  29:45/0 = 0  29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:45/0/physics_layer_0/angular_velocity = 0.0 +29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_1/angular_velocity = 0.0  32:45/0 = 0  32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_1/angular_velocity = 0.0  33:45/0 = 0  33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_1/angular_velocity = 0.0  34:45/0 = 0  34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:45/0/physics_layer_0/angular_velocity = 0.0 +34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:45/0/physics_layer_1/angular_velocity = 0.0  35:45/0 = 0  35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:45/0/physics_layer_0/angular_velocity = 0.0 +35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:45/0/physics_layer_1/angular_velocity = 0.0  36:45/0 = 0  36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:45/0/physics_layer_0/angular_velocity = 0.0 +36:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:45/0/physics_layer_1/angular_velocity = 0.0  37:45/0 = 0  37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:45/0/physics_layer_0/angular_velocity = 0.0 +37:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:45/0/physics_layer_1/angular_velocity = 0.0  40:45/0 = 0  40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:45/0/physics_layer_0/angular_velocity = 0.0 +40:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:45/0/physics_layer_1/angular_velocity = 0.0  41:45/0 = 0  41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:45/0/physics_layer_0/angular_velocity = 0.0 +41:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:45/0/physics_layer_1/angular_velocity = 0.0  42:45/0 = 0  42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:45/0/physics_layer_0/angular_velocity = 0.0 +42:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:45/0/physics_layer_1/angular_velocity = 0.0  43:45/0 = 0  43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:45/0/physics_layer_0/angular_velocity = 0.0 +43:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:45/0/physics_layer_1/angular_velocity = 0.0  46:45/0 = 0  46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:45/0/physics_layer_0/angular_velocity = 0.0 +46:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:45/0/physics_layer_1/angular_velocity = 0.0  47:45/0 = 0  47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:45/0/physics_layer_0/angular_velocity = 0.0 +47:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:45/0/physics_layer_1/angular_velocity = 0.0  48:45/0 = 0  48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:45/0/physics_layer_0/angular_velocity = 0.0 +48:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:45/0/physics_layer_1/angular_velocity = 0.0  51:45/0 = 0  51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  51:45/0/physics_layer_0/angular_velocity = 0.0 +51:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:45/0/physics_layer_1/angular_velocity = 0.0  52:45/0 = 0  52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  52:45/0/physics_layer_0/angular_velocity = 0.0 +52:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:45/0/physics_layer_1/angular_velocity = 0.0  53:45/0 = 0  53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  53:45/0/physics_layer_0/angular_velocity = 0.0 +53:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:45/0/physics_layer_1/angular_velocity = 0.0  2:46/0 = 0  2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:46/0/physics_layer_0/angular_velocity = 0.0 +2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_1/angular_velocity = 0.0  3:46/0 = 0  3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_1/angular_velocity = 0.0  4:46/0 = 0  4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_1/angular_velocity = 0.0  6:46/0 = 0  6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_1/angular_velocity = 0.0  7:46/0 = 0  7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:46/0/physics_layer_0/angular_velocity = 0.0 +7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_1/angular_velocity = 0.0  10:46/0 = 0  10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_1/angular_velocity = 0.0  11:46/0 = 0  11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:46/0/physics_layer_0/angular_velocity = 0.0 +11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_1/angular_velocity = 0.0  12:46/0 = 0  12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:46/0/physics_layer_0/angular_velocity = 0.0 +12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_1/angular_velocity = 0.0  14:46/0 = 0  14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_1/angular_velocity = 0.0  15:46/0 = 0  15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_1/angular_velocity = 0.0  18:46/0 = 0  18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:46/0/physics_layer_0/angular_velocity = 0.0 +18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_1/angular_velocity = 0.0  19:46/0 = 0  19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:46/0/physics_layer_0/angular_velocity = 0.0 +19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_1/angular_velocity = 0.0  20:46/0 = 0  20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:46/0/physics_layer_0/angular_velocity = 0.0 +20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_1/angular_velocity = 0.0  22:46/0 = 0  22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_1/angular_velocity = 0.0  23:46/0 = 0  23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_1/angular_velocity = 0.0  26:46/0 = 0  26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_1/angular_velocity = 0.0  27:46/0 = 0  27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_1/angular_velocity = 0.0  28:46/0 = 0  28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:46/0/physics_layer_0/angular_velocity = 0.0 +28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_1/angular_velocity = 0.0  30:46/0 = 0  30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_1/angular_velocity = 0.0  31:46/0 = 0  31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_1/angular_velocity = 0.0  34:46/0 = 0  34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:46/0/physics_layer_0/angular_velocity = 0.0 +34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:46/0/physics_layer_1/angular_velocity = 0.0  35:46/0 = 0  35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:46/0/physics_layer_0/angular_velocity = 0.0 +35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:46/0/physics_layer_1/angular_velocity = 0.0  36:46/0 = 0  36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:46/0/physics_layer_0/angular_velocity = 0.0 +36:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:46/0/physics_layer_1/angular_velocity = 0.0  38:46/0 = 0  38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:46/0/physics_layer_0/angular_velocity = 0.0 +38:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:46/0/physics_layer_1/angular_velocity = 0.0  39:46/0 = 0  39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:46/0/physics_layer_0/angular_velocity = 0.0 +39:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:46/0/physics_layer_1/angular_velocity = 0.0  40:46/0 = 0  40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:46/0/physics_layer_0/angular_velocity = 0.0 +40:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:46/0/physics_layer_1/angular_velocity = 0.0  41:46/0 = 0  41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:46/0/physics_layer_0/angular_velocity = 0.0 +41:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:46/0/physics_layer_1/angular_velocity = 0.0  42:46/0 = 0  42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:46/0/physics_layer_0/angular_velocity = 0.0 +42:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:46/0/physics_layer_1/angular_velocity = 0.0  43:46/0 = 0  43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:46/0/physics_layer_0/angular_velocity = 0.0 +43:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:46/0/physics_layer_1/angular_velocity = 0.0  44:46/0 = 0  44:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:46/0/physics_layer_0/angular_velocity = 0.0 +44:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:46/0/physics_layer_1/angular_velocity = 0.0  45:46/0 = 0  45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:46/0/physics_layer_0/angular_velocity = 0.0 +45:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:46/0/physics_layer_1/angular_velocity = 0.0  46:46/0 = 0  46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:46/0/physics_layer_0/angular_velocity = 0.0 +46:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:46/0/physics_layer_1/angular_velocity = 0.0  47:46/0 = 0  47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:46/0/physics_layer_0/angular_velocity = 0.0 +47:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:46/0/physics_layer_1/angular_velocity = 0.0  48:46/0 = 0  48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:46/0/physics_layer_0/angular_velocity = 0.0 +48:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:46/0/physics_layer_1/angular_velocity = 0.0  49:46/0 = 0  49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:46/0/physics_layer_0/angular_velocity = 0.0 +49:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:46/0/physics_layer_1/angular_velocity = 0.0  50:46/0 = 0  50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:46/0/physics_layer_0/angular_velocity = 0.0 +50:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:46/0/physics_layer_1/angular_velocity = 0.0  0:47/0 = 0  0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:47/0/physics_layer_0/angular_velocity = 0.0 +0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_1/angular_velocity = 0.0  1:47/0 = 0  1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:47/0/physics_layer_0/angular_velocity = 0.0 +1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_1/angular_velocity = 0.0  2:47/0 = 0  2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_1/angular_velocity = 0.0  3:47/0 = 0  3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_1/angular_velocity = 0.0  4:47/0 = 0  4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_1/angular_velocity = 0.0  6:47/0 = 0  6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_1/angular_velocity = 0.0  7:47/0 = 0  7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:47/0/physics_layer_0/angular_velocity = 0.0 +7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_1/angular_velocity = 0.0  8:47/0 = 0  8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:47/0/physics_layer_0/angular_velocity = 0.0 +8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:47/0/physics_layer_1/angular_velocity = 0.0  9:47/0 = 0  9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:47/0/physics_layer_0/angular_velocity = 0.0 +9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:47/0/physics_layer_1/angular_velocity = 0.0  10:47/0 = 0  10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_1/angular_velocity = 0.0  11:47/0 = 0  11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:47/0/physics_layer_0/angular_velocity = 0.0 +11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:47/0/physics_layer_1/angular_velocity = 0.0  12:47/0 = 0  12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:47/0/physics_layer_0/angular_velocity = 0.0 +12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:47/0/physics_layer_1/angular_velocity = 0.0  14:47/0 = 0  14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_1/angular_velocity = 0.0  15:47/0 = 0  15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_1/angular_velocity = 0.0  16:47/0 = 0  16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:47/0/physics_layer_0/angular_velocity = 0.0 +16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:47/0/physics_layer_1/angular_velocity = 0.0  17:47/0 = 0  17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_1/angular_velocity = 0.0  18:47/0 = 0  18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:47/0/physics_layer_0/angular_velocity = 0.0 +18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_1/angular_velocity = 0.0  19:47/0 = 0  19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:47/0/physics_layer_0/angular_velocity = 0.0 +19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_1/angular_velocity = 0.0  20:47/0 = 0  20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:47/0/physics_layer_0/angular_velocity = 0.0 +20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_1/angular_velocity = 0.0  22:47/0 = 0  22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_1/angular_velocity = 0.0  23:47/0 = 0  23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_1/angular_velocity = 0.0  24:47/0 = 0  24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_1/angular_velocity = 0.0  25:47/0 = 0  25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_1/angular_velocity = 0.0  26:47/0 = 0  26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_1/angular_velocity = 0.0  27:47/0 = 0  27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_1/angular_velocity = 0.0  28:47/0 = 0  28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:47/0/physics_layer_0/angular_velocity = 0.0 +28:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:47/0/physics_layer_1/angular_velocity = 0.0  30:47/0 = 0  30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:47/0/physics_layer_0/angular_velocity = 0.0 +30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:47/0/physics_layer_1/angular_velocity = 0.0  31:47/0 = 0  31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:47/0/physics_layer_0/angular_velocity = 0.0 +31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:47/0/physics_layer_1/angular_velocity = 0.0  32:47/0 = 0  32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:47/0/physics_layer_0/angular_velocity = 0.0 +32:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:47/0/physics_layer_1/angular_velocity = 0.0  33:47/0 = 0  33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:47/0/physics_layer_0/angular_velocity = 0.0 +33:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:47/0/physics_layer_1/angular_velocity = 0.0  34:47/0 = 0  34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:47/0/physics_layer_0/angular_velocity = 0.0 +34:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:47/0/physics_layer_1/angular_velocity = 0.0  35:47/0 = 0  35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:47/0/physics_layer_0/angular_velocity = 0.0 +35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:47/0/physics_layer_1/angular_velocity = 0.0  36:47/0 = 0  36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:47/0/physics_layer_0/angular_velocity = 0.0 +36:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:47/0/physics_layer_1/angular_velocity = 0.0  38:47/0 = 0  38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:47/0/physics_layer_0/angular_velocity = 0.0 +38:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:47/0/physics_layer_1/angular_velocity = 0.0  39:47/0 = 0  39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:47/0/physics_layer_0/angular_velocity = 0.0 +39:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:47/0/physics_layer_1/angular_velocity = 0.0  40:47/0 = 0  40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:47/0/physics_layer_0/angular_velocity = 0.0 +40:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:47/0/physics_layer_1/angular_velocity = 0.0  41:47/0 = 0  41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:47/0/physics_layer_0/angular_velocity = 0.0 +41:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:47/0/physics_layer_1/angular_velocity = 0.0  42:47/0 = 0  42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:47/0/physics_layer_0/angular_velocity = 0.0 +42:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:47/0/physics_layer_1/angular_velocity = 0.0  43:47/0 = 0  43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:47/0/physics_layer_0/angular_velocity = 0.0 +43:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:47/0/physics_layer_1/angular_velocity = 0.0  44:47/0 = 0  44:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  44:47/0/physics_layer_0/angular_velocity = 0.0 +44:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:47/0/physics_layer_1/angular_velocity = 0.0  45:47/0 = 0  45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  45:47/0/physics_layer_0/angular_velocity = 0.0 +45:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:47/0/physics_layer_1/angular_velocity = 0.0  46:47/0 = 0  46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:47/0/physics_layer_0/angular_velocity = 0.0 +46:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:47/0/physics_layer_1/angular_velocity = 0.0  47:47/0 = 0  47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:47/0/physics_layer_0/angular_velocity = 0.0 +47:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:47/0/physics_layer_1/angular_velocity = 0.0  48:47/0 = 0  48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:47/0/physics_layer_0/angular_velocity = 0.0 +48:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:47/0/physics_layer_1/angular_velocity = 0.0  49:47/0 = 0  49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  49:47/0/physics_layer_0/angular_velocity = 0.0 +49:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:47/0/physics_layer_1/angular_velocity = 0.0  50:47/0 = 0  50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  50:47/0/physics_layer_0/angular_velocity = 0.0 +50:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:47/0/physics_layer_1/angular_velocity = 0.0  0:48/0 = 0  0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:48/0/physics_layer_0/angular_velocity = 0.0 +0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:48/0/physics_layer_1/angular_velocity = 0.0  1:48/0 = 0  1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:48/0/physics_layer_0/angular_velocity = 0.0 +1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_1/angular_velocity = 0.0  2:48/0 = 0  2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_1/angular_velocity = 0.0  3:48/0 = 0  3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_1/angular_velocity = 0.0  4:48/0 = 0  4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_1/angular_velocity = 0.0  5:48/0 = 0  5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_1/angular_velocity = 0.0  6:48/0 = 0  6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_1/angular_velocity = 0.0  7:48/0 = 0  7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:48/0/physics_layer_0/angular_velocity = 0.0 +7:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:48/0/physics_layer_1/angular_velocity = 0.0  8:48/0 = 0  8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_1/angular_velocity = 0.0  9:48/0 = 0  9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_1/angular_velocity = 0.0  10:48/0 = 0  10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_1/angular_velocity = 0.0  11:48/0 = 0  11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_1/angular_velocity = 0.0  12:48/0 = 0  12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_1/angular_velocity = 0.0  13:48/0 = 0  13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_1/angular_velocity = 0.0  14:48/0 = 0  14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_1/angular_velocity = 0.0  15:48/0 = 0  15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_1/angular_velocity = 0.0  16:48/0 = 0  16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_1/angular_velocity = 0.0  17:48/0 = 0  17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_1/angular_velocity = 0.0  18:48/0 = 0  18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_1/angular_velocity = 0.0  19:48/0 = 0  19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_1/angular_velocity = 0.0  20:48/0 = 0  20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_1/angular_velocity = 0.0  21:48/0 = 0  21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_1/angular_velocity = 0.0  22:48/0 = 0  22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_1/angular_velocity = 0.0  23:48/0 = 0  23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:48/0/physics_layer_0/angular_velocity = 0.0 +23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_1/angular_velocity = 0.0  24:48/0 = 0  24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_1/angular_velocity = 0.0  25:48/0 = 0  25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_1/angular_velocity = 0.0  26:48/0 = 0  26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_1/angular_velocity = 0.0  27:48/0 = 0  27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_1/angular_velocity = 0.0  28:48/0 = 0  28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:48/0/physics_layer_0/angular_velocity = 0.0 +28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_1/angular_velocity = 0.0  29:48/0 = 0  29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:48/0/physics_layer_0/angular_velocity = 0.0 +29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_1/angular_velocity = 0.0  30:48/0 = 0  30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:48/0/physics_layer_0/angular_velocity = 0.0 +30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_1/angular_velocity = 0.0  31:48/0 = 0  31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:48/0/physics_layer_0/angular_velocity = 0.0 +31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_1/angular_velocity = 0.0  32:48/0 = 0  32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:48/0/physics_layer_0/angular_velocity = 0.0 +32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_1/angular_velocity = 0.0  33:48/0 = 0  33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:48/0/physics_layer_0/angular_velocity = 0.0 +33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_1/angular_velocity = 0.0  34:48/0 = 0  34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:48/0/physics_layer_0/angular_velocity = 0.0 +34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_1/angular_velocity = 0.0  35:48/0 = 0  35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_1/angular_velocity = 0.0  36:48/0 = 0  36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_1/angular_velocity = 0.0  37:48/0 = 0  37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:48/0/physics_layer_0/angular_velocity = 0.0 +37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:48/0/physics_layer_1/angular_velocity = 0.0  38:48/0 = 0  38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:48/0/physics_layer_0/angular_velocity = 0.0 +38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:48/0/physics_layer_1/angular_velocity = 0.0  39:48/0 = 0  39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:48/0/physics_layer_0/angular_velocity = 0.0 +39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_1/angular_velocity = 0.0  40:48/0 = 0  40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:48/0/physics_layer_0/angular_velocity = 0.0 +40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:48/0/physics_layer_1/angular_velocity = 0.0  41:48/0 = 0  41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  41:48/0/physics_layer_0/angular_velocity = 0.0 +41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:48/0/physics_layer_1/angular_velocity = 0.0  42:48/0 = 0  42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  42:48/0/physics_layer_0/angular_velocity = 0.0 +42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_1/angular_velocity = 0.0  43:48/0 = 0  43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  43:48/0/physics_layer_0/angular_velocity = 0.0 +43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_1/angular_velocity = 0.0  46:48/0 = 0  46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  46:48/0/physics_layer_0/angular_velocity = 0.0 +46:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:48/0/physics_layer_1/angular_velocity = 0.0  47:48/0 = 0  47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  47:48/0/physics_layer_0/angular_velocity = 0.0 +47:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:48/0/physics_layer_1/angular_velocity = 0.0  48:48/0 = 0  48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  48:48/0/physics_layer_0/angular_velocity = 0.0 +48:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:48/0/physics_layer_1/angular_velocity = 0.0  0:49/0 = 0  0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:49/0/physics_layer_0/angular_velocity = 0.0 +0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_1/angular_velocity = 0.0  1:49/0 = 0  1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:49/0/physics_layer_0/angular_velocity = 0.0 +1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_1/angular_velocity = 0.0  2:49/0 = 0  2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:49/0/physics_layer_0/angular_velocity = 0.0 +2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_1/angular_velocity = 0.0  3:49/0 = 0  3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:49/0/physics_layer_0/angular_velocity = 0.0 +3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_1/angular_velocity = 0.0  4:49/0 = 0  4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:49/0/physics_layer_0/angular_velocity = 0.0 +4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:49/0/physics_layer_1/angular_velocity = 0.0  5:49/0 = 0  5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:49/0/physics_layer_0/angular_velocity = 0.0 +5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:49/0/physics_layer_1/angular_velocity = 0.0  6:49/0 = 0  6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_1/angular_velocity = 0.0  7:49/0 = 0  7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_1/angular_velocity = 0.0  8:49/0 = 0  8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_1/angular_velocity = 0.0  9:49/0 = 0  9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_1/angular_velocity = 0.0  10:49/0 = 0  10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_1/angular_velocity = 0.0  11:49/0 = 0  11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_1/angular_velocity = 0.0  12:49/0 = 0  12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_1/angular_velocity = 0.0  13:49/0 = 0  13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_1/angular_velocity = 0.0  14:49/0 = 0  14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_1/angular_velocity = 0.0  15:49/0 = 0  15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_1/angular_velocity = 0.0  16:49/0 = 0  16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_1/angular_velocity = 0.0  17:49/0 = 0  17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_1/angular_velocity = 0.0  18:49/0 = 0  18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:49/0/physics_layer_0/angular_velocity = 0.0 +18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_1/angular_velocity = 0.0  19:49/0 = 0  19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:49/0/physics_layer_0/angular_velocity = 0.0 +19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_1/angular_velocity = 0.0  20:49/0 = 0  20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:49/0/physics_layer_0/angular_velocity = 0.0 +20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_1/angular_velocity = 0.0  21:49/0 = 0  21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_1/angular_velocity = 0.0  22:49/0 = 0  22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:49/0/physics_layer_0/angular_velocity = 0.0 +22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_1/angular_velocity = 0.0  23:49/0 = 0  23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:49/0/physics_layer_0/angular_velocity = 0.0 +23:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:49/0/physics_layer_1/angular_velocity = 0.0  24:49/0 = 0  24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:49/0/physics_layer_0/angular_velocity = 0.0 +24:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:49/0/physics_layer_1/angular_velocity = 0.0  25:49/0 = 0  25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:49/0/physics_layer_0/angular_velocity = 0.0 +25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_1/angular_velocity = 0.0  26:49/0 = 0  26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:49/0/physics_layer_0/angular_velocity = 0.0 +26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_1/angular_velocity = 0.0  27:49/0 = 0  27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:49/0/physics_layer_0/angular_velocity = 0.0 +27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:49/0/physics_layer_1/angular_velocity = 0.0  28:49/0 = 0  28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:49/0/physics_layer_0/angular_velocity = 0.0 +28:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:49/0/physics_layer_1/angular_velocity = 0.0  29:49/0 = 0  29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:49/0/physics_layer_0/angular_velocity = 0.0 +29:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:49/0/physics_layer_1/angular_velocity = 0.0  30:49/0 = 0  30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:49/0/physics_layer_0/angular_velocity = 0.0 +30:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:49/0/physics_layer_1/angular_velocity = 0.0  31:49/0 = 0  31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:49/0/physics_layer_0/angular_velocity = 0.0 +31:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:49/0/physics_layer_1/angular_velocity = 0.0  32:49/0 = 0  32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:49/0/physics_layer_0/angular_velocity = 0.0 +32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_1/angular_velocity = 0.0  33:49/0 = 0  33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:49/0/physics_layer_0/angular_velocity = 0.0 +33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_1/angular_velocity = 0.0  34:49/0 = 0  34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:49/0/physics_layer_0/angular_velocity = 0.0 +34:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:49/0/physics_layer_1/angular_velocity = 0.0  35:49/0 = 0  35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:49/0/physics_layer_0/angular_velocity = 0.0 +35:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:49/0/physics_layer_1/angular_velocity = 0.0  36:49/0 = 0  36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:49/0/physics_layer_0/angular_velocity = 0.0 +36:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:49/0/physics_layer_1/angular_velocity = 0.0  37:49/0 = 0  37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  37:49/0/physics_layer_0/angular_velocity = 0.0 +37:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:49/0/physics_layer_1/angular_velocity = 0.0  38:49/0 = 0  38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  38:49/0/physics_layer_0/angular_velocity = 0.0 +38:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:49/0/physics_layer_1/angular_velocity = 0.0  39:49/0 = 0  39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  39:49/0/physics_layer_0/angular_velocity = 0.0 +39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:49/0/physics_layer_1/angular_velocity = 0.0  40:49/0 = 0  40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  40:49/0/physics_layer_0/angular_velocity = 0.0 +40:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:49/0/physics_layer_1/angular_velocity = 0.0  10:50/0 = 0  10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_1/angular_velocity = 0.0  11:50/0 = 0  11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_1/angular_velocity = 0.0  12:50/0 = 0  12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_1/angular_velocity = 0.0  26:50/0 = 0  26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:50/0/physics_layer_0/angular_velocity = 0.0 +26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_1/angular_velocity = 0.0  27:50/0 = 0  27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_1/angular_velocity = 0.0  28:50/0 = 0  28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_1/angular_velocity = 0.0  8:51/0 = 0  8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_1/angular_velocity = 0.0  9:51/0 = 0  9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_1/angular_velocity = 0.0  10:51/0 = 0  10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_1/angular_velocity = 0.0  11:51/0 = 0  11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_1/angular_velocity = 0.0  12:51/0 = 0  12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_1/angular_velocity = 0.0  24:51/0 = 0  24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_1/angular_velocity = 0.0  25:51/0 = 0  25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_1/angular_velocity = 0.0  26:51/0 = 0  26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_1/angular_velocity = 0.0  27:51/0 = 0  27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:51/0/physics_layer_0/angular_velocity = 0.0 +27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_1/angular_velocity = 0.0  28:51/0 = 0  28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:51/0/physics_layer_0/angular_velocity = 0.0 +28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_1/angular_velocity = 0.0  8:52/0 = 0  8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_1/angular_velocity = 0.0  9:52/0 = 0  9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_1/angular_velocity = 0.0  10:52/0 = 0  10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_1/angular_velocity = 0.0  11:52/0 = 0  11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_1/angular_velocity = 0.0  12:52/0 = 0  12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_1/angular_velocity = 0.0  13:52/0 = 0  13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_1/angular_velocity = 0.0  24:52/0 = 0  24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_1/angular_velocity = 0.0  25:52/0 = 0  25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_1/angular_velocity = 0.0  26:52/0 = 0  26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_1/angular_velocity = 0.0  27:52/0 = 0  27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:52/0/physics_layer_0/angular_velocity = 0.0 +27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_1/angular_velocity = 0.0  28:52/0 = 0  28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:52/0/physics_layer_0/angular_velocity = 0.0 +28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_1/angular_velocity = 0.0  29:52/0 = 0  29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:52/0/physics_layer_0/angular_velocity = 0.0 +29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_1/angular_velocity = 0.0  8:53/0 = 0  8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_1/angular_velocity = 0.0  9:53/0 = 0  9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_1/angular_velocity = 0.0  10:53/0 = 0  10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_1/angular_velocity = 0.0  11:53/0 = 0  11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_1/angular_velocity = 0.0  12:53/0 = 0  12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_1/angular_velocity = 0.0  13:53/0 = 0  13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_1/angular_velocity = 0.0  24:53/0 = 0  24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_1/angular_velocity = 0.0  25:53/0 = 0  25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_1/angular_velocity = 0.0  26:53/0 = 0  26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_1/angular_velocity = 0.0  27:53/0 = 0  27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:53/0/physics_layer_0/angular_velocity = 0.0 +27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_1/angular_velocity = 0.0  28:53/0 = 0  28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:53/0/physics_layer_0/angular_velocity = 0.0 +28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_1/angular_velocity = 0.0  29:53/0 = 0  29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:53/0/physics_layer_0/angular_velocity = 0.0 +29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_1/angular_velocity = 0.0  0:54/0 = 0  0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:54/0/physics_layer_0/angular_velocity = 0.0 +0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:54/0/physics_layer_1/angular_velocity = 0.0  1:54/0 = 0  1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:54/0/physics_layer_0/angular_velocity = 0.0 +1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:54/0/physics_layer_1/angular_velocity = 0.0  2:54/0 = 0  2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:54/0/physics_layer_0/angular_velocity = 0.0 +2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:54/0/physics_layer_1/angular_velocity = 0.0  3:54/0 = 0  3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:54/0/physics_layer_0/angular_velocity = 0.0 +3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:54/0/physics_layer_1/angular_velocity = 0.0  4:54/0 = 0  4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:54/0/physics_layer_0/angular_velocity = 0.0 +4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:54/0/physics_layer_1/angular_velocity = 0.0  5:54/0 = 0  5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:54/0/physics_layer_0/angular_velocity = 0.0 +5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:54/0/physics_layer_1/angular_velocity = 0.0  6:54/0 = 0  6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_1/angular_velocity = 0.0  7:54/0 = 0  7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_1/angular_velocity = 0.0  8:54/0 = 0  8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_1/angular_velocity = 0.0  9:54/0 = 0  9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_1/angular_velocity = 0.0  10:54/0 = 0  10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_1/angular_velocity = 0.0  11:54/0 = 0  11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_1/angular_velocity = 0.0  12:54/0 = 0  12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_1/angular_velocity = 0.0  13:54/0 = 0  13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_1/angular_velocity = 0.0  14:54/0 = 0  14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_1/angular_velocity = 0.0  15:54/0 = 0  15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_1/angular_velocity = 0.0  16:54/0 = 0  16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_1/angular_velocity = 0.0  17:54/0 = 0  17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_1/angular_velocity = 0.0  18:54/0 = 0  18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:54/0/physics_layer_0/angular_velocity = 0.0 +18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_1/angular_velocity = 0.0  19:54/0 = 0  19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:54/0/physics_layer_0/angular_velocity = 0.0 +19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_1/angular_velocity = 0.0  20:54/0 = 0  20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:54/0/physics_layer_0/angular_velocity = 0.0 +20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_1/angular_velocity = 0.0  21:54/0 = 0  21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_1/angular_velocity = 0.0  22:54/0 = 0  22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_1/angular_velocity = 0.0  23:54/0 = 0  23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_1/angular_velocity = 0.0  24:54/0 = 0  24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:54/0/physics_layer_0/angular_velocity = 0.0 +24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_1/angular_velocity = 0.0  25:54/0 = 0  25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:54/0/physics_layer_0/angular_velocity = 0.0 +25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_1/angular_velocity = 0.0  26:54/0 = 0  26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:54/0/physics_layer_0/angular_velocity = 0.0 +26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_1/angular_velocity = 0.0  27:54/0 = 0  27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:54/0/physics_layer_0/angular_velocity = 0.0 +27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_1/angular_velocity = 0.0  28:54/0 = 0  28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:54/0/physics_layer_0/angular_velocity = 0.0 +28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_1/angular_velocity = 0.0  29:54/0 = 0  29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:54/0/physics_layer_0/angular_velocity = 0.0 +29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_1/angular_velocity = 0.0  0:55/0 = 0  0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:55/0/physics_layer_0/angular_velocity = 0.0 +0:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:55/0/physics_layer_1/angular_velocity = 0.0  1:55/0 = 0  1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:55/0/physics_layer_0/angular_velocity = 0.0 +1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:55/0/physics_layer_1/angular_velocity = 0.0  2:55/0 = 0  2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:55/0/physics_layer_0/angular_velocity = 0.0 +2:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:55/0/physics_layer_1/angular_velocity = 0.0  3:55/0 = 0  3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:55/0/physics_layer_0/angular_velocity = 0.0 +3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:55/0/physics_layer_1/angular_velocity = 0.0  4:55/0 = 0  4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:55/0/physics_layer_0/angular_velocity = 0.0 +4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:55/0/physics_layer_1/angular_velocity = 0.0  5:55/0 = 0  5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:55/0/physics_layer_0/angular_velocity = 0.0 +5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:55/0/physics_layer_1/angular_velocity = 0.0  6:55/0 = 0  6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_1/angular_velocity = 0.0  7:55/0 = 0  7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_1/angular_velocity = 0.0  8:55/0 = 0  8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_1/angular_velocity = 0.0  9:55/0 = 0  9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_1/angular_velocity = 0.0  10:55/0 = 0  10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_1/angular_velocity = 0.0  11:55/0 = 0  11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_1/angular_velocity = 0.0  12:55/0 = 0  12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_1/angular_velocity = 0.0  13:55/0 = 0  13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_1/angular_velocity = 0.0  14:55/0 = 0  14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_1/angular_velocity = 0.0  15:55/0 = 0  15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_1/angular_velocity = 0.0  16:55/0 = 0  16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_1/angular_velocity = 0.0  17:55/0 = 0  17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_1/angular_velocity = 0.0  18:55/0 = 0  18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:55/0/physics_layer_0/angular_velocity = 0.0 +18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_1/angular_velocity = 0.0  19:55/0 = 0  19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:55/0/physics_layer_0/angular_velocity = 0.0 +19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_1/angular_velocity = 0.0  20:55/0 = 0  20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:55/0/physics_layer_0/angular_velocity = 0.0 +20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_1/angular_velocity = 0.0  21:55/0 = 0  21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_1/angular_velocity = 0.0  22:55/0 = 0  22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:55/0/physics_layer_0/angular_velocity = 0.0 +22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:55/0/physics_layer_1/angular_velocity = 0.0  23:55/0 = 0  23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:55/0/physics_layer_0/angular_velocity = 0.0 +23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:55/0/physics_layer_1/angular_velocity = 0.0  24:55/0 = 0  24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:55/0/physics_layer_0/angular_velocity = 0.0 +24:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:55/0/physics_layer_1/angular_velocity = 0.0  25:55/0 = 0  25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:55/0/physics_layer_0/angular_velocity = 0.0 +25:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:55/0/physics_layer_1/angular_velocity = 0.0  26:55/0 = 0  26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:55/0/physics_layer_0/angular_velocity = 0.0 +26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_1/angular_velocity = 0.0  27:55/0 = 0  27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:55/0/physics_layer_0/angular_velocity = 0.0 +27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_1/angular_velocity = 0.0  28:55/0 = 0  28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:55/0/physics_layer_0/angular_velocity = 0.0 +28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_1/angular_velocity = 0.0  29:55/0 = 0  29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:55/0/physics_layer_0/angular_velocity = 0.0 +29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_1/angular_velocity = 0.0  0:56/0 = 0  0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:56/0/physics_layer_0/angular_velocity = 0.0 +0:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:56/0/physics_layer_1/angular_velocity = 0.0  1:56/0 = 0  1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:56/0/physics_layer_0/angular_velocity = 0.0 +1:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:56/0/physics_layer_1/angular_velocity = 0.0  2:56/0 = 0  2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:56/0/physics_layer_0/angular_velocity = 0.0 +2:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:56/0/physics_layer_1/angular_velocity = 0.0  3:56/0 = 0  3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:56/0/physics_layer_0/angular_velocity = 0.0 +3:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:56/0/physics_layer_1/angular_velocity = 0.0  4:56/0 = 0  4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:56/0/physics_layer_0/angular_velocity = 0.0 +4:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:56/0/physics_layer_1/angular_velocity = 0.0  5:56/0 = 0  5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:56/0/physics_layer_0/angular_velocity = 0.0 +5:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:56/0/physics_layer_1/angular_velocity = 0.0  6:56/0 = 0  6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:56/0/physics_layer_0/angular_velocity = 0.0 +6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_1/angular_velocity = 0.0  7:56/0 = 0  7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_1/angular_velocity = 0.0  8:56/0 = 0  8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_1/angular_velocity = 0.0  9:56/0 = 0  9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_1/angular_velocity = 0.0  10:56/0 = 0  10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_1/angular_velocity = 0.0  11:56/0 = 0  11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_1/angular_velocity = 0.0  12:56/0 = 0  12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_1/angular_velocity = 0.0  13:56/0 = 0  13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_1/angular_velocity = 0.0  14:56/0 = 0  14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_1/angular_velocity = 0.0  15:56/0 = 0  15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_1/angular_velocity = 0.0  16:56/0 = 0  16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_1/angular_velocity = 0.0  17:56/0 = 0  17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_1/angular_velocity = 0.0  18:56/0 = 0  18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:56/0/physics_layer_0/angular_velocity = 0.0 +18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_1/angular_velocity = 0.0  19:56/0 = 0  19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:56/0/physics_layer_0/angular_velocity = 0.0 +19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_1/angular_velocity = 0.0  20:56/0 = 0  20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:56/0/physics_layer_0/angular_velocity = 0.0 +20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_1/angular_velocity = 0.0  21:56/0 = 0  21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_1/angular_velocity = 0.0  22:56/0 = 0  22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:56/0/physics_layer_0/angular_velocity = 0.0 +22:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:56/0/physics_layer_1/angular_velocity = 0.0  23:56/0 = 0  23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:56/0/physics_layer_0/angular_velocity = 0.0 +23:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:56/0/physics_layer_1/angular_velocity = 0.0  24:56/0 = 0  24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:56/0/physics_layer_0/angular_velocity = 0.0 +24:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:56/0/physics_layer_1/angular_velocity = 0.0  25:56/0 = 0  25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:56/0/physics_layer_0/angular_velocity = 0.0 +25:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:56/0/physics_layer_1/angular_velocity = 0.0  26:56/0 = 0  26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:56/0/physics_layer_0/angular_velocity = 0.0 +26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_1/angular_velocity = 0.0  27:56/0 = 0  27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:56/0/physics_layer_0/angular_velocity = 0.0 +27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_1/angular_velocity = 0.0  28:56/0 = 0  28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:56/0/physics_layer_0/angular_velocity = 0.0 +28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_1/angular_velocity = 0.0  29:56/0 = 0  29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:56/0/physics_layer_0/angular_velocity = 0.0 +29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_1/angular_velocity = 0.0  0:57/0 = 0  0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:57/0/physics_layer_0/angular_velocity = 0.0 +0:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:57/0/physics_layer_1/angular_velocity = 0.0  1:57/0 = 0  1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:57/0/physics_layer_0/angular_velocity = 0.0 +1:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:57/0/physics_layer_1/angular_velocity = 0.0  3:57/0 = 0  3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:57/0/physics_layer_0/angular_velocity = 0.0 +3:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:57/0/physics_layer_1/angular_velocity = 0.0  4:57/0 = 0  4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:57/0/physics_layer_0/angular_velocity = 0.0 +4:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:57/0/physics_layer_1/angular_velocity = 0.0  6:57/0 = 0  6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:57/0/physics_layer_0/angular_velocity = 0.0 +6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_1/angular_velocity = 0.0  7:57/0 = 0  7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_1/angular_velocity = 0.0  9:57/0 = 0  9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_1/angular_velocity = 0.0  10:57/0 = 0  10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_1/angular_velocity = 0.0  12:57/0 = 0  12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_1/angular_velocity = 0.0  13:57/0 = 0  13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_1/angular_velocity = 0.0  15:57/0 = 0  15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_1/angular_velocity = 0.0  16:57/0 = 0  16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_1/angular_velocity = 0.0  18:57/0 = 0  18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_1/angular_velocity = 0.0  19:57/0 = 0  19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_1/angular_velocity = 0.0  21:57/0 = 0  21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:57/0/physics_layer_0/angular_velocity = 0.0 +21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_1/angular_velocity = 0.0  22:57/0 = 0  22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:57/0/physics_layer_0/angular_velocity = 0.0 +22:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:57/0/physics_layer_1/angular_velocity = 0.0  24:57/0 = 0  24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:57/0/physics_layer_0/angular_velocity = 0.0 +24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:57/0/physics_layer_1/angular_velocity = 0.0  25:57/0 = 0  25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:57/0/physics_layer_0/angular_velocity = 0.0 +25:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:57/0/physics_layer_1/angular_velocity = 0.0  0:58/0 = 0  0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:58/0/physics_layer_0/angular_velocity = 0.0 +0:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:58/0/physics_layer_1/angular_velocity = 0.0  1:58/0 = 0  1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:58/0/physics_layer_0/angular_velocity = 0.0 +1:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:58/0/physics_layer_1/angular_velocity = 0.0  3:58/0 = 0  3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:58/0/physics_layer_0/angular_velocity = 0.0 +3:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:58/0/physics_layer_1/angular_velocity = 0.0  4:58/0 = 0  4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:58/0/physics_layer_0/angular_velocity = 0.0 +4:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:58/0/physics_layer_1/angular_velocity = 0.0  6:58/0 = 0  6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:58/0/physics_layer_0/angular_velocity = 0.0 +6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_1/angular_velocity = 0.0  7:58/0 = 0  7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_1/angular_velocity = 0.0  9:58/0 = 0  9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_1/angular_velocity = 0.0  10:58/0 = 0  10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_1/angular_velocity = 0.0  12:58/0 = 0  12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_1/angular_velocity = 0.0  13:58/0 = 0  13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_1/angular_velocity = 0.0  15:58/0 = 0  15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_1/angular_velocity = 0.0  16:58/0 = 0  16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_1/angular_velocity = 0.0  18:58/0 = 0  18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_1/angular_velocity = 0.0  19:58/0 = 0  19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_1/angular_velocity = 0.0  21:58/0 = 0  21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:58/0/physics_layer_0/angular_velocity = 0.0 +21:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:58/0/physics_layer_1/angular_velocity = 0.0  22:58/0 = 0  22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:58/0/physics_layer_0/angular_velocity = 0.0 +22:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:58/0/physics_layer_1/angular_velocity = 0.0  24:58/0 = 0  24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:58/0/physics_layer_0/angular_velocity = 0.0 +24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:58/0/physics_layer_1/angular_velocity = 0.0  25:58/0 = 0  25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:58/0/physics_layer_0/angular_velocity = 0.0 +25:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:58/0/physics_layer_1/angular_velocity = 0.0  0:59/0 = 0  0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:59/0/physics_layer_0/angular_velocity = 0.0 +0:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:59/0/physics_layer_1/angular_velocity = 0.0  1:59/0 = 0  1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:59/0/physics_layer_0/angular_velocity = 0.0 +1:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:59/0/physics_layer_1/angular_velocity = 0.0  2:59/0 = 0  2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:59/0/physics_layer_0/angular_velocity = 0.0 +2:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:59/0/physics_layer_1/angular_velocity = 0.0  3:59/0 = 0  3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:59/0/physics_layer_0/angular_velocity = 0.0 +3:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:59/0/physics_layer_1/angular_velocity = 0.0  4:59/0 = 0  4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:59/0/physics_layer_0/angular_velocity = 0.0 +4:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:59/0/physics_layer_1/angular_velocity = 0.0  5:59/0 = 0  5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:59/0/physics_layer_0/angular_velocity = 0.0 +5:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:59/0/physics_layer_1/angular_velocity = 0.0  6:59/0 = 0  6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:59/0/physics_layer_0/angular_velocity = 0.0 +6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_1/angular_velocity = 0.0  7:59/0 = 0  7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_1/angular_velocity = 0.0  8:59/0 = 0  8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_1/angular_velocity = 0.0  9:59/0 = 0  9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_1/angular_velocity = 0.0  10:59/0 = 0  10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_1/angular_velocity = 0.0  11:59/0 = 0  11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_1/angular_velocity = 0.0  12:59/0 = 0  12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_1/angular_velocity = 0.0  13:59/0 = 0  13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_1/angular_velocity = 0.0  14:59/0 = 0  14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_1/angular_velocity = 0.0  15:59/0 = 0  15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_1/angular_velocity = 0.0  16:59/0 = 0  16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_1/angular_velocity = 0.0  17:59/0 = 0  17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_1/angular_velocity = 0.0  18:59/0 = 0  18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_1/angular_velocity = 0.0  19:59/0 = 0  19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_1/angular_velocity = 0.0  20:59/0 = 0  20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_1/angular_velocity = 0.0  21:59/0 = 0  21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:59/0/physics_layer_0/angular_velocity = 0.0 +21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_1/angular_velocity = 0.0  22:59/0 = 0  22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:59/0/physics_layer_0/angular_velocity = 0.0 +22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_1/angular_velocity = 0.0  23:59/0 = 0  23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:59/0/physics_layer_0/angular_velocity = 0.0 +23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_1/angular_velocity = 0.0  24:59/0 = 0  24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_1/angular_velocity = 0.0  25:59/0 = 0  25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:59/0/physics_layer_0/angular_velocity = 0.0 +25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_1/angular_velocity = 0.0  26:59/0 = 0  26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_1/angular_velocity = 0.0  27:59/0 = 0  27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:59/0/physics_layer_0/angular_velocity = 0.0 +27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_1/angular_velocity = 0.0  28:59/0 = 0  28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:59/0/physics_layer_0/angular_velocity = 0.0 +28:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:59/0/physics_layer_1/angular_velocity = 0.0  29:59/0 = 0  29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:59/0/physics_layer_0/angular_velocity = 0.0 +29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_1/angular_velocity = 0.0  30:59/0 = 0  30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:59/0/physics_layer_0/angular_velocity = 0.0 +30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:59/0/physics_layer_1/angular_velocity = 0.0  31:59/0 = 0  31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:59/0/physics_layer_0/angular_velocity = 0.0 +31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:59/0/physics_layer_1/angular_velocity = 0.0  32:59/0 = 0  32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:59/0/physics_layer_0/angular_velocity = 0.0 +32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:59/0/physics_layer_1/angular_velocity = 0.0  0:60/0 = 0  0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:60/0/physics_layer_0/angular_velocity = 0.0 +0:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:60/0/physics_layer_1/angular_velocity = 0.0  1:60/0 = 0  1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:60/0/physics_layer_0/angular_velocity = 0.0 +1:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:60/0/physics_layer_1/angular_velocity = 0.0  2:60/0 = 0  2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:60/0/physics_layer_0/angular_velocity = 0.0 +2:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:60/0/physics_layer_1/angular_velocity = 0.0  3:60/0 = 0  3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:60/0/physics_layer_0/angular_velocity = 0.0 +3:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:60/0/physics_layer_1/angular_velocity = 0.0  4:60/0 = 0  4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:60/0/physics_layer_0/angular_velocity = 0.0 +4:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:60/0/physics_layer_1/angular_velocity = 0.0  5:60/0 = 0  5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:60/0/physics_layer_0/angular_velocity = 0.0 +5:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:60/0/physics_layer_1/angular_velocity = 0.0  6:60/0 = 0  6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:60/0/physics_layer_0/angular_velocity = 0.0 +6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_1/angular_velocity = 0.0  7:60/0 = 0  7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_1/angular_velocity = 0.0  8:60/0 = 0  8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_1/angular_velocity = 0.0  9:60/0 = 0  9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_1/angular_velocity = 0.0  10:60/0 = 0  10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_1/angular_velocity = 0.0  11:60/0 = 0  11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_1/angular_velocity = 0.0  12:60/0 = 0  12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_1/angular_velocity = 0.0  13:60/0 = 0  13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_1/angular_velocity = 0.0  14:60/0 = 0  14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_1/angular_velocity = 0.0  15:60/0 = 0  15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_1/angular_velocity = 0.0  16:60/0 = 0  16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:60/0/physics_layer_0/angular_velocity = 0.0 +16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_1/angular_velocity = 0.0  17:60/0 = 0  17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:60/0/physics_layer_0/angular_velocity = 0.0 +17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_1/angular_velocity = 0.0  18:60/0 = 0  18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:60/0/physics_layer_0/angular_velocity = 0.0 +18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_1/angular_velocity = 0.0  19:60/0 = 0  19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:60/0/physics_layer_0/angular_velocity = 0.0 +19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_1/angular_velocity = 0.0  20:60/0 = 0  20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:60/0/physics_layer_0/angular_velocity = 0.0 +20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_1/angular_velocity = 0.0  21:60/0 = 0  21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:60/0/physics_layer_0/angular_velocity = 0.0 +21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_1/angular_velocity = 0.0  22:60/0 = 0  22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:60/0/physics_layer_0/angular_velocity = 0.0 +22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_1/angular_velocity = 0.0  23:60/0 = 0  23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:60/0/physics_layer_0/angular_velocity = 0.0 +23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_1/angular_velocity = 0.0  24:60/0 = 0  24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:60/0/physics_layer_0/angular_velocity = 0.0 +24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_1/angular_velocity = 0.0  25:60/0 = 0  25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:60/0/physics_layer_0/angular_velocity = 0.0 +25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_1/angular_velocity = 0.0  26:60/0 = 0  26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:60/0/physics_layer_0/angular_velocity = 0.0 +26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_1/angular_velocity = 0.0  27:60/0 = 0  27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:60/0/physics_layer_0/angular_velocity = 0.0 +27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_1/angular_velocity = 0.0  28:60/0 = 0  28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:60/0/physics_layer_0/angular_velocity = 0.0 +28:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:60/0/physics_layer_1/angular_velocity = 0.0  29:60/0 = 0  29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:60/0/physics_layer_0/angular_velocity = 0.0 +29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_1/angular_velocity = 0.0  30:60/0 = 0  30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:60/0/physics_layer_0/angular_velocity = 0.0 +30:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:60/0/physics_layer_1/angular_velocity = 0.0  32:60/0 = 0  32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:60/0/physics_layer_0/angular_velocity = 0.0 +32:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:60/0/physics_layer_1/angular_velocity = 0.0  0:61/0 = 0  0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:61/0/physics_layer_0/angular_velocity = 0.0 +0:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:61/0/physics_layer_1/angular_velocity = 0.0  1:61/0 = 0  1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:61/0/physics_layer_0/angular_velocity = 0.0 +1:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:61/0/physics_layer_1/angular_velocity = 0.0  2:61/0 = 0  2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:61/0/physics_layer_0/angular_velocity = 0.0 +2:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:61/0/physics_layer_1/angular_velocity = 0.0  3:61/0 = 0  3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:61/0/physics_layer_0/angular_velocity = 0.0 +3:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:61/0/physics_layer_1/angular_velocity = 0.0  4:61/0 = 0  4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:61/0/physics_layer_0/angular_velocity = 0.0 +4:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:61/0/physics_layer_1/angular_velocity = 0.0  5:61/0 = 0  5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:61/0/physics_layer_0/angular_velocity = 0.0 +5:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:61/0/physics_layer_1/angular_velocity = 0.0  6:61/0 = 0  6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:61/0/physics_layer_0/angular_velocity = 0.0 +6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_1/angular_velocity = 0.0  7:61/0 = 0  7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:61/0/physics_layer_0/angular_velocity = 0.0 +7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_1/angular_velocity = 0.0  8:61/0 = 0  8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:61/0/physics_layer_0/angular_velocity = 0.0 +8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_1/angular_velocity = 0.0  9:61/0 = 0  9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_1/angular_velocity = 0.0  10:61/0 = 0  10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_1/angular_velocity = 0.0  11:61/0 = 0  11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_1/angular_velocity = 0.0  12:61/0 = 0  12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_1/angular_velocity = 0.0  13:61/0 = 0  13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_1/angular_velocity = 0.0  14:61/0 = 0  14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_1/angular_velocity = 0.0  15:61/0 = 0  15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_1/angular_velocity = 0.0  16:61/0 = 0  16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:61/0/physics_layer_0/angular_velocity = 0.0 +16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_1/angular_velocity = 0.0  17:61/0 = 0  17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:61/0/physics_layer_0/angular_velocity = 0.0 +17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_1/angular_velocity = 0.0  18:61/0 = 0  18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:61/0/physics_layer_0/angular_velocity = 0.0 +18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_1/angular_velocity = 0.0  19:61/0 = 0  19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:61/0/physics_layer_0/angular_velocity = 0.0 +19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_1/angular_velocity = 0.0  20:61/0 = 0  20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:61/0/physics_layer_0/angular_velocity = 0.0 +20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_1/angular_velocity = 0.0  21:61/0 = 0  21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:61/0/physics_layer_0/angular_velocity = 0.0 +21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_1/angular_velocity = 0.0  22:61/0 = 0  22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:61/0/physics_layer_0/angular_velocity = 0.0 +22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_1/angular_velocity = 0.0  23:61/0 = 0  23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:61/0/physics_layer_0/angular_velocity = 0.0 +23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_1/angular_velocity = 0.0  24:61/0 = 0  24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:61/0/physics_layer_0/angular_velocity = 0.0 +24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_1/angular_velocity = 0.0  25:61/0 = 0  25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:61/0/physics_layer_0/angular_velocity = 0.0 +25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_1/angular_velocity = 0.0  26:61/0 = 0  26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:61/0/physics_layer_0/angular_velocity = 0.0 +26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_1/angular_velocity = 0.0  27:61/0 = 0  27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:61/0/physics_layer_0/angular_velocity = 0.0 +27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_1/angular_velocity = 0.0  28:61/0 = 0  28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:61/0/physics_layer_0/angular_velocity = 0.0 +28:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:61/0/physics_layer_1/angular_velocity = 0.0  29:61/0 = 0  29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:61/0/physics_layer_0/angular_velocity = 0.0 +29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_1/angular_velocity = 0.0  30:61/0 = 0  30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:61/0/physics_layer_0/angular_velocity = 0.0 +30:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:61/0/physics_layer_1/angular_velocity = 0.0  31:61/0 = 0  31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:61/0/physics_layer_0/angular_velocity = 0.0 +31:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:61/0/physics_layer_1/angular_velocity = 0.0  32:61/0 = 0  32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:61/0/physics_layer_0/angular_velocity = 0.0 +32:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:61/0/physics_layer_1/angular_velocity = 0.0  0:62/0 = 0  0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:62/0/physics_layer_0/angular_velocity = 0.0 +0:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:62/0/physics_layer_1/angular_velocity = 0.0  1:62/0 = 0  1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:62/0/physics_layer_0/angular_velocity = 0.0 +1:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:62/0/physics_layer_1/angular_velocity = 0.0  3:62/0 = 0  3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:62/0/physics_layer_0/angular_velocity = 0.0 +3:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:62/0/physics_layer_1/angular_velocity = 0.0  4:62/0 = 0  4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:62/0/physics_layer_0/angular_velocity = 0.0 +4:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:62/0/physics_layer_1/angular_velocity = 0.0  6:62/0 = 0  6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:62/0/physics_layer_0/angular_velocity = 0.0 +6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_1/angular_velocity = 0.0  7:62/0 = 0  7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:62/0/physics_layer_0/angular_velocity = 0.0 +7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_1/angular_velocity = 0.0  9:62/0 = 0  9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:62/0/physics_layer_0/angular_velocity = 0.0 +9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_1/angular_velocity = 0.0  10:62/0 = 0  10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:62/0/physics_layer_0/angular_velocity = 0.0 +10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_1/angular_velocity = 0.0  12:62/0 = 0  12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:62/0/physics_layer_0/angular_velocity = 0.0 +12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_1/angular_velocity = 0.0  13:62/0 = 0  13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:62/0/physics_layer_0/angular_velocity = 0.0 +13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_1/angular_velocity = 0.0  15:62/0 = 0  15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:62/0/physics_layer_0/angular_velocity = 0.0 +15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_1/angular_velocity = 0.0  16:62/0 = 0  16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:62/0/physics_layer_0/angular_velocity = 0.0 +16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_1/angular_velocity = 0.0  18:62/0 = 0  18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:62/0/physics_layer_0/angular_velocity = 0.0 +18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_1/angular_velocity = 0.0  19:62/0 = 0  19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:62/0/physics_layer_0/angular_velocity = 0.0 +19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_1/angular_velocity = 0.0  21:62/0 = 0  21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:62/0/physics_layer_0/angular_velocity = 0.0 +21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_1/angular_velocity = 0.0  22:62/0 = 0  22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:62/0/physics_layer_0/angular_velocity = 0.0 +22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_1/angular_velocity = 0.0  24:62/0 = 0  24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:62/0/physics_layer_0/angular_velocity = 0.0 +24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_1/angular_velocity = 0.0  25:62/0 = 0  25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:62/0/physics_layer_0/angular_velocity = 0.0 +25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_1/angular_velocity = 0.0  27:62/0 = 0  27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:62/0/physics_layer_0/angular_velocity = 0.0 +27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_1/angular_velocity = 0.0  28:62/0 = 0  28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:62/0/physics_layer_0/angular_velocity = 0.0 +28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_1/angular_velocity = 0.0  30:62/0 = 0  30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:62/0/physics_layer_0/angular_velocity = 0.0 +30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_1/angular_velocity = 0.0  31:62/0 = 0  31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:62/0/physics_layer_0/angular_velocity = 0.0 +31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_1/angular_velocity = 0.0  0:63/0 = 0  0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:63/0/physics_layer_0/angular_velocity = 0.0 +0:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:63/0/physics_layer_1/angular_velocity = 0.0  1:63/0 = 0  1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:63/0/physics_layer_0/angular_velocity = 0.0 +1:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:63/0/physics_layer_1/angular_velocity = 0.0  3:63/0 = 0  3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:63/0/physics_layer_0/angular_velocity = 0.0 +3:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:63/0/physics_layer_1/angular_velocity = 0.0  4:63/0 = 0  4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:63/0/physics_layer_0/angular_velocity = 0.0 +4:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:63/0/physics_layer_1/angular_velocity = 0.0  6:63/0 = 0  6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:63/0/physics_layer_0/angular_velocity = 0.0 +6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_1/angular_velocity = 0.0  7:63/0 = 0  7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:63/0/physics_layer_0/angular_velocity = 0.0 +7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_1/angular_velocity = 0.0  9:63/0 = 0  9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:63/0/physics_layer_0/angular_velocity = 0.0 +9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_1/angular_velocity = 0.0  10:63/0 = 0  10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:63/0/physics_layer_0/angular_velocity = 0.0 +10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_1/angular_velocity = 0.0  12:63/0 = 0  12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_1/angular_velocity = 0.0  13:63/0 = 0  13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_1/angular_velocity = 0.0  15:63/0 = 0  15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_1/angular_velocity = 0.0  16:63/0 = 0  16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_1/angular_velocity = 0.0  18:63/0 = 0  18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:63/0/physics_layer_0/angular_velocity = 0.0 +18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_1/angular_velocity = 0.0  19:63/0 = 0  19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:63/0/physics_layer_0/angular_velocity = 0.0 +19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_1/angular_velocity = 0.0  21:63/0 = 0  21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:63/0/physics_layer_0/angular_velocity = 0.0 +21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_1/angular_velocity = 0.0  22:63/0 = 0  22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:63/0/physics_layer_0/angular_velocity = 0.0 +22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_1/angular_velocity = 0.0  24:63/0 = 0  24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:63/0/physics_layer_0/angular_velocity = 0.0 +24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_1/angular_velocity = 0.0  25:63/0 = 0  25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:63/0/physics_layer_0/angular_velocity = 0.0 +25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_1/angular_velocity = 0.0  27:63/0 = 0  27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:63/0/physics_layer_0/angular_velocity = 0.0 +27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_1/angular_velocity = 0.0  28:63/0 = 0  28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:63/0/physics_layer_0/angular_velocity = 0.0 +28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_1/angular_velocity = 0.0  30:63/0 = 0  30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:63/0/physics_layer_0/angular_velocity = 0.0 +30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_1/angular_velocity = 0.0  31:63/0 = 0  31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:63/0/physics_layer_0/angular_velocity = 0.0 +31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_1/angular_velocity = 0.0  0:64/0 = 0  0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:64/0/physics_layer_0/angular_velocity = 0.0 +0:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:64/0/physics_layer_1/angular_velocity = 0.0  1:64/0 = 0  1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:64/0/physics_layer_0/angular_velocity = 0.0 +1:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:64/0/physics_layer_1/angular_velocity = 0.0  2:64/0 = 0  2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:64/0/physics_layer_0/angular_velocity = 0.0 +2:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:64/0/physics_layer_1/angular_velocity = 0.0  3:64/0 = 0  3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:64/0/physics_layer_0/angular_velocity = 0.0 +3:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:64/0/physics_layer_1/angular_velocity = 0.0  4:64/0 = 0  4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:64/0/physics_layer_0/angular_velocity = 0.0 +4:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:64/0/physics_layer_1/angular_velocity = 0.0  5:64/0 = 0  5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:64/0/physics_layer_0/angular_velocity = 0.0 +5:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:64/0/physics_layer_1/angular_velocity = 0.0  6:64/0 = 0  6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:64/0/physics_layer_0/angular_velocity = 0.0 +6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_1/angular_velocity = 0.0  7:64/0 = 0  7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:64/0/physics_layer_0/angular_velocity = 0.0 +7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_1/angular_velocity = 0.0  8:64/0 = 0  8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:64/0/physics_layer_0/angular_velocity = 0.0 +8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_1/angular_velocity = 0.0  9:64/0 = 0  9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:64/0/physics_layer_0/angular_velocity = 0.0 +9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_1/angular_velocity = 0.0  10:64/0 = 0  10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:64/0/physics_layer_0/angular_velocity = 0.0 +10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_1/angular_velocity = 0.0  11:64/0 = 0  11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:64/0/physics_layer_0/angular_velocity = 0.0 +11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_1/angular_velocity = 0.0  12:64/0 = 0  12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_1/angular_velocity = 0.0  13:64/0 = 0  13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_1/angular_velocity = 0.0  14:64/0 = 0  14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_1/angular_velocity = 0.0  15:64/0 = 0  15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_1/angular_velocity = 0.0  16:64/0 = 0  16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_1/angular_velocity = 0.0  17:64/0 = 0  17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_1/angular_velocity = 0.0  18:64/0 = 0  18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:64/0/physics_layer_0/angular_velocity = 0.0 +18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_1/angular_velocity = 0.0  19:64/0 = 0  19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:64/0/physics_layer_0/angular_velocity = 0.0 +19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_1/angular_velocity = 0.0  20:64/0 = 0  20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:64/0/physics_layer_0/angular_velocity = 0.0 +20:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:64/0/physics_layer_1/angular_velocity = 0.0  21:64/0 = 0  21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:64/0/physics_layer_0/angular_velocity = 0.0 +21:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:64/0/physics_layer_1/angular_velocity = 0.0  22:64/0 = 0  22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:64/0/physics_layer_0/angular_velocity = 0.0 +22:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:64/0/physics_layer_1/angular_velocity = 0.0  23:64/0 = 0  23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:64/0/physics_layer_0/angular_velocity = 0.0 +23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_1/angular_velocity = 0.0  24:64/0 = 0  24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:64/0/physics_layer_0/angular_velocity = 0.0 +24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_1/angular_velocity = 0.0  25:64/0 = 0  25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:64/0/physics_layer_0/angular_velocity = 0.0 +25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_1/angular_velocity = 0.0  26:64/0 = 0  26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:64/0/physics_layer_0/angular_velocity = 0.0 +26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_1/angular_velocity = 0.0  27:64/0 = 0  27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:64/0/physics_layer_0/angular_velocity = 0.0 +27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_1/angular_velocity = 0.0  28:64/0 = 0  28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:64/0/physics_layer_0/angular_velocity = 0.0 +28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_1/angular_velocity = 0.0  29:64/0 = 0  29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:64/0/physics_layer_0/angular_velocity = 0.0 +29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_1/angular_velocity = 0.0  0:65/0 = 0  0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:65/0/physics_layer_0/angular_velocity = 0.0 +0:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:65/0/physics_layer_1/angular_velocity = 0.0  1:65/0 = 0  1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:65/0/physics_layer_0/angular_velocity = 0.0 +1:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:65/0/physics_layer_1/angular_velocity = 0.0  2:65/0 = 0  2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:65/0/physics_layer_0/angular_velocity = 0.0 +2:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:65/0/physics_layer_1/angular_velocity = 0.0  3:65/0 = 0  3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:65/0/physics_layer_0/angular_velocity = 0.0 +3:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:65/0/physics_layer_1/angular_velocity = 0.0  4:65/0 = 0  4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:65/0/physics_layer_0/angular_velocity = 0.0 +4:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:65/0/physics_layer_1/angular_velocity = 0.0  5:65/0 = 0  5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:65/0/physics_layer_0/angular_velocity = 0.0 +5:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:65/0/physics_layer_1/angular_velocity = 0.0  6:65/0 = 0  6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:65/0/physics_layer_0/angular_velocity = 0.0 +6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_1/angular_velocity = 0.0  7:65/0 = 0  7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:65/0/physics_layer_0/angular_velocity = 0.0 +7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_1/angular_velocity = 0.0  8:65/0 = 0  8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:65/0/physics_layer_0/angular_velocity = 0.0 +8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_1/angular_velocity = 0.0  9:65/0 = 0  9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:65/0/physics_layer_0/angular_velocity = 0.0 +9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_1/angular_velocity = 0.0  10:65/0 = 0  10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:65/0/physics_layer_0/angular_velocity = 0.0 +10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_1/angular_velocity = 0.0  11:65/0 = 0  11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:65/0/physics_layer_0/angular_velocity = 0.0 +11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_1/angular_velocity = 0.0  12:65/0 = 0  12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:65/0/physics_layer_0/angular_velocity = 0.0 +12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_1/angular_velocity = 0.0  13:65/0 = 0  13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:65/0/physics_layer_0/angular_velocity = 0.0 +13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_1/angular_velocity = 0.0  14:65/0 = 0  14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:65/0/physics_layer_0/angular_velocity = 0.0 +14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_1/angular_velocity = 0.0  15:65/0 = 0  15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:65/0/physics_layer_0/angular_velocity = 0.0 +15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_1/angular_velocity = 0.0  16:65/0 = 0  16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:65/0/physics_layer_0/angular_velocity = 0.0 +16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_1/angular_velocity = 0.0  17:65/0 = 0  17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:65/0/physics_layer_0/angular_velocity = 0.0 +17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_1/angular_velocity = 0.0  18:65/0 = 0  18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:65/0/physics_layer_0/angular_velocity = 0.0 +18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_1/angular_velocity = 0.0  19:65/0 = 0  19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:65/0/physics_layer_0/angular_velocity = 0.0 +19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_1/angular_velocity = 0.0  20:65/0 = 0  20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:65/0/physics_layer_0/angular_velocity = 0.0 +20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_1/angular_velocity = 0.0  21:65/0 = 0  21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:65/0/physics_layer_0/angular_velocity = 0.0 +21:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:65/0/physics_layer_1/angular_velocity = 0.0  22:65/0 = 0  22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:65/0/physics_layer_0/angular_velocity = 0.0 +22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_1/angular_velocity = 0.0  23:65/0 = 0  23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:65/0/physics_layer_0/angular_velocity = 0.0 +23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_1/angular_velocity = 0.0  24:65/0 = 0  24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:65/0/physics_layer_0/angular_velocity = 0.0 +24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_1/angular_velocity = 0.0  25:65/0 = 0  25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:65/0/physics_layer_0/angular_velocity = 0.0 +25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_1/angular_velocity = 0.0  26:65/0 = 0  26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:65/0/physics_layer_0/angular_velocity = 0.0 +26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_1/angular_velocity = 0.0  27:65/0 = 0  27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:65/0/physics_layer_0/angular_velocity = 0.0 +27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_1/angular_velocity = 0.0  28:65/0 = 0  28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:65/0/physics_layer_0/angular_velocity = 0.0 +28:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:65/0/physics_layer_1/angular_velocity = 0.0  29:65/0 = 0  29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:65/0/physics_layer_0/angular_velocity = 0.0 +29:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:65/0/physics_layer_1/angular_velocity = 0.0  0:66/0 = 0  0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:66/0/physics_layer_0/angular_velocity = 0.0 +0:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:66/0/physics_layer_1/angular_velocity = 0.0  1:66/0 = 0  1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:66/0/physics_layer_0/angular_velocity = 0.0 +1:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:66/0/physics_layer_1/angular_velocity = 0.0  2:66/0 = 0  2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:66/0/physics_layer_0/angular_velocity = 0.0 +2:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:66/0/physics_layer_1/angular_velocity = 0.0  3:66/0 = 0  3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:66/0/physics_layer_0/angular_velocity = 0.0 +3:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:66/0/physics_layer_1/angular_velocity = 0.0  4:66/0 = 0  4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:66/0/physics_layer_0/angular_velocity = 0.0 +4:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:66/0/physics_layer_1/angular_velocity = 0.0  5:66/0 = 0  5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:66/0/physics_layer_0/angular_velocity = 0.0 +5:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:66/0/physics_layer_1/angular_velocity = 0.0  6:66/0 = 0  6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:66/0/physics_layer_0/angular_velocity = 0.0 +6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_1/angular_velocity = 0.0  7:66/0 = 0  7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:66/0/physics_layer_0/angular_velocity = 0.0 +7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_1/angular_velocity = 0.0  8:66/0 = 0  8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:66/0/physics_layer_0/angular_velocity = 0.0 +8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_1/angular_velocity = 0.0  9:66/0 = 0  9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:66/0/physics_layer_0/angular_velocity = 0.0 +9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_1/angular_velocity = 0.0  10:66/0 = 0  10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:66/0/physics_layer_0/angular_velocity = 0.0 +10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_1/angular_velocity = 0.0  11:66/0 = 0  11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:66/0/physics_layer_0/angular_velocity = 0.0 +11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_1/angular_velocity = 0.0  12:66/0 = 0  12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:66/0/physics_layer_0/angular_velocity = 0.0 +12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_1/angular_velocity = 0.0  13:66/0 = 0  13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:66/0/physics_layer_0/angular_velocity = 0.0 +13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_1/angular_velocity = 0.0  14:66/0 = 0  14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:66/0/physics_layer_0/angular_velocity = 0.0 +14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_1/angular_velocity = 0.0  15:66/0 = 0  15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:66/0/physics_layer_0/angular_velocity = 0.0 +15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_1/angular_velocity = 0.0  16:66/0 = 0  16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:66/0/physics_layer_0/angular_velocity = 0.0 +16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_1/angular_velocity = 0.0  17:66/0 = 0  17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:66/0/physics_layer_0/angular_velocity = 0.0 +17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_1/angular_velocity = 0.0  18:66/0 = 0  18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:66/0/physics_layer_0/angular_velocity = 0.0 +18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_1/angular_velocity = 0.0  19:66/0 = 0  19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:66/0/physics_layer_0/angular_velocity = 0.0 +19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_1/angular_velocity = 0.0  20:66/0 = 0  20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:66/0/physics_layer_0/angular_velocity = 0.0 +20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_1/angular_velocity = 0.0  21:66/0 = 0  21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:66/0/physics_layer_0/angular_velocity = 0.0 +21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_1/angular_velocity = 0.0  22:66/0 = 0  22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:66/0/physics_layer_0/angular_velocity = 0.0 +22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_1/angular_velocity = 0.0  23:66/0 = 0  23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:66/0/physics_layer_0/angular_velocity = 0.0 +23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_1/angular_velocity = 0.0  24:66/0 = 0  24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:66/0/physics_layer_0/angular_velocity = 0.0 +24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_1/angular_velocity = 0.0  25:66/0 = 0  25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:66/0/physics_layer_0/angular_velocity = 0.0 +25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_1/angular_velocity = 0.0  26:66/0 = 0  26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:66/0/physics_layer_0/angular_velocity = 0.0 +26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_1/angular_velocity = 0.0  27:66/0 = 0  27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:66/0/physics_layer_0/angular_velocity = 0.0 +27:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:66/0/physics_layer_1/angular_velocity = 0.0  28:66/0 = 0  28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:66/0/physics_layer_0/angular_velocity = 0.0 +28:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:66/0/physics_layer_1/angular_velocity = 0.0  29:66/0 = 0  29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:66/0/physics_layer_0/angular_velocity = 0.0 +29:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:66/0/physics_layer_1/angular_velocity = 0.0  0:67/0 = 0  0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:67/0/physics_layer_0/angular_velocity = 0.0 +0:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:67/0/physics_layer_1/angular_velocity = 0.0  2:67/0 = 0  2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:67/0/physics_layer_0/angular_velocity = 0.0 +2:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:67/0/physics_layer_1/angular_velocity = 0.0  3:67/0 = 0  3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:67/0/physics_layer_0/angular_velocity = 0.0 +3:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:67/0/physics_layer_1/angular_velocity = 0.0  4:67/0 = 0  4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:67/0/physics_layer_0/angular_velocity = 0.0 +4:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:67/0/physics_layer_1/angular_velocity = 0.0  5:67/0 = 0  5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:67/0/physics_layer_0/angular_velocity = 0.0 +5:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:67/0/physics_layer_1/angular_velocity = 0.0  6:67/0 = 0  6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:67/0/physics_layer_0/angular_velocity = 0.0 +6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_1/angular_velocity = 0.0  8:67/0 = 0  8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:67/0/physics_layer_0/angular_velocity = 0.0 +8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_1/angular_velocity = 0.0  9:67/0 = 0  9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:67/0/physics_layer_0/angular_velocity = 0.0 +9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_1/angular_velocity = 0.0  10:67/0 = 0  10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:67/0/physics_layer_0/angular_velocity = 0.0 +10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_1/angular_velocity = 0.0  11:67/0 = 0  11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:67/0/physics_layer_0/angular_velocity = 0.0 +11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_1/angular_velocity = 0.0  12:67/0 = 0  12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:67/0/physics_layer_0/angular_velocity = 0.0 +12:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:67/0/physics_layer_1/angular_velocity = 0.0  14:67/0 = 0  14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:67/0/physics_layer_0/angular_velocity = 0.0 +14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_1/angular_velocity = 0.0  15:67/0 = 0  15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:67/0/physics_layer_0/angular_velocity = 0.0 +15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_1/angular_velocity = 0.0  16:67/0 = 0  16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:67/0/physics_layer_0/angular_velocity = 0.0 +16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_1/angular_velocity = 0.0  17:67/0 = 0  17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:67/0/physics_layer_0/angular_velocity = 0.0 +17:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:67/0/physics_layer_1/angular_velocity = 0.0  18:67/0 = 0  18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:67/0/physics_layer_0/angular_velocity = 0.0 +18:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:67/0/physics_layer_1/angular_velocity = 0.0  20:67/0 = 0  20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:67/0/physics_layer_0/angular_velocity = 0.0 +20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_1/angular_velocity = 0.0  21:67/0 = 0  21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:67/0/physics_layer_0/angular_velocity = 0.0 +21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_1/angular_velocity = 0.0  22:67/0 = 0  22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:67/0/physics_layer_0/angular_velocity = 0.0 +22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_1/angular_velocity = 0.0  23:67/0 = 0  23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:67/0/physics_layer_0/angular_velocity = 0.0 +23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_1/angular_velocity = 0.0  24:67/0 = 0  24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:67/0/physics_layer_0/angular_velocity = 0.0 +24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_1/angular_velocity = 0.0  26:67/0 = 0  26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:67/0/physics_layer_0/angular_velocity = 0.0 +26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_1/angular_velocity = 0.0  27:67/0 = 0  27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:67/0/physics_layer_0/angular_velocity = 0.0 +27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_1/angular_velocity = 0.0  28:67/0 = 0  28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:67/0/physics_layer_0/angular_velocity = 0.0 +28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_1/angular_velocity = 0.0  29:67/0 = 0  29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:67/0/physics_layer_0/angular_velocity = 0.0 +29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_1/angular_velocity = 0.0  0:68/0 = 0  0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:68/0/physics_layer_0/angular_velocity = 0.0 +0:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:68/0/physics_layer_1/angular_velocity = 0.0  1:68/0 = 0  1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:68/0/physics_layer_0/angular_velocity = 0.0 +1:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:68/0/physics_layer_1/angular_velocity = 0.0  2:68/0 = 0  2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:68/0/physics_layer_0/angular_velocity = 0.0 +2:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:68/0/physics_layer_1/angular_velocity = 0.0  3:68/0 = 0  3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:68/0/physics_layer_0/angular_velocity = 0.0 +3:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:68/0/physics_layer_1/angular_velocity = 0.0  4:68/0 = 0  4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:68/0/physics_layer_0/angular_velocity = 0.0 +4:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:68/0/physics_layer_1/angular_velocity = 0.0  6:68/0 = 0  6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:68/0/physics_layer_0/angular_velocity = 0.0 +6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_1/angular_velocity = 0.0  7:68/0 = 0  7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:68/0/physics_layer_0/angular_velocity = 0.0 +7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_1/angular_velocity = 0.0  8:68/0 = 0  8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:68/0/physics_layer_0/angular_velocity = 0.0 +8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_1/angular_velocity = 0.0  9:68/0 = 0  9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:68/0/physics_layer_0/angular_velocity = 0.0 +9:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:68/0/physics_layer_1/angular_velocity = 0.0  10:68/0 = 0  10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:68/0/physics_layer_0/angular_velocity = 0.0 +10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_1/angular_velocity = 0.0  12:68/0 = 0  12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:68/0/physics_layer_0/angular_velocity = 0.0 +12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_1/angular_velocity = 0.0  13:68/0 = 0  13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:68/0/physics_layer_0/angular_velocity = 0.0 +13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_1/angular_velocity = 0.0  14:68/0 = 0  14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:68/0/physics_layer_0/angular_velocity = 0.0 +14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_1/angular_velocity = 0.0  15:68/0 = 0  15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:68/0/physics_layer_0/angular_velocity = 0.0 +15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_1/angular_velocity = 0.0  16:68/0 = 0  16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:68/0/physics_layer_0/angular_velocity = 0.0 +16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_1/angular_velocity = 0.0  18:68/0 = 0  18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:68/0/physics_layer_0/angular_velocity = 0.0 +18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_1/angular_velocity = 0.0  19:68/0 = 0  19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:68/0/physics_layer_0/angular_velocity = 0.0 +19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_1/angular_velocity = 0.0  20:68/0 = 0  20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:68/0/physics_layer_0/angular_velocity = 0.0 +20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_1/angular_velocity = 0.0  21:68/0 = 0  21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:68/0/physics_layer_0/angular_velocity = 0.0 +21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_1/angular_velocity = 0.0  22:68/0 = 0  22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:68/0/physics_layer_0/angular_velocity = 0.0 +22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_1/angular_velocity = 0.0  24:68/0 = 0  24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:68/0/physics_layer_0/angular_velocity = 0.0 +24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_1/angular_velocity = 0.0  25:68/0 = 0  25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:68/0/physics_layer_0/angular_velocity = 0.0 +25:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:68/0/physics_layer_1/angular_velocity = 0.0  26:68/0 = 0  26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:68/0/physics_layer_0/angular_velocity = 0.0 +26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_1/angular_velocity = 0.0  27:68/0 = 0  27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:68/0/physics_layer_0/angular_velocity = 0.0 +27:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:68/0/physics_layer_1/angular_velocity = 0.0  28:68/0 = 0  28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:68/0/physics_layer_0/angular_velocity = 0.0 +28:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:68/0/physics_layer_1/angular_velocity = 0.0  0:69/0 = 0  0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:69/0/physics_layer_0/angular_velocity = 0.0 +0:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:69/0/physics_layer_1/angular_velocity = 0.0  1:69/0 = 0  1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:69/0/physics_layer_0/angular_velocity = 0.0 +1:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:69/0/physics_layer_1/angular_velocity = 0.0  2:69/0 = 0  2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:69/0/physics_layer_0/angular_velocity = 0.0 +2:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:69/0/physics_layer_1/angular_velocity = 0.0  3:69/0 = 0  3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:69/0/physics_layer_0/angular_velocity = 0.0 +3:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:69/0/physics_layer_1/angular_velocity = 0.0  4:69/0 = 0  4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:69/0/physics_layer_0/angular_velocity = 0.0 +4:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:69/0/physics_layer_1/angular_velocity = 0.0  5:69/0 = 0  5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:69/0/physics_layer_0/angular_velocity = 0.0 +5:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:69/0/physics_layer_1/angular_velocity = 0.0  6:69/0 = 0  6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:69/0/physics_layer_0/angular_velocity = 0.0 +6:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:69/0/physics_layer_1/angular_velocity = 0.0  7:69/0 = 0  7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:69/0/physics_layer_0/angular_velocity = 0.0 +7:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:69/0/physics_layer_1/angular_velocity = 0.0  8:69/0 = 0  8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:69/0/physics_layer_0/angular_velocity = 0.0 +8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_1/angular_velocity = 0.0  9:69/0 = 0  9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:69/0/physics_layer_0/angular_velocity = 0.0 +9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_1/angular_velocity = 0.0  10:69/0 = 0  10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:69/0/physics_layer_0/angular_velocity = 0.0 +10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_1/angular_velocity = 0.0  11:69/0 = 0  11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:69/0/physics_layer_0/angular_velocity = 0.0 +11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_1/angular_velocity = 0.0  12:69/0 = 0  12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:69/0/physics_layer_0/angular_velocity = 0.0 +12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_1/angular_velocity = 0.0  13:69/0 = 0  13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:69/0/physics_layer_0/angular_velocity = 0.0 +13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_1/angular_velocity = 0.0  14:69/0 = 0  14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:69/0/physics_layer_0/angular_velocity = 0.0 +14:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:69/0/physics_layer_1/angular_velocity = 0.0  15:69/0 = 0  15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:69/0/physics_layer_0/angular_velocity = 0.0 +15:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:69/0/physics_layer_1/angular_velocity = 0.0  16:69/0 = 0  16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:69/0/physics_layer_0/angular_velocity = 0.0 +16:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:69/0/physics_layer_1/angular_velocity = 0.0  17:69/0 = 0  17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:69/0/physics_layer_0/angular_velocity = 0.0 +17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_1/angular_velocity = 0.0  18:69/0 = 0  18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:69/0/physics_layer_0/angular_velocity = 0.0 +18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_1/angular_velocity = 0.0  19:69/0 = 0  19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:69/0/physics_layer_0/angular_velocity = 0.0 +19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_1/angular_velocity = 0.0  20:69/0 = 0  20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:69/0/physics_layer_0/angular_velocity = 0.0 +20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_1/angular_velocity = 0.0  21:69/0 = 0  21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:69/0/physics_layer_0/angular_velocity = 0.0 +21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_1/angular_velocity = 0.0  22:69/0 = 0  22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:69/0/physics_layer_0/angular_velocity = 0.0 +22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_1/angular_velocity = 0.0  23:69/0 = 0  23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:69/0/physics_layer_0/angular_velocity = 0.0 +23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_1/angular_velocity = 0.0  24:69/0 = 0  24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:69/0/physics_layer_0/angular_velocity = 0.0 +24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_1/angular_velocity = 0.0  25:69/0 = 0  25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:69/0/physics_layer_0/angular_velocity = 0.0 +25:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:69/0/physics_layer_1/angular_velocity = 0.0  26:69/0 = 0  26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:69/0/physics_layer_0/angular_velocity = 0.0 +26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_1/angular_velocity = 0.0  27:69/0 = 0  27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:69/0/physics_layer_0/angular_velocity = 0.0 +27:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:69/0/physics_layer_1/angular_velocity = 0.0  28:69/0 = 0  28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:69/0/physics_layer_0/angular_velocity = 0.0 +28:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:69/0/physics_layer_1/angular_velocity = 0.0  29:69/0 = 0  29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:69/0/physics_layer_0/angular_velocity = 0.0 +29:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:69/0/physics_layer_1/angular_velocity = 0.0  0:70/0 = 0  0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:70/0/physics_layer_0/angular_velocity = 0.0 +0:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:70/0/physics_layer_1/angular_velocity = 0.0  1:70/0 = 0  1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:70/0/physics_layer_0/angular_velocity = 0.0 +1:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:70/0/physics_layer_1/angular_velocity = 0.0  2:70/0 = 0  2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:70/0/physics_layer_0/angular_velocity = 0.0 +2:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:70/0/physics_layer_1/angular_velocity = 0.0  3:70/0 = 0  3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:70/0/physics_layer_0/angular_velocity = 0.0 +3:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:70/0/physics_layer_1/angular_velocity = 0.0  4:70/0 = 0  4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:70/0/physics_layer_0/angular_velocity = 0.0 +4:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:70/0/physics_layer_1/angular_velocity = 0.0  5:70/0 = 0  5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:70/0/physics_layer_0/angular_velocity = 0.0 +5:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:70/0/physics_layer_1/angular_velocity = 0.0  6:70/0 = 0  6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:70/0/physics_layer_0/angular_velocity = 0.0 +6:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:70/0/physics_layer_1/angular_velocity = 0.0  7:70/0 = 0  7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:70/0/physics_layer_0/angular_velocity = 0.0 +7:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:70/0/physics_layer_1/angular_velocity = 0.0  8:70/0 = 0  8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:70/0/physics_layer_0/angular_velocity = 0.0 +8:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:70/0/physics_layer_1/angular_velocity = 0.0  9:70/0 = 0  9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:70/0/physics_layer_0/angular_velocity = 0.0 +9:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:70/0/physics_layer_1/angular_velocity = 0.0  10:70/0 = 0  10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:70/0/physics_layer_0/angular_velocity = 0.0 +10:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:70/0/physics_layer_1/angular_velocity = 0.0  11:70/0 = 0  11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:70/0/physics_layer_0/angular_velocity = 0.0 +11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_1/angular_velocity = 0.0  12:70/0 = 0  12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:70/0/physics_layer_0/angular_velocity = 0.0 +12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_1/angular_velocity = 0.0  13:70/0 = 0  13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:70/0/physics_layer_0/angular_velocity = 0.0 +13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_1/angular_velocity = 0.0  14:70/0 = 0  14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:70/0/physics_layer_0/angular_velocity = 0.0 +14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_1/angular_velocity = 0.0  15:70/0 = 0  15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:70/0/physics_layer_0/angular_velocity = 0.0 +15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_1/angular_velocity = 0.0  16:70/0 = 0  16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:70/0/physics_layer_0/angular_velocity = 0.0 +16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_1/angular_velocity = 0.0  17:70/0 = 0  17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:70/0/physics_layer_0/angular_velocity = 0.0 +17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_1/angular_velocity = 0.0  18:70/0 = 0  18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:70/0/physics_layer_0/angular_velocity = 0.0 +18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_1/angular_velocity = 0.0  19:70/0 = 0  19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:70/0/physics_layer_0/angular_velocity = 0.0 +19:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:70/0/physics_layer_1/angular_velocity = 0.0  20:70/0 = 0  20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:70/0/physics_layer_0/angular_velocity = 0.0 +20:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:70/0/physics_layer_1/angular_velocity = 0.0  21:70/0 = 0  21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:70/0/physics_layer_0/angular_velocity = 0.0 +21:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:70/0/physics_layer_1/angular_velocity = 0.0  22:70/0 = 0  22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:70/0/physics_layer_0/angular_velocity = 0.0 +22:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:70/0/physics_layer_1/angular_velocity = 0.0  23:70/0 = 0  23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:70/0/physics_layer_0/angular_velocity = 0.0 +23:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:70/0/physics_layer_1/angular_velocity = 0.0  24:70/0 = 0  24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:70/0/physics_layer_0/angular_velocity = 0.0 +24:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:70/0/physics_layer_1/angular_velocity = 0.0  25:70/0 = 0  25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:70/0/physics_layer_0/angular_velocity = 0.0 +25:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:70/0/physics_layer_1/angular_velocity = 0.0  26:70/0 = 0  26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:70/0/physics_layer_0/angular_velocity = 0.0 +26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_1/angular_velocity = 0.0  27:70/0 = 0  27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:70/0/physics_layer_0/angular_velocity = 0.0 +27:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:70/0/physics_layer_1/angular_velocity = 0.0  28:70/0 = 0  28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:70/0/physics_layer_0/angular_velocity = 0.0 +28:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:70/0/physics_layer_1/angular_velocity = 0.0  29:70/0 = 0  29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:70/0/physics_layer_0/angular_velocity = 0.0 +29:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:70/0/physics_layer_1/angular_velocity = 0.0  0:71/0 = 0  0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:71/0/physics_layer_0/angular_velocity = 0.0 +0:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:71/0/physics_layer_1/angular_velocity = 0.0  1:71/0 = 0  1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:71/0/physics_layer_0/angular_velocity = 0.0 +1:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:71/0/physics_layer_1/angular_velocity = 0.0  2:71/0 = 0  2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:71/0/physics_layer_0/angular_velocity = 0.0 +2:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:71/0/physics_layer_1/angular_velocity = 0.0  3:71/0 = 0  3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:71/0/physics_layer_0/angular_velocity = 0.0 +3:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:71/0/physics_layer_1/angular_velocity = 0.0  4:71/0 = 0  4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:71/0/physics_layer_0/angular_velocity = 0.0 +4:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:71/0/physics_layer_1/angular_velocity = 0.0  5:71/0 = 0  5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:71/0/physics_layer_0/angular_velocity = 0.0 +5:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:71/0/physics_layer_1/angular_velocity = 0.0  6:71/0 = 0  6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:71/0/physics_layer_0/angular_velocity = 0.0 +6:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:71/0/physics_layer_1/angular_velocity = 0.0  7:71/0 = 0  7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:71/0/physics_layer_0/angular_velocity = 0.0 +7:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:71/0/physics_layer_1/angular_velocity = 0.0  8:71/0 = 0  8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:71/0/physics_layer_0/angular_velocity = 0.0 +8:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:71/0/physics_layer_1/angular_velocity = 0.0  9:71/0 = 0  9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:71/0/physics_layer_0/angular_velocity = 0.0 +9:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:71/0/physics_layer_1/angular_velocity = 0.0  10:71/0 = 0  10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:71/0/physics_layer_0/angular_velocity = 0.0 +10:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:71/0/physics_layer_1/angular_velocity = 0.0  11:71/0 = 0  11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:71/0/physics_layer_0/angular_velocity = 0.0 +11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_1/angular_velocity = 0.0  12:71/0 = 0  12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:71/0/physics_layer_0/angular_velocity = 0.0 +12:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:71/0/physics_layer_1/angular_velocity = 0.0  13:71/0 = 0  13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:71/0/physics_layer_0/angular_velocity = 0.0 +13:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:71/0/physics_layer_1/angular_velocity = 0.0  14:71/0 = 0  14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:71/0/physics_layer_0/angular_velocity = 0.0 +14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_1/angular_velocity = 0.0  15:71/0 = 0  15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:71/0/physics_layer_0/angular_velocity = 0.0 +15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_1/angular_velocity = 0.0  16:71/0 = 0  16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:71/0/physics_layer_0/angular_velocity = 0.0 +16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_1/angular_velocity = 0.0  17:71/0 = 0  17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:71/0/physics_layer_0/angular_velocity = 0.0 +17:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:71/0/physics_layer_1/angular_velocity = 0.0  18:71/0 = 0  18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:71/0/physics_layer_0/angular_velocity = 0.0 +18:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:71/0/physics_layer_1/angular_velocity = 0.0  19:71/0 = 0  19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:71/0/physics_layer_0/angular_velocity = 0.0 +19:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:71/0/physics_layer_1/angular_velocity = 0.0  20:71/0 = 0  20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:71/0/physics_layer_0/angular_velocity = 0.0 +20:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:71/0/physics_layer_1/angular_velocity = 0.0  21:71/0 = 0  21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:71/0/physics_layer_0/angular_velocity = 0.0 +21:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:71/0/physics_layer_1/angular_velocity = 0.0  22:71/0 = 0  22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:71/0/physics_layer_0/angular_velocity = 0.0 +22:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:71/0/physics_layer_1/angular_velocity = 0.0  23:71/0 = 0  23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:71/0/physics_layer_0/angular_velocity = 0.0 +23:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:71/0/physics_layer_1/angular_velocity = 0.0  24:71/0 = 0  24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:71/0/physics_layer_0/angular_velocity = 0.0 +24:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:71/0/physics_layer_1/angular_velocity = 0.0  25:71/0 = 0  25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:71/0/physics_layer_0/angular_velocity = 0.0 +25:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:71/0/physics_layer_1/angular_velocity = 0.0  26:71/0 = 0  26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:71/0/physics_layer_0/angular_velocity = 0.0 +26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_1/angular_velocity = 0.0  27:71/0 = 0  27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:71/0/physics_layer_0/angular_velocity = 0.0 +27:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:71/0/physics_layer_1/angular_velocity = 0.0  28:71/0 = 0  28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:71/0/physics_layer_0/angular_velocity = 0.0 +28:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:71/0/physics_layer_1/angular_velocity = 0.0  29:71/0 = 0  29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:71/0/physics_layer_0/angular_velocity = 0.0 +29:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:71/0/physics_layer_1/angular_velocity = 0.0  0:72/0 = 0  0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:72/0/physics_layer_0/angular_velocity = 0.0 +0:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:72/0/physics_layer_1/angular_velocity = 0.0  2:72/0 = 0  2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:72/0/physics_layer_0/angular_velocity = 0.0 +2:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:72/0/physics_layer_1/angular_velocity = 0.0  3:72/0 = 0  3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:72/0/physics_layer_0/angular_velocity = 0.0 +3:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:72/0/physics_layer_1/angular_velocity = 0.0  4:72/0 = 0  4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:72/0/physics_layer_0/angular_velocity = 0.0 +4:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:72/0/physics_layer_1/angular_velocity = 0.0  5:72/0 = 0  5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:72/0/physics_layer_0/angular_velocity = 0.0 +5:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:72/0/physics_layer_1/angular_velocity = 0.0  6:72/0 = 0  6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:72/0/physics_layer_0/angular_velocity = 0.0 +6:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:72/0/physics_layer_1/angular_velocity = 0.0  8:72/0 = 0  8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:72/0/physics_layer_0/angular_velocity = 0.0 +8:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:72/0/physics_layer_1/angular_velocity = 0.0  9:72/0 = 0  9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:72/0/physics_layer_0/angular_velocity = 0.0 +9:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:72/0/physics_layer_1/angular_velocity = 0.0  10:72/0 = 0  10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:72/0/physics_layer_0/angular_velocity = 0.0 +10:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:72/0/physics_layer_1/angular_velocity = 0.0  11:72/0 = 0  11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:72/0/physics_layer_0/angular_velocity = 0.0 +11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_1/angular_velocity = 0.0  12:72/0 = 0  12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:72/0/physics_layer_0/angular_velocity = 0.0 +12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_1/angular_velocity = 0.0  14:72/0 = 0  14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:72/0/physics_layer_0/angular_velocity = 0.0 +14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_1/angular_velocity = 0.0  15:72/0 = 0  15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:72/0/physics_layer_0/angular_velocity = 0.0 +15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_1/angular_velocity = 0.0  16:72/0 = 0  16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:72/0/physics_layer_0/angular_velocity = 0.0 +16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_1/angular_velocity = 0.0  17:72/0 = 0  17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:72/0/physics_layer_0/angular_velocity = 0.0 +17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_1/angular_velocity = 0.0  18:72/0 = 0  18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:72/0/physics_layer_0/angular_velocity = 0.0 +18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_1/angular_velocity = 0.0  20:72/0 = 0  20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:72/0/physics_layer_0/angular_velocity = 0.0 +20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_1/angular_velocity = 0.0  21:72/0 = 0  21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:72/0/physics_layer_0/angular_velocity = 0.0 +21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_1/angular_velocity = 0.0  22:72/0 = 0  22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:72/0/physics_layer_0/angular_velocity = 0.0 +22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_1/angular_velocity = 0.0  23:72/0 = 0  23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:72/0/physics_layer_0/angular_velocity = 0.0 +23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_1/angular_velocity = 0.0  24:72/0 = 0  24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:72/0/physics_layer_0/angular_velocity = 0.0 +24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_1/angular_velocity = 0.0  26:72/0 = 0  26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:72/0/physics_layer_0/angular_velocity = 0.0 +26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_1/angular_velocity = 0.0  27:72/0 = 0  27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:72/0/physics_layer_0/angular_velocity = 0.0 +27:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:72/0/physics_layer_1/angular_velocity = 0.0  28:72/0 = 0  28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:72/0/physics_layer_0/angular_velocity = 0.0 +28:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:72/0/physics_layer_1/angular_velocity = 0.0  29:72/0 = 0  29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:72/0/physics_layer_0/angular_velocity = 0.0 +29:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:72/0/physics_layer_1/angular_velocity = 0.0  0:73/0 = 0  0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:73/0/physics_layer_0/angular_velocity = 0.0 +0:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:73/0/physics_layer_1/angular_velocity = 0.0  1:73/0 = 0  1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:73/0/physics_layer_0/angular_velocity = 0.0 +1:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:73/0/physics_layer_1/angular_velocity = 0.0  2:73/0 = 0  2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:73/0/physics_layer_0/angular_velocity = 0.0 +2:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:73/0/physics_layer_1/angular_velocity = 0.0  3:73/0 = 0  3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:73/0/physics_layer_0/angular_velocity = 0.0 +3:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:73/0/physics_layer_1/angular_velocity = 0.0  4:73/0 = 0  4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:73/0/physics_layer_0/angular_velocity = 0.0 +4:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:73/0/physics_layer_1/angular_velocity = 0.0  6:73/0 = 0  6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:73/0/physics_layer_0/angular_velocity = 0.0 +6:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:73/0/physics_layer_1/angular_velocity = 0.0  7:73/0 = 0  7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:73/0/physics_layer_0/angular_velocity = 0.0 +7:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:73/0/physics_layer_1/angular_velocity = 0.0  8:73/0 = 0  8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:73/0/physics_layer_0/angular_velocity = 0.0 +8:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:73/0/physics_layer_1/angular_velocity = 0.0  9:73/0 = 0  9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:73/0/physics_layer_0/angular_velocity = 0.0 +9:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:73/0/physics_layer_1/angular_velocity = 0.0  10:73/0 = 0  10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:73/0/physics_layer_0/angular_velocity = 0.0 +10:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:73/0/physics_layer_1/angular_velocity = 0.0  12:73/0 = 0  12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:73/0/physics_layer_0/angular_velocity = 0.0 +12:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:73/0/physics_layer_1/angular_velocity = 0.0  13:73/0 = 0  13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:73/0/physics_layer_0/angular_velocity = 0.0 +13:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:73/0/physics_layer_1/angular_velocity = 0.0  14:73/0 = 0  14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:73/0/physics_layer_0/angular_velocity = 0.0 +14:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:73/0/physics_layer_1/angular_velocity = 0.0  15:73/0 = 0  15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:73/0/physics_layer_0/angular_velocity = 0.0 +15:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:73/0/physics_layer_1/angular_velocity = 0.0  16:73/0 = 0  16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:73/0/physics_layer_0/angular_velocity = 0.0 +16:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:73/0/physics_layer_1/angular_velocity = 0.0  18:73/0 = 0  18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:73/0/physics_layer_0/angular_velocity = 0.0 +18:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:73/0/physics_layer_1/angular_velocity = 0.0  19:73/0 = 0  19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:73/0/physics_layer_0/angular_velocity = 0.0 +19:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:73/0/physics_layer_1/angular_velocity = 0.0  20:73/0 = 0  20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:73/0/physics_layer_0/angular_velocity = 0.0 +20:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:73/0/physics_layer_1/angular_velocity = 0.0  21:73/0 = 0  21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:73/0/physics_layer_0/angular_velocity = 0.0 +21:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:73/0/physics_layer_1/angular_velocity = 0.0  22:73/0 = 0  22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:73/0/physics_layer_0/angular_velocity = 0.0 +22:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:73/0/physics_layer_1/angular_velocity = 0.0  24:73/0 = 0  24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:73/0/physics_layer_0/angular_velocity = 0.0 +24:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:73/0/physics_layer_1/angular_velocity = 0.0  25:73/0 = 0  25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:73/0/physics_layer_0/angular_velocity = 0.0 +25:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:73/0/physics_layer_1/angular_velocity = 0.0  26:73/0 = 0  26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:73/0/physics_layer_0/angular_velocity = 0.0 +26:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:73/0/physics_layer_1/angular_velocity = 0.0  27:73/0 = 0  27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:73/0/physics_layer_0/angular_velocity = 0.0 +27:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:73/0/physics_layer_1/angular_velocity = 0.0  28:73/0 = 0  28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:73/0/physics_layer_0/angular_velocity = 0.0 +28:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:73/0/physics_layer_1/angular_velocity = 0.0  0:74/0 = 0  0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:74/0/physics_layer_0/angular_velocity = 0.0 +0:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:74/0/physics_layer_1/angular_velocity = 0.0  1:74/0 = 0  1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:74/0/physics_layer_0/angular_velocity = 0.0 +1:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:74/0/physics_layer_1/angular_velocity = 0.0  2:74/0 = 0  2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:74/0/physics_layer_0/angular_velocity = 0.0 +2:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:74/0/physics_layer_1/angular_velocity = 0.0  3:74/0 = 0  3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:74/0/physics_layer_0/angular_velocity = 0.0 +3:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:74/0/physics_layer_1/angular_velocity = 0.0  4:74/0 = 0  4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:74/0/physics_layer_0/angular_velocity = 0.0 +4:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:74/0/physics_layer_1/angular_velocity = 0.0  5:74/0 = 0  5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:74/0/physics_layer_0/angular_velocity = 0.0 +5:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:74/0/physics_layer_1/angular_velocity = 0.0  6:74/0 = 0  6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:74/0/physics_layer_0/angular_velocity = 0.0 +6:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:74/0/physics_layer_1/angular_velocity = 0.0  7:74/0 = 0  7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:74/0/physics_layer_0/angular_velocity = 0.0 +7:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:74/0/physics_layer_1/angular_velocity = 0.0  8:74/0 = 0  8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:74/0/physics_layer_0/angular_velocity = 0.0 +8:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:74/0/physics_layer_1/angular_velocity = 0.0  9:74/0 = 0  9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:74/0/physics_layer_0/angular_velocity = 0.0 +9:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:74/0/physics_layer_1/angular_velocity = 0.0  10:74/0 = 0  10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:74/0/physics_layer_0/angular_velocity = 0.0 +10:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:74/0/physics_layer_1/angular_velocity = 0.0  11:74/0 = 0  11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:74/0/physics_layer_0/angular_velocity = 0.0 +11:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:74/0/physics_layer_1/angular_velocity = 0.0  12:74/0 = 0  12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:74/0/physics_layer_0/angular_velocity = 0.0 +12:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:74/0/physics_layer_1/angular_velocity = 0.0  13:74/0 = 0  13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:74/0/physics_layer_0/angular_velocity = 0.0 +13:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:74/0/physics_layer_1/angular_velocity = 0.0  14:74/0 = 0  14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:74/0/physics_layer_0/angular_velocity = 0.0 +14:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:74/0/physics_layer_1/angular_velocity = 0.0  15:74/0 = 0  15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:74/0/physics_layer_0/angular_velocity = 0.0 +15:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:74/0/physics_layer_1/angular_velocity = 0.0  16:74/0 = 0  16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:74/0/physics_layer_0/angular_velocity = 0.0 +16:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:74/0/physics_layer_1/angular_velocity = 0.0  17:74/0 = 0  17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:74/0/physics_layer_0/angular_velocity = 0.0 +17:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:74/0/physics_layer_1/angular_velocity = 0.0  18:74/0 = 0  18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:74/0/physics_layer_0/angular_velocity = 0.0 +18:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:74/0/physics_layer_1/angular_velocity = 0.0  19:74/0 = 0  19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:74/0/physics_layer_0/angular_velocity = 0.0 +19:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:74/0/physics_layer_1/angular_velocity = 0.0  20:74/0 = 0  20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:74/0/physics_layer_0/angular_velocity = 0.0 +20:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:74/0/physics_layer_1/angular_velocity = 0.0  21:74/0 = 0  21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:74/0/physics_layer_0/angular_velocity = 0.0 +21:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:74/0/physics_layer_1/angular_velocity = 0.0  22:74/0 = 0  22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:74/0/physics_layer_0/angular_velocity = 0.0 +22:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:74/0/physics_layer_1/angular_velocity = 0.0  23:74/0 = 0  23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:74/0/physics_layer_0/angular_velocity = 0.0 +23:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:74/0/physics_layer_1/angular_velocity = 0.0  24:74/0 = 0  24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:74/0/physics_layer_0/angular_velocity = 0.0 +24:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:74/0/physics_layer_1/angular_velocity = 0.0  25:74/0 = 0  25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:74/0/physics_layer_0/angular_velocity = 0.0 +25:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:74/0/physics_layer_1/angular_velocity = 0.0  26:74/0 = 0  26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:74/0/physics_layer_0/angular_velocity = 0.0 +26:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:74/0/physics_layer_1/angular_velocity = 0.0  27:74/0 = 0  27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:74/0/physics_layer_0/angular_velocity = 0.0 +27:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:74/0/physics_layer_1/angular_velocity = 0.0  28:74/0 = 0  28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:74/0/physics_layer_0/angular_velocity = 0.0 +28:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:74/0/physics_layer_1/angular_velocity = 0.0  29:74/0 = 0  29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:74/0/physics_layer_0/angular_velocity = 0.0 +29:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:74/0/physics_layer_1/angular_velocity = 0.0  0:75/0 = 0  0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:75/0/physics_layer_0/angular_velocity = 0.0 +0:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:75/0/physics_layer_1/angular_velocity = 0.0  1:75/0 = 0  1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:75/0/physics_layer_0/angular_velocity = 0.0 +1:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:75/0/physics_layer_1/angular_velocity = 0.0  2:75/0 = 0  2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:75/0/physics_layer_0/angular_velocity = 0.0 +2:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:75/0/physics_layer_1/angular_velocity = 0.0  3:75/0 = 0  3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:75/0/physics_layer_0/angular_velocity = 0.0 +3:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:75/0/physics_layer_1/angular_velocity = 0.0  4:75/0 = 0  4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:75/0/physics_layer_0/angular_velocity = 0.0 +4:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:75/0/physics_layer_1/angular_velocity = 0.0  5:75/0 = 0  5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:75/0/physics_layer_0/angular_velocity = 0.0 +5:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:75/0/physics_layer_1/angular_velocity = 0.0  6:75/0 = 0  6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:75/0/physics_layer_0/angular_velocity = 0.0 +6:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:75/0/physics_layer_1/angular_velocity = 0.0  7:75/0 = 0  7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:75/0/physics_layer_0/angular_velocity = 0.0 +7:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:75/0/physics_layer_1/angular_velocity = 0.0  8:75/0 = 0  8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:75/0/physics_layer_0/angular_velocity = 0.0 +8:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:75/0/physics_layer_1/angular_velocity = 0.0  9:75/0 = 0  9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:75/0/physics_layer_0/angular_velocity = 0.0 +9:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:75/0/physics_layer_1/angular_velocity = 0.0  10:75/0 = 0  10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:75/0/physics_layer_0/angular_velocity = 0.0 +10:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:75/0/physics_layer_1/angular_velocity = 0.0  11:75/0 = 0  11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:75/0/physics_layer_0/angular_velocity = 0.0 +11:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:75/0/physics_layer_1/angular_velocity = 0.0  12:75/0 = 0  12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:75/0/physics_layer_0/angular_velocity = 0.0 +12:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:75/0/physics_layer_1/angular_velocity = 0.0  13:75/0 = 0  13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:75/0/physics_layer_0/angular_velocity = 0.0 +13:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:75/0/physics_layer_1/angular_velocity = 0.0  14:75/0 = 0  14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:75/0/physics_layer_0/angular_velocity = 0.0 +14:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:75/0/physics_layer_1/angular_velocity = 0.0  15:75/0 = 0  15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:75/0/physics_layer_0/angular_velocity = 0.0 +15:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:75/0/physics_layer_1/angular_velocity = 0.0  16:75/0 = 0  16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:75/0/physics_layer_0/angular_velocity = 0.0 +16:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:75/0/physics_layer_1/angular_velocity = 0.0  17:75/0 = 0  17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:75/0/physics_layer_0/angular_velocity = 0.0 +17:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:75/0/physics_layer_1/angular_velocity = 0.0  18:75/0 = 0  18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:75/0/physics_layer_0/angular_velocity = 0.0 +18:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:75/0/physics_layer_1/angular_velocity = 0.0  19:75/0 = 0  19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:75/0/physics_layer_0/angular_velocity = 0.0 +19:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:75/0/physics_layer_1/angular_velocity = 0.0  20:75/0 = 0  20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:75/0/physics_layer_0/angular_velocity = 0.0 +20:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:75/0/physics_layer_1/angular_velocity = 0.0  21:75/0 = 0  21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:75/0/physics_layer_0/angular_velocity = 0.0 +21:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:75/0/physics_layer_1/angular_velocity = 0.0  22:75/0 = 0  22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:75/0/physics_layer_0/angular_velocity = 0.0 +22:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:75/0/physics_layer_1/angular_velocity = 0.0  23:75/0 = 0  23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:75/0/physics_layer_0/angular_velocity = 0.0 +23:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:75/0/physics_layer_1/angular_velocity = 0.0  24:75/0 = 0  24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:75/0/physics_layer_0/angular_velocity = 0.0 +24:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:75/0/physics_layer_1/angular_velocity = 0.0  25:75/0 = 0  25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:75/0/physics_layer_0/angular_velocity = 0.0 +25:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:75/0/physics_layer_1/angular_velocity = 0.0  26:75/0 = 0  26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:75/0/physics_layer_0/angular_velocity = 0.0 +26:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:75/0/physics_layer_1/angular_velocity = 0.0  27:75/0 = 0  27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:75/0/physics_layer_0/angular_velocity = 0.0 +27:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:75/0/physics_layer_1/angular_velocity = 0.0  28:75/0 = 0  28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:75/0/physics_layer_0/angular_velocity = 0.0 +28:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:75/0/physics_layer_1/angular_velocity = 0.0  29:75/0 = 0  29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:75/0/physics_layer_0/angular_velocity = 0.0 +29:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:75/0/physics_layer_1/angular_velocity = 0.0  0:76/0 = 0  0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:76/0/physics_layer_0/angular_velocity = 0.0 +0:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:76/0/physics_layer_1/angular_velocity = 0.0  1:76/0 = 0  1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:76/0/physics_layer_0/angular_velocity = 0.0 +1:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:76/0/physics_layer_1/angular_velocity = 0.0  2:76/0 = 0  2:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:76/0/physics_layer_0/angular_velocity = 0.0 +2:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:76/0/physics_layer_1/angular_velocity = 0.0  3:76/0 = 0  3:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:76/0/physics_layer_0/angular_velocity = 0.0 +3:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:76/0/physics_layer_1/angular_velocity = 0.0  4:76/0 = 0  4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:76/0/physics_layer_0/angular_velocity = 0.0 +4:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:76/0/physics_layer_1/angular_velocity = 0.0  5:76/0 = 0  5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:76/0/physics_layer_0/angular_velocity = 0.0 +5:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:76/0/physics_layer_1/angular_velocity = 0.0  6:76/0 = 0  6:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:76/0/physics_layer_0/angular_velocity = 0.0 +6:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:76/0/physics_layer_1/angular_velocity = 0.0  7:76/0 = 0  7:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:76/0/physics_layer_0/angular_velocity = 0.0 +7:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:76/0/physics_layer_1/angular_velocity = 0.0  8:76/0 = 0  8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:76/0/physics_layer_0/angular_velocity = 0.0 +8:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:76/0/physics_layer_1/angular_velocity = 0.0  9:76/0 = 0  9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:76/0/physics_layer_0/angular_velocity = 0.0 +9:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:76/0/physics_layer_1/angular_velocity = 0.0  10:76/0 = 0  10:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:76/0/physics_layer_0/angular_velocity = 0.0 +10:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:76/0/physics_layer_1/angular_velocity = 0.0  11:76/0 = 0  11:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:76/0/physics_layer_0/angular_velocity = 0.0 +11:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:76/0/physics_layer_1/angular_velocity = 0.0  12:76/0 = 0  12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:76/0/physics_layer_0/angular_velocity = 0.0 +12:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:76/0/physics_layer_1/angular_velocity = 0.0  13:76/0 = 0  13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:76/0/physics_layer_0/angular_velocity = 0.0 +13:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:76/0/physics_layer_1/angular_velocity = 0.0  14:76/0 = 0  14:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:76/0/physics_layer_0/angular_velocity = 0.0 +14:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:76/0/physics_layer_1/angular_velocity = 0.0  15:76/0 = 0  15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:76/0/physics_layer_0/angular_velocity = 0.0 +15:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:76/0/physics_layer_1/angular_velocity = 0.0  16:76/0 = 0  16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:76/0/physics_layer_0/angular_velocity = 0.0 +16:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:76/0/physics_layer_1/angular_velocity = 0.0  17:76/0 = 0  17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:76/0/physics_layer_0/angular_velocity = 0.0 +17:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:76/0/physics_layer_1/angular_velocity = 0.0  18:76/0 = 0  18:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:76/0/physics_layer_0/angular_velocity = 0.0 +18:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:76/0/physics_layer_1/angular_velocity = 0.0  19:76/0 = 0  19:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:76/0/physics_layer_0/angular_velocity = 0.0 +19:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:76/0/physics_layer_1/angular_velocity = 0.0  20:76/0 = 0  20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:76/0/physics_layer_0/angular_velocity = 0.0 +20:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:76/0/physics_layer_1/angular_velocity = 0.0  21:76/0 = 0  21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:76/0/physics_layer_0/angular_velocity = 0.0 +21:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:76/0/physics_layer_1/angular_velocity = 0.0  22:76/0 = 0  22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:76/0/physics_layer_0/angular_velocity = 0.0 +22:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:76/0/physics_layer_1/angular_velocity = 0.0  23:76/0 = 0  23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:76/0/physics_layer_0/angular_velocity = 0.0 +23:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:76/0/physics_layer_1/angular_velocity = 0.0  24:76/0 = 0  24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:76/0/physics_layer_0/angular_velocity = 0.0 +24:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:76/0/physics_layer_1/angular_velocity = 0.0  25:76/0 = 0  25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:76/0/physics_layer_0/angular_velocity = 0.0 +25:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:76/0/physics_layer_1/angular_velocity = 0.0  26:76/0 = 0  26:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:76/0/physics_layer_0/angular_velocity = 0.0 +26:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:76/0/physics_layer_1/angular_velocity = 0.0  27:76/0 = 0  27:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:76/0/physics_layer_0/angular_velocity = 0.0 +27:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:76/0/physics_layer_1/angular_velocity = 0.0  28:76/0 = 0  28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:76/0/physics_layer_0/angular_velocity = 0.0 +28:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:76/0/physics_layer_1/angular_velocity = 0.0  29:76/0 = 0  29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:76/0/physics_layer_0/angular_velocity = 0.0 +29:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:76/0/physics_layer_1/angular_velocity = 0.0  0:77/0 = 0  0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:77/0/physics_layer_0/angular_velocity = 0.0 +0:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:77/0/physics_layer_1/angular_velocity = 0.0  2:77/0 = 0  2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:77/0/physics_layer_0/angular_velocity = 0.0 +2:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:77/0/physics_layer_1/angular_velocity = 0.0  3:77/0 = 0  3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:77/0/physics_layer_0/angular_velocity = 0.0 +3:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:77/0/physics_layer_1/angular_velocity = 0.0  4:77/0 = 0  4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:77/0/physics_layer_0/angular_velocity = 0.0 +4:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:77/0/physics_layer_1/angular_velocity = 0.0  5:77/0 = 0  5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:77/0/physics_layer_0/angular_velocity = 0.0 +5:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:77/0/physics_layer_1/angular_velocity = 0.0  6:77/0 = 0  6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:77/0/physics_layer_0/angular_velocity = 0.0 +6:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:77/0/physics_layer_1/angular_velocity = 0.0  8:77/0 = 0  8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:77/0/physics_layer_0/angular_velocity = 0.0 +8:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:77/0/physics_layer_1/angular_velocity = 0.0  9:77/0 = 0  9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:77/0/physics_layer_0/angular_velocity = 0.0 +9:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:77/0/physics_layer_1/angular_velocity = 0.0  10:77/0 = 0  10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:77/0/physics_layer_0/angular_velocity = 0.0 +10:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:77/0/physics_layer_1/angular_velocity = 0.0  11:77/0 = 0  11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:77/0/physics_layer_0/angular_velocity = 0.0 +11:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:77/0/physics_layer_1/angular_velocity = 0.0  12:77/0 = 0  12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:77/0/physics_layer_0/angular_velocity = 0.0 +12:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:77/0/physics_layer_1/angular_velocity = 0.0  14:77/0 = 0  14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:77/0/physics_layer_0/angular_velocity = 0.0 +14:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:77/0/physics_layer_1/angular_velocity = 0.0  15:77/0 = 0  15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:77/0/physics_layer_0/angular_velocity = 0.0 +15:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:77/0/physics_layer_1/angular_velocity = 0.0  16:77/0 = 0  16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:77/0/physics_layer_0/angular_velocity = 0.0 +16:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:77/0/physics_layer_1/angular_velocity = 0.0  17:77/0 = 0  17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:77/0/physics_layer_0/angular_velocity = 0.0 +17:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:77/0/physics_layer_1/angular_velocity = 0.0  18:77/0 = 0  18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:77/0/physics_layer_0/angular_velocity = 0.0 +18:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:77/0/physics_layer_1/angular_velocity = 0.0  20:77/0 = 0  20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:77/0/physics_layer_0/angular_velocity = 0.0 +20:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:77/0/physics_layer_1/angular_velocity = 0.0  21:77/0 = 0  21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:77/0/physics_layer_0/angular_velocity = 0.0 +21:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:77/0/physics_layer_1/angular_velocity = 0.0  22:77/0 = 0  22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:77/0/physics_layer_0/angular_velocity = 0.0 +22:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:77/0/physics_layer_1/angular_velocity = 0.0  23:77/0 = 0  23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:77/0/physics_layer_0/angular_velocity = 0.0 +23:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:77/0/physics_layer_1/angular_velocity = 0.0  24:77/0 = 0  24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:77/0/physics_layer_0/angular_velocity = 0.0 +24:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:77/0/physics_layer_1/angular_velocity = 0.0  26:77/0 = 0  26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:77/0/physics_layer_0/angular_velocity = 0.0 +26:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:77/0/physics_layer_1/angular_velocity = 0.0  27:77/0 = 0  27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:77/0/physics_layer_0/angular_velocity = 0.0 +27:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:77/0/physics_layer_1/angular_velocity = 0.0  28:77/0 = 0  28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:77/0/physics_layer_0/angular_velocity = 0.0 +28:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:77/0/physics_layer_1/angular_velocity = 0.0  29:77/0 = 0  29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:77/0/physics_layer_0/angular_velocity = 0.0 +29:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:77/0/physics_layer_1/angular_velocity = 0.0  0:78/0 = 0  0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:78/0/physics_layer_0/angular_velocity = 0.0 +0:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:78/0/physics_layer_1/angular_velocity = 0.0  1:78/0 = 0  1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:78/0/physics_layer_0/angular_velocity = 0.0 +1:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:78/0/physics_layer_1/angular_velocity = 0.0  2:78/0 = 0  2:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:78/0/physics_layer_0/angular_velocity = 0.0 +2:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:78/0/physics_layer_1/angular_velocity = 0.0  3:78/0 = 0  3:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:78/0/physics_layer_0/angular_velocity = 0.0 +3:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:78/0/physics_layer_1/angular_velocity = 0.0  4:78/0 = 0  4:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:78/0/physics_layer_0/angular_velocity = 0.0 +4:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:78/0/physics_layer_1/angular_velocity = 0.0  6:78/0 = 0  6:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:78/0/physics_layer_0/angular_velocity = 0.0 +6:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:78/0/physics_layer_1/angular_velocity = 0.0  7:78/0 = 0  7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:78/0/physics_layer_0/angular_velocity = 0.0 +7:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:78/0/physics_layer_1/angular_velocity = 0.0  8:78/0 = 0  8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:78/0/physics_layer_0/angular_velocity = 0.0 +8:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:78/0/physics_layer_1/angular_velocity = 0.0  9:78/0 = 0  9:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:78/0/physics_layer_0/angular_velocity = 0.0 +9:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:78/0/physics_layer_1/angular_velocity = 0.0  10:78/0 = 0  10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:78/0/physics_layer_0/angular_velocity = 0.0 +10:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:78/0/physics_layer_1/angular_velocity = 0.0  12:78/0 = 0  12:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:78/0/physics_layer_0/angular_velocity = 0.0 +12:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:78/0/physics_layer_1/angular_velocity = 0.0  13:78/0 = 0  13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:78/0/physics_layer_0/angular_velocity = 0.0 +13:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:78/0/physics_layer_1/angular_velocity = 0.0  14:78/0 = 0  14:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:78/0/physics_layer_0/angular_velocity = 0.0 +14:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:78/0/physics_layer_1/angular_velocity = 0.0  15:78/0 = 0  15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:78/0/physics_layer_0/angular_velocity = 0.0 +15:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:78/0/physics_layer_1/angular_velocity = 0.0  16:78/0 = 0  16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:78/0/physics_layer_0/angular_velocity = 0.0 +16:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:78/0/physics_layer_1/angular_velocity = 0.0  18:78/0 = 0  18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:78/0/physics_layer_0/angular_velocity = 0.0 +18:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:78/0/physics_layer_1/angular_velocity = 0.0  19:78/0 = 0  19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:78/0/physics_layer_0/angular_velocity = 0.0 +19:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:78/0/physics_layer_1/angular_velocity = 0.0  20:78/0 = 0  20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:78/0/physics_layer_0/angular_velocity = 0.0 +20:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:78/0/physics_layer_1/angular_velocity = 0.0  21:78/0 = 0  21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:78/0/physics_layer_0/angular_velocity = 0.0 +21:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:78/0/physics_layer_1/angular_velocity = 0.0  22:78/0 = 0  22:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:78/0/physics_layer_0/angular_velocity = 0.0 +22:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:78/0/physics_layer_1/angular_velocity = 0.0  24:78/0 = 0  24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:78/0/physics_layer_0/angular_velocity = 0.0 +24:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:78/0/physics_layer_1/angular_velocity = 0.0  25:78/0 = 0  25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:78/0/physics_layer_0/angular_velocity = 0.0 +25:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:78/0/physics_layer_1/angular_velocity = 0.0  26:78/0 = 0  26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:78/0/physics_layer_0/angular_velocity = 0.0 +26:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:78/0/physics_layer_1/angular_velocity = 0.0  27:78/0 = 0  27:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:78/0/physics_layer_0/angular_velocity = 0.0 +27:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:78/0/physics_layer_1/angular_velocity = 0.0  28:78/0 = 0  28:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:78/0/physics_layer_0/angular_velocity = 0.0 +28:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:78/0/physics_layer_1/angular_velocity = 0.0  0:79/0 = 0  0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:79/0/physics_layer_0/angular_velocity = 0.0 +0:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:79/0/physics_layer_1/angular_velocity = 0.0  1:79/0 = 0  1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:79/0/physics_layer_0/angular_velocity = 0.0 +1:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:79/0/physics_layer_1/angular_velocity = 0.0  2:79/0 = 0  2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:79/0/physics_layer_0/angular_velocity = 0.0 +2:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:79/0/physics_layer_1/angular_velocity = 0.0  3:79/0 = 0  3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:79/0/physics_layer_0/angular_velocity = 0.0 +3:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:79/0/physics_layer_1/angular_velocity = 0.0  4:79/0 = 0  4:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:79/0/physics_layer_0/angular_velocity = 0.0 +4:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:79/0/physics_layer_1/angular_velocity = 0.0  5:79/0 = 0  5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:79/0/physics_layer_0/angular_velocity = 0.0 +5:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:79/0/physics_layer_1/angular_velocity = 0.0  6:79/0 = 0  6:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:79/0/physics_layer_0/angular_velocity = 0.0 +6:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:79/0/physics_layer_1/angular_velocity = 0.0  7:79/0 = 0  7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:79/0/physics_layer_0/angular_velocity = 0.0 +7:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:79/0/physics_layer_1/angular_velocity = 0.0  8:79/0 = 0  8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:79/0/physics_layer_0/angular_velocity = 0.0 +8:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:79/0/physics_layer_1/angular_velocity = 0.0  9:79/0 = 0  9:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:79/0/physics_layer_0/angular_velocity = 0.0 +9:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:79/0/physics_layer_1/angular_velocity = 0.0  10:79/0 = 0  10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:79/0/physics_layer_0/angular_velocity = 0.0 +10:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:79/0/physics_layer_1/angular_velocity = 0.0  11:79/0 = 0  11:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:79/0/physics_layer_0/angular_velocity = 0.0 +11:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:79/0/physics_layer_1/angular_velocity = 0.0  12:79/0 = 0  12:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:79/0/physics_layer_0/angular_velocity = 0.0 +12:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:79/0/physics_layer_1/angular_velocity = 0.0  13:79/0 = 0  13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:79/0/physics_layer_0/angular_velocity = 0.0 +13:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:79/0/physics_layer_1/angular_velocity = 0.0  14:79/0 = 0  14:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:79/0/physics_layer_0/angular_velocity = 0.0 +14:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:79/0/physics_layer_1/angular_velocity = 0.0  15:79/0 = 0  15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:79/0/physics_layer_0/angular_velocity = 0.0 +15:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:79/0/physics_layer_1/angular_velocity = 0.0  16:79/0 = 0  16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:79/0/physics_layer_0/angular_velocity = 0.0 +16:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:79/0/physics_layer_1/angular_velocity = 0.0  17:79/0 = 0  17:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:79/0/physics_layer_0/angular_velocity = 0.0 +17:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:79/0/physics_layer_1/angular_velocity = 0.0  18:79/0 = 0  18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:79/0/physics_layer_0/angular_velocity = 0.0 +18:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:79/0/physics_layer_1/angular_velocity = 0.0  19:79/0 = 0  19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:79/0/physics_layer_0/angular_velocity = 0.0 +19:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:79/0/physics_layer_1/angular_velocity = 0.0  20:79/0 = 0  20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:79/0/physics_layer_0/angular_velocity = 0.0 +20:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:79/0/physics_layer_1/angular_velocity = 0.0  21:79/0 = 0  21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:79/0/physics_layer_0/angular_velocity = 0.0 +21:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:79/0/physics_layer_1/angular_velocity = 0.0  22:79/0 = 0  22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:79/0/physics_layer_0/angular_velocity = 0.0 +22:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:79/0/physics_layer_1/angular_velocity = 0.0  23:79/0 = 0  23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:79/0/physics_layer_0/angular_velocity = 0.0 +23:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:79/0/physics_layer_1/angular_velocity = 0.0  0:80/0 = 0  0:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:80/0/physics_layer_0/angular_velocity = 0.0 +0:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:80/0/physics_layer_1/angular_velocity = 0.0  2:80/0 = 0  2:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:80/0/physics_layer_0/angular_velocity = 0.0 +2:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:80/0/physics_layer_1/angular_velocity = 0.0  3:80/0 = 0  3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:80/0/physics_layer_0/angular_velocity = 0.0 +3:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:80/0/physics_layer_1/angular_velocity = 0.0  5:80/0 = 0  5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:80/0/physics_layer_0/angular_velocity = 0.0 +5:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:80/0/physics_layer_1/angular_velocity = 0.0  6:80/0 = 0  6:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:80/0/physics_layer_0/angular_velocity = 0.0 +6:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:80/0/physics_layer_1/angular_velocity = 0.0  7:80/0 = 0  7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:80/0/physics_layer_0/angular_velocity = 0.0 +7:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:80/0/physics_layer_1/angular_velocity = 0.0  8:80/0 = 0  8:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:80/0/physics_layer_0/angular_velocity = 0.0 +8:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:80/0/physics_layer_1/angular_velocity = 0.0  9:80/0 = 0  9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:80/0/physics_layer_0/angular_velocity = 0.0 +9:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:80/0/physics_layer_1/angular_velocity = 0.0  10:80/0 = 0  10:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:80/0/physics_layer_0/angular_velocity = 0.0 +10:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:80/0/physics_layer_1/angular_velocity = 0.0  11:80/0 = 0  11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:80/0/physics_layer_0/angular_velocity = 0.0 +11:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:80/0/physics_layer_1/angular_velocity = 0.0  12:80/0 = 0  12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:80/0/physics_layer_0/angular_velocity = 0.0 +12:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:80/0/physics_layer_1/angular_velocity = 0.0  13:80/0 = 0  13:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:80/0/physics_layer_0/angular_velocity = 0.0 +13:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:80/0/physics_layer_1/angular_velocity = 0.0  14:80/0 = 0  14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:80/0/physics_layer_0/angular_velocity = 0.0 +14:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:80/0/physics_layer_1/angular_velocity = 0.0  15:80/0 = 0  15:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:80/0/physics_layer_0/angular_velocity = 0.0 +15:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:80/0/physics_layer_1/angular_velocity = 0.0  17:80/0 = 0  17:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:80/0/physics_layer_0/angular_velocity = 0.0 +17:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:80/0/physics_layer_1/angular_velocity = 0.0  18:80/0 = 0  18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:80/0/physics_layer_0/angular_velocity = 0.0 +18:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:80/0/physics_layer_1/angular_velocity = 0.0  20:80/0 = 0  20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:80/0/physics_layer_0/angular_velocity = 0.0 +20:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:80/0/physics_layer_1/angular_velocity = 0.0  21:80/0 = 0  21:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:80/0/physics_layer_0/angular_velocity = 0.0 +21:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:80/0/physics_layer_1/angular_velocity = 0.0  23:80/0 = 0  23:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:80/0/physics_layer_0/angular_velocity = 0.0 +23:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:80/0/physics_layer_1/angular_velocity = 0.0  0:81/0 = 0  0:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:81/0/physics_layer_0/angular_velocity = 0.0 +0:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:81/0/physics_layer_1/angular_velocity = 0.0  1:81/0 = 0  1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:81/0/physics_layer_0/angular_velocity = 0.0 +1:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:81/0/physics_layer_1/angular_velocity = 0.0  2:81/0 = 0  2:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:81/0/physics_layer_0/angular_velocity = 0.0 +2:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:81/0/physics_layer_1/angular_velocity = 0.0  3:81/0 = 0  3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:81/0/physics_layer_0/angular_velocity = 0.0 +3:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:81/0/physics_layer_1/angular_velocity = 0.0  4:81/0 = 0  4:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:81/0/physics_layer_0/angular_velocity = 0.0 +4:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:81/0/physics_layer_1/angular_velocity = 0.0  5:81/0 = 0  5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:81/0/physics_layer_0/angular_velocity = 0.0 +5:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:81/0/physics_layer_1/angular_velocity = 0.0  6:81/0 = 0  6:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:81/0/physics_layer_0/angular_velocity = 0.0 +6:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:81/0/physics_layer_1/angular_velocity = 0.0  7:81/0 = 0  7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:81/0/physics_layer_0/angular_velocity = 0.0 +7:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:81/0/physics_layer_1/angular_velocity = 0.0  8:81/0 = 0  8:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:81/0/physics_layer_0/angular_velocity = 0.0 +8:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:81/0/physics_layer_1/angular_velocity = 0.0  9:81/0 = 0  9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:81/0/physics_layer_0/angular_velocity = 0.0 +9:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:81/0/physics_layer_1/angular_velocity = 0.0  10:81/0 = 0  10:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:81/0/physics_layer_0/angular_velocity = 0.0 +10:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:81/0/physics_layer_1/angular_velocity = 0.0  11:81/0 = 0  11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:81/0/physics_layer_0/angular_velocity = 0.0 +11:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:81/0/physics_layer_1/angular_velocity = 0.0  12:81/0 = 0  12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:81/0/physics_layer_0/angular_velocity = 0.0 +12:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:81/0/physics_layer_1/angular_velocity = 0.0  13:81/0 = 0  13:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:81/0/physics_layer_0/angular_velocity = 0.0 +13:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:81/0/physics_layer_1/angular_velocity = 0.0  14:81/0 = 0  14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:81/0/physics_layer_0/angular_velocity = 0.0 +14:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:81/0/physics_layer_1/angular_velocity = 0.0  15:81/0 = 0  15:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:81/0/physics_layer_0/angular_velocity = 0.0 +15:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:81/0/physics_layer_1/angular_velocity = 0.0  16:81/0 = 0  16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:81/0/physics_layer_0/angular_velocity = 0.0 +16:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:81/0/physics_layer_1/angular_velocity = 0.0  17:81/0 = 0  17:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:81/0/physics_layer_0/angular_velocity = 0.0 +17:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:81/0/physics_layer_1/angular_velocity = 0.0  18:81/0 = 0  18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:81/0/physics_layer_0/angular_velocity = 0.0 +18:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:81/0/physics_layer_1/angular_velocity = 0.0  19:81/0 = 0  19:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:81/0/physics_layer_0/angular_velocity = 0.0 +19:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:81/0/physics_layer_1/angular_velocity = 0.0  20:81/0 = 0  20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:81/0/physics_layer_0/angular_velocity = 0.0 +20:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:81/0/physics_layer_1/angular_velocity = 0.0  21:81/0 = 0  21:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:81/0/physics_layer_0/angular_velocity = 0.0 +21:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:81/0/physics_layer_1/angular_velocity = 0.0  22:81/0 = 0  22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:81/0/physics_layer_0/angular_velocity = 0.0 +22:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:81/0/physics_layer_1/angular_velocity = 0.0  23:81/0 = 0  23:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:81/0/physics_layer_0/angular_velocity = 0.0 +23:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:81/0/physics_layer_1/angular_velocity = 0.0  0:82/0 = 0  0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:82/0/physics_layer_0/angular_velocity = 0.0 +0:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:82/0/physics_layer_1/angular_velocity = 0.0  1:82/0 = 0  1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:82/0/physics_layer_0/angular_velocity = 0.0 +1:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:82/0/physics_layer_1/angular_velocity = 0.0  3:82/0 = 0  3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:82/0/physics_layer_0/angular_velocity = 0.0 +3:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:82/0/physics_layer_1/angular_velocity = 0.0  4:82/0 = 0  4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:82/0/physics_layer_0/angular_velocity = 0.0 +4:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:82/0/physics_layer_1/angular_velocity = 0.0  6:82/0 = 0  6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:82/0/physics_layer_0/angular_velocity = 0.0 +6:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:82/0/physics_layer_1/angular_velocity = 0.0  7:82/0 = 0  7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:82/0/physics_layer_0/angular_velocity = 0.0 +7:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:82/0/physics_layer_1/angular_velocity = 0.0  9:82/0 = 0  9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:82/0/physics_layer_0/angular_velocity = 0.0 +9:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:82/0/physics_layer_1/angular_velocity = 0.0  10:82/0 = 0  10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:82/0/physics_layer_0/angular_velocity = 0.0 +10:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:82/0/physics_layer_1/angular_velocity = 0.0  12:82/0 = 0  12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:82/0/physics_layer_0/angular_velocity = 0.0 +12:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:82/0/physics_layer_1/angular_velocity = 0.0  13:82/0 = 0  13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:82/0/physics_layer_0/angular_velocity = 0.0 +13:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:82/0/physics_layer_1/angular_velocity = 0.0  15:82/0 = 0  15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:82/0/physics_layer_0/angular_velocity = 0.0 +15:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:82/0/physics_layer_1/angular_velocity = 0.0  16:82/0 = 0  16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:82/0/physics_layer_0/angular_velocity = 0.0 +16:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:82/0/physics_layer_1/angular_velocity = 0.0  18:82/0 = 0  18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:82/0/physics_layer_0/angular_velocity = 0.0 +18:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:82/0/physics_layer_1/angular_velocity = 0.0  19:82/0 = 0  19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:82/0/physics_layer_0/angular_velocity = 0.0 +19:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:82/0/physics_layer_1/angular_velocity = 0.0  21:82/0 = 0  21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:82/0/physics_layer_0/angular_velocity = 0.0 +21:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:82/0/physics_layer_1/angular_velocity = 0.0  22:82/0 = 0  22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:82/0/physics_layer_0/angular_velocity = 0.0 +22:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:82/0/physics_layer_1/angular_velocity = 0.0  0:83/0 = 0  0:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:83/0/physics_layer_0/angular_velocity = 0.0 +0:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:83/0/physics_layer_1/angular_velocity = 0.0  1:83/0 = 0  1:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:83/0/physics_layer_0/angular_velocity = 0.0 +1:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:83/0/physics_layer_1/angular_velocity = 0.0  3:83/0 = 0  3:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:83/0/physics_layer_0/angular_velocity = 0.0 +3:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:83/0/physics_layer_1/angular_velocity = 0.0  4:83/0 = 0  4:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:83/0/physics_layer_0/angular_velocity = 0.0 +4:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:83/0/physics_layer_1/angular_velocity = 0.0  6:83/0 = 0  6:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:83/0/physics_layer_0/angular_velocity = 0.0 +6:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:83/0/physics_layer_1/angular_velocity = 0.0  7:83/0 = 0  7:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:83/0/physics_layer_0/angular_velocity = 0.0 +7:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:83/0/physics_layer_1/angular_velocity = 0.0  9:83/0 = 0  9:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:83/0/physics_layer_0/angular_velocity = 0.0 +9:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:83/0/physics_layer_1/angular_velocity = 0.0  10:83/0 = 0  10:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:83/0/physics_layer_0/angular_velocity = 0.0 +10:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:83/0/physics_layer_1/angular_velocity = 0.0  12:83/0 = 0  12:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:83/0/physics_layer_0/angular_velocity = 0.0 +12:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:83/0/physics_layer_1/angular_velocity = 0.0  13:83/0 = 0  13:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:83/0/physics_layer_0/angular_velocity = 0.0 +13:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:83/0/physics_layer_1/angular_velocity = 0.0  15:83/0 = 0  15:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:83/0/physics_layer_0/angular_velocity = 0.0 +15:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:83/0/physics_layer_1/angular_velocity = 0.0  16:83/0 = 0  16:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:83/0/physics_layer_0/angular_velocity = 0.0 +16:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:83/0/physics_layer_1/angular_velocity = 0.0  18:83/0 = 0  18:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:83/0/physics_layer_0/angular_velocity = 0.0 +18:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:83/0/physics_layer_1/angular_velocity = 0.0  19:83/0 = 0  19:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:83/0/physics_layer_0/angular_velocity = 0.0 +19:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:83/0/physics_layer_1/angular_velocity = 0.0  21:83/0 = 0  21:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:83/0/physics_layer_0/angular_velocity = 0.0 +21:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:83/0/physics_layer_1/angular_velocity = 0.0  22:83/0 = 0  22:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:83/0/physics_layer_0/angular_velocity = 0.0 +22:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:83/0/physics_layer_1/angular_velocity = 0.0  0:84/0 = 0  0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:84/0/physics_layer_0/angular_velocity = 0.0 +0:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:84/0/physics_layer_1/angular_velocity = 0.0  1:84/0 = 0  1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:84/0/physics_layer_0/angular_velocity = 0.0 +1:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:84/0/physics_layer_1/angular_velocity = 0.0  2:84/0 = 0  2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:84/0/physics_layer_0/angular_velocity = 0.0 +2:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:84/0/physics_layer_1/angular_velocity = 0.0  3:84/0 = 0  3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:84/0/physics_layer_0/angular_velocity = 0.0 +3:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:84/0/physics_layer_1/angular_velocity = 0.0  4:84/0 = 0  4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:84/0/physics_layer_0/angular_velocity = 0.0 +4:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:84/0/physics_layer_1/angular_velocity = 0.0  5:84/0 = 0  5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:84/0/physics_layer_0/angular_velocity = 0.0 +5:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:84/0/physics_layer_1/angular_velocity = 0.0  6:84/0 = 0  6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:84/0/physics_layer_0/angular_velocity = 0.0 +6:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:84/0/physics_layer_1/angular_velocity = 0.0  7:84/0 = 0  7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:84/0/physics_layer_0/angular_velocity = 0.0 +7:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:84/0/physics_layer_1/angular_velocity = 0.0  8:84/0 = 0  8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:84/0/physics_layer_0/angular_velocity = 0.0 +8:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:84/0/physics_layer_1/angular_velocity = 0.0  9:84/0 = 0  9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:84/0/physics_layer_0/angular_velocity = 0.0 +9:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:84/0/physics_layer_1/angular_velocity = 0.0  10:84/0 = 0  10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:84/0/physics_layer_0/angular_velocity = 0.0 +10:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:84/0/physics_layer_1/angular_velocity = 0.0  11:84/0 = 0  11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:84/0/physics_layer_0/angular_velocity = 0.0 +11:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:84/0/physics_layer_1/angular_velocity = 0.0  12:84/0 = 0  12:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:84/0/physics_layer_0/angular_velocity = 0.0 +12:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:84/0/physics_layer_1/angular_velocity = 0.0  13:84/0 = 0  13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:84/0/physics_layer_0/angular_velocity = 0.0 +13:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:84/0/physics_layer_1/angular_velocity = 0.0  14:84/0 = 0  14:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:84/0/physics_layer_0/angular_velocity = 0.0 +14:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:84/0/physics_layer_1/angular_velocity = 0.0  15:84/0 = 0  15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:84/0/physics_layer_0/angular_velocity = 0.0 +15:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:84/0/physics_layer_1/angular_velocity = 0.0  16:84/0 = 0  16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:84/0/physics_layer_0/angular_velocity = 0.0 +16:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:84/0/physics_layer_1/angular_velocity = 0.0  17:84/0 = 0  17:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:84/0/physics_layer_0/angular_velocity = 0.0 +17:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:84/0/physics_layer_1/angular_velocity = 0.0  18:84/0 = 0  18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:84/0/physics_layer_0/angular_velocity = 0.0 +18:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:84/0/physics_layer_1/angular_velocity = 0.0  19:84/0 = 0  19:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:84/0/physics_layer_0/angular_velocity = 0.0 +19:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:84/0/physics_layer_1/angular_velocity = 0.0  20:84/0 = 0  20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:84/0/physics_layer_0/angular_velocity = 0.0 +20:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:84/0/physics_layer_1/angular_velocity = 0.0  21:84/0 = 0  21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:84/0/physics_layer_0/angular_velocity = 0.0 +21:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:84/0/physics_layer_1/angular_velocity = 0.0  22:84/0 = 0  22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:84/0/physics_layer_0/angular_velocity = 0.0 +22:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:84/0/physics_layer_1/angular_velocity = 0.0  23:84/0 = 0  23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:84/0/physics_layer_0/angular_velocity = 0.0 +23:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:84/0/physics_layer_1/angular_velocity = 0.0  0:85/0 = 0  0:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:85/0/physics_layer_0/angular_velocity = 0.0 +0:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:85/0/physics_layer_1/angular_velocity = 0.0  2:85/0 = 0  2:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:85/0/physics_layer_0/angular_velocity = 0.0 +2:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:85/0/physics_layer_1/angular_velocity = 0.0  3:85/0 = 0  3:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:85/0/physics_layer_0/angular_velocity = 0.0 +3:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:85/0/physics_layer_1/angular_velocity = 0.0  5:85/0 = 0  5:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:85/0/physics_layer_0/angular_velocity = 0.0 +5:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:85/0/physics_layer_1/angular_velocity = 0.0  6:85/0 = 0  6:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:85/0/physics_layer_0/angular_velocity = 0.0 +6:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:85/0/physics_layer_1/angular_velocity = 0.0  7:85/0 = 0  7:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:85/0/physics_layer_0/angular_velocity = 0.0 +7:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:85/0/physics_layer_1/angular_velocity = 0.0  8:85/0 = 0  8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:85/0/physics_layer_0/angular_velocity = 0.0 +8:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:85/0/physics_layer_1/angular_velocity = 0.0  9:85/0 = 0  9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:85/0/physics_layer_0/angular_velocity = 0.0 +9:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:85/0/physics_layer_1/angular_velocity = 0.0  10:85/0 = 0  10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:85/0/physics_layer_0/angular_velocity = 0.0 +10:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:85/0/physics_layer_1/angular_velocity = 0.0  11:85/0 = 0  11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:85/0/physics_layer_0/angular_velocity = 0.0 +11:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:85/0/physics_layer_1/angular_velocity = 0.0  12:85/0 = 0  12:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:85/0/physics_layer_0/angular_velocity = 0.0 +12:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:85/0/physics_layer_1/angular_velocity = 0.0  13:85/0 = 0  13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:85/0/physics_layer_0/angular_velocity = 0.0 +13:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:85/0/physics_layer_1/angular_velocity = 0.0  14:85/0 = 0  14:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:85/0/physics_layer_0/angular_velocity = 0.0 +14:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:85/0/physics_layer_1/angular_velocity = 0.0  15:85/0 = 0  15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:85/0/physics_layer_0/angular_velocity = 0.0 +15:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:85/0/physics_layer_1/angular_velocity = 0.0  17:85/0 = 0  17:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:85/0/physics_layer_0/angular_velocity = 0.0 +17:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:85/0/physics_layer_1/angular_velocity = 0.0  18:85/0 = 0  18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:85/0/physics_layer_0/angular_velocity = 0.0 +18:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:85/0/physics_layer_1/angular_velocity = 0.0  20:85/0 = 0  20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:85/0/physics_layer_0/angular_velocity = 0.0 +20:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:85/0/physics_layer_1/angular_velocity = 0.0  21:85/0 = 0  21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:85/0/physics_layer_0/angular_velocity = 0.0 +21:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:85/0/physics_layer_1/angular_velocity = 0.0  23:85/0 = 0  23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:85/0/physics_layer_0/angular_velocity = 0.0 +23:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:85/0/physics_layer_1/angular_velocity = 0.0  0:86/0 = 0  0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:86/0/physics_layer_0/angular_velocity = 0.0 +0:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:86/0/physics_layer_1/angular_velocity = 0.0  1:86/0 = 0  1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:86/0/physics_layer_0/angular_velocity = 0.0 +1:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:86/0/physics_layer_1/angular_velocity = 0.0  2:86/0 = 0  2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:86/0/physics_layer_0/angular_velocity = 0.0 +2:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:86/0/physics_layer_1/angular_velocity = 0.0  3:86/0 = 0  3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:86/0/physics_layer_0/angular_velocity = 0.0 +3:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:86/0/physics_layer_1/angular_velocity = 0.0  4:86/0 = 0  4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:86/0/physics_layer_0/angular_velocity = 0.0 +4:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:86/0/physics_layer_1/angular_velocity = 0.0  5:86/0 = 0  5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:86/0/physics_layer_0/angular_velocity = 0.0 +5:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:86/0/physics_layer_1/angular_velocity = 0.0  6:86/0 = 0  6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:86/0/physics_layer_0/angular_velocity = 0.0 +6:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:86/0/physics_layer_1/angular_velocity = 0.0  7:86/0 = 0  7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:86/0/physics_layer_0/angular_velocity = 0.0 +7:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:86/0/physics_layer_1/angular_velocity = 0.0  8:86/0 = 0  8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:86/0/physics_layer_0/angular_velocity = 0.0 +8:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:86/0/physics_layer_1/angular_velocity = 0.0  9:86/0 = 0  9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:86/0/physics_layer_0/angular_velocity = 0.0 +9:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:86/0/physics_layer_1/angular_velocity = 0.0  10:86/0 = 0  10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:86/0/physics_layer_0/angular_velocity = 0.0 +10:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:86/0/physics_layer_1/angular_velocity = 0.0  11:86/0 = 0  11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:86/0/physics_layer_0/angular_velocity = 0.0 +11:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:86/0/physics_layer_1/angular_velocity = 0.0  12:86/0 = 0  12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:86/0/physics_layer_0/angular_velocity = 0.0 +12:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:86/0/physics_layer_1/angular_velocity = 0.0  13:86/0 = 0  13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:86/0/physics_layer_0/angular_velocity = 0.0 +13:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:86/0/physics_layer_1/angular_velocity = 0.0  14:86/0 = 0  14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:86/0/physics_layer_0/angular_velocity = 0.0 +14:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:86/0/physics_layer_1/angular_velocity = 0.0  15:86/0 = 0  15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:86/0/physics_layer_0/angular_velocity = 0.0 +15:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:86/0/physics_layer_1/angular_velocity = 0.0  16:86/0 = 0  16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:86/0/physics_layer_0/angular_velocity = 0.0 +16:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:86/0/physics_layer_1/angular_velocity = 0.0  17:86/0 = 0  17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:86/0/physics_layer_0/angular_velocity = 0.0 +17:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:86/0/physics_layer_1/angular_velocity = 0.0  18:86/0 = 0  18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:86/0/physics_layer_0/angular_velocity = 0.0 +18:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:86/0/physics_layer_1/angular_velocity = 0.0  19:86/0 = 0  19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:86/0/physics_layer_0/angular_velocity = 0.0 +19:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:86/0/physics_layer_1/angular_velocity = 0.0  20:86/0 = 0  20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:86/0/physics_layer_0/angular_velocity = 0.0 +20:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:86/0/physics_layer_1/angular_velocity = 0.0  21:86/0 = 0  21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:86/0/physics_layer_0/angular_velocity = 0.0 +21:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:86/0/physics_layer_1/angular_velocity = 0.0  22:86/0 = 0  22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:86/0/physics_layer_0/angular_velocity = 0.0 +22:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:86/0/physics_layer_1/angular_velocity = 0.0  23:86/0 = 0  23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:86/0/physics_layer_0/angular_velocity = 0.0 +23:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:86/0/physics_layer_1/angular_velocity = 0.0  0:87/0 = 0  0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:87/0/physics_layer_0/angular_velocity = 0.0 +0:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:87/0/physics_layer_1/angular_velocity = 0.0  1:87/0 = 0  1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:87/0/physics_layer_0/angular_velocity = 0.0 +1:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:87/0/physics_layer_1/angular_velocity = 0.0  3:87/0 = 0  3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:87/0/physics_layer_0/angular_velocity = 0.0 +3:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:87/0/physics_layer_1/angular_velocity = 0.0  4:87/0 = 0  4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:87/0/physics_layer_0/angular_velocity = 0.0 +4:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:87/0/physics_layer_1/angular_velocity = 0.0  6:87/0 = 0  6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:87/0/physics_layer_0/angular_velocity = 0.0 +6:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:87/0/physics_layer_1/angular_velocity = 0.0  7:87/0 = 0  7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:87/0/physics_layer_0/angular_velocity = 0.0 +7:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:87/0/physics_layer_1/angular_velocity = 0.0  9:87/0 = 0  9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:87/0/physics_layer_0/angular_velocity = 0.0 +9:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:87/0/physics_layer_1/angular_velocity = 0.0  10:87/0 = 0  10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:87/0/physics_layer_0/angular_velocity = 0.0 +10:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:87/0/physics_layer_1/angular_velocity = 0.0  12:87/0 = 0  12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:87/0/physics_layer_0/angular_velocity = 0.0 +12:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:87/0/physics_layer_1/angular_velocity = 0.0  13:87/0 = 0  13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:87/0/physics_layer_0/angular_velocity = 0.0 +13:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:87/0/physics_layer_1/angular_velocity = 0.0  15:87/0 = 0  15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:87/0/physics_layer_0/angular_velocity = 0.0 +15:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:87/0/physics_layer_1/angular_velocity = 0.0  16:87/0 = 0  16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:87/0/physics_layer_0/angular_velocity = 0.0 +16:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:87/0/physics_layer_1/angular_velocity = 0.0  18:87/0 = 0  18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:87/0/physics_layer_0/angular_velocity = 0.0 +18:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:87/0/physics_layer_1/angular_velocity = 0.0  19:87/0 = 0  19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:87/0/physics_layer_0/angular_velocity = 0.0 +19:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:87/0/physics_layer_1/angular_velocity = 0.0  21:87/0 = 0  21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:87/0/physics_layer_0/angular_velocity = 0.0 +21:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:87/0/physics_layer_1/angular_velocity = 0.0  22:87/0 = 0  22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:87/0/physics_layer_0/angular_velocity = 0.0 +22:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:87/0/physics_layer_1/angular_velocity = 0.0  0:88/0 = 0  0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:88/0/physics_layer_0/angular_velocity = 0.0 +0:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:88/0/physics_layer_1/angular_velocity = 0.0  1:88/0 = 0  1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:88/0/physics_layer_0/angular_velocity = 0.0 +1:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:88/0/physics_layer_1/angular_velocity = 0.0  3:88/0 = 0  3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:88/0/physics_layer_0/angular_velocity = 0.0 +3:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:88/0/physics_layer_1/angular_velocity = 0.0  4:88/0 = 0  4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:88/0/physics_layer_0/angular_velocity = 0.0 +4:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:88/0/physics_layer_1/angular_velocity = 0.0  6:88/0 = 0  6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:88/0/physics_layer_0/angular_velocity = 0.0 +6:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:88/0/physics_layer_1/angular_velocity = 0.0  7:88/0 = 0  7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:88/0/physics_layer_0/angular_velocity = 0.0 +7:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:88/0/physics_layer_1/angular_velocity = 0.0  9:88/0 = 0  9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:88/0/physics_layer_0/angular_velocity = 0.0 +9:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:88/0/physics_layer_1/angular_velocity = 0.0  10:88/0 = 0  10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:88/0/physics_layer_0/angular_velocity = 0.0 +10:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:88/0/physics_layer_1/angular_velocity = 0.0  12:88/0 = 0  12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:88/0/physics_layer_0/angular_velocity = 0.0 +12:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:88/0/physics_layer_1/angular_velocity = 0.0  13:88/0 = 0  13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:88/0/physics_layer_0/angular_velocity = 0.0 +13:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:88/0/physics_layer_1/angular_velocity = 0.0  15:88/0 = 0  15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:88/0/physics_layer_0/angular_velocity = 0.0 +15:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:88/0/physics_layer_1/angular_velocity = 0.0  16:88/0 = 0  16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:88/0/physics_layer_0/angular_velocity = 0.0 +16:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:88/0/physics_layer_1/angular_velocity = 0.0  18:88/0 = 0  18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:88/0/physics_layer_0/angular_velocity = 0.0 +18:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:88/0/physics_layer_1/angular_velocity = 0.0  19:88/0 = 0  19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:88/0/physics_layer_0/angular_velocity = 0.0 +19:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:88/0/physics_layer_1/angular_velocity = 0.0  21:88/0 = 0  21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:88/0/physics_layer_0/angular_velocity = 0.0 +21:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:88/0/physics_layer_1/angular_velocity = 0.0  22:88/0 = 0  22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:88/0/physics_layer_0/angular_velocity = 0.0 +22:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:88/0/physics_layer_1/angular_velocity = 0.0  0:89/0 = 0  0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:89/0/physics_layer_0/angular_velocity = 0.0 +0:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:89/0/physics_layer_1/angular_velocity = 0.0  1:89/0 = 0  1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:89/0/physics_layer_0/angular_velocity = 0.0 +1:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:89/0/physics_layer_1/angular_velocity = 0.0  2:89/0 = 0  2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:89/0/physics_layer_0/angular_velocity = 0.0 +2:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:89/0/physics_layer_1/angular_velocity = 0.0  3:89/0 = 0  3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:89/0/physics_layer_0/angular_velocity = 0.0 +3:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:89/0/physics_layer_1/angular_velocity = 0.0  4:89/0 = 0  4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:89/0/physics_layer_0/angular_velocity = 0.0 +4:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:89/0/physics_layer_1/angular_velocity = 0.0  5:89/0 = 0  5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:89/0/physics_layer_0/angular_velocity = 0.0 +5:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:89/0/physics_layer_1/angular_velocity = 0.0  6:89/0 = 0  6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:89/0/physics_layer_0/angular_velocity = 0.0 +6:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:89/0/physics_layer_1/angular_velocity = 0.0  7:89/0 = 0  7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:89/0/physics_layer_0/angular_velocity = 0.0 +7:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:89/0/physics_layer_1/angular_velocity = 0.0  8:89/0 = 0  8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:89/0/physics_layer_0/angular_velocity = 0.0 +8:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:89/0/physics_layer_1/angular_velocity = 0.0  9:89/0 = 0  9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:89/0/physics_layer_0/angular_velocity = 0.0 +9:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:89/0/physics_layer_1/angular_velocity = 0.0  10:89/0 = 0  10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:89/0/physics_layer_0/angular_velocity = 0.0 +10:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:89/0/physics_layer_1/angular_velocity = 0.0  11:89/0 = 0  11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:89/0/physics_layer_0/angular_velocity = 0.0 +11:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:89/0/physics_layer_1/angular_velocity = 0.0  12:89/0 = 0  12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:89/0/physics_layer_0/angular_velocity = 0.0 +12:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:89/0/physics_layer_1/angular_velocity = 0.0  13:89/0 = 0  13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:89/0/physics_layer_0/angular_velocity = 0.0 +13:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:89/0/physics_layer_1/angular_velocity = 0.0  14:89/0 = 0  14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:89/0/physics_layer_0/angular_velocity = 0.0 +14:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:89/0/physics_layer_1/angular_velocity = 0.0  15:89/0 = 0  15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:89/0/physics_layer_0/angular_velocity = 0.0 +15:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:89/0/physics_layer_1/angular_velocity = 0.0  16:89/0 = 0  16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:89/0/physics_layer_0/angular_velocity = 0.0 +16:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:89/0/physics_layer_1/angular_velocity = 0.0  17:89/0 = 0  17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:89/0/physics_layer_0/angular_velocity = 0.0 +17:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:89/0/physics_layer_1/angular_velocity = 0.0  18:89/0 = 0  18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:89/0/physics_layer_0/angular_velocity = 0.0 +18:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:89/0/physics_layer_1/angular_velocity = 0.0  19:89/0 = 0  19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:89/0/physics_layer_0/angular_velocity = 0.0 +19:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:89/0/physics_layer_1/angular_velocity = 0.0  20:89/0 = 0  20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:89/0/physics_layer_0/angular_velocity = 0.0 +20:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:89/0/physics_layer_1/angular_velocity = 0.0  21:89/0 = 0  21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:89/0/physics_layer_0/angular_velocity = 0.0 +21:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:89/0/physics_layer_1/angular_velocity = 0.0  22:89/0 = 0  22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:89/0/physics_layer_0/angular_velocity = 0.0 +22:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:89/0/physics_layer_1/angular_velocity = 0.0  23:89/0 = 0  23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:89/0/physics_layer_0/angular_velocity = 0.0 +23:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:89/0/physics_layer_1/angular_velocity = 0.0  0:90/0 = 0  0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:90/0/physics_layer_0/angular_velocity = 0.0 +0:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:90/0/physics_layer_1/angular_velocity = 0.0  1:90/0 = 0  1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:90/0/physics_layer_0/angular_velocity = 0.0 +1:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:90/0/physics_layer_1/angular_velocity = 0.0  2:90/0 = 0  2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:90/0/physics_layer_0/angular_velocity = 0.0 +2:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:90/0/physics_layer_1/angular_velocity = 0.0  3:90/0 = 0  3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:90/0/physics_layer_0/angular_velocity = 0.0 +3:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:90/0/physics_layer_1/angular_velocity = 0.0  4:90/0 = 0  4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:90/0/physics_layer_0/angular_velocity = 0.0 +4:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:90/0/physics_layer_1/angular_velocity = 0.0  5:90/0 = 0  5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:90/0/physics_layer_0/angular_velocity = 0.0 +5:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:90/0/physics_layer_1/angular_velocity = 0.0  6:90/0 = 0  6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:90/0/physics_layer_0/angular_velocity = 0.0 +6:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:90/0/physics_layer_1/angular_velocity = 0.0  7:90/0 = 0  7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:90/0/physics_layer_0/angular_velocity = 0.0 +7:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:90/0/physics_layer_1/angular_velocity = 0.0  8:90/0 = 0  8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:90/0/physics_layer_0/angular_velocity = 0.0 +8:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:90/0/physics_layer_1/angular_velocity = 0.0  9:90/0 = 0  9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:90/0/physics_layer_0/angular_velocity = 0.0 +9:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:90/0/physics_layer_1/angular_velocity = 0.0  10:90/0 = 0  10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:90/0/physics_layer_0/angular_velocity = 0.0 +10:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:90/0/physics_layer_1/angular_velocity = 0.0  11:90/0 = 0  11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:90/0/physics_layer_0/angular_velocity = 0.0 +11:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:90/0/physics_layer_1/angular_velocity = 0.0  12:90/0 = 0  12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:90/0/physics_layer_0/angular_velocity = 0.0 +12:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:90/0/physics_layer_1/angular_velocity = 0.0  13:90/0 = 0  13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:90/0/physics_layer_0/angular_velocity = 0.0 +13:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:90/0/physics_layer_1/angular_velocity = 0.0  14:90/0 = 0  14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:90/0/physics_layer_0/angular_velocity = 0.0 +14:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:90/0/physics_layer_1/angular_velocity = 0.0  15:90/0 = 0  15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:90/0/physics_layer_0/angular_velocity = 0.0 +15:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:90/0/physics_layer_1/angular_velocity = 0.0  16:90/0 = 0  16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:90/0/physics_layer_0/angular_velocity = 0.0 +16:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:90/0/physics_layer_1/angular_velocity = 0.0  17:90/0 = 0  17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:90/0/physics_layer_0/angular_velocity = 0.0 +17:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:90/0/physics_layer_1/angular_velocity = 0.0  18:90/0 = 0  18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:90/0/physics_layer_0/angular_velocity = 0.0 +18:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:90/0/physics_layer_1/angular_velocity = 0.0  19:90/0 = 0  19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:90/0/physics_layer_0/angular_velocity = 0.0 +19:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:90/0/physics_layer_1/angular_velocity = 0.0  20:90/0 = 0  20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:90/0/physics_layer_0/angular_velocity = 0.0 +20:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:90/0/physics_layer_1/angular_velocity = 0.0  21:90/0 = 0  21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:90/0/physics_layer_0/angular_velocity = 0.0 +21:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:90/0/physics_layer_1/angular_velocity = 0.0  22:90/0 = 0  22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:90/0/physics_layer_0/angular_velocity = 0.0 +22:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:90/0/physics_layer_1/angular_velocity = 0.0  23:90/0 = 0  23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:90/0/physics_layer_0/angular_velocity = 0.0 +23:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:90/0/physics_layer_1/angular_velocity = 0.0  2:91/0 = 0  2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:91/0/physics_layer_0/angular_velocity = 0.0 +2:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:91/0/physics_layer_1/angular_velocity = 0.0  3:91/0 = 0  3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:91/0/physics_layer_0/angular_velocity = 0.0 +3:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:91/0/physics_layer_1/angular_velocity = 0.0  4:91/0 = 0  4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:91/0/physics_layer_0/angular_velocity = 0.0 +4:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:91/0/physics_layer_1/angular_velocity = 0.0  5:91/0 = 0  5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:91/0/physics_layer_0/angular_velocity = 0.0 +5:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:91/0/physics_layer_1/angular_velocity = 0.0  6:91/0 = 0  6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:91/0/physics_layer_0/angular_velocity = 0.0 +6:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:91/0/physics_layer_1/angular_velocity = 0.0  7:91/0 = 0  7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:91/0/physics_layer_0/angular_velocity = 0.0 +7:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:91/0/physics_layer_1/angular_velocity = 0.0  10:91/0 = 0  10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:91/0/physics_layer_0/angular_velocity = 0.0 +10:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:91/0/physics_layer_1/angular_velocity = 0.0  11:91/0 = 0  11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:91/0/physics_layer_0/angular_velocity = 0.0 +11:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:91/0/physics_layer_1/angular_velocity = 0.0  12:91/0 = 0  12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:91/0/physics_layer_0/angular_velocity = 0.0 +12:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:91/0/physics_layer_1/angular_velocity = 0.0  13:91/0 = 0  13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:91/0/physics_layer_0/angular_velocity = 0.0 +13:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:91/0/physics_layer_1/angular_velocity = 0.0  14:91/0 = 0  14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:91/0/physics_layer_0/angular_velocity = 0.0 +14:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:91/0/physics_layer_1/angular_velocity = 0.0  15:91/0 = 0  15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:91/0/physics_layer_0/angular_velocity = 0.0 +15:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:91/0/physics_layer_1/angular_velocity = 0.0  18:91/0 = 0  18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:91/0/physics_layer_0/angular_velocity = 0.0 +18:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:91/0/physics_layer_1/angular_velocity = 0.0  19:91/0 = 0  19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:91/0/physics_layer_0/angular_velocity = 0.0 +19:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:91/0/physics_layer_1/angular_velocity = 0.0  20:91/0 = 0  20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:91/0/physics_layer_0/angular_velocity = 0.0 +20:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:91/0/physics_layer_1/angular_velocity = 0.0  21:91/0 = 0  21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:91/0/physics_layer_0/angular_velocity = 0.0 +21:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:91/0/physics_layer_1/angular_velocity = 0.0  22:91/0 = 0  22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:91/0/physics_layer_0/angular_velocity = 0.0 +22:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:91/0/physics_layer_1/angular_velocity = 0.0  23:91/0 = 0  23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:91/0/physics_layer_0/angular_velocity = 0.0 +23:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:91/0/physics_layer_1/angular_velocity = 0.0  2:92/0 = 0  2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:92/0/physics_layer_0/angular_velocity = 0.0 +2:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:92/0/physics_layer_1/angular_velocity = 0.0  3:92/0 = 0  3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:92/0/physics_layer_0/angular_velocity = 0.0 +3:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:92/0/physics_layer_1/angular_velocity = 0.0  4:92/0 = 0  4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:92/0/physics_layer_0/angular_velocity = 0.0 +4:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:92/0/physics_layer_1/angular_velocity = 0.0  5:92/0 = 0  5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:92/0/physics_layer_0/angular_velocity = 0.0 +5:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:92/0/physics_layer_1/angular_velocity = 0.0  6:92/0 = 0  6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:92/0/physics_layer_0/angular_velocity = 0.0 +6:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:92/0/physics_layer_1/angular_velocity = 0.0  7:92/0 = 0  7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:92/0/physics_layer_0/angular_velocity = 0.0 +7:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:92/0/physics_layer_1/angular_velocity = 0.0  10:92/0 = 0  10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:92/0/physics_layer_0/angular_velocity = 0.0 +10:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:92/0/physics_layer_1/angular_velocity = 0.0  11:92/0 = 0  11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:92/0/physics_layer_0/angular_velocity = 0.0 +11:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:92/0/physics_layer_1/angular_velocity = 0.0  12:92/0 = 0  12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:92/0/physics_layer_0/angular_velocity = 0.0 +12:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:92/0/physics_layer_1/angular_velocity = 0.0  13:92/0 = 0  13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:92/0/physics_layer_0/angular_velocity = 0.0 +13:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:92/0/physics_layer_1/angular_velocity = 0.0  14:92/0 = 0  14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:92/0/physics_layer_0/angular_velocity = 0.0 +14:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:92/0/physics_layer_1/angular_velocity = 0.0  15:92/0 = 0  15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:92/0/physics_layer_0/angular_velocity = 0.0 +15:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:92/0/physics_layer_1/angular_velocity = 0.0  18:92/0 = 0  18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:92/0/physics_layer_0/angular_velocity = 0.0 +18:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:92/0/physics_layer_1/angular_velocity = 0.0  19:92/0 = 0  19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:92/0/physics_layer_0/angular_velocity = 0.0 +19:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:92/0/physics_layer_1/angular_velocity = 0.0  20:92/0 = 0  20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:92/0/physics_layer_0/angular_velocity = 0.0 +20:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:92/0/physics_layer_1/angular_velocity = 0.0  21:92/0 = 0  21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:92/0/physics_layer_0/angular_velocity = 0.0 +21:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:92/0/physics_layer_1/angular_velocity = 0.0  22:92/0 = 0  22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:92/0/physics_layer_0/angular_velocity = 0.0 +22:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:92/0/physics_layer_1/angular_velocity = 0.0  23:92/0 = 0  23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:92/0/physics_layer_0/angular_velocity = 0.0 +23:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:92/0/physics_layer_1/angular_velocity = 0.0  0:93/0 = 0  0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:93/0/physics_layer_0/angular_velocity = 0.0 +0:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:93/0/physics_layer_1/angular_velocity = 0.0  1:93/0 = 0  1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:93/0/physics_layer_0/angular_velocity = 0.0 +1:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:93/0/physics_layer_1/angular_velocity = 0.0  2:93/0 = 0  2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:93/0/physics_layer_0/angular_velocity = 0.0 +2:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:93/0/physics_layer_1/angular_velocity = 0.0  3:93/0 = 0  3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:93/0/physics_layer_0/angular_velocity = 0.0 +3:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:93/0/physics_layer_1/angular_velocity = 0.0  4:93/0 = 0  4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:93/0/physics_layer_0/angular_velocity = 0.0 +4:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:93/0/physics_layer_1/angular_velocity = 0.0  5:93/0 = 0  5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:93/0/physics_layer_0/angular_velocity = 0.0 +5:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:93/0/physics_layer_1/angular_velocity = 0.0  6:93/0 = 0  6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:93/0/physics_layer_0/angular_velocity = 0.0 +6:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:93/0/physics_layer_1/angular_velocity = 0.0  8:93/0 = 0  8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:93/0/physics_layer_0/angular_velocity = 0.0 +8:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:93/0/physics_layer_1/angular_velocity = 0.0  9:93/0 = 0  9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:93/0/physics_layer_0/angular_velocity = 0.0 +9:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:93/0/physics_layer_1/angular_velocity = 0.0  10:93/0 = 0  10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:93/0/physics_layer_0/angular_velocity = 0.0 +10:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:93/0/physics_layer_1/angular_velocity = 0.0  11:93/0 = 0  11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:93/0/physics_layer_0/angular_velocity = 0.0 +11:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:93/0/physics_layer_1/angular_velocity = 0.0  12:93/0 = 0  12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:93/0/physics_layer_0/angular_velocity = 0.0 +12:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:93/0/physics_layer_1/angular_velocity = 0.0  13:93/0 = 0  13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:93/0/physics_layer_0/angular_velocity = 0.0 +13:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:93/0/physics_layer_1/angular_velocity = 0.0  14:93/0 = 0  14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:93/0/physics_layer_0/angular_velocity = 0.0 +14:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:93/0/physics_layer_1/angular_velocity = 0.0  16:93/0 = 0  16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:93/0/physics_layer_0/angular_velocity = 0.0 +16:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:93/0/physics_layer_1/angular_velocity = 0.0  17:93/0 = 0  17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:93/0/physics_layer_0/angular_velocity = 0.0 +17:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:93/0/physics_layer_1/angular_velocity = 0.0  18:93/0 = 0  18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:93/0/physics_layer_0/angular_velocity = 0.0 +18:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:93/0/physics_layer_1/angular_velocity = 0.0  19:93/0 = 0  19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:93/0/physics_layer_0/angular_velocity = 0.0 +19:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:93/0/physics_layer_1/angular_velocity = 0.0  20:93/0 = 0  20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:93/0/physics_layer_0/angular_velocity = 0.0 +20:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:93/0/physics_layer_1/angular_velocity = 0.0  21:93/0 = 0  21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:93/0/physics_layer_0/angular_velocity = 0.0 +21:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:93/0/physics_layer_1/angular_velocity = 0.0  22:93/0 = 0  22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:93/0/physics_layer_0/angular_velocity = 0.0 +22:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:93/0/physics_layer_1/angular_velocity = 0.0  0:94/0 = 0  0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:94/0/physics_layer_0/angular_velocity = 0.0 +0:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:94/0/physics_layer_1/angular_velocity = 0.0  1:94/0 = 0  1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:94/0/physics_layer_0/angular_velocity = 0.0 +1:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:94/0/physics_layer_1/angular_velocity = 0.0  2:94/0 = 0  2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:94/0/physics_layer_0/angular_velocity = 0.0 +2:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:94/0/physics_layer_1/angular_velocity = 0.0  3:94/0 = 0  3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:94/0/physics_layer_0/angular_velocity = 0.0 +3:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:94/0/physics_layer_1/angular_velocity = 0.0  4:94/0 = 0  4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:94/0/physics_layer_0/angular_velocity = 0.0 +4:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:94/0/physics_layer_1/angular_velocity = 0.0  5:94/0 = 0  5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:94/0/physics_layer_0/angular_velocity = 0.0 +5:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:94/0/physics_layer_1/angular_velocity = 0.0  6:94/0 = 0  6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:94/0/physics_layer_0/angular_velocity = 0.0 +6:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:94/0/physics_layer_1/angular_velocity = 0.0  8:94/0 = 0  8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:94/0/physics_layer_0/angular_velocity = 0.0 +8:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:94/0/physics_layer_1/angular_velocity = 0.0  9:94/0 = 0  9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:94/0/physics_layer_0/angular_velocity = 0.0 +9:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:94/0/physics_layer_1/angular_velocity = 0.0  10:94/0 = 0  10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:94/0/physics_layer_0/angular_velocity = 0.0 +10:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:94/0/physics_layer_1/angular_velocity = 0.0  11:94/0 = 0  11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:94/0/physics_layer_0/angular_velocity = 0.0 +11:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:94/0/physics_layer_1/angular_velocity = 0.0  12:94/0 = 0  12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:94/0/physics_layer_0/angular_velocity = 0.0 +12:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:94/0/physics_layer_1/angular_velocity = 0.0  13:94/0 = 0  13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:94/0/physics_layer_0/angular_velocity = 0.0 +13:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:94/0/physics_layer_1/angular_velocity = 0.0  14:94/0 = 0  14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:94/0/physics_layer_0/angular_velocity = 0.0 +14:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:94/0/physics_layer_1/angular_velocity = 0.0  16:94/0 = 0  16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:94/0/physics_layer_0/angular_velocity = 0.0 +16:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:94/0/physics_layer_1/angular_velocity = 0.0  17:94/0 = 0  17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:94/0/physics_layer_0/angular_velocity = 0.0 +17:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:94/0/physics_layer_1/angular_velocity = 0.0  18:94/0 = 0  18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:94/0/physics_layer_0/angular_velocity = 0.0 +18:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:94/0/physics_layer_1/angular_velocity = 0.0  19:94/0 = 0  19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:94/0/physics_layer_0/angular_velocity = 0.0 +19:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:94/0/physics_layer_1/angular_velocity = 0.0  20:94/0 = 0  20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:94/0/physics_layer_0/angular_velocity = 0.0 +20:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:94/0/physics_layer_1/angular_velocity = 0.0  21:94/0 = 0  21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:94/0/physics_layer_0/angular_velocity = 0.0 +21:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:94/0/physics_layer_1/angular_velocity = 0.0  22:94/0 = 0  22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:94/0/physics_layer_0/angular_velocity = 0.0 +22:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:94/0/physics_layer_1/angular_velocity = 0.0  2:95/0 = 0  2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:95/0/physics_layer_0/angular_velocity = 0.0 +2:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:95/0/physics_layer_1/angular_velocity = 0.0  3:95/0 = 0  3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:95/0/physics_layer_0/angular_velocity = 0.0 +3:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:95/0/physics_layer_1/angular_velocity = 0.0  4:95/0 = 0  4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:95/0/physics_layer_0/angular_velocity = 0.0 +4:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:95/0/physics_layer_1/angular_velocity = 0.0  5:95/0 = 0  5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:95/0/physics_layer_0/angular_velocity = 0.0 +5:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:95/0/physics_layer_1/angular_velocity = 0.0  6:95/0 = 0  6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:95/0/physics_layer_0/angular_velocity = 0.0 +6:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:95/0/physics_layer_1/angular_velocity = 0.0  10:95/0 = 0  10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:95/0/physics_layer_0/angular_velocity = 0.0 +10:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:95/0/physics_layer_1/angular_velocity = 0.0  11:95/0 = 0  11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:95/0/physics_layer_0/angular_velocity = 0.0 +11:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:95/0/physics_layer_1/angular_velocity = 0.0  12:95/0 = 0  12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:95/0/physics_layer_0/angular_velocity = 0.0 +12:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:95/0/physics_layer_1/angular_velocity = 0.0  13:95/0 = 0  13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:95/0/physics_layer_0/angular_velocity = 0.0 +13:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:95/0/physics_layer_1/angular_velocity = 0.0  14:95/0 = 0  14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:95/0/physics_layer_0/angular_velocity = 0.0 +14:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:95/0/physics_layer_1/angular_velocity = 0.0  18:95/0 = 0  18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:95/0/physics_layer_0/angular_velocity = 0.0 +18:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:95/0/physics_layer_1/angular_velocity = 0.0  19:95/0 = 0  19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:95/0/physics_layer_0/angular_velocity = 0.0 +19:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:95/0/physics_layer_1/angular_velocity = 0.0  20:95/0 = 0  20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:95/0/physics_layer_0/angular_velocity = 0.0 +20:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:95/0/physics_layer_1/angular_velocity = 0.0  21:95/0 = 0  21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:95/0/physics_layer_0/angular_velocity = 0.0 +21:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:95/0/physics_layer_1/angular_velocity = 0.0  22:95/0 = 0  22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:95/0/physics_layer_0/angular_velocity = 0.0 +22:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:95/0/physics_layer_1/angular_velocity = 0.0  0:96/0 = 0  0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:96/0/physics_layer_0/angular_velocity = 0.0 +0:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:96/0/physics_layer_1/angular_velocity = 0.0  1:96/0 = 0  1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:96/0/physics_layer_0/angular_velocity = 0.0 +1:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:96/0/physics_layer_1/angular_velocity = 0.0  2:96/0 = 0  2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:96/0/physics_layer_0/angular_velocity = 0.0 +2:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:96/0/physics_layer_1/angular_velocity = 0.0  3:96/0 = 0  3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:96/0/physics_layer_0/angular_velocity = 0.0 +3:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:96/0/physics_layer_1/angular_velocity = 0.0  4:96/0 = 0  4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:96/0/physics_layer_0/angular_velocity = 0.0 +4:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:96/0/physics_layer_1/angular_velocity = 0.0  5:96/0 = 0  5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:96/0/physics_layer_0/angular_velocity = 0.0 +5:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:96/0/physics_layer_1/angular_velocity = 0.0  6:96/0 = 0  6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:96/0/physics_layer_0/angular_velocity = 0.0 +6:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:96/0/physics_layer_1/angular_velocity = 0.0  8:96/0 = 0  8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:96/0/physics_layer_0/angular_velocity = 0.0 +8:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:96/0/physics_layer_1/angular_velocity = 0.0  9:96/0 = 0  9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:96/0/physics_layer_0/angular_velocity = 0.0 +9:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:96/0/physics_layer_1/angular_velocity = 0.0  10:96/0 = 0  10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:96/0/physics_layer_0/angular_velocity = 0.0 +10:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:96/0/physics_layer_1/angular_velocity = 0.0  11:96/0 = 0  11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:96/0/physics_layer_0/angular_velocity = 0.0 +11:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:96/0/physics_layer_1/angular_velocity = 0.0  12:96/0 = 0  12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:96/0/physics_layer_0/angular_velocity = 0.0 +12:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:96/0/physics_layer_1/angular_velocity = 0.0  13:96/0 = 0  13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:96/0/physics_layer_0/angular_velocity = 0.0 +13:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:96/0/physics_layer_1/angular_velocity = 0.0  14:96/0 = 0  14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:96/0/physics_layer_0/angular_velocity = 0.0 +14:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:96/0/physics_layer_1/angular_velocity = 0.0  16:96/0 = 0  16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:96/0/physics_layer_0/angular_velocity = 0.0 +16:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:96/0/physics_layer_1/angular_velocity = 0.0  17:96/0 = 0  17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:96/0/physics_layer_0/angular_velocity = 0.0 +17:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:96/0/physics_layer_1/angular_velocity = 0.0  18:96/0 = 0  18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:96/0/physics_layer_0/angular_velocity = 0.0 +18:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:96/0/physics_layer_1/angular_velocity = 0.0  19:96/0 = 0  19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:96/0/physics_layer_0/angular_velocity = 0.0 +19:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:96/0/physics_layer_1/angular_velocity = 0.0  20:96/0 = 0  20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:96/0/physics_layer_0/angular_velocity = 0.0 +20:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:96/0/physics_layer_1/angular_velocity = 0.0  21:96/0 = 0  21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:96/0/physics_layer_0/angular_velocity = 0.0 +21:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:96/0/physics_layer_1/angular_velocity = 0.0  22:96/0 = 0  22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:96/0/physics_layer_0/angular_velocity = 0.0 +22:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:96/0/physics_layer_1/angular_velocity = 0.0  0:97/0 = 0  0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:97/0/physics_layer_0/angular_velocity = 0.0 +0:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:97/0/physics_layer_1/angular_velocity = 0.0  1:97/0 = 0  1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:97/0/physics_layer_0/angular_velocity = 0.0 +1:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:97/0/physics_layer_1/angular_velocity = 0.0  2:97/0 = 0  2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:97/0/physics_layer_0/angular_velocity = 0.0 +2:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:97/0/physics_layer_1/angular_velocity = 0.0  3:97/0 = 0  3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:97/0/physics_layer_0/angular_velocity = 0.0 +3:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:97/0/physics_layer_1/angular_velocity = 0.0  4:97/0 = 0  4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:97/0/physics_layer_0/angular_velocity = 0.0 +4:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:97/0/physics_layer_1/angular_velocity = 0.0  5:97/0 = 0  5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:97/0/physics_layer_0/angular_velocity = 0.0 +5:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:97/0/physics_layer_1/angular_velocity = 0.0  6:97/0 = 0  6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:97/0/physics_layer_0/angular_velocity = 0.0 +6:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:97/0/physics_layer_1/angular_velocity = 0.0  7:97/0 = 0  7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:97/0/physics_layer_0/angular_velocity = 0.0 +7:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:97/0/physics_layer_1/angular_velocity = 0.0  8:97/0 = 0  8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:97/0/physics_layer_0/angular_velocity = 0.0 +8:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:97/0/physics_layer_1/angular_velocity = 0.0  9:97/0 = 0  9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:97/0/physics_layer_0/angular_velocity = 0.0 +9:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:97/0/physics_layer_1/angular_velocity = 0.0  10:97/0 = 0  10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:97/0/physics_layer_0/angular_velocity = 0.0 +10:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:97/0/physics_layer_1/angular_velocity = 0.0  11:97/0 = 0  11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:97/0/physics_layer_0/angular_velocity = 0.0 +11:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:97/0/physics_layer_1/angular_velocity = 0.0  12:97/0 = 0  12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:97/0/physics_layer_0/angular_velocity = 0.0 +12:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:97/0/physics_layer_1/angular_velocity = 0.0  13:97/0 = 0  13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:97/0/physics_layer_0/angular_velocity = 0.0 +13:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:97/0/physics_layer_1/angular_velocity = 0.0  14:97/0 = 0  14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:97/0/physics_layer_0/angular_velocity = 0.0 +14:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:97/0/physics_layer_1/angular_velocity = 0.0  15:97/0 = 0  15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:97/0/physics_layer_0/angular_velocity = 0.0 +15:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:97/0/physics_layer_1/angular_velocity = 0.0  16:97/0 = 0  16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:97/0/physics_layer_0/angular_velocity = 0.0 +16:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:97/0/physics_layer_1/angular_velocity = 0.0  17:97/0 = 0  17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:97/0/physics_layer_0/angular_velocity = 0.0 +17:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:97/0/physics_layer_1/angular_velocity = 0.0  18:97/0 = 0  18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:97/0/physics_layer_0/angular_velocity = 0.0 +18:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:97/0/physics_layer_1/angular_velocity = 0.0  19:97/0 = 0  19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:97/0/physics_layer_0/angular_velocity = 0.0 +19:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:97/0/physics_layer_1/angular_velocity = 0.0  20:97/0 = 0  20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:97/0/physics_layer_0/angular_velocity = 0.0 +20:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:97/0/physics_layer_1/angular_velocity = 0.0  21:97/0 = 0  21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:97/0/physics_layer_0/angular_velocity = 0.0 +21:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:97/0/physics_layer_1/angular_velocity = 0.0  22:97/0 = 0  22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:97/0/physics_layer_0/angular_velocity = 0.0 +22:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:97/0/physics_layer_1/angular_velocity = 0.0  23:97/0 = 0  23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:97/0/physics_layer_0/angular_velocity = 0.0 +23:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:97/0/physics_layer_1/angular_velocity = 0.0  0:98/0 = 0  0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:98/0/physics_layer_0/angular_velocity = 0.0 +0:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:98/0/physics_layer_1/angular_velocity = 0.0  1:98/0 = 0  1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:98/0/physics_layer_0/angular_velocity = 0.0 +1:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:98/0/physics_layer_1/angular_velocity = 0.0  2:98/0 = 0  2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:98/0/physics_layer_0/angular_velocity = 0.0 +2:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:98/0/physics_layer_1/angular_velocity = 0.0  3:98/0 = 0  3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:98/0/physics_layer_0/angular_velocity = 0.0 +3:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:98/0/physics_layer_1/angular_velocity = 0.0  4:98/0 = 0  4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:98/0/physics_layer_0/angular_velocity = 0.0 +4:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:98/0/physics_layer_1/angular_velocity = 0.0  5:98/0 = 0  5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:98/0/physics_layer_0/angular_velocity = 0.0 +5:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:98/0/physics_layer_1/angular_velocity = 0.0  6:98/0 = 0  6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:98/0/physics_layer_0/angular_velocity = 0.0 +6:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:98/0/physics_layer_1/angular_velocity = 0.0  7:98/0 = 0  7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:98/0/physics_layer_0/angular_velocity = 0.0 +7:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:98/0/physics_layer_1/angular_velocity = 0.0  8:98/0 = 0  8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:98/0/physics_layer_0/angular_velocity = 0.0 +8:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:98/0/physics_layer_1/angular_velocity = 0.0  9:98/0 = 0  9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:98/0/physics_layer_0/angular_velocity = 0.0 +9:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:98/0/physics_layer_1/angular_velocity = 0.0  10:98/0 = 0  10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:98/0/physics_layer_0/angular_velocity = 0.0 +10:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:98/0/physics_layer_1/angular_velocity = 0.0  11:98/0 = 0  11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:98/0/physics_layer_0/angular_velocity = 0.0 +11:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:98/0/physics_layer_1/angular_velocity = 0.0  12:98/0 = 0  12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:98/0/physics_layer_0/angular_velocity = 0.0 +12:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:98/0/physics_layer_1/angular_velocity = 0.0  13:98/0 = 0  13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:98/0/physics_layer_0/angular_velocity = 0.0 +13:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:98/0/physics_layer_1/angular_velocity = 0.0  14:98/0 = 0  14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:98/0/physics_layer_0/angular_velocity = 0.0 +14:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:98/0/physics_layer_1/angular_velocity = 0.0  15:98/0 = 0  15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:98/0/physics_layer_0/angular_velocity = 0.0 +15:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:98/0/physics_layer_1/angular_velocity = 0.0  16:98/0 = 0  16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:98/0/physics_layer_0/angular_velocity = 0.0 +16:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:98/0/physics_layer_1/angular_velocity = 0.0  17:98/0 = 0  17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:98/0/physics_layer_0/angular_velocity = 0.0 +17:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:98/0/physics_layer_1/angular_velocity = 0.0  18:98/0 = 0  18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:98/0/physics_layer_0/angular_velocity = 0.0 +18:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:98/0/physics_layer_1/angular_velocity = 0.0  19:98/0 = 0  19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:98/0/physics_layer_0/angular_velocity = 0.0 +19:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:98/0/physics_layer_1/angular_velocity = 0.0  20:98/0 = 0  20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:98/0/physics_layer_0/angular_velocity = 0.0 +20:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:98/0/physics_layer_1/angular_velocity = 0.0  21:98/0 = 0  21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:98/0/physics_layer_0/angular_velocity = 0.0 +21:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:98/0/physics_layer_1/angular_velocity = 0.0  22:98/0 = 0  22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:98/0/physics_layer_0/angular_velocity = 0.0 +22:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:98/0/physics_layer_1/angular_velocity = 0.0  23:98/0 = 0  23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:98/0/physics_layer_0/angular_velocity = 0.0 +23:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:98/0/physics_layer_1/angular_velocity = 0.0  2:99/0 = 0  2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:99/0/physics_layer_0/angular_velocity = 0.0 +2:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:99/0/physics_layer_1/angular_velocity = 0.0  3:99/0 = 0  3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:99/0/physics_layer_0/angular_velocity = 0.0 +3:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:99/0/physics_layer_1/angular_velocity = 0.0  4:99/0 = 0  4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:99/0/physics_layer_0/angular_velocity = 0.0 +4:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:99/0/physics_layer_1/angular_velocity = 0.0  6:99/0 = 0  6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:99/0/physics_layer_0/angular_velocity = 0.0 +6:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:99/0/physics_layer_1/angular_velocity = 0.0  7:99/0 = 0  7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:99/0/physics_layer_0/angular_velocity = 0.0 +7:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:99/0/physics_layer_1/angular_velocity = 0.0  10:99/0 = 0  10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:99/0/physics_layer_0/angular_velocity = 0.0 +10:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:99/0/physics_layer_1/angular_velocity = 0.0  11:99/0 = 0  11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:99/0/physics_layer_0/angular_velocity = 0.0 +11:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:99/0/physics_layer_1/angular_velocity = 0.0  12:99/0 = 0  12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:99/0/physics_layer_0/angular_velocity = 0.0 +12:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:99/0/physics_layer_1/angular_velocity = 0.0  14:99/0 = 0  14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:99/0/physics_layer_0/angular_velocity = 0.0 +14:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:99/0/physics_layer_1/angular_velocity = 0.0  15:99/0 = 0  15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:99/0/physics_layer_0/angular_velocity = 0.0 +15:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:99/0/physics_layer_1/angular_velocity = 0.0  18:99/0 = 0  18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:99/0/physics_layer_0/angular_velocity = 0.0 +18:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:99/0/physics_layer_1/angular_velocity = 0.0  19:99/0 = 0  19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:99/0/physics_layer_0/angular_velocity = 0.0 +19:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:99/0/physics_layer_1/angular_velocity = 0.0  20:99/0 = 0  20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:99/0/physics_layer_0/angular_velocity = 0.0 +20:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:99/0/physics_layer_1/angular_velocity = 0.0  22:99/0 = 0  22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:99/0/physics_layer_0/angular_velocity = 0.0 +22:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:99/0/physics_layer_1/angular_velocity = 0.0  23:99/0 = 0  23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:99/0/physics_layer_0/angular_velocity = 0.0 +23:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:99/0/physics_layer_1/angular_velocity = 0.0  0:100/0 = 0  0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:100/0/physics_layer_0/angular_velocity = 0.0 +0:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:100/0/physics_layer_1/angular_velocity = 0.0  1:100/0 = 0  1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:100/0/physics_layer_0/angular_velocity = 0.0 +1:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:100/0/physics_layer_1/angular_velocity = 0.0  2:100/0 = 0  2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:100/0/physics_layer_0/angular_velocity = 0.0 +2:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:100/0/physics_layer_1/angular_velocity = 0.0  3:100/0 = 0  3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:100/0/physics_layer_0/angular_velocity = 0.0 +3:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:100/0/physics_layer_1/angular_velocity = 0.0  4:100/0 = 0  4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:100/0/physics_layer_0/angular_velocity = 0.0 +4:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:100/0/physics_layer_1/angular_velocity = 0.0  6:100/0 = 0  6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:100/0/physics_layer_0/angular_velocity = 0.0 +6:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:100/0/physics_layer_1/angular_velocity = 0.0  7:100/0 = 0  7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:100/0/physics_layer_0/angular_velocity = 0.0 +7:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:100/0/physics_layer_1/angular_velocity = 0.0  8:100/0 = 0  8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:100/0/physics_layer_0/angular_velocity = 0.0 +8:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:100/0/physics_layer_1/angular_velocity = 0.0  9:100/0 = 0  9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:100/0/physics_layer_0/angular_velocity = 0.0 +9:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:100/0/physics_layer_1/angular_velocity = 0.0  10:100/0 = 0  10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:100/0/physics_layer_0/angular_velocity = 0.0 +10:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:100/0/physics_layer_1/angular_velocity = 0.0  11:100/0 = 0  11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:100/0/physics_layer_0/angular_velocity = 0.0 +11:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:100/0/physics_layer_1/angular_velocity = 0.0  12:100/0 = 0  12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:100/0/physics_layer_0/angular_velocity = 0.0 +12:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:100/0/physics_layer_1/angular_velocity = 0.0  14:100/0 = 0  14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:100/0/physics_layer_0/angular_velocity = 0.0 +14:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:100/0/physics_layer_1/angular_velocity = 0.0  15:100/0 = 0  15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:100/0/physics_layer_0/angular_velocity = 0.0 +15:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:100/0/physics_layer_1/angular_velocity = 0.0  16:100/0 = 0  16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:100/0/physics_layer_0/angular_velocity = 0.0 +16:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:100/0/physics_layer_1/angular_velocity = 0.0  17:100/0 = 0  17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:100/0/physics_layer_0/angular_velocity = 0.0 +17:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:100/0/physics_layer_1/angular_velocity = 0.0  18:100/0 = 0  18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:100/0/physics_layer_0/angular_velocity = 0.0 +18:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:100/0/physics_layer_1/angular_velocity = 0.0  19:100/0 = 0  19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:100/0/physics_layer_0/angular_velocity = 0.0 +19:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:100/0/physics_layer_1/angular_velocity = 0.0  20:100/0 = 0  20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:100/0/physics_layer_0/angular_velocity = 0.0 +20:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:100/0/physics_layer_1/angular_velocity = 0.0  22:100/0 = 0  22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:100/0/physics_layer_0/angular_velocity = 0.0 +22:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:100/0/physics_layer_1/angular_velocity = 0.0  23:100/0 = 0  23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:100/0/physics_layer_0/angular_velocity = 0.0 +23:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:100/0/physics_layer_1/angular_velocity = 0.0  0:101/0 = 0  0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:101/0/physics_layer_0/angular_velocity = 0.0 +0:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:101/0/physics_layer_1/angular_velocity = 0.0  1:101/0 = 0  1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:101/0/physics_layer_0/angular_velocity = 0.0 +1:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:101/0/physics_layer_1/angular_velocity = 0.0  2:101/0 = 0  2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:101/0/physics_layer_0/angular_velocity = 0.0 +2:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:101/0/physics_layer_1/angular_velocity = 0.0  3:101/0 = 0  3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:101/0/physics_layer_0/angular_velocity = 0.0 +3:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:101/0/physics_layer_1/angular_velocity = 0.0  4:101/0 = 0  4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:101/0/physics_layer_0/angular_velocity = 0.0 +4:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:101/0/physics_layer_1/angular_velocity = 0.0  5:101/0 = 0  5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:101/0/physics_layer_0/angular_velocity = 0.0 +5:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:101/0/physics_layer_1/angular_velocity = 0.0  6:101/0 = 0  6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:101/0/physics_layer_0/angular_velocity = 0.0 +6:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:101/0/physics_layer_1/angular_velocity = 0.0  7:101/0 = 0  7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:101/0/physics_layer_0/angular_velocity = 0.0 +7:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:101/0/physics_layer_1/angular_velocity = 0.0  8:101/0 = 0  8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:101/0/physics_layer_0/angular_velocity = 0.0 +8:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:101/0/physics_layer_1/angular_velocity = 0.0  9:101/0 = 0  9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:101/0/physics_layer_0/angular_velocity = 0.0 +9:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:101/0/physics_layer_1/angular_velocity = 0.0  10:101/0 = 0  10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:101/0/physics_layer_0/angular_velocity = 0.0 +10:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:101/0/physics_layer_1/angular_velocity = 0.0  11:101/0 = 0  11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:101/0/physics_layer_0/angular_velocity = 0.0 +11:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:101/0/physics_layer_1/angular_velocity = 0.0  12:101/0 = 0  12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:101/0/physics_layer_0/angular_velocity = 0.0 +12:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:101/0/physics_layer_1/angular_velocity = 0.0  13:101/0 = 0  13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:101/0/physics_layer_0/angular_velocity = 0.0 +13:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:101/0/physics_layer_1/angular_velocity = 0.0  14:101/0 = 0  14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:101/0/physics_layer_0/angular_velocity = 0.0 +14:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:101/0/physics_layer_1/angular_velocity = 0.0  15:101/0 = 0  15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:101/0/physics_layer_0/angular_velocity = 0.0 +15:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:101/0/physics_layer_1/angular_velocity = 0.0  16:101/0 = 0  16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:101/0/physics_layer_0/angular_velocity = 0.0 +16:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:101/0/physics_layer_1/angular_velocity = 0.0  17:101/0 = 0  17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:101/0/physics_layer_0/angular_velocity = 0.0 +17:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:101/0/physics_layer_1/angular_velocity = 0.0  18:101/0 = 0  18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:101/0/physics_layer_0/angular_velocity = 0.0 +18:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:101/0/physics_layer_1/angular_velocity = 0.0  19:101/0 = 0  19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:101/0/physics_layer_0/angular_velocity = 0.0 +19:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:101/0/physics_layer_1/angular_velocity = 0.0  20:101/0 = 0  20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:101/0/physics_layer_0/angular_velocity = 0.0 +20:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:101/0/physics_layer_1/angular_velocity = 0.0  21:101/0 = 0  21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:101/0/physics_layer_0/angular_velocity = 0.0 +21:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:101/0/physics_layer_1/angular_velocity = 0.0  22:101/0 = 0  22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:101/0/physics_layer_0/angular_velocity = 0.0 +22:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:101/0/physics_layer_1/angular_velocity = 0.0  23:101/0 = 0  23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:101/0/physics_layer_0/angular_velocity = 0.0 +23:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:101/0/physics_layer_1/angular_velocity = 0.0  0:102/0 = 0  0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:102/0/physics_layer_0/angular_velocity = 0.0 +0:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:102/0/physics_layer_1/angular_velocity = 0.0  1:102/0 = 0  1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:102/0/physics_layer_0/angular_velocity = 0.0 +1:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:102/0/physics_layer_1/angular_velocity = 0.0  2:102/0 = 0  2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:102/0/physics_layer_0/angular_velocity = 0.0 +2:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:102/0/physics_layer_1/angular_velocity = 0.0  3:102/0 = 0  3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:102/0/physics_layer_0/angular_velocity = 0.0 +3:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:102/0/physics_layer_1/angular_velocity = 0.0  4:102/0 = 0  4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:102/0/physics_layer_0/angular_velocity = 0.0 +4:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:102/0/physics_layer_1/angular_velocity = 0.0  5:102/0 = 0  5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:102/0/physics_layer_0/angular_velocity = 0.0 +5:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:102/0/physics_layer_1/angular_velocity = 0.0  8:102/0 = 0  8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:102/0/physics_layer_0/angular_velocity = 0.0 +8:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:102/0/physics_layer_1/angular_velocity = 0.0  9:102/0 = 0  9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:102/0/physics_layer_0/angular_velocity = 0.0 +9:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:102/0/physics_layer_1/angular_velocity = 0.0  10:102/0 = 0  10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:102/0/physics_layer_0/angular_velocity = 0.0 +10:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:102/0/physics_layer_1/angular_velocity = 0.0  11:102/0 = 0  11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:102/0/physics_layer_0/angular_velocity = 0.0 +11:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:102/0/physics_layer_1/angular_velocity = 0.0  12:102/0 = 0  12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:102/0/physics_layer_0/angular_velocity = 0.0 +12:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:102/0/physics_layer_1/angular_velocity = 0.0  13:102/0 = 0  13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:102/0/physics_layer_0/angular_velocity = 0.0 +13:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:102/0/physics_layer_1/angular_velocity = 0.0  16:102/0 = 0  16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:102/0/physics_layer_0/angular_velocity = 0.0 +16:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:102/0/physics_layer_1/angular_velocity = 0.0  17:102/0 = 0  17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:102/0/physics_layer_0/angular_velocity = 0.0 +17:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:102/0/physics_layer_1/angular_velocity = 0.0  18:102/0 = 0  18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:102/0/physics_layer_0/angular_velocity = 0.0 +18:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:102/0/physics_layer_1/angular_velocity = 0.0  19:102/0 = 0  19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:102/0/physics_layer_0/angular_velocity = 0.0 +19:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:102/0/physics_layer_1/angular_velocity = 0.0  20:102/0 = 0  20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:102/0/physics_layer_0/angular_velocity = 0.0 +20:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:102/0/physics_layer_1/angular_velocity = 0.0  21:102/0 = 0  21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:102/0/physics_layer_0/angular_velocity = 0.0 +21:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:102/0/physics_layer_1/angular_velocity = 0.0  2:103/0 = 0  2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:103/0/physics_layer_0/angular_velocity = 0.0 +2:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:103/0/physics_layer_1/angular_velocity = 0.0  3:103/0 = 0  3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:103/0/physics_layer_0/angular_velocity = 0.0 +3:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:103/0/physics_layer_1/angular_velocity = 0.0  4:103/0 = 0  4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:103/0/physics_layer_0/angular_velocity = 0.0 +4:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:103/0/physics_layer_1/angular_velocity = 0.0  6:103/0 = 0  6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:103/0/physics_layer_0/angular_velocity = 0.0 +6:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:103/0/physics_layer_1/angular_velocity = 0.0  7:103/0 = 0  7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:103/0/physics_layer_0/angular_velocity = 0.0 +7:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:103/0/physics_layer_1/angular_velocity = 0.0  10:103/0 = 0  10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:103/0/physics_layer_0/angular_velocity = 0.0 +10:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:103/0/physics_layer_1/angular_velocity = 0.0  11:103/0 = 0  11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:103/0/physics_layer_0/angular_velocity = 0.0 +11:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:103/0/physics_layer_1/angular_velocity = 0.0  12:103/0 = 0  12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:103/0/physics_layer_0/angular_velocity = 0.0 +12:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:103/0/physics_layer_1/angular_velocity = 0.0  14:103/0 = 0  14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:103/0/physics_layer_0/angular_velocity = 0.0 +14:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:103/0/physics_layer_1/angular_velocity = 0.0  15:103/0 = 0  15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:103/0/physics_layer_0/angular_velocity = 0.0 +15:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:103/0/physics_layer_1/angular_velocity = 0.0  18:103/0 = 0  18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:103/0/physics_layer_0/angular_velocity = 0.0 +18:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:103/0/physics_layer_1/angular_velocity = 0.0  19:103/0 = 0  19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:103/0/physics_layer_0/angular_velocity = 0.0 +19:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:103/0/physics_layer_1/angular_velocity = 0.0  20:103/0 = 0  20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:103/0/physics_layer_0/angular_velocity = 0.0 +20:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:103/0/physics_layer_1/angular_velocity = 0.0  22:103/0 = 0  22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:103/0/physics_layer_0/angular_velocity = 0.0 +22:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:103/0/physics_layer_1/angular_velocity = 0.0  23:103/0 = 0  23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:103/0/physics_layer_0/angular_velocity = 0.0 +23:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:103/0/physics_layer_1/angular_velocity = 0.0  0:104/0 = 0  0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:104/0/physics_layer_0/angular_velocity = 0.0 +0:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:104/0/physics_layer_1/angular_velocity = 0.0  1:104/0 = 0  1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:104/0/physics_layer_0/angular_velocity = 0.0 +1:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:104/0/physics_layer_1/angular_velocity = 0.0  2:104/0 = 0  2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:104/0/physics_layer_0/angular_velocity = 0.0 +2:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:104/0/physics_layer_1/angular_velocity = 0.0  3:104/0 = 0  3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:104/0/physics_layer_0/angular_velocity = 0.0 +3:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:104/0/physics_layer_1/angular_velocity = 0.0  4:104/0 = 0  4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:104/0/physics_layer_0/angular_velocity = 0.0 +4:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:104/0/physics_layer_1/angular_velocity = 0.0  6:104/0 = 0  6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:104/0/physics_layer_0/angular_velocity = 0.0 +6:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:104/0/physics_layer_1/angular_velocity = 0.0  7:104/0 = 0  7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:104/0/physics_layer_0/angular_velocity = 0.0 +7:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:104/0/physics_layer_1/angular_velocity = 0.0  8:104/0 = 0  8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:104/0/physics_layer_0/angular_velocity = 0.0 +8:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:104/0/physics_layer_1/angular_velocity = 0.0  9:104/0 = 0  9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:104/0/physics_layer_0/angular_velocity = 0.0 +9:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:104/0/physics_layer_1/angular_velocity = 0.0  10:104/0 = 0  10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:104/0/physics_layer_0/angular_velocity = 0.0 +10:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:104/0/physics_layer_1/angular_velocity = 0.0  11:104/0 = 0  11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:104/0/physics_layer_0/angular_velocity = 0.0 +11:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:104/0/physics_layer_1/angular_velocity = 0.0  12:104/0 = 0  12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:104/0/physics_layer_0/angular_velocity = 0.0 +12:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:104/0/physics_layer_1/angular_velocity = 0.0  14:104/0 = 0  14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:104/0/physics_layer_0/angular_velocity = 0.0 +14:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:104/0/physics_layer_1/angular_velocity = 0.0  15:104/0 = 0  15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:104/0/physics_layer_0/angular_velocity = 0.0 +15:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:104/0/physics_layer_1/angular_velocity = 0.0  16:104/0 = 0  16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:104/0/physics_layer_0/angular_velocity = 0.0 +16:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:104/0/physics_layer_1/angular_velocity = 0.0  17:104/0 = 0  17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:104/0/physics_layer_0/angular_velocity = 0.0 +17:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:104/0/physics_layer_1/angular_velocity = 0.0  18:104/0 = 0  18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:104/0/physics_layer_0/angular_velocity = 0.0 +18:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:104/0/physics_layer_1/angular_velocity = 0.0  19:104/0 = 0  19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:104/0/physics_layer_0/angular_velocity = 0.0 +19:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:104/0/physics_layer_1/angular_velocity = 0.0  20:104/0 = 0  20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:104/0/physics_layer_0/angular_velocity = 0.0 +20:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:104/0/physics_layer_1/angular_velocity = 0.0  22:104/0 = 0  22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:104/0/physics_layer_0/angular_velocity = 0.0 +22:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:104/0/physics_layer_1/angular_velocity = 0.0  23:104/0 = 0  23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:104/0/physics_layer_0/angular_velocity = 0.0 +23:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:104/0/physics_layer_1/angular_velocity = 0.0  0:105/0 = 0  0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:105/0/physics_layer_0/angular_velocity = 0.0 +0:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:105/0/physics_layer_1/angular_velocity = 0.0  1:105/0 = 0  1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:105/0/physics_layer_0/angular_velocity = 0.0 +1:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:105/0/physics_layer_1/angular_velocity = 0.0  2:105/0 = 0  2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:105/0/physics_layer_0/angular_velocity = 0.0 +2:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:105/0/physics_layer_1/angular_velocity = 0.0  3:105/0 = 0  3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:105/0/physics_layer_0/angular_velocity = 0.0 +3:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:105/0/physics_layer_1/angular_velocity = 0.0  4:105/0 = 0  4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:105/0/physics_layer_0/angular_velocity = 0.0 +4:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:105/0/physics_layer_1/angular_velocity = 0.0  5:105/0 = 0  5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:105/0/physics_layer_0/angular_velocity = 0.0 +5:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:105/0/physics_layer_1/angular_velocity = 0.0  6:105/0 = 0  6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:105/0/physics_layer_0/angular_velocity = 0.0 +6:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:105/0/physics_layer_1/angular_velocity = 0.0  7:105/0 = 0  7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:105/0/physics_layer_0/angular_velocity = 0.0 +7:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:105/0/physics_layer_1/angular_velocity = 0.0  8:105/0 = 0  8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:105/0/physics_layer_0/angular_velocity = 0.0 +8:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:105/0/physics_layer_1/angular_velocity = 0.0  9:105/0 = 0  9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:105/0/physics_layer_0/angular_velocity = 0.0 +9:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:105/0/physics_layer_1/angular_velocity = 0.0  10:105/0 = 0  10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:105/0/physics_layer_0/angular_velocity = 0.0 +10:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:105/0/physics_layer_1/angular_velocity = 0.0  11:105/0 = 0  11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:105/0/physics_layer_0/angular_velocity = 0.0 +11:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:105/0/physics_layer_1/angular_velocity = 0.0  12:105/0 = 0  12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:105/0/physics_layer_0/angular_velocity = 0.0 +12:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:105/0/physics_layer_1/angular_velocity = 0.0  13:105/0 = 0  13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:105/0/physics_layer_0/angular_velocity = 0.0 +13:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:105/0/physics_layer_1/angular_velocity = 0.0  14:105/0 = 0  14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:105/0/physics_layer_0/angular_velocity = 0.0 +14:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:105/0/physics_layer_1/angular_velocity = 0.0  15:105/0 = 0  15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:105/0/physics_layer_0/angular_velocity = 0.0 +15:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:105/0/physics_layer_1/angular_velocity = 0.0  16:105/0 = 0  16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:105/0/physics_layer_0/angular_velocity = 0.0 +16:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:105/0/physics_layer_1/angular_velocity = 0.0  17:105/0 = 0  17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:105/0/physics_layer_0/angular_velocity = 0.0 +17:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:105/0/physics_layer_1/angular_velocity = 0.0  18:105/0 = 0  18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:105/0/physics_layer_0/angular_velocity = 0.0 +18:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:105/0/physics_layer_1/angular_velocity = 0.0  19:105/0 = 0  19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:105/0/physics_layer_0/angular_velocity = 0.0 +19:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:105/0/physics_layer_1/angular_velocity = 0.0  20:105/0 = 0  20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:105/0/physics_layer_0/angular_velocity = 0.0 +20:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:105/0/physics_layer_1/angular_velocity = 0.0  21:105/0 = 0  21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:105/0/physics_layer_0/angular_velocity = 0.0 +21:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:105/0/physics_layer_1/angular_velocity = 0.0  22:105/0 = 0  22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:105/0/physics_layer_0/angular_velocity = 0.0 +22:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:105/0/physics_layer_1/angular_velocity = 0.0  23:105/0 = 0  23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:105/0/physics_layer_0/angular_velocity = 0.0 +23:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:105/0/physics_layer_1/angular_velocity = 0.0  0:106/0 = 0  0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:106/0/physics_layer_0/angular_velocity = 0.0 +0:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:106/0/physics_layer_1/angular_velocity = 0.0  1:106/0 = 0  1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:106/0/physics_layer_0/angular_velocity = 0.0 +1:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:106/0/physics_layer_1/angular_velocity = 0.0  2:106/0 = 0  2:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:106/0/physics_layer_0/angular_velocity = 0.0 +2:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:106/0/physics_layer_1/angular_velocity = 0.0  3:106/0 = 0  3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:106/0/physics_layer_0/angular_velocity = 0.0 +3:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:106/0/physics_layer_1/angular_velocity = 0.0  4:106/0 = 0  4:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:106/0/physics_layer_0/angular_velocity = 0.0 +4:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:106/0/physics_layer_1/angular_velocity = 0.0  5:106/0 = 0  5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:106/0/physics_layer_0/angular_velocity = 0.0 +5:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:106/0/physics_layer_1/angular_velocity = 0.0  6:106/0 = 0  6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:106/0/physics_layer_0/angular_velocity = 0.0 +6:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:106/0/physics_layer_1/angular_velocity = 0.0  7:106/0 = 0  7:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:106/0/physics_layer_0/angular_velocity = 0.0 +7:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:106/0/physics_layer_1/angular_velocity = 0.0  8:106/0 = 0  8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:106/0/physics_layer_0/angular_velocity = 0.0 +8:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:106/0/physics_layer_1/angular_velocity = 0.0  9:106/0 = 0  9:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:106/0/physics_layer_0/angular_velocity = 0.0 +9:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:106/0/physics_layer_1/angular_velocity = 0.0  10:106/0 = 0  10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:106/0/physics_layer_0/angular_velocity = 0.0 +10:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:106/0/physics_layer_1/angular_velocity = 0.0  11:106/0 = 0  11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:106/0/physics_layer_0/angular_velocity = 0.0 +11:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:106/0/physics_layer_1/angular_velocity = 0.0  12:106/0 = 0  12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:106/0/physics_layer_0/angular_velocity = 0.0 +12:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:106/0/physics_layer_1/angular_velocity = 0.0  13:106/0 = 0  13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:106/0/physics_layer_0/angular_velocity = 0.0 +13:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:106/0/physics_layer_1/angular_velocity = 0.0  14:106/0 = 0  14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:106/0/physics_layer_0/angular_velocity = 0.0 +14:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:106/0/physics_layer_1/angular_velocity = 0.0  15:106/0 = 0  15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:106/0/physics_layer_0/angular_velocity = 0.0 +15:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:106/0/physics_layer_1/angular_velocity = 0.0  16:106/0 = 0  16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:106/0/physics_layer_0/angular_velocity = 0.0 +16:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:106/0/physics_layer_1/angular_velocity = 0.0  17:106/0 = 0  17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:106/0/physics_layer_0/angular_velocity = 0.0 +17:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:106/0/physics_layer_1/angular_velocity = 0.0  18:106/0 = 0  18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:106/0/physics_layer_0/angular_velocity = 0.0 +18:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:106/0/physics_layer_1/angular_velocity = 0.0  19:106/0 = 0  19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:106/0/physics_layer_0/angular_velocity = 0.0 +19:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:106/0/physics_layer_1/angular_velocity = 0.0  20:106/0 = 0  20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:106/0/physics_layer_0/angular_velocity = 0.0 +20:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:106/0/physics_layer_1/angular_velocity = 0.0  21:106/0 = 0  21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:106/0/physics_layer_0/angular_velocity = 0.0 +21:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:106/0/physics_layer_1/angular_velocity = 0.0  22:106/0 = 0  22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:106/0/physics_layer_0/angular_velocity = 0.0 +22:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:106/0/physics_layer_1/angular_velocity = 0.0  23:106/0 = 0  23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:106/0/physics_layer_0/angular_velocity = 0.0 +23:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:106/0/physics_layer_1/angular_velocity = 0.0  2:107/0 = 0  2:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:107/0/physics_layer_0/angular_velocity = 0.0 +2:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:107/0/physics_layer_1/angular_velocity = 0.0  3:107/0 = 0  3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:107/0/physics_layer_0/angular_velocity = 0.0 +3:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:107/0/physics_layer_1/angular_velocity = 0.0  4:107/0 = 0  4:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:107/0/physics_layer_0/angular_velocity = 0.0 +4:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:107/0/physics_layer_1/angular_velocity = 0.0  6:107/0 = 0  6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:107/0/physics_layer_0/angular_velocity = 0.0 +6:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:107/0/physics_layer_1/angular_velocity = 0.0  7:107/0 = 0  7:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:107/0/physics_layer_0/angular_velocity = 0.0 +7:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:107/0/physics_layer_1/angular_velocity = 0.0  10:107/0 = 0  10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:107/0/physics_layer_0/angular_velocity = 0.0 +10:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:107/0/physics_layer_1/angular_velocity = 0.0  11:107/0 = 0  11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:107/0/physics_layer_0/angular_velocity = 0.0 +11:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:107/0/physics_layer_1/angular_velocity = 0.0  12:107/0 = 0  12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:107/0/physics_layer_0/angular_velocity = 0.0 +12:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:107/0/physics_layer_1/angular_velocity = 0.0  14:107/0 = 0  14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:107/0/physics_layer_0/angular_velocity = 0.0 +14:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:107/0/physics_layer_1/angular_velocity = 0.0  15:107/0 = 0  15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:107/0/physics_layer_0/angular_velocity = 0.0 +15:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:107/0/physics_layer_1/angular_velocity = 0.0  0:108/0 = 0  0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:108/0/physics_layer_0/angular_velocity = 0.0 +0:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:108/0/physics_layer_1/angular_velocity = 0.0  1:108/0 = 0  1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:108/0/physics_layer_0/angular_velocity = 0.0 +1:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:108/0/physics_layer_1/angular_velocity = 0.0  2:108/0 = 0  2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:108/0/physics_layer_0/angular_velocity = 0.0 +2:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:108/0/physics_layer_1/angular_velocity = 0.0  3:108/0 = 0  3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:108/0/physics_layer_0/angular_velocity = 0.0 +3:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:108/0/physics_layer_1/angular_velocity = 0.0  4:108/0 = 0  4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:108/0/physics_layer_0/angular_velocity = 0.0 +4:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:108/0/physics_layer_1/angular_velocity = 0.0  6:108/0 = 0  6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:108/0/physics_layer_0/angular_velocity = 0.0 +6:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:108/0/physics_layer_1/angular_velocity = 0.0  7:108/0 = 0  7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:108/0/physics_layer_0/angular_velocity = 0.0 +7:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:108/0/physics_layer_1/angular_velocity = 0.0  8:108/0 = 0  8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:108/0/physics_layer_0/angular_velocity = 0.0 +8:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:108/0/physics_layer_1/angular_velocity = 0.0  9:108/0 = 0  9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:108/0/physics_layer_0/angular_velocity = 0.0 +9:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:108/0/physics_layer_1/angular_velocity = 0.0  10:108/0 = 0  10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:108/0/physics_layer_0/angular_velocity = 0.0 +10:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:108/0/physics_layer_1/angular_velocity = 0.0  11:108/0 = 0  11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:108/0/physics_layer_0/angular_velocity = 0.0 +11:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:108/0/physics_layer_1/angular_velocity = 0.0  12:108/0 = 0  12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:108/0/physics_layer_0/angular_velocity = 0.0 +12:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:108/0/physics_layer_1/angular_velocity = 0.0  14:108/0 = 0  14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:108/0/physics_layer_0/angular_velocity = 0.0 +14:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:108/0/physics_layer_1/angular_velocity = 0.0  15:108/0 = 0  15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:108/0/physics_layer_0/angular_velocity = 0.0 +15:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:108/0/physics_layer_1/angular_velocity = 0.0  0:109/0 = 0  0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:109/0/physics_layer_0/angular_velocity = 0.0 +0:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:109/0/physics_layer_1/angular_velocity = 0.0  1:109/0 = 0  1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:109/0/physics_layer_0/angular_velocity = 0.0 +1:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:109/0/physics_layer_1/angular_velocity = 0.0  2:109/0 = 0  2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:109/0/physics_layer_0/angular_velocity = 0.0 +2:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:109/0/physics_layer_1/angular_velocity = 0.0  3:109/0 = 0  3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:109/0/physics_layer_0/angular_velocity = 0.0 +3:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:109/0/physics_layer_1/angular_velocity = 0.0  4:109/0 = 0  4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:109/0/physics_layer_0/angular_velocity = 0.0 +4:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:109/0/physics_layer_1/angular_velocity = 0.0  5:109/0 = 0  5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:109/0/physics_layer_0/angular_velocity = 0.0 +5:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:109/0/physics_layer_1/angular_velocity = 0.0  6:109/0 = 0  6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:109/0/physics_layer_0/angular_velocity = 0.0 +6:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:109/0/physics_layer_1/angular_velocity = 0.0  7:109/0 = 0  7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:109/0/physics_layer_0/angular_velocity = 0.0 +7:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:109/0/physics_layer_1/angular_velocity = 0.0  8:109/0 = 0  8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:109/0/physics_layer_0/angular_velocity = 0.0 +8:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:109/0/physics_layer_1/angular_velocity = 0.0  9:109/0 = 0  9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:109/0/physics_layer_0/angular_velocity = 0.0 +9:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:109/0/physics_layer_1/angular_velocity = 0.0  10:109/0 = 0  10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:109/0/physics_layer_0/angular_velocity = 0.0 +10:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:109/0/physics_layer_1/angular_velocity = 0.0  11:109/0 = 0  11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:109/0/physics_layer_0/angular_velocity = 0.0 +11:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:109/0/physics_layer_1/angular_velocity = 0.0  12:109/0 = 0  12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:109/0/physics_layer_0/angular_velocity = 0.0 +12:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:109/0/physics_layer_1/angular_velocity = 0.0  13:109/0 = 0  13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:109/0/physics_layer_0/angular_velocity = 0.0 +13:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:109/0/physics_layer_1/angular_velocity = 0.0  14:109/0 = 0  14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:109/0/physics_layer_0/angular_velocity = 0.0 +14:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:109/0/physics_layer_1/angular_velocity = 0.0  15:109/0 = 0  15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:109/0/physics_layer_0/angular_velocity = 0.0 +15:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:109/0/physics_layer_1/angular_velocity = 0.0  0:110/0 = 0  0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:110/0/physics_layer_0/angular_velocity = 0.0 +0:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:110/0/physics_layer_1/angular_velocity = 0.0  1:110/0 = 0  1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:110/0/physics_layer_0/angular_velocity = 0.0 +1:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:110/0/physics_layer_1/angular_velocity = 0.0  2:110/0 = 0  2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:110/0/physics_layer_0/angular_velocity = 0.0 +2:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:110/0/physics_layer_1/angular_velocity = 0.0  3:110/0 = 0  3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:110/0/physics_layer_0/angular_velocity = 0.0 +3:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:110/0/physics_layer_1/angular_velocity = 0.0  4:110/0 = 0  4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:110/0/physics_layer_0/angular_velocity = 0.0 +4:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:110/0/physics_layer_1/angular_velocity = 0.0  5:110/0 = 0  5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:110/0/physics_layer_0/angular_velocity = 0.0 +5:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:110/0/physics_layer_1/angular_velocity = 0.0  8:110/0 = 0  8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:110/0/physics_layer_0/angular_velocity = 0.0 +8:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:110/0/physics_layer_1/angular_velocity = 0.0  9:110/0 = 0  9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:110/0/physics_layer_0/angular_velocity = 0.0 +9:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:110/0/physics_layer_1/angular_velocity = 0.0  10:110/0 = 0  10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:110/0/physics_layer_0/angular_velocity = 0.0 +10:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:110/0/physics_layer_1/angular_velocity = 0.0  11:110/0 = 0  11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:110/0/physics_layer_0/angular_velocity = 0.0 +11:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:110/0/physics_layer_1/angular_velocity = 0.0  12:110/0 = 0  12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:110/0/physics_layer_0/angular_velocity = 0.0 +12:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:110/0/physics_layer_1/angular_velocity = 0.0  13:110/0 = 0  13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:110/0/physics_layer_0/angular_velocity = 0.0 +13:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:110/0/physics_layer_1/angular_velocity = 0.0  0:111/0 = 0  0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:111/0/physics_layer_0/angular_velocity = 0.0 +0:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:111/0/physics_layer_1/angular_velocity = 0.0  1:111/0 = 0  1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:111/0/physics_layer_0/angular_velocity = 0.0 +1:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:111/0/physics_layer_1/angular_velocity = 0.0  2:111/0 = 0  2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:111/0/physics_layer_0/angular_velocity = 0.0 +2:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:111/0/physics_layer_1/angular_velocity = 0.0  3:111/0 = 0  3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:111/0/physics_layer_0/angular_velocity = 0.0 +3:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:111/0/physics_layer_1/angular_velocity = 0.0  4:111/0 = 0  4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:111/0/physics_layer_0/angular_velocity = 0.0 +4:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:111/0/physics_layer_1/angular_velocity = 0.0  5:111/0 = 0  5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:111/0/physics_layer_0/angular_velocity = 0.0 +5:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:111/0/physics_layer_1/angular_velocity = 0.0  6:111/0 = 0  6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:111/0/physics_layer_0/angular_velocity = 0.0 +6:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:111/0/physics_layer_1/angular_velocity = 0.0  7:111/0 = 0  7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:111/0/physics_layer_0/angular_velocity = 0.0 +7:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:111/0/physics_layer_1/angular_velocity = 0.0  8:111/0 = 0  8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:111/0/physics_layer_0/angular_velocity = 0.0 +8:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:111/0/physics_layer_1/angular_velocity = 0.0  0:112/0 = 0  0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:112/0/physics_layer_0/angular_velocity = 0.0 +0:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:112/0/physics_layer_1/angular_velocity = 0.0  2:112/0 = 0  2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:112/0/physics_layer_0/angular_velocity = 0.0 +2:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:112/0/physics_layer_1/angular_velocity = 0.0  3:112/0 = 0  3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:112/0/physics_layer_0/angular_velocity = 0.0 +3:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:112/0/physics_layer_1/angular_velocity = 0.0  5:112/0 = 0  5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:112/0/physics_layer_0/angular_velocity = 0.0 +5:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:112/0/physics_layer_1/angular_velocity = 0.0  6:112/0 = 0  6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:112/0/physics_layer_0/angular_velocity = 0.0 +6:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:112/0/physics_layer_1/angular_velocity = 0.0  8:112/0 = 0  8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:112/0/physics_layer_0/angular_velocity = 0.0 +8:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:112/0/physics_layer_1/angular_velocity = 0.0  0:113/0 = 0  0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:113/0/physics_layer_0/angular_velocity = 0.0 +0:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:113/0/physics_layer_1/angular_velocity = 0.0  1:113/0 = 0  1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:113/0/physics_layer_0/angular_velocity = 0.0 +1:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:113/0/physics_layer_1/angular_velocity = 0.0  2:113/0 = 0  2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:113/0/physics_layer_0/angular_velocity = 0.0 +2:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:113/0/physics_layer_1/angular_velocity = 0.0  3:113/0 = 0  3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:113/0/physics_layer_0/angular_velocity = 0.0 +3:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:113/0/physics_layer_1/angular_velocity = 0.0  4:113/0 = 0  4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:113/0/physics_layer_0/angular_velocity = 0.0 +4:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:113/0/physics_layer_1/angular_velocity = 0.0  5:113/0 = 0  5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:113/0/physics_layer_0/angular_velocity = 0.0 +5:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:113/0/physics_layer_1/angular_velocity = 0.0  6:113/0 = 0  6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:113/0/physics_layer_0/angular_velocity = 0.0 +6:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:113/0/physics_layer_1/angular_velocity = 0.0  7:113/0 = 0  7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:113/0/physics_layer_0/angular_velocity = 0.0 +7:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:113/0/physics_layer_1/angular_velocity = 0.0  8:113/0 = 0  8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:113/0/physics_layer_0/angular_velocity = 0.0 +8:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:113/0/physics_layer_1/angular_velocity = 0.0  0:114/0 = 0  0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:114/0/physics_layer_0/angular_velocity = 0.0 +0:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:114/0/physics_layer_1/angular_velocity = 0.0  1:114/0 = 0  1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:114/0/physics_layer_0/angular_velocity = 0.0 +1:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:114/0/physics_layer_1/angular_velocity = 0.0  2:114/0 = 0  2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:114/0/physics_layer_0/angular_velocity = 0.0 +2:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:114/0/physics_layer_1/angular_velocity = 0.0  3:114/0 = 0  3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:114/0/physics_layer_0/angular_velocity = 0.0 +3:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:114/0/physics_layer_1/angular_velocity = 0.0  4:114/0 = 0  4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:114/0/physics_layer_0/angular_velocity = 0.0 +4:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:114/0/physics_layer_1/angular_velocity = 0.0  5:114/0 = 0  5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:114/0/physics_layer_0/angular_velocity = 0.0 +5:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:114/0/physics_layer_1/angular_velocity = 0.0  6:114/0 = 0  6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:114/0/physics_layer_0/angular_velocity = 0.0 +6:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:114/0/physics_layer_1/angular_velocity = 0.0  7:114/0 = 0  7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:114/0/physics_layer_0/angular_velocity = 0.0 +7:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:114/0/physics_layer_1/angular_velocity = 0.0  8:114/0 = 0  8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:114/0/physics_layer_0/angular_velocity = 0.0 +8:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:114/0/physics_layer_1/angular_velocity = 0.0  9:114/0 = 0  9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:114/0/physics_layer_0/angular_velocity = 0.0 +9:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:114/0/physics_layer_1/angular_velocity = 0.0  10:114/0 = 0  10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:114/0/physics_layer_0/angular_velocity = 0.0 +10:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:114/0/physics_layer_1/angular_velocity = 0.0  11:114/0 = 0  11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:114/0/physics_layer_0/angular_velocity = 0.0 +11:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:114/0/physics_layer_1/angular_velocity = 0.0  12:114/0 = 0  12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:114/0/physics_layer_0/angular_velocity = 0.0 +12:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:114/0/physics_layer_1/angular_velocity = 0.0  13:114/0 = 0  13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:114/0/physics_layer_0/angular_velocity = 0.0 +13:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:114/0/physics_layer_1/angular_velocity = 0.0  14:114/0 = 0  14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:114/0/physics_layer_0/angular_velocity = 0.0 +14:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:114/0/physics_layer_1/angular_velocity = 0.0  15:114/0 = 0  15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:114/0/physics_layer_0/angular_velocity = 0.0 +15:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:114/0/physics_layer_1/angular_velocity = 0.0  16:114/0 = 0  16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:114/0/physics_layer_0/angular_velocity = 0.0 +16:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:114/0/physics_layer_1/angular_velocity = 0.0  17:114/0 = 0  17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:114/0/physics_layer_0/angular_velocity = 0.0 +17:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:114/0/physics_layer_1/angular_velocity = 0.0  0:115/0 = 0  0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:115/0/physics_layer_0/angular_velocity = 0.0 +0:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:115/0/physics_layer_1/angular_velocity = 0.0  2:115/0 = 0  2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:115/0/physics_layer_0/angular_velocity = 0.0 +2:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:115/0/physics_layer_1/angular_velocity = 0.0  3:115/0 = 0  3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:115/0/physics_layer_0/angular_velocity = 0.0 +3:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:115/0/physics_layer_1/angular_velocity = 0.0  5:115/0 = 0  5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:115/0/physics_layer_0/angular_velocity = 0.0 +5:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:115/0/physics_layer_1/angular_velocity = 0.0  6:115/0 = 0  6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:115/0/physics_layer_0/angular_velocity = 0.0 +6:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:115/0/physics_layer_1/angular_velocity = 0.0  8:115/0 = 0  8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:115/0/physics_layer_0/angular_velocity = 0.0 +8:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:115/0/physics_layer_1/angular_velocity = 0.0  9:115/0 = 0  9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:115/0/physics_layer_0/angular_velocity = 0.0 +9:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:115/0/physics_layer_1/angular_velocity = 0.0  11:115/0 = 0  11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:115/0/physics_layer_0/angular_velocity = 0.0 +11:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:115/0/physics_layer_1/angular_velocity = 0.0  12:115/0 = 0  12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:115/0/physics_layer_0/angular_velocity = 0.0 +12:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:115/0/physics_layer_1/angular_velocity = 0.0  14:115/0 = 0  14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:115/0/physics_layer_0/angular_velocity = 0.0 +14:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:115/0/physics_layer_1/angular_velocity = 0.0  15:115/0 = 0  15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:115/0/physics_layer_0/angular_velocity = 0.0 +15:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:115/0/physics_layer_1/angular_velocity = 0.0  17:115/0 = 0  17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:115/0/physics_layer_0/angular_velocity = 0.0 +17:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:115/0/physics_layer_1/angular_velocity = 0.0  0:116/0 = 0  0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:116/0/physics_layer_0/angular_velocity = 0.0 +0:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:116/0/physics_layer_1/angular_velocity = 0.0  1:116/0 = 0  1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:116/0/physics_layer_0/angular_velocity = 0.0 +1:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:116/0/physics_layer_1/angular_velocity = 0.0  2:116/0 = 0  2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:116/0/physics_layer_0/angular_velocity = 0.0 +2:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:116/0/physics_layer_1/angular_velocity = 0.0  3:116/0 = 0  3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:116/0/physics_layer_0/angular_velocity = 0.0 +3:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:116/0/physics_layer_1/angular_velocity = 0.0  4:116/0 = 0  4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:116/0/physics_layer_0/angular_velocity = 0.0 +4:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:116/0/physics_layer_1/angular_velocity = 0.0  5:116/0 = 0  5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:116/0/physics_layer_0/angular_velocity = 0.0 +5:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:116/0/physics_layer_1/angular_velocity = 0.0  6:116/0 = 0  6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:116/0/physics_layer_0/angular_velocity = 0.0 +6:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:116/0/physics_layer_1/angular_velocity = 0.0  7:116/0 = 0  7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:116/0/physics_layer_0/angular_velocity = 0.0 +7:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:116/0/physics_layer_1/angular_velocity = 0.0  8:116/0 = 0  8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:116/0/physics_layer_0/angular_velocity = 0.0 +8:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:116/0/physics_layer_1/angular_velocity = 0.0  9:116/0 = 0  9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:116/0/physics_layer_0/angular_velocity = 0.0 +9:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:116/0/physics_layer_1/angular_velocity = 0.0  10:116/0 = 0  10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:116/0/physics_layer_0/angular_velocity = 0.0 +10:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:116/0/physics_layer_1/angular_velocity = 0.0  11:116/0 = 0  11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:116/0/physics_layer_0/angular_velocity = 0.0 +11:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:116/0/physics_layer_1/angular_velocity = 0.0  12:116/0 = 0  12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:116/0/physics_layer_0/angular_velocity = 0.0 +12:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:116/0/physics_layer_1/angular_velocity = 0.0  13:116/0 = 0  13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:116/0/physics_layer_0/angular_velocity = 0.0 +13:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:116/0/physics_layer_1/angular_velocity = 0.0  14:116/0 = 0  14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:116/0/physics_layer_0/angular_velocity = 0.0 +14:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:116/0/physics_layer_1/angular_velocity = 0.0  15:116/0 = 0  15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:116/0/physics_layer_0/angular_velocity = 0.0 +15:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:116/0/physics_layer_1/angular_velocity = 0.0  16:116/0 = 0  16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:116/0/physics_layer_0/angular_velocity = 0.0 +16:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:116/0/physics_layer_1/angular_velocity = 0.0  17:116/0 = 0  17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:116/0/physics_layer_0/angular_velocity = 0.0 +17:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:116/0/physics_layer_1/angular_velocity = 0.0  0:117/0 = 0  0:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:117/0/physics_layer_0/angular_velocity = 0.0 +0:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:117/0/physics_layer_1/angular_velocity = 0.0  1:117/0 = 0  1:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:117/0/physics_layer_0/angular_velocity = 0.0 +1:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:117/0/physics_layer_1/angular_velocity = 0.0  2:117/0 = 0  2:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:117/0/physics_layer_0/angular_velocity = 0.0 +2:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:117/0/physics_layer_1/angular_velocity = 0.0  3:117/0 = 0  3:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:117/0/physics_layer_0/angular_velocity = 0.0 +3:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:117/0/physics_layer_1/angular_velocity = 0.0  4:117/0 = 0  4:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:117/0/physics_layer_0/angular_velocity = 0.0 +4:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:117/0/physics_layer_1/angular_velocity = 0.0  5:117/0 = 0  5:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:117/0/physics_layer_0/angular_velocity = 0.0 +5:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:117/0/physics_layer_1/angular_velocity = 0.0  6:117/0 = 0  6:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:117/0/physics_layer_0/angular_velocity = 0.0 +6:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:117/0/physics_layer_1/angular_velocity = 0.0  7:117/0 = 0  7:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:117/0/physics_layer_0/angular_velocity = 0.0 +7:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:117/0/physics_layer_1/angular_velocity = 0.0  8:117/0 = 0  8:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:117/0/physics_layer_0/angular_velocity = 0.0 +8:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:117/0/physics_layer_1/angular_velocity = 0.0  9:117/0 = 0  9:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:117/0/physics_layer_0/angular_velocity = 0.0 +9:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:117/0/physics_layer_1/angular_velocity = 0.0  10:117/0 = 0  10:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:117/0/physics_layer_0/angular_velocity = 0.0 +10:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:117/0/physics_layer_1/angular_velocity = 0.0  11:117/0 = 0  11:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:117/0/physics_layer_0/angular_velocity = 0.0 +11:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:117/0/physics_layer_1/angular_velocity = 0.0  12:117/0 = 0  12:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:117/0/physics_layer_0/angular_velocity = 0.0 +12:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:117/0/physics_layer_1/angular_velocity = 0.0  13:117/0 = 0  13:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:117/0/physics_layer_0/angular_velocity = 0.0 +13:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:117/0/physics_layer_1/angular_velocity = 0.0  14:117/0 = 0  14:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:117/0/physics_layer_0/angular_velocity = 0.0 +14:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:117/0/physics_layer_1/angular_velocity = 0.0  15:117/0 = 0  15:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:117/0/physics_layer_0/angular_velocity = 0.0 +15:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:117/0/physics_layer_1/angular_velocity = 0.0  16:117/0 = 0  16:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:117/0/physics_layer_0/angular_velocity = 0.0 +16:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:117/0/physics_layer_1/angular_velocity = 0.0  17:117/0 = 0  17:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:117/0/physics_layer_0/angular_velocity = 0.0 +17:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:117/0/physics_layer_1/angular_velocity = 0.0  18:117/0 = 0  18:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:117/0/physics_layer_0/angular_velocity = 0.0 +18:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:117/0/physics_layer_1/angular_velocity = 0.0  19:117/0 = 0  19:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:117/0/physics_layer_0/angular_velocity = 0.0 +19:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:117/0/physics_layer_1/angular_velocity = 0.0  20:117/0 = 0  20:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:117/0/physics_layer_0/angular_velocity = 0.0 +20:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:117/0/physics_layer_1/angular_velocity = 0.0  0:118/0 = 0  0:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:118/0/physics_layer_0/angular_velocity = 0.0 +0:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:118/0/physics_layer_1/angular_velocity = 0.0  2:118/0 = 0  2:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:118/0/physics_layer_0/angular_velocity = 0.0 +2:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:118/0/physics_layer_1/angular_velocity = 0.0  3:118/0 = 0  3:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:118/0/physics_layer_0/angular_velocity = 0.0 +3:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:118/0/physics_layer_1/angular_velocity = 0.0  5:118/0 = 0  5:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:118/0/physics_layer_0/angular_velocity = 0.0 +5:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:118/0/physics_layer_1/angular_velocity = 0.0  6:118/0 = 0  6:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:118/0/physics_layer_0/angular_velocity = 0.0 +6:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:118/0/physics_layer_1/angular_velocity = 0.0  8:118/0 = 0  8:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:118/0/physics_layer_0/angular_velocity = 0.0 +8:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:118/0/physics_layer_1/angular_velocity = 0.0  9:118/0 = 0  9:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:118/0/physics_layer_0/angular_velocity = 0.0 +9:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:118/0/physics_layer_1/angular_velocity = 0.0  11:118/0 = 0  11:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:118/0/physics_layer_0/angular_velocity = 0.0 +11:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:118/0/physics_layer_1/angular_velocity = 0.0  12:118/0 = 0  12:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:118/0/physics_layer_0/angular_velocity = 0.0 +12:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:118/0/physics_layer_1/angular_velocity = 0.0  14:118/0 = 0  14:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:118/0/physics_layer_0/angular_velocity = 0.0 +14:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:118/0/physics_layer_1/angular_velocity = 0.0  15:118/0 = 0  15:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:118/0/physics_layer_0/angular_velocity = 0.0 +15:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:118/0/physics_layer_1/angular_velocity = 0.0  17:118/0 = 0  17:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:118/0/physics_layer_0/angular_velocity = 0.0 +17:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:118/0/physics_layer_1/angular_velocity = 0.0  18:118/0 = 0  18:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:118/0/physics_layer_0/angular_velocity = 0.0 +18:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:118/0/physics_layer_1/angular_velocity = 0.0  20:118/0 = 0  20:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:118/0/physics_layer_0/angular_velocity = 0.0 +20:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:118/0/physics_layer_1/angular_velocity = 0.0  0:119/0 = 0  0:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:119/0/physics_layer_0/angular_velocity = 0.0 +0:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:119/0/physics_layer_1/angular_velocity = 0.0  1:119/0 = 0  1:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:119/0/physics_layer_0/angular_velocity = 0.0 +1:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:119/0/physics_layer_1/angular_velocity = 0.0  2:119/0 = 0  2:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:119/0/physics_layer_0/angular_velocity = 0.0 +2:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:119/0/physics_layer_1/angular_velocity = 0.0  3:119/0 = 0  3:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:119/0/physics_layer_0/angular_velocity = 0.0 +3:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:119/0/physics_layer_1/angular_velocity = 0.0  4:119/0 = 0  4:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:119/0/physics_layer_0/angular_velocity = 0.0 +4:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:119/0/physics_layer_1/angular_velocity = 0.0  5:119/0 = 0  5:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:119/0/physics_layer_0/angular_velocity = 0.0 +5:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:119/0/physics_layer_1/angular_velocity = 0.0  6:119/0 = 0  6:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:119/0/physics_layer_0/angular_velocity = 0.0 +6:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:119/0/physics_layer_1/angular_velocity = 0.0  7:119/0 = 0  7:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:119/0/physics_layer_0/angular_velocity = 0.0 +7:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:119/0/physics_layer_1/angular_velocity = 0.0  8:119/0 = 0  8:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:119/0/physics_layer_0/angular_velocity = 0.0 +8:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:119/0/physics_layer_1/angular_velocity = 0.0  9:119/0 = 0  9:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:119/0/physics_layer_0/angular_velocity = 0.0 +9:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:119/0/physics_layer_1/angular_velocity = 0.0  10:119/0 = 0  10:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:119/0/physics_layer_0/angular_velocity = 0.0 +10:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:119/0/physics_layer_1/angular_velocity = 0.0  11:119/0 = 0  11:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:119/0/physics_layer_0/angular_velocity = 0.0 +11:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:119/0/physics_layer_1/angular_velocity = 0.0  12:119/0 = 0  12:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:119/0/physics_layer_0/angular_velocity = 0.0 +12:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:119/0/physics_layer_1/angular_velocity = 0.0  13:119/0 = 0  13:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:119/0/physics_layer_0/angular_velocity = 0.0 +13:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:119/0/physics_layer_1/angular_velocity = 0.0  14:119/0 = 0  14:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:119/0/physics_layer_0/angular_velocity = 0.0 +14:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:119/0/physics_layer_1/angular_velocity = 0.0  15:119/0 = 0  15:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:119/0/physics_layer_0/angular_velocity = 0.0 +15:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:119/0/physics_layer_1/angular_velocity = 0.0  16:119/0 = 0  16:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:119/0/physics_layer_0/angular_velocity = 0.0 +16:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:119/0/physics_layer_1/angular_velocity = 0.0  17:119/0 = 0  17:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:119/0/physics_layer_0/angular_velocity = 0.0 +17:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:119/0/physics_layer_1/angular_velocity = 0.0  18:119/0 = 0  18:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:119/0/physics_layer_0/angular_velocity = 0.0 +18:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:119/0/physics_layer_1/angular_velocity = 0.0  19:119/0 = 0  19:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:119/0/physics_layer_0/angular_velocity = 0.0 +19:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:119/0/physics_layer_1/angular_velocity = 0.0  20:119/0 = 0  20:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:119/0/physics_layer_0/angular_velocity = 0.0 +20:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:119/0/physics_layer_1/angular_velocity = 0.0  [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i4hjn"]  texture = ExtResource("6_gvcvm")  0:0/0 = 0  0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0  1:0/0 = 0  1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0  2:0/0 = 0  2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0  3:0/0 = 0  3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0  4:0/0 = 0  4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0  5:0/0 = 0  5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0  6:0/0 = 0  6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0  7:0/0 = 0  7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0  8:0/0 = 0  8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0  9:0/0 = 0  9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0  10:0/0 = 0  10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0  11:0/0 = 0  11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0  12:0/0 = 0  12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0  13:0/0 = 0  13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0  14:0/0 = 0  14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0  15:0/0 = 0  15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0  16:0/0 = 0  16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0  17:0/0 = 0  17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0  18:0/0 = 0  18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0  19:0/0 = 0  19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0  20:0/0 = 0  20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0  21:0/0 = 0  21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0  22:0/0 = 0  22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0  23:0/0 = 0  23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0  24:0/0 = 0  24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0  25:0/0 = 0  25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0  26:0/0 = 0  26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0  27:0/0 = 0  27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0  28:0/0 = 0  28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0  29:0/0 = 0  29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0  0:1/0 = 0  0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0  1:1/0 = 0  1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0  2:1/0 = 0  2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0  3:1/0 = 0  3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0  4:1/0 = 0  4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0  5:1/0 = 0  5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0  6:1/0 = 0  6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0  7:1/0 = 0  7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0  8:1/0 = 0  8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0  9:1/0 = 0  9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0  10:1/0 = 0  10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0  11:1/0 = 0  11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0  12:1/0 = 0  12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0  13:1/0 = 0  13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0  14:1/0 = 0  14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0  15:1/0 = 0  15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0  16:1/0 = 0  16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0  17:1/0 = 0  17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0  18:1/0 = 0  18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0  19:1/0 = 0  19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0  20:1/0 = 0  20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0  21:1/0 = 0  21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0  22:1/0 = 0  22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0  23:1/0 = 0  23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0  24:1/0 = 0  24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0  25:1/0 = 0  25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0  26:1/0 = 0  26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0  27:1/0 = 0  27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0  28:1/0 = 0  28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0  29:1/0 = 0  29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0  14:2/0 = 0  14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0  15:2/0 = 0  15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0  16:2/0 = 0  16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0  17:2/0 = 0  17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0  18:2/0 = 0  18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0  19:2/0 = 0  19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0  22:2/0 = 0  22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0  25:2/0 = 0  25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0  28:2/0 = 0  28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0  0:3/0 = 0  0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0  1:3/0 = 0  1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0  2:3/0 = 0  2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0  3:3/0 = 0  3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0  6:3/0 = 0  6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0  8:3/0 = 0  8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0  9:3/0 = 0  9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0  10:3/0 = 0  10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0  12:3/0 = 0  12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0  16:3/0 = 0  16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0  17:3/0 = 0  17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0  18:3/0 = 0  18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0  19:3/0 = 0  19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0  22:3/0 = 0  22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0  25:3/0 = 0  25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0  28:3/0 = 0  28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0  0:4/0 = 0  0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0  1:4/0 = 0  1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0  2:4/0 = 0  2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0  3:4/0 = 0  3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0  4:4/0 = 0  4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0  5:4/0 = 0  5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0  6:4/0 = 0  6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0  7:4/0 = 0  7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0  8:4/0 = 0  8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0  9:4/0 = 0  9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0  10:4/0 = 0  10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0  11:4/0 = 0  11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0  12:4/0 = 0  12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0  13:4/0 = 0  13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0  14:4/0 = 0  14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0  15:4/0 = 0  15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0  16:4/0 = 0  16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0  17:4/0 = 0  17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0  18:4/0 = 0  18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0  19:4/0 = 0  19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0  22:4/0 = 0  22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0  25:4/0 = 0  25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0  28:4/0 = 0  28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0  0:5/0 = 0  0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0  1:5/0 = 0  1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0  2:5/0 = 0  2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0  8:5/0 = 0  8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0  9:5/0 = 0  9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0  10:5/0 = 0  10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0  11:5/0 = 0  11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0  12:5/0 = 0  12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0  13:5/0 = 0  13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:5/0/physics_layer_0/angular_velocity = 0.0  13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -4.875, 6.375, 5.25, 6.375, 6.125, 8) +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0  14:5/0 = 0  14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0  15:5/0 = 0  15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0  16:5/0 = 0  16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0  17:5/0 = 0  17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0  20:5/0 = 0  20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:5/0/physics_layer_0/angular_velocity = 0.0  20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0  21:5/0 = 0  21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:5/0/physics_layer_0/angular_velocity = 0.0  21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0  22:5/0 = 0  22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0  23:5/0 = 0  23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0  24:5/0 = 0  24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0  25:5/0 = 0  25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0  26:5/0 = 0  26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0  0:6/0 = 0  0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0  1:6/0 = 0  1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0  2:6/0 = 0  2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0  5:6/0 = 0  5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0  6:6/0 = 0  6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0  7:6/0 = 0  7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0  8:6/0 = 0  8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0  9:6/0 = 0  9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0  10:6/0 = 0  10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0  11:6/0 = 0  11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0  12:6/0 = 0  12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0  13:6/0 = 0  13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:6/0/physics_layer_0/angular_velocity = 0.0  13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4.875, 8, 5.25, 8, -8) +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0  14:6/0 = 0  14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0  15:6/0 = 0  15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0  16:6/0 = 0  16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0  17:6/0 = 0  17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0  18:6/0 = 0  18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0  19:6/0 = 0  19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0  20:6/0 = 0  20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:6/0/physics_layer_0/angular_velocity = 0.0  20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0  21:6/0 = 0  21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:6/0/physics_layer_0/angular_velocity = 0.0  21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0  22:6/0 = 0  22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0  23:6/0 = 0  23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0  24:6/0 = 0  24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0  25:6/0 = 0  25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0  26:6/0 = 0  26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0  0:7/0 = 0  0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0  1:7/0 = 0  1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0  2:7/0 = 0  2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0  3:7/0 = 0  3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0  4:7/0 = 0  4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0  5:7/0 = 0  5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0  6:7/0 = 0  6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0  7:7/0 = 0  7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0  8:7/0 = 0  8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0  9:7/0 = 0  9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0  10:7/0 = 0  10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0  11:7/0 = 0  11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0  12:7/0 = 0  12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0  14:7/0 = 0  14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0  15:7/0 = 0  15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0  16:7/0 = 0  16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0  17:7/0 = 0  17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0  20:7/0 = 0  20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0  21:7/0 = 0  21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0  22:7/0 = 0  22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0  23:7/0 = 0  23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0  24:7/0 = 0  24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0  25:7/0 = 0  25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0  26:7/0 = 0  26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0  0:8/0 = 0  0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0  1:8/0 = 0  1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0  2:8/0 = 0  2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0  3:8/0 = 0  3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0  4:8/0 = 0  4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0  5:8/0 = 0  5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0  6:8/0 = 0  6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0  7:8/0 = 0  7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0  8:8/0 = 0  8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0  9:8/0 = 0  9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0  10:8/0 = 0  10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0  11:8/0 = 0  11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0  12:8/0 = 0  12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0  14:8/0 = 0  14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0  15:8/0 = 0  15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0  16:8/0 = 0  16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0  17:8/0 = 0  17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0  20:8/0 = 0  20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0  21:8/0 = 0  21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0  22:8/0 = 0  22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0  23:8/0 = 0  23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0  24:8/0 = 0  24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0  25:8/0 = 0  25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0  26:8/0 = 0  26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0  0:9/0 = 0  0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0  1:9/0 = 0  1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0  2:9/0 = 0  2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0  3:9/0 = 0  3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0  4:9/0 = 0  4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0  5:9/0 = 0  5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0  6:9/0 = 0  6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0  7:9/0 = 0  7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0  10:9/0 = 0  10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0  11:9/0 = 0  11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0  12:9/0 = 0  12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0  13:9/0 = 0  13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0  14:9/0 = 0  14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0  16:9/0 = 0  16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0  17:9/0 = 0  17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0  0:10/0 = 0  0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0  1:10/0 = 0  1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0  2:10/0 = 0  2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0  3:10/0 = 0  3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0  4:10/0 = 0  4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0  5:10/0 = 0  5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0  6:10/0 = 0  6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0  7:10/0 = 0  7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0  8:10/0 = 0  8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:10/0/physics_layer_0/angular_velocity = 0.0  8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0  9:10/0 = 0  9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0  10:10/0 = 0  10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0  11:10/0 = 0  11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0  12:10/0 = 0  12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0  13:10/0 = 0  13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0  14:10/0 = 0  14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0  16:10/0 = 0  16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0  17:10/0 = 0  17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0  18:10/0 = 0  18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0  19:10/0 = 0  19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0  20:10/0 = 0  20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0  21:10/0 = 0  21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0  22:10/0 = 0  22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0  23:10/0 = 0  23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0  24:10/0 = 0  24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0  25:10/0 = 0  25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0  2:11/0 = 0  2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0  3:11/0 = 0  3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0  4:11/0 = 0  4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0  5:11/0 = 0  5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0  6:11/0 = 0  6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0  7:11/0 = 0  7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0  8:11/0 = 0  8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0  9:11/0 = 0  9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0  10:11/0 = 0  10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0  11:11/0 = 0  11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0  12:11/0 = 0  12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0  13:11/0 = 0  13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0  14:11/0 = 0  14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0  15:11/0 = 0  15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0  16:11/0 = 0  16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0  17:11/0 = 0  17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0  18:11/0 = 0  18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0  19:11/0 = 0  19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0  20:11/0 = 0  20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0  21:11/0 = 0  21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_1/angular_velocity = 0.0  22:11/0 = 0  22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0  23:11/0 = 0  23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0  24:11/0 = 0  24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0  25:11/0 = 0  25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0  26:11/0 = 0  26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0  27:11/0 = 0  27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0  28:11/0 = 0  28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0  29:11/0 = 0  29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_1/angular_velocity = 0.0  30:11/0 = 0  30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0  3:12/0 = 0  3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0  4:12/0 = 0  4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0  5:12/0 = 0  5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0  6:12/0 = 0  6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0  7:12/0 = 0  7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0  8:12/0 = 0  8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0  9:12/0 = 0  9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0  10:12/0 = 0  10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0  11:12/0 = 0  11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0  12:12/0 = 0  12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0  13:12/0 = 0  13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0  14:12/0 = 0  14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0  15:12/0 = 0  15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0  16:12/0 = 0  16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0  17:12/0 = 0  17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0  18:12/0 = 0  18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0  19:12/0 = 0  19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0  20:12/0 = 0  20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0  21:12/0 = 0  21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0  25:12/0 = 0  25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0  26:12/0 = 0  26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0  27:12/0 = 0  27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0  28:12/0 = 0  28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0  3:13/0 = 0  3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0  4:13/0 = 0  4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0  5:13/0 = 0  5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0  6:13/0 = 0  6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_1/angular_velocity = 0.0  7:13/0 = 0  7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_1/angular_velocity = 0.0  8:13/0 = 0  8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0  9:13/0 = 0  9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0  10:13/0 = 0  10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0  11:13/0 = 0  11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0  12:13/0 = 0  12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0  13:13/0 = 0  13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0  14:13/0 = 0  14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_1/angular_velocity = 0.0  15:13/0 = 0  15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_1/angular_velocity = 0.0  16:13/0 = 0  16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0  17:13/0 = 0  17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0  18:13/0 = 0  18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0  19:13/0 = 0  19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0  20:13/0 = 0  20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0  21:13/0 = 0  21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0  25:13/0 = 0  25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0  26:13/0 = 0  26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0  27:13/0 = 0  27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0  28:13/0 = 0  28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0  0:14/0 = 0  0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0  1:14/0 = 0  1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0  2:14/0 = 0  2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0  3:14/0 = 0  3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0  4:14/0 = 0  4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0  5:14/0 = 0  5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0  6:14/0 = 0  6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0  7:14/0 = 0  7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0  8:14/0 = 0  8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0  9:14/0 = 0  9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0  10:14/0 = 0  10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0  11:14/0 = 0  11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0  12:14/0 = 0  12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0  13:14/0 = 0  13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0  14:14/0 = 0  14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0  15:14/0 = 0  15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0  16:14/0 = 0  16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0  17:14/0 = 0  17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0  18:14/0 = 0  18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0  19:14/0 = 0  19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0  24:14/0 = 0  24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0  25:14/0 = 0  25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0  27:14/0 = 0  27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0  29:14/0 = 0  29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0  0:15/0 = 0  0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0  1:15/0 = 0  1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0  2:15/0 = 0  2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0  3:15/0 = 0  3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0  4:15/0 = 0  4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0  5:15/0 = 0  5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0  6:15/0 = 0  6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0  7:15/0 = 0  7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0  8:15/0 = 0  8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0  9:15/0 = 0  9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0  10:15/0 = 0  10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0  11:15/0 = 0  11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0  13:15/0 = 0  13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0  14:15/0 = 0  14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0  15:15/0 = 0  15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0  16:15/0 = 0  16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0  17:15/0 = 0  17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0  18:15/0 = 0  18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0  19:15/0 = 0  19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0  20:15/0 = 0  20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0  24:15/0 = 0  24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0  25:15/0 = 0  25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0  29:15/0 = 0  29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_1/angular_velocity = 0.0  0:16/0 = 0  0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0  1:16/0 = 0  1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0  2:16/0 = 0  2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0  3:16/0 = 0  3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0  4:16/0 = 0  4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0  5:16/0 = 0  5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0  6:16/0 = 0  6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0  7:16/0 = 0  7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0  8:16/0 = 0  8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0  9:16/0 = 0  9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0  10:16/0 = 0  10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0  11:16/0 = 0  11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0  12:16/0 = 0  12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0  13:16/0 = 0  13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0  14:16/0 = 0  14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0  15:16/0 = 0  15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0  16:16/0 = 0  16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0  17:16/0 = 0  17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0  18:16/0 = 0  18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0  19:16/0 = 0  19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0  20:16/0 = 0  20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0  21:16/0 = 0  21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0  22:16/0 = 0  22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_1/angular_velocity = 0.0  23:16/0 = 0  23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_1/angular_velocity = 0.0  24:16/0 = 0  24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0  25:16/0 = 0  25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0  26:16/0 = 0  26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0  27:16/0 = 0  27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0  28:16/0 = 0  28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0  29:16/0 = 0  29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0  30:16/0 = 0  30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0  0:17/0 = 0  0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0  1:17/0 = 0  1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0  2:17/0 = 0  2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0  3:17/0 = 0  3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0  4:17/0 = 0  4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0  5:17/0 = 0  5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0  6:17/0 = 0  6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0  7:17/0 = 0  7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0  8:17/0 = 0  8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0  9:17/0 = 0  9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0  10:17/0 = 0  10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0  11:17/0 = 0  11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0  12:17/0 = 0  12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0  13:17/0 = 0  13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0  14:17/0 = 0  14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0  15:17/0 = 0  15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:17/0/physics_layer_0/angular_velocity = 0.0  15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.25, 8, -1.375, 8, -8, -8, -8) +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0  16:17/0 = 0  16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0  17:17/0 = 0  17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0  18:17/0 = 0  18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0  19:17/0 = 0  19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0  20:17/0 = 0  20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0  21:17/0 = 0  21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0  22:17/0 = 0  22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_1/angular_velocity = 0.0  23:17/0 = 0  23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_1/angular_velocity = 0.0  24:17/0 = 0  24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0  25:17/0 = 0  25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0  26:17/0 = 0  26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0  27:17/0 = 0  27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0  28:17/0 = 0  28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0  0:18/0 = 0  0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0  1:18/0 = 0  1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0  2:18/0 = 0  2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0  3:18/0 = 0  3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0  4:18/0 = 0  4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0  5:18/0 = 0  5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0  7:18/0 = 0  7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0  8:18/0 = 0  8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0  9:18/0 = 0  9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0  10:18/0 = 0  10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0  11:18/0 = 0  11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0  12:18/0 = 0  12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0  13:18/0 = 0  13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0  14:18/0 = 0  14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:18/0/physics_layer_0/angular_velocity = 0.0  14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1, -8, -1, 8, -8, 8) +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0  15:18/0 = 0  15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0  16:18/0 = 0  16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:18/0/physics_layer_0/angular_velocity = 0.0  16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.75, -8, 0.75, 8, 8, 8, 8, -8) +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0  17:18/0 = 0  17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0  18:18/0 = 0  18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0  19:18/0 = 0  19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0  20:18/0 = 0  20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0  21:18/0 = 0  21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0  22:18/0 = 0  22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_1/angular_velocity = 0.0  23:18/0 = 0  23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_1/angular_velocity = 0.0  24:18/0 = 0  24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0  25:18/0 = 0  25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0  26:18/0 = 0  26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0  27:18/0 = 0  27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0  28:18/0 = 0  28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_1/angular_velocity = 0.0  0:19/0 = 0  0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0  1:19/0 = 0  1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0  4:19/0 = 0  4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0  5:19/0 = 0  5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0  6:19/0 = 0  6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0  7:19/0 = 0  7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0  8:19/0 = 0  8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0  9:19/0 = 0  9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0  10:19/0 = 0  10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0  11:19/0 = 0  11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0  12:19/0 = 0  12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0  13:19/0 = 0  13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0  14:19/0 = 0  14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0  15:19/0 = 0  15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:19/0/physics_layer_0/angular_velocity = 0.0  15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.75, 8, 0.75, 8, 8, -8, 8) +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0  16:19/0 = 0  16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0  17:19/0 = 0  17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0  18:19/0 = 0  18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0  19:19/0 = 0  19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0  20:19/0 = 0  20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0  21:19/0 = 0  21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0  22:19/0 = 0  22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_1/angular_velocity = 0.0  23:19/0 = 0  23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_1/angular_velocity = 0.0  24:19/0 = 0  24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0  25:19/0 = 0  25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0  26:19/0 = 0  26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0  27:19/0 = 0  27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0  28:19/0 = 0  28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0  0:20/0 = 0  0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0  1:20/0 = 0  1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0  2:20/0 = 0  2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0  3:20/0 = 0  3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0  4:20/0 = 0  4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0  5:20/0 = 0  5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0  6:20/0 = 0  6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0  7:20/0 = 0  7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0  8:20/0 = 0  8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0  9:20/0 = 0  9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0  10:20/0 = 0  10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0  11:20/0 = 0  11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0  12:20/0 = 0  12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0  13:20/0 = 0  13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0  14:20/0 = 0  14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0  15:20/0 = 0  15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0  16:20/0 = 0  16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0  17:20/0 = 0  17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0  18:20/0 = 0  18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0  19:20/0 = 0  19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0  20:20/0 = 0  20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0  21:20/0 = 0  21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0  22:20/0 = 0  22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_1/angular_velocity = 0.0  23:20/0 = 0  23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_1/angular_velocity = 0.0  24:20/0 = 0  24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0  25:20/0 = 0  25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0  26:20/0 = 0  26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0  27:20/0 = 0  27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0  28:20/0 = 0  28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_1/angular_velocity = 0.0  0:21/0 = 0  0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0  1:21/0 = 0  1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0  2:21/0 = 0  2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0  3:21/0 = 0  3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0  4:21/0 = 0  4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0  5:21/0 = 0  5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0  6:21/0 = 0  6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0  7:21/0 = 0  7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0  8:21/0 = 0  8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0  9:21/0 = 0  9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0  10:21/0 = 0  10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0  11:21/0 = 0  11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0  12:21/0 = 0  12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0  13:21/0 = 0  13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0  14:21/0 = 0  14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0  15:21/0 = 0  15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0  16:21/0 = 0  16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0  17:21/0 = 0  17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0  18:21/0 = 0  18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0  19:21/0 = 0  19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0  20:21/0 = 0  20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0  21:21/0 = 0  21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0  22:21/0 = 0  22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_1/angular_velocity = 0.0  23:21/0 = 0  23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_1/angular_velocity = 0.0  24:21/0 = 0  24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0  26:21/0 = 0  26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0  27:21/0 = 0  27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0  28:21/0 = 0  28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0  29:21/0 = 0  29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0  0:22/0 = 0  0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0  1:22/0 = 0  1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0  2:22/0 = 0  2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0  3:22/0 = 0  3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0  4:22/0 = 0  4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0  5:22/0 = 0  5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0  6:22/0 = 0  6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0  7:22/0 = 0  7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0  8:22/0 = 0  8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0  9:22/0 = 0  9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0  10:22/0 = 0  10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0  11:22/0 = 0  11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0  12:22/0 = 0  12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0  13:22/0 = 0  13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0  14:22/0 = 0  14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0  15:22/0 = 0  15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0  16:22/0 = 0  16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0  17:22/0 = 0  17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0  18:22/0 = 0  18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0  19:22/0 = 0  19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0  20:22/0 = 0  20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0  21:22/0 = 0  21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0  22:22/0 = 0  22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_1/angular_velocity = 0.0  23:22/0 = 0  23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_1/angular_velocity = 0.0  24:22/0 = 0  24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0  26:22/0 = 0  26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0  27:22/0 = 0  27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0  28:22/0 = 0  28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0  29:22/0 = 0  29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0  0:23/0 = 0  0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0  1:23/0 = 0  1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0  2:23/0 = 0  2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0  3:23/0 = 0  3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0  4:23/0 = 0  4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0  5:23/0 = 0  5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0  6:23/0 = 0  6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0  7:23/0 = 0  7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0  8:23/0 = 0  8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0  9:23/0 = 0  9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0  10:23/0 = 0  10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0  11:23/0 = 0  11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0  12:23/0 = 0  12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0  13:23/0 = 0  13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0  15:23/0 = 0  15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0  16:23/0 = 0  16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0  17:23/0 = 0  17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0  18:23/0 = 0  18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0  19:23/0 = 0  19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0  20:23/0 = 0  20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0  21:23/0 = 0  21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0  22:23/0 = 0  22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_1/angular_velocity = 0.0  23:23/0 = 0  23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_1/angular_velocity = 0.0  24:23/0 = 0  24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0  25:23/0 = 0  25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0  26:23/0 = 0  26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0  27:23/0 = 0  27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0  28:23/0 = 0  28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_1/angular_velocity = 0.0  29:23/0 = 0  29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_1/angular_velocity = 0.0  0:24/0 = 0  0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0  1:24/0 = 0  1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0  2:24/0 = 0  2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0  3:24/0 = 0  3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0  4:24/0 = 0  4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0  5:24/0 = 0  5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0  6:24/0 = 0  6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0  7:24/0 = 0  7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0  8:24/0 = 0  8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0  9:24/0 = 0  9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0  10:24/0 = 0  10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0  11:24/0 = 0  11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0  12:24/0 = 0  12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0  13:24/0 = 0  13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0  14:24/0 = 0  14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0  15:24/0 = 0  15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0  16:24/0 = 0  16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0  17:24/0 = 0  17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0  18:24/0 = 0  18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0  19:24/0 = 0  19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0  20:24/0 = 0  20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0  21:24/0 = 0  21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0  22:24/0 = 0  22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_1/angular_velocity = 0.0  23:24/0 = 0  23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_1/angular_velocity = 0.0  24:24/0 = 0  24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0  25:24/0 = 0  25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0  26:24/0 = 0  26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0  27:24/0 = 0  27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0  28:24/0 = 0  28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0  29:24/0 = 0  29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0  0:25/0 = 0  0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0  1:25/0 = 0  1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0  2:25/0 = 0  2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0  3:25/0 = 0  3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0  4:25/0 = 0  4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0  5:25/0 = 0  5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0  6:25/0 = 0  6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0  7:25/0 = 0  7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0  8:25/0 = 0  8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0  9:25/0 = 0  9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0  10:25/0 = 0  10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0  11:25/0 = 0  11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_1/angular_velocity = 0.0  12:25/0 = 0  12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0  13:25/0 = 0  13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0  14:25/0 = 0  14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0  15:25/0 = 0  15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0  16:25/0 = 0  16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0  17:25/0 = 0  17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0  18:25/0 = 0  18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0  19:25/0 = 0  19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0  20:25/0 = 0  20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_1/angular_velocity = 0.0  21:25/0 = 0  21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0  22:25/0 = 0  22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0  23:25/0 = 0  23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0  24:25/0 = 0  24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0  25:25/0 = 0  25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0  26:25/0 = 0  26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0  27:25/0 = 0  27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0  28:25/0 = 0  28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0  29:25/0 = 0  29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0  0:26/0 = 0  0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0  1:26/0 = 0  1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0  2:26/0 = 0  2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0  3:26/0 = 0  3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0  4:26/0 = 0  4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0  5:26/0 = 0  5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_1/angular_velocity = 0.0  6:26/0 = 0  6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0  7:26/0 = 0  7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0  8:26/0 = 0  8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:26/0/physics_layer_0/angular_velocity = 0.0  8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0  9:26/0 = 0  9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:26/0/physics_layer_0/angular_velocity = 0.0  9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0  10:26/0 = 0  10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0  11:26/0 = 0  11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0  12:26/0 = 0  12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0  13:26/0 = 0  13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0  14:26/0 = 0  14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0  15:26/0 = 0  15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0  16:26/0 = 0  16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0  17:26/0 = 0  17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0  18:26/0 = 0  18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0  19:26/0 = 0  19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0  20:26/0 = 0  20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0  21:26/0 = 0  21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0  22:26/0 = 0  22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0  23:26/0 = 0  23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0  24:26/0 = 0  24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0  25:26/0 = 0  25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0  26:26/0 = 0  26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0  27:26/0 = 0  27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0  28:26/0 = 0  28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0  29:26/0 = 0  29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0  0:27/0 = 0  0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0  1:27/0 = 0  1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0  2:27/0 = 0  2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0  3:27/0 = 0  3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0  4:27/0 = 0  4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0  5:27/0 = 0  5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_1/angular_velocity = 0.0  6:27/0 = 0  6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0  7:27/0 = 0  7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0  8:27/0 = 0  8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:27/0/physics_layer_0/angular_velocity = 0.0  8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0  9:27/0 = 0  9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:27/0/physics_layer_0/angular_velocity = 0.0  9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0  10:27/0 = 0  10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0  11:27/0 = 0  11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0  12:27/0 = 0  12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0  13:27/0 = 0  13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_1/angular_velocity = 0.0  14:27/0 = 0  14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0  15:27/0 = 0  15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0  16:27/0 = 0  16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0  17:27/0 = 0  17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0  18:27/0 = 0  18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0  19:27/0 = 0  19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_1/angular_velocity = 0.0  20:27/0 = 0  20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_1/angular_velocity = 0.0  21:27/0 = 0  21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0  22:27/0 = 0  22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0  23:27/0 = 0  23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0  24:27/0 = 0  24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_1/angular_velocity = 0.0  25:27/0 = 0  25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0  26:27/0 = 0  26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0  27:27/0 = 0  27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0  28:27/0 = 0  28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0  29:27/0 = 0  29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0  0:28/0 = 0  0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0  1:28/0 = 0  1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0  2:28/0 = 0  2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0  3:28/0 = 0  3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0  4:28/0 = 0  4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0  5:28/0 = 0  5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0  9:28/0 = 0  9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0  10:28/0 = 0  10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0  11:28/0 = 0  11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0  12:28/0 = 0  12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0  13:28/0 = 0  13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0  14:28/0 = 0  14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0  15:28/0 = 0  15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0  16:28/0 = 0  16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0  17:28/0 = 0  17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0  18:28/0 = 0  18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0  19:28/0 = 0  19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0  20:28/0 = 0  20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0  21:28/0 = 0  21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0  22:28/0 = 0  22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0  23:28/0 = 0  23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0  24:28/0 = 0  24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0  25:28/0 = 0  25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_1/angular_velocity = 0.0  26:28/0 = 0  26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0  27:28/0 = 0  27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0  28:28/0 = 0  28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0  29:28/0 = 0  29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0  0:29/0 = 0  0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0  1:29/0 = 0  1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0  2:29/0 = 0  2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0  3:29/0 = 0  3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0  4:29/0 = 0  4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0  5:29/0 = 0  5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0  9:29/0 = 0  9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0  10:29/0 = 0  10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0  11:29/0 = 0  11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0  12:29/0 = 0  12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0  13:29/0 = 0  13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0  14:29/0 = 0  14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0  15:29/0 = 0  15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0  16:29/0 = 0  16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0  17:29/0 = 0  17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0  18:29/0 = 0  18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0  19:29/0 = 0  19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0  20:29/0 = 0  20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0  21:29/0 = 0  21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0  22:29/0 = 0  22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0  23:29/0 = 0  23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0  24:29/0 = 0  24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0  25:29/0 = 0  25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0  26:29/0 = 0  26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0  0:30/0 = 0  0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0  1:30/0 = 0  1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0  2:30/0 = 0  2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0  3:30/0 = 0  3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0  4:30/0 = 0  4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0  5:30/0 = 0  5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0  9:30/0 = 0  9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_1/angular_velocity = 0.0  11:30/0 = 0  11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_1/angular_velocity = 0.0  12:30/0 = 0  12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_1/angular_velocity = 0.0  13:30/0 = 0  13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0  14:30/0 = 0  14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0  15:30/0 = 0  15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0  16:30/0 = 0  16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0  17:30/0 = 0  17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0  18:30/0 = 0  18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0  19:30/0 = 0  19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_1/angular_velocity = 0.0  20:30/0 = 0  20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:30/0/physics_layer_0/angular_velocity = 0.0 +20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_1/angular_velocity = 0.0  21:30/0 = 0  21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0  22:30/0 = 0  22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0  23:30/0 = 0  23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_1/angular_velocity = 0.0  24:30/0 = 0  24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0  25:30/0 = 0  25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0  26:30/0 = 0  26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_1/angular_velocity = 0.0  27:30/0 = 0  27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0  0:31/0 = 0  0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0  1:31/0 = 0  1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0  2:31/0 = 0  2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0  3:31/0 = 0  3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0  4:31/0 = 0  4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0  5:31/0 = 0  5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0  6:31/0 = 0  6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_1/angular_velocity = 0.0  7:31/0 = 0  7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_1/angular_velocity = 0.0  8:31/0 = 0  8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_1/angular_velocity = 0.0  9:31/0 = 0  9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_1/angular_velocity = 0.0  11:31/0 = 0  11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_1/angular_velocity = 0.0  12:31/0 = 0  12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_1/angular_velocity = 0.0  13:31/0 = 0  13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0  14:31/0 = 0  14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0  15:31/0 = 0  15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0  16:31/0 = 0  16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0  17:31/0 = 0  17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0  18:31/0 = 0  18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0  19:31/0 = 0  19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0  20:31/0 = 0  20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0  22:31/0 = 0  22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0  23:31/0 = 0  23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_1/angular_velocity = 0.0  24:31/0 = 0  24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0  25:31/0 = 0  25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0  26:31/0 = 0  26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_1/angular_velocity = 0.0  27:31/0 = 0  27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0  0:32/0 = 0  0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0  1:32/0 = 0  1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0  2:32/0 = 0  2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0  3:32/0 = 0  3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0  4:32/0 = 0  4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0  5:32/0 = 0  5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0  6:32/0 = 0  6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_1/angular_velocity = 0.0  7:32/0 = 0  7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_1/angular_velocity = 0.0  8:32/0 = 0  8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_1/angular_velocity = 0.0  9:32/0 = 0  9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_1/angular_velocity = 0.0  10:32/0 = 0  10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_1/angular_velocity = 0.0  11:32/0 = 0  11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_1/angular_velocity = 0.0  12:32/0 = 0  12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_1/angular_velocity = 0.0  16:32/0 = 0  16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0  17:32/0 = 0  17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_1/angular_velocity = 0.0  18:32/0 = 0  18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0  19:32/0 = 0  19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_1/angular_velocity = 0.0  20:32/0 = 0  20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_1/angular_velocity = 0.0  22:32/0 = 0  22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_1/angular_velocity = 0.0  23:32/0 = 0  23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0  24:32/0 = 0  24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0  25:32/0 = 0  25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0  26:32/0 = 0  26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0  27:32/0 = 0  27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0  0:33/0 = 0  0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0  1:33/0 = 0  1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0  2:33/0 = 0  2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0  3:33/0 = 0  3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0  4:33/0 = 0  4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0  5:33/0 = 0  5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_1/angular_velocity = 0.0  6:33/0 = 0  6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_1/angular_velocity = 0.0  7:33/0 = 0  7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_1/angular_velocity = 0.0  8:33/0 = 0  8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_1/angular_velocity = 0.0  9:33/0 = 0  9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_1/angular_velocity = 0.0  10:33/0 = 0  10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_1/angular_velocity = 0.0  12:33/0 = 0  12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_1/angular_velocity = 0.0  13:33/0 = 0  13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_1/angular_velocity = 0.0  14:33/0 = 0  14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_1/angular_velocity = 0.0  15:33/0 = 0  15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_1/angular_velocity = 0.0  16:33/0 = 0  16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0  17:33/0 = 0  17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0  18:33/0 = 0  18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0  19:33/0 = 0  19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0  20:33/0 = 0  20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0  21:33/0 = 0  21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0  22:33/0 = 0  22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0  23:33/0 = 0  23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0  24:33/0 = 0  24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0  25:33/0 = 0  25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0  26:33/0 = 0  26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0  27:33/0 = 0  27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0  28:33/0 = 0  28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:33/0/physics_layer_0/angular_velocity = 0.0 +28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_1/angular_velocity = 0.0  29:33/0 = 0  29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_1/angular_velocity = 0.0  30:33/0 = 0  30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_1/angular_velocity = 0.0  0:34/0 = 0  0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:34/0/physics_layer_0/angular_velocity = 0.0 +0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_1/angular_velocity = 0.0  1:34/0 = 0  1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_1/angular_velocity = 0.0  2:34/0 = 0  2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_1/angular_velocity = 0.0  3:34/0 = 0  3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0  4:34/0 = 0  4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0  5:34/0 = 0  5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_1/angular_velocity = 0.0  6:34/0 = 0  6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_1/angular_velocity = 0.0  7:34/0 = 0  7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_1/angular_velocity = 0.0  8:34/0 = 0  8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_1/angular_velocity = 0.0  9:34/0 = 0  9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_1/angular_velocity = 0.0  10:34/0 = 0  10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_1/angular_velocity = 0.0  11:34/0 = 0  11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0  12:34/0 = 0  12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0  13:34/0 = 0  13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0  14:34/0 = 0  14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_1/angular_velocity = 0.0  15:34/0 = 0  15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_1/angular_velocity = 0.0  16:34/0 = 0  16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_1/angular_velocity = 0.0  17:34/0 = 0  17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_1/angular_velocity = 0.0  18:34/0 = 0  18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0  20:34/0 = 0  20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0  21:34/0 = 0  21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0  22:34/0 = 0  22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0  23:34/0 = 0  23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0  24:34/0 = 0  24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:34/0/physics_layer_0/angular_velocity = 0.0 +24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_1/angular_velocity = 0.0  25:34/0 = 0  25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0  26:34/0 = 0  26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0  27:34/0 = 0  27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0  28:34/0 = 0  28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_1/angular_velocity = 0.0  0:35/0 = 0  0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:35/0/physics_layer_0/angular_velocity = 0.0 +0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_1/angular_velocity = 0.0  1:35/0 = 0  1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_1/angular_velocity = 0.0  2:35/0 = 0  2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_1/angular_velocity = 0.0  3:35/0 = 0  3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_1/angular_velocity = 0.0  4:35/0 = 0  4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0  5:35/0 = 0  5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_1/angular_velocity = 0.0  6:35/0 = 0  6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_1/angular_velocity = 0.0  8:35/0 = 0  8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_1/angular_velocity = 0.0  9:35/0 = 0  9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_1/angular_velocity = 0.0  10:35/0 = 0  10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_1/angular_velocity = 0.0  11:35/0 = 0  11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0  12:35/0 = 0  12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0  13:35/0 = 0  13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0  14:35/0 = 0  14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_1/angular_velocity = 0.0  15:35/0 = 0  15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_1/angular_velocity = 0.0  16:35/0 = 0  16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_1/angular_velocity = 0.0  17:35/0 = 0  17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_1/angular_velocity = 0.0  18:35/0 = 0  18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_1/angular_velocity = 0.0  20:35/0 = 0  20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:35/0/physics_layer_0/angular_velocity = 0.0 +20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_1/angular_velocity = 0.0  21:35/0 = 0  21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_1/angular_velocity = 0.0  22:35/0 = 0  22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_1/angular_velocity = 0.0  23:35/0 = 0  23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_1/angular_velocity = 0.0  24:35/0 = 0  24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_1/angular_velocity = 0.0  25:35/0 = 0  25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0  26:35/0 = 0  26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0  27:35/0 = 0  27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0  28:35/0 = 0  28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_1/angular_velocity = 0.0  0:36/0 = 0  0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:36/0/physics_layer_0/angular_velocity = 0.0 +0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_1/angular_velocity = 0.0  1:36/0 = 0  1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_1/angular_velocity = 0.0  2:36/0 = 0  2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_1/angular_velocity = 0.0  3:36/0 = 0  3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_1/angular_velocity = 0.0  4:36/0 = 0  4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0  5:36/0 = 0  5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_1/angular_velocity = 0.0  6:36/0 = 0  6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_1/angular_velocity = 0.0  7:36/0 = 0  7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:36/0/physics_layer_0/angular_velocity = 0.0 +7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_1/angular_velocity = 0.0  8:36/0 = 0  8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_1/angular_velocity = 0.0  9:36/0 = 0  9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_1/angular_velocity = 0.0  10:36/0 = 0  10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_1/angular_velocity = 0.0  11:36/0 = 0  11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_1/angular_velocity = 0.0  12:36/0 = 0  12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_1/angular_velocity = 0.0  13:36/0 = 0  13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0  14:36/0 = 0  14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_1/angular_velocity = 0.0  15:36/0 = 0  15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:36/0/physics_layer_0/angular_velocity = 0.0 +15:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:36/0/physics_layer_1/angular_velocity = 0.0  16:36/0 = 0  16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0  17:36/0 = 0  17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0  18:36/0 = 0  18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0  19:36/0 = 0  19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0  20:36/0 = 0  20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0  21:36/0 = 0  21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0  22:36/0 = 0  22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0  23:36/0 = 0  23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_1/angular_velocity = 0.0  24:36/0 = 0  24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0  25:36/0 = 0  25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0  26:36/0 = 0  26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0  27:36/0 = 0  27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0  28:36/0 = 0  28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_1/angular_velocity = 0.0  0:37/0 = 0  0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0  1:37/0 = 0  1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_1/angular_velocity = 0.0  2:37/0 = 0  2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_1/angular_velocity = 0.0  3:37/0 = 0  3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0  4:37/0 = 0  4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0  5:37/0 = 0  5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_1/angular_velocity = 0.0  6:37/0 = 0  6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_1/angular_velocity = 0.0  7:37/0 = 0  7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:37/0/physics_layer_0/angular_velocity = 0.0 +7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_1/angular_velocity = 0.0  8:37/0 = 0  8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_1/angular_velocity = 0.0  10:37/0 = 0  10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_1/angular_velocity = 0.0  11:37/0 = 0  11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_1/angular_velocity = 0.0  12:37/0 = 0  12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_1/angular_velocity = 0.0  13:37/0 = 0  13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_1/angular_velocity = 0.0  14:37/0 = 0  14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_1/angular_velocity = 0.0  15:37/0 = 0  15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:37/0/physics_layer_0/angular_velocity = 0.0 +15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_1/angular_velocity = 0.0  16:37/0 = 0  16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0  17:37/0 = 0  17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_1/angular_velocity = 0.0  18:37/0 = 0  18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0  19:37/0 = 0  19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_1/angular_velocity = 0.0  20:37/0 = 0  20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_1/angular_velocity = 0.0  21:37/0 = 0  21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0  22:37/0 = 0  22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_1/angular_velocity = 0.0  23:37/0 = 0  23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_1/angular_velocity = 0.0  24:37/0 = 0  24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_1/angular_velocity = 0.0  25:37/0 = 0  25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_1/angular_velocity = 0.0  26:37/0 = 0  26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0  27:37/0 = 0  27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_1/angular_velocity = 0.0  28:37/0 = 0  28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:37/0/physics_layer_0/angular_velocity = 0.0 +28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_1/angular_velocity = 0.0  0:38/0 = 0  0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:38/0/physics_layer_0/angular_velocity = 0.0 +0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_1/angular_velocity = 0.0  1:38/0 = 0  1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:38/0/physics_layer_0/angular_velocity = 0.0 +1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_1/angular_velocity = 0.0  2:38/0 = 0  2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_1/angular_velocity = 0.0  3:38/0 = 0  3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_1/angular_velocity = 0.0  4:38/0 = 0  4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_1/angular_velocity = 0.0  5:38/0 = 0  5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_1/angular_velocity = 0.0  6:38/0 = 0  6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_1/angular_velocity = 0.0  7:38/0 = 0  7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:38/0/physics_layer_0/angular_velocity = 0.0 +7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_1/angular_velocity = 0.0  8:38/0 = 0  8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:38/0/physics_layer_0/angular_velocity = 0.0 +8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_1/angular_velocity = 0.0  10:38/0 = 0  10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_1/angular_velocity = 0.0  11:38/0 = 0  11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_1/angular_velocity = 0.0  12:38/0 = 0  12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_1/angular_velocity = 0.0  13:38/0 = 0  13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_1/angular_velocity = 0.0  14:38/0 = 0  14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_1/angular_velocity = 0.0  15:38/0 = 0  15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:38/0/physics_layer_0/angular_velocity = 0.0 +15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_1/angular_velocity = 0.0  16:38/0 = 0  16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_1/angular_velocity = 0.0  17:38/0 = 0  17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_1/angular_velocity = 0.0  18:38/0 = 0  18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0  19:38/0 = 0  19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0  20:38/0 = 0  20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0  21:38/0 = 0  21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0  22:38/0 = 0  22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0  23:38/0 = 0  23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_1/angular_velocity = 0.0  24:38/0 = 0  24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:38/0/physics_layer_0/angular_velocity = 0.0 +24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:38/0/physics_layer_1/angular_velocity = 0.0  25:38/0 = 0  25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:38/0/physics_layer_0/angular_velocity = 0.0 +25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_1/angular_velocity = 0.0  26:38/0 = 0  26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0  27:38/0 = 0  27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_1/angular_velocity = 0.0  28:38/0 = 0  28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:38/0/physics_layer_0/angular_velocity = 0.0 +28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_1/angular_velocity = 0.0  0:39/0 = 0  0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:39/0/physics_layer_0/angular_velocity = 0.0 +0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_1/angular_velocity = 0.0  1:39/0 = 0  1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_1/angular_velocity = 0.0  2:39/0 = 0  2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_1/angular_velocity = 0.0  3:39/0 = 0  3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_1/angular_velocity = 0.0  4:39/0 = 0  4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_1/angular_velocity = 0.0  5:39/0 = 0  5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_1/angular_velocity = 0.0  6:39/0 = 0  6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_1/angular_velocity = 0.0  7:39/0 = 0  7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:39/0/physics_layer_0/angular_velocity = 0.0 +7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_1/angular_velocity = 0.0  8:39/0 = 0  8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_1/angular_velocity = 0.0  10:39/0 = 0  10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_1/angular_velocity = 0.0  11:39/0 = 0  11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_1/angular_velocity = 0.0  12:39/0 = 0  12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_1/angular_velocity = 0.0  13:39/0 = 0  13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_1/angular_velocity = 0.0  14:39/0 = 0  14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_1/angular_velocity = 0.0  15:39/0 = 0  15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:39/0/physics_layer_0/angular_velocity = 0.0 +15:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:39/0/physics_layer_1/angular_velocity = 0.0  16:39/0 = 0  16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_1/angular_velocity = 0.0  17:39/0 = 0  17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_1/angular_velocity = 0.0  18:39/0 = 0  18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0  19:39/0 = 0  19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0  20:39/0 = 0  20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:39/0/physics_layer_0/angular_velocity = 0.0 +20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_1/angular_velocity = 0.0  21:39/0 = 0  21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0  22:39/0 = 0  22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0  23:39/0 = 0  23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:39/0/physics_layer_0/angular_velocity = 0.0 +23:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:39/0/physics_layer_1/angular_velocity = 0.0  24:39/0 = 0  24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:39/0/physics_layer_0/angular_velocity = 0.0 +24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_1/angular_velocity = 0.0  25:39/0 = 0  25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_1/angular_velocity = 0.0  26:39/0 = 0  26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_1/angular_velocity = 0.0  27:39/0 = 0  27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_1/angular_velocity = 0.0  28:39/0 = 0  28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:39/0/physics_layer_0/angular_velocity = 0.0 +28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_1/angular_velocity = 0.0  0:40/0 = 0  0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:40/0/physics_layer_0/angular_velocity = 0.0 +0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_1/angular_velocity = 0.0  1:40/0 = 0  1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_1/angular_velocity = 0.0  2:40/0 = 0  2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0  4:40/0 = 0  4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0  5:40/0 = 0  5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0  6:40/0 = 0  6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0  7:40/0 = 0  7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_1/angular_velocity = 0.0  8:40/0 = 0  8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_1/angular_velocity = 0.0  10:40/0 = 0  10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_1/angular_velocity = 0.0  20:40/0 = 0  20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:40/0/physics_layer_0/angular_velocity = 0.0 +20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:40/0/physics_layer_1/angular_velocity = 0.0  0:41/0 = 0  0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0  1:41/0 = 0  1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_1/angular_velocity = 0.0  2:41/0 = 0  2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0  3:41/0 = 0  3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0  4:41/0 = 0  4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0  5:41/0 = 0  5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0  6:41/0 = 0  6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0  7:41/0 = 0  7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:41/0/physics_layer_0/angular_velocity = 0.0 +7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_1/angular_velocity = 0.0  8:41/0 = 0  8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0  9:41/0 = 0  9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_1/angular_velocity = 0.0  10:41/0 = 0  10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_1/angular_velocity = 0.0  11:41/0 = 0  11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_1/angular_velocity = 0.0  12:41/0 = 0  12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0  13:41/0 = 0  13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0  14:41/0 = 0  14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0  15:41/0 = 0  15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0  16:41/0 = 0  16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0  17:41/0 = 0  17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0  18:41/0 = 0  18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0  19:41/0 = 0  19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0  20:41/0 = 0  20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_1/angular_velocity = 0.0  21:41/0 = 0  21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_1/angular_velocity = 0.0  22:41/0 = 0  22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0  23:41/0 = 0  23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_1/angular_velocity = 0.0  24:41/0 = 0  24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0  25:41/0 = 0  25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0  26:41/0 = 0  26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_1/angular_velocity = 0.0  27:41/0 = 0  27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_1/angular_velocity = 0.0  28:41/0 = 0  28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_1/angular_velocity = 0.0  29:41/0 = 0  29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_1/angular_velocity = 0.0  30:41/0 = 0  30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_1/angular_velocity = 0.0  [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g5odh"]  texture = ExtResource("4_gfgm6")  0:0/0 = 0  0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0  1:0/0 = 0  1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0  2:0/0 = 0  2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0  3:0/0 = 0  3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0  4:0/0 = 0  4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0  5:0/0 = 0  5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0  6:0/0 = 0  6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0  7:0/0 = 0  7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0  8:0/0 = 0  8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0  9:0/0 = 0  9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0  10:0/0 = 0  10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0  11:0/0 = 0  11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0  12:0/0 = 0  12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0  13:0/0 = 0  13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0  14:0/0 = 0  14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0  15:0/0 = 0  15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0  16:0/0 = 0  16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0  17:0/0 = 0  17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0  18:0/0 = 0  18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0  19:0/0 = 0  19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0  20:0/0 = 0  20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0  21:0/0 = 0  21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0  22:0/0 = 0  22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0  23:0/0 = 0  23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0  24:0/0 = 0  24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0  25:0/0 = 0  25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0  26:0/0 = 0  26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0  27:0/0 = 0  27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0  28:0/0 = 0  28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0  29:0/0 = 0  29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0  30:0/0 = 0  30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0  31:0/0 = 0  31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_1/angular_velocity = 0.0  32:0/0 = 0  32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_1/angular_velocity = 0.0  33:0/0 = 0  33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_1/angular_velocity = 0.0  0:1/0 = 0  0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0  1:1/0 = 0  1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0  2:1/0 = 0  2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0  3:1/0 = 0  3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0  4:1/0 = 0  4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0  5:1/0 = 0  5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0  6:1/0 = 0  6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0  7:1/0 = 0  7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0  8:1/0 = 0  8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0  9:1/0 = 0  9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0  10:1/0 = 0  10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0  11:1/0 = 0  11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0  12:1/0 = 0  12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0  13:1/0 = 0  13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0  14:1/0 = 0  14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0  15:1/0 = 0  15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0  16:1/0 = 0  16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0  17:1/0 = 0  17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0  18:1/0 = 0  18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0  19:1/0 = 0  19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0  20:1/0 = 0  20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0  21:1/0 = 0  21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0  22:1/0 = 0  22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0  23:1/0 = 0  23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0  24:1/0 = 0  24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0  25:1/0 = 0  25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0  26:1/0 = 0  26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0  27:1/0 = 0  27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0  28:1/0 = 0  28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0  29:1/0 = 0  29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0  30:1/0 = 0  30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0  31:1/0 = 0  31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0  32:1/0 = 0  32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0  33:1/0 = 0  33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0  35:1/0 = 0  35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0  36:1/0 = 0  36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0  0:2/0 = 0  0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0  1:2/0 = 0  1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0  2:2/0 = 0  2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0  3:2/0 = 0  3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0  4:2/0 = 0  4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0  5:2/0 = 0  5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0  6:2/0 = 0  6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0  7:2/0 = 0  7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0  8:2/0 = 0  8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0  9:2/0 = 0  9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0  10:2/0 = 0  10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0  11:2/0 = 0  11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0  12:2/0 = 0  12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0  13:2/0 = 0  13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0  14:2/0 = 0  14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0  15:2/0 = 0  15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0  16:2/0 = 0  16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0  17:2/0 = 0  17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0  18:2/0 = 0  18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0  19:2/0 = 0  19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0  20:2/0 = 0  20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0  21:2/0 = 0  21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0  22:2/0 = 0  22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0  23:2/0 = 0  23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0  24:2/0 = 0  24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0  25:2/0 = 0  25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0  26:2/0 = 0  26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0  27:2/0 = 0  27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0  28:2/0 = 0  28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0  29:2/0 = 0  29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0  30:2/0 = 0  30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0  31:2/0 = 0  31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0  32:2/0 = 0  32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_1/angular_velocity = 0.0  33:2/0 = 0  33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_1/angular_velocity = 0.0  34:2/0 = 0  34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0  35:2/0 = 0  35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0  36:2/0 = 0  36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0  0:3/0 = 0  0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0  1:3/0 = 0  1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0  2:3/0 = 0  2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0  3:3/0 = 0  3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0  4:3/0 = 0  4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0  5:3/0 = 0  5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0  6:3/0 = 0  6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0  7:3/0 = 0  7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0  8:3/0 = 0  8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0  9:3/0 = 0  9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0  10:3/0 = 0  10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0  11:3/0 = 0  11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0  12:3/0 = 0  12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0  13:3/0 = 0  13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0  14:3/0 = 0  14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0  15:3/0 = 0  15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0  16:3/0 = 0  16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0  17:3/0 = 0  17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0  18:3/0 = 0  18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0  19:3/0 = 0  19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0  20:3/0 = 0  20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0  21:3/0 = 0  21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0  22:3/0 = 0  22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0  23:3/0 = 0  23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0  24:3/0 = 0  24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0  25:3/0 = 0  25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0  26:3/0 = 0  26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0  27:3/0 = 0  27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0  28:3/0 = 0  28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0  29:3/0 = 0  29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0  30:3/0 = 0  30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0  31:3/0 = 0  31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0  32:3/0 = 0  32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_1/angular_velocity = 0.0  33:3/0 = 0  33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_1/angular_velocity = 0.0  34:3/0 = 0  34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0  35:3/0 = 0  35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0  36:3/0 = 0  36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_1/angular_velocity = 0.0  0:4/0 = 0  0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0  1:4/0 = 0  1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0  2:4/0 = 0  2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0  3:4/0 = 0  3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0  4:4/0 = 0  4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0  5:4/0 = 0  5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0  6:4/0 = 0  6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0  7:4/0 = 0  7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0  8:4/0 = 0  8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0  9:4/0 = 0  9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0  10:4/0 = 0  10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0  11:4/0 = 0  11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0  12:4/0 = 0  12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0  13:4/0 = 0  13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0  14:4/0 = 0  14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0  15:4/0 = 0  15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0  16:4/0 = 0  16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0  17:4/0 = 0  17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0  18:4/0 = 0  18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0  19:4/0 = 0  19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0  20:4/0 = 0  20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0  21:4/0 = 0  21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0  22:4/0 = 0  22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0  23:4/0 = 0  23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0  24:4/0 = 0  24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0  25:4/0 = 0  25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0  26:4/0 = 0  26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0  27:4/0 = 0  27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0  28:4/0 = 0  28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0  29:4/0 = 0  29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0  30:4/0 = 0  30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0  31:4/0 = 0  31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_1/angular_velocity = 0.0  32:4/0 = 0  32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0  33:4/0 = 0  33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0  34:4/0 = 0  34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0  35:4/0 = 0  35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0  0:5/0 = 0  0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0  1:5/0 = 0  1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0  2:5/0 = 0  2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0  3:5/0 = 0  3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0  4:5/0 = 0  4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0  5:5/0 = 0  5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0  6:5/0 = 0  6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0  7:5/0 = 0  7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0  8:5/0 = 0  8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0  9:5/0 = 0  9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0  10:5/0 = 0  10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0  11:5/0 = 0  11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0  12:5/0 = 0  12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0  13:5/0 = 0  13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0  14:5/0 = 0  14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0  15:5/0 = 0  15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0  16:5/0 = 0  16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0  17:5/0 = 0  17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0  18:5/0 = 0  18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0  19:5/0 = 0  19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0  20:5/0 = 0  20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0  21:5/0 = 0  21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0  22:5/0 = 0  22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0  23:5/0 = 0  23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0  24:5/0 = 0  24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0  25:5/0 = 0  25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0  26:5/0 = 0  26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0  27:5/0 = 0  27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0  28:5/0 = 0  28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0  29:5/0 = 0  29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0  30:5/0 = 0  30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0  31:5/0 = 0  31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_1/angular_velocity = 0.0  32:5/0 = 0  32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0  33:5/0 = 0  33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0  34:5/0 = 0  34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0  35:5/0 = 0  35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0  0:6/0 = 0  0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0  1:6/0 = 0  1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0  2:6/0 = 0  2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0  3:6/0 = 0  3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0  4:6/0 = 0  4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0  5:6/0 = 0  5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0  6:6/0 = 0  6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0  7:6/0 = 0  7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0  8:6/0 = 0  8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0  9:6/0 = 0  9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0  10:6/0 = 0  10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0  11:6/0 = 0  11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0  12:6/0 = 0  12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0  13:6/0 = 0  13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0  14:6/0 = 0  14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0  15:6/0 = 0  15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0  16:6/0 = 0  16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0  17:6/0 = 0  17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0  18:6/0 = 0  18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0  19:6/0 = 0  19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0  20:6/0 = 0  20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0  21:6/0 = 0  21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0  22:6/0 = 0  22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0  23:6/0 = 0  23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0  24:6/0 = 0  24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0  25:6/0 = 0  25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0  26:6/0 = 0  26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0  27:6/0 = 0  27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0  28:6/0 = 0  28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0  29:6/0 = 0  29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0  30:6/0 = 0  30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0  31:6/0 = 0  31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_1/angular_velocity = 0.0  35:6/0 = 0  35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0  36:6/0 = 0  36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0  0:7/0 = 0  0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0  1:7/0 = 0  1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0  2:7/0 = 0  2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0  3:7/0 = 0  3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0  4:7/0 = 0  4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0  5:7/0 = 0  5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0  6:7/0 = 0  6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0  7:7/0 = 0  7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0  8:7/0 = 0  8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0  9:7/0 = 0  9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0  10:7/0 = 0  10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0  11:7/0 = 0  11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0  12:7/0 = 0  12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0  13:7/0 = 0  13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0  14:7/0 = 0  14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0  15:7/0 = 0  15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0  16:7/0 = 0  16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0  17:7/0 = 0  17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0  18:7/0 = 0  18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0  19:7/0 = 0  19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0  20:7/0 = 0  20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0  21:7/0 = 0  21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0  22:7/0 = 0  22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0  23:7/0 = 0  23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0  24:7/0 = 0  24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0  25:7/0 = 0  25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0  26:7/0 = 0  26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0  27:7/0 = 0  27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0  28:7/0 = 0  28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0  29:7/0 = 0  29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0  30:7/0 = 0  30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0  31:7/0 = 0  31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_1/angular_velocity = 0.0  32:7/0 = 0  32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0  33:7/0 = 0  33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0  34:7/0 = 0  34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0  35:7/0 = 0  35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0  36:7/0 = 0  36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0  0:8/0 = 0  0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0  1:8/0 = 0  1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0  2:8/0 = 0  2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0  3:8/0 = 0  3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0  5:8/0 = 0  5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0  6:8/0 = 0  6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0  7:8/0 = 0  7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0  8:8/0 = 0  8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0  9:8/0 = 0  9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0  10:8/0 = 0  10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0  11:8/0 = 0  11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0  13:8/0 = 0  13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0  14:8/0 = 0  14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0  15:8/0 = 0  15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0  16:8/0 = 0  16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0  17:8/0 = 0  17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0  18:8/0 = 0  18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0  19:8/0 = 0  19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0  21:8/0 = 0  21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0  22:8/0 = 0  22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0  23:8/0 = 0  23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0  24:8/0 = 0  24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0  25:8/0 = 0  25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0  26:8/0 = 0  26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0  27:8/0 = 0  27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0  29:8/0 = 0  29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0  30:8/0 = 0  30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0  31:8/0 = 0  31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0  32:8/0 = 0  32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0  33:8/0 = 0  33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_1/angular_velocity = 0.0  34:8/0 = 0  34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0  35:8/0 = 0  35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0  36:8/0 = 0  36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_1/angular_velocity = 0.0  0:9/0 = 0  0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0  1:9/0 = 0  1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0  2:9/0 = 0  2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0  3:9/0 = 0  3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0  5:9/0 = 0  5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0  7:9/0 = 0  7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0  8:9/0 = 0  8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0  9:9/0 = 0  9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0  10:9/0 = 0  10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0  11:9/0 = 0  11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0  13:9/0 = 0  13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0  15:9/0 = 0  15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0  16:9/0 = 0  16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0  17:9/0 = 0  17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0  18:9/0 = 0  18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0  19:9/0 = 0  19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0  21:9/0 = 0  21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0  23:9/0 = 0  23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0  24:9/0 = 0  24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0  25:9/0 = 0  25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0  26:9/0 = 0  26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0  27:9/0 = 0  27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0  29:9/0 = 0  29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0  31:9/0 = 0  31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_1/angular_velocity = 0.0  32:9/0 = 0  32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_1/angular_velocity = 0.0  33:9/0 = 0  33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_1/angular_velocity = 0.0  34:9/0 = 0  34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_1/angular_velocity = 0.0  35:9/0 = 0  35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0  0:10/0 = 0  0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0  1:10/0 = 0  1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0  2:10/0 = 0  2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0  3:10/0 = 0  3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0  4:10/0 = 0  4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0  5:10/0 = 0  5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0  6:10/0 = 0  6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0  7:10/0 = 0  7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0  8:10/0 = 0  8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0  9:10/0 = 0  9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0  10:10/0 = 0  10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0  11:10/0 = 0  11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0  12:10/0 = 0  12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0  13:10/0 = 0  13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0  14:10/0 = 0  14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0  15:10/0 = 0  15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0  16:10/0 = 0  16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0  17:10/0 = 0  17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0  18:10/0 = 0  18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0  19:10/0 = 0  19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0  20:10/0 = 0  20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0  21:10/0 = 0  21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0  22:10/0 = 0  22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0  23:10/0 = 0  23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0  24:10/0 = 0  24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0  25:10/0 = 0  25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0  26:10/0 = 0  26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0  27:10/0 = 0  27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0  28:10/0 = 0  28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0  29:10/0 = 0  29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0  30:10/0 = 0  30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0  31:10/0 = 0  31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_1/angular_velocity = 0.0  32:10/0 = 0  32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_1/angular_velocity = 0.0  33:10/0 = 0  33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_1/angular_velocity = 0.0  34:10/0 = 0  34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_1/angular_velocity = 0.0  35:10/0 = 0  35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0  0:11/0 = 0  0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0  1:11/0 = 0  1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0  2:11/0 = 0  2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0  3:11/0 = 0  3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0  4:11/0 = 0  4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0  6:11/0 = 0  6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0  7:11/0 = 0  7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0  8:11/0 = 0  8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0  9:11/0 = 0  9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0  10:11/0 = 0  10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0  11:11/0 = 0  11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0  12:11/0 = 0  12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0  14:11/0 = 0  14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0  15:11/0 = 0  15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0  16:11/0 = 0  16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0  17:11/0 = 0  17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0  18:11/0 = 0  18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0  19:11/0 = 0  19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0  20:11/0 = 0  20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0  22:11/0 = 0  22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0  23:11/0 = 0  23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0  24:11/0 = 0  24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0  25:11/0 = 0  25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0  26:11/0 = 0  26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0  27:11/0 = 0  27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0  28:11/0 = 0  28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0  30:11/0 = 0  30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0  31:11/0 = 0  31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0  35:11/0 = 0  35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0  36:11/0 = 0  36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0  0:12/0 = 0  0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0  1:12/0 = 0  1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0  2:12/0 = 0  2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0  3:12/0 = 0  3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0  4:12/0 = 0  4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0  6:12/0 = 0  6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0  7:12/0 = 0  7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0  8:12/0 = 0  8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0  9:12/0 = 0  9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0  10:12/0 = 0  10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0  11:12/0 = 0  11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0  12:12/0 = 0  12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0  14:12/0 = 0  14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0  15:12/0 = 0  15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0  16:12/0 = 0  16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0  17:12/0 = 0  17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0  18:12/0 = 0  18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0  19:12/0 = 0  19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0  20:12/0 = 0  20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0  22:12/0 = 0  22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0  23:12/0 = 0  23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0  24:12/0 = 0  24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0  25:12/0 = 0  25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0  26:12/0 = 0  26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0  27:12/0 = 0  27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0  28:12/0 = 0  28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0  30:12/0 = 0  30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0  31:12/0 = 0  31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0  32:12/0 = 0  32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0  33:12/0 = 0  33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0  34:12/0 = 0  34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0  35:12/0 = 0  35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0  36:12/0 = 0  36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0  0:13/0 = 0  0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0  1:13/0 = 0  1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0  2:13/0 = 0  2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0  3:13/0 = 0  3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0  4:13/0 = 0  4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0  5:13/0 = 0  5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0  8:13/0 = 0  8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0  9:13/0 = 0  9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0  10:13/0 = 0  10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0  11:13/0 = 0  11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0  12:13/0 = 0  12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0  13:13/0 = 0  13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0  16:13/0 = 0  16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0  17:13/0 = 0  17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0  18:13/0 = 0  18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0  19:13/0 = 0  19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0  20:13/0 = 0  20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0  21:13/0 = 0  21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0  24:13/0 = 0  24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0  25:13/0 = 0  25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0  26:13/0 = 0  26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0  27:13/0 = 0  27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0  28:13/0 = 0  28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0  29:13/0 = 0  29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0  32:13/0 = 0  32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_1/angular_velocity = 0.0  33:13/0 = 0  33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_1/angular_velocity = 0.0  34:13/0 = 0  34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_1/angular_velocity = 0.0  35:13/0 = 0  35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0  36:13/0 = 0  36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_1/angular_velocity = 0.0  0:14/0 = 0  0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0  1:14/0 = 0  1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0  2:14/0 = 0  2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0  3:14/0 = 0  3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0  4:14/0 = 0  4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0  5:14/0 = 0  5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0  8:14/0 = 0  8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0  9:14/0 = 0  9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0  10:14/0 = 0  10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0  11:14/0 = 0  11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0  12:14/0 = 0  12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0  13:14/0 = 0  13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0  16:14/0 = 0  16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0  17:14/0 = 0  17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0  18:14/0 = 0  18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0  19:14/0 = 0  19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0  20:14/0 = 0  20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0  21:14/0 = 0  21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0  24:14/0 = 0  24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0  25:14/0 = 0  25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0  26:14/0 = 0  26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0  27:14/0 = 0  27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0  28:14/0 = 0  28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0  29:14/0 = 0  29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0  32:14/0 = 0  32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_1/angular_velocity = 0.0  33:14/0 = 0  33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_1/angular_velocity = 0.0  34:14/0 = 0  34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_1/angular_velocity = 0.0  35:14/0 = 0  35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0  0:15/0 = 0  0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0  1:15/0 = 0  1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0  2:15/0 = 0  2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0  3:15/0 = 0  3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0  4:15/0 = 0  4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0  5:15/0 = 0  5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0  6:15/0 = 0  6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0  7:15/0 = 0  7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0  8:15/0 = 0  8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0  9:15/0 = 0  9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0  10:15/0 = 0  10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0  11:15/0 = 0  11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0  12:15/0 = 0  12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0  13:15/0 = 0  13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0  14:15/0 = 0  14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0  15:15/0 = 0  15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0  16:15/0 = 0  16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0  17:15/0 = 0  17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0  18:15/0 = 0  18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0  20:15/0 = 0  20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0  21:15/0 = 0  21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0  24:15/0 = 0  24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0  25:15/0 = 0  25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0  26:15/0 = 0  26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0  27:15/0 = 0  27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0  32:15/0 = 0  32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_1/angular_velocity = 0.0  33:15/0 = 0  33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_1/angular_velocity = 0.0  34:15/0 = 0  34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_1/angular_velocity = 0.0  35:15/0 = 0  35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0  0:16/0 = 0  0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0  1:16/0 = 0  1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0  2:16/0 = 0  2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0  3:16/0 = 0  3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0  4:16/0 = 0  4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0  5:16/0 = 0  5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0  6:16/0 = 0  6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0  7:16/0 = 0  7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0  8:16/0 = 0  8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0  9:16/0 = 0  9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0  10:16/0 = 0  10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0  11:16/0 = 0  11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0  12:16/0 = 0  12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0  13:16/0 = 0  13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0  14:16/0 = 0  14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0  15:16/0 = 0  15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0  16:16/0 = 0  16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0  18:16/0 = 0  18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0  19:16/0 = 0  19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0  21:16/0 = 0  21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0  24:16/0 = 0  24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0  25:16/0 = 0  25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0  26:16/0 = 0  26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0  27:16/0 = 0  27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0  35:16/0 = 0  35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0  36:16/0 = 0  36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_1/angular_velocity = 0.0  0:17/0 = 0  0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0  1:17/0 = 0  1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0  2:17/0 = 0  2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0  3:17/0 = 0  3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0  4:17/0 = 0  4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0  5:17/0 = 0  5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0  6:17/0 = 0  6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0  7:17/0 = 0  7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0  8:17/0 = 0  8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0  9:17/0 = 0  9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0  10:17/0 = 0  10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0  11:17/0 = 0  11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0  12:17/0 = 0  12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0  13:17/0 = 0  13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0  14:17/0 = 0  14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0  15:17/0 = 0  15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0  16:17/0 = 0  16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0  17:17/0 = 0  17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0  18:17/0 = 0  18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0  20:17/0 = 0  20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0  24:17/0 = 0  24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0  25:17/0 = 0  25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0  26:17/0 = 0  26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0  27:17/0 = 0  27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0  32:17/0 = 0  32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_1/angular_velocity = 0.0  33:17/0 = 0  33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_1/angular_velocity = 0.0  34:17/0 = 0  34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_1/angular_velocity = 0.0  35:17/0 = 0  35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_1/angular_velocity = 0.0  36:17/0 = 0  36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_1/angular_velocity = 0.0  0:18/0 = 0  0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0  1:18/0 = 0  1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0  2:18/0 = 0  2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0  3:18/0 = 0  3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0  4:18/0 = 0  4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0  5:18/0 = 0  5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0  6:18/0 = 0  6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0  7:18/0 = 0  7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0  8:18/0 = 0  8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0  9:18/0 = 0  9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0  10:18/0 = 0  10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0  11:18/0 = 0  11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0  12:18/0 = 0  12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0  13:18/0 = 0  13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0  14:18/0 = 0  14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0  15:18/0 = 0  15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0  16:18/0 = 0  16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0  17:18/0 = 0  17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0  18:18/0 = 0  18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0  19:18/0 = 0  19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0  20:18/0 = 0  20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0  21:18/0 = 0  21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0  24:18/0 = 0  24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0  25:18/0 = 0  25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0  26:18/0 = 0  26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0  27:18/0 = 0  27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0  32:18/0 = 0  32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_1/angular_velocity = 0.0  33:18/0 = 0  33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_1/angular_velocity = 0.0  34:18/0 = 0  34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_1/angular_velocity = 0.0  35:18/0 = 0  35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_1/angular_velocity = 0.0  36:18/0 = 0  36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:18/0/physics_layer_0/angular_velocity = 0.0 +36:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_1/angular_velocity = 0.0  0:19/0 = 0  0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0  1:19/0 = 0  1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0  2:19/0 = 0  2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0  3:19/0 = 0  3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0  4:19/0 = 0  4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0  5:19/0 = 0  5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0  6:19/0 = 0  6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0  7:19/0 = 0  7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0  8:19/0 = 0  8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0  9:19/0 = 0  9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0  10:19/0 = 0  10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0  11:19/0 = 0  11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0  12:19/0 = 0  12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0  13:19/0 = 0  13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0  14:19/0 = 0  14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0  15:19/0 = 0  15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0  16:19/0 = 0  16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0  18:19/0 = 0  18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0  19:19/0 = 0  19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0  21:19/0 = 0  21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0  24:19/0 = 0  24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0  25:19/0 = 0  25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0  26:19/0 = 0  26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0  27:19/0 = 0  27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0  32:19/0 = 0  32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_1/angular_velocity = 0.0  33:19/0 = 0  33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_1/angular_velocity = 0.0  34:19/0 = 0  34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_1/angular_velocity = 0.0  35:19/0 = 0  35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_1/angular_velocity = 0.0  0:20/0 = 0  0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0  1:20/0 = 0  1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0  2:20/0 = 0  2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0  3:20/0 = 0  3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0  4:20/0 = 0  4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0  5:20/0 = 0  5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0  6:20/0 = 0  6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0  7:20/0 = 0  7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0  8:20/0 = 0  8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0  9:20/0 = 0  9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0  10:20/0 = 0  10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0  11:20/0 = 0  11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0  12:20/0 = 0  12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0  13:20/0 = 0  13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0  14:20/0 = 0  14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0  15:20/0 = 0  15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0  16:20/0 = 0  16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0  17:20/0 = 0  17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0  18:20/0 = 0  18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0  19:20/0 = 0  19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0  20:20/0 = 0  20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0  21:20/0 = 0  21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0  24:20/0 = 0  24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0  25:20/0 = 0  25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0  26:20/0 = 0  26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0  27:20/0 = 0  27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0  32:20/0 = 0  32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_1/angular_velocity = 0.0  33:20/0 = 0  33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_1/angular_velocity = 0.0  34:20/0 = 0  34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_1/angular_velocity = 0.0  35:20/0 = 0  35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_1/angular_velocity = 0.0  0:21/0 = 0  0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0  1:21/0 = 0  1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0  2:21/0 = 0  2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0  3:21/0 = 0  3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0  4:21/0 = 0  4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0  5:21/0 = 0  5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0  6:21/0 = 0  6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0  7:21/0 = 0  7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0  8:21/0 = 0  8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0  9:21/0 = 0  9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0  10:21/0 = 0  10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0  11:21/0 = 0  11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0  12:21/0 = 0  12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0  13:21/0 = 0  13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0  14:21/0 = 0  14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0  15:21/0 = 0  15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0  16:21/0 = 0  16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0  17:21/0 = 0  17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0  18:21/0 = 0  18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0  19:21/0 = 0  19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0  24:21/0 = 0  24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0  25:21/0 = 0  25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0  26:21/0 = 0  26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0  27:21/0 = 0  27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0  35:21/0 = 0  35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0  36:21/0 = 0  36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_1/angular_velocity = 0.0  0:22/0 = 0  0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0  1:22/0 = 0  1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0  2:22/0 = 0  2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0  3:22/0 = 0  3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0  4:22/0 = 0  4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0  5:22/0 = 0  5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0  6:22/0 = 0  6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0  7:22/0 = 0  7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0  8:22/0 = 0  8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0  9:22/0 = 0  9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0  10:22/0 = 0  10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0  11:22/0 = 0  11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0  12:22/0 = 0  12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0  13:22/0 = 0  13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0  14:22/0 = 0  14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0  15:22/0 = 0  15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0  16:22/0 = 0  16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0  17:22/0 = 0  17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0  18:22/0 = 0  18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0  19:22/0 = 0  19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0  24:22/0 = 0  24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0  25:22/0 = 0  25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0  26:22/0 = 0  26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0  27:22/0 = 0  27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0  32:22/0 = 0  32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_1/angular_velocity = 0.0  33:22/0 = 0  33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_1/angular_velocity = 0.0  34:22/0 = 0  34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_1/angular_velocity = 0.0  35:22/0 = 0  35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_1/angular_velocity = 0.0  36:22/0 = 0  36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_1/angular_velocity = 0.0  0:23/0 = 0  0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0  1:23/0 = 0  1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0  2:23/0 = 0  2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0  3:23/0 = 0  3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0  5:23/0 = 0  5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0  6:23/0 = 0  6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0  7:23/0 = 0  7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0  8:23/0 = 0  8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0  9:23/0 = 0  9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0  10:23/0 = 0  10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0  11:23/0 = 0  11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0  13:23/0 = 0  13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0  14:23/0 = 0  14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0  15:23/0 = 0  15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0  16:23/0 = 0  16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0  17:23/0 = 0  17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0  18:23/0 = 0  18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0  19:23/0 = 0  19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0  24:23/0 = 0  24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0  25:23/0 = 0  25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0  26:23/0 = 0  26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0  27:23/0 = 0  27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0  32:23/0 = 0  32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_1/angular_velocity = 0.0  33:23/0 = 0  33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_1/angular_velocity = 0.0  34:23/0 = 0  34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_1/angular_velocity = 0.0  35:23/0 = 0  35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_1/angular_velocity = 0.0  36:23/0 = 0  36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_1/angular_velocity = 0.0  0:24/0 = 0  0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0  1:24/0 = 0  1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0  2:24/0 = 0  2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0  3:24/0 = 0  3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0  5:24/0 = 0  5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0  7:24/0 = 0  7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0  8:24/0 = 0  8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0  9:24/0 = 0  9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0  10:24/0 = 0  10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0  11:24/0 = 0  11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0  13:24/0 = 0  13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0  15:24/0 = 0  15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0  16:24/0 = 0  16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0  17:24/0 = 0  17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0  18:24/0 = 0  18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0  19:24/0 = 0  19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0  24:24/0 = 0  24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0  25:24/0 = 0  25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0  26:24/0 = 0  26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0  27:24/0 = 0  27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0  28:24/0 = 0  28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0  29:24/0 = 0  29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0  30:24/0 = 0  30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0  32:24/0 = 0  32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_1/angular_velocity = 0.0  33:24/0 = 0  33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_1/angular_velocity = 0.0  34:24/0 = 0  34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_1/angular_velocity = 0.0  35:24/0 = 0  35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_1/angular_velocity = 0.0  0:25/0 = 0  0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0  1:25/0 = 0  1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0  2:25/0 = 0  2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0  3:25/0 = 0  3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0  4:25/0 = 0  4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0  5:25/0 = 0  5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0  6:25/0 = 0  6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0  7:25/0 = 0  7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0  8:25/0 = 0  8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0  9:25/0 = 0  9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0  10:25/0 = 0  10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0  11:25/0 = 0  11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_1/angular_velocity = 0.0  12:25/0 = 0  12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0  13:25/0 = 0  13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0  14:25/0 = 0  14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0  15:25/0 = 0  15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0  16:25/0 = 0  16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 +16:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)  17:25/0 = 0  17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0 +17:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)  18:25/0 = 0  18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0 +18:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)  19:25/0 = 0  19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0 +19:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)  20:25/0 = 0  20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_1/angular_velocity = 0.0 +20:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)  21:25/0 = 0  21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 +21:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)  22:25/0 = 0  22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0 +22:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)  23:25/0 = 0  23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0 +23:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)  24:25/0 = 0  24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0  25:25/0 = 0  25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0  26:25/0 = 0  26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0  27:25/0 = 0  27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0  28:25/0 = 0  28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0  29:25/0 = 0  29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0  30:25/0 = 0  30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0  32:25/0 = 0  32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_1/angular_velocity = 0.0  33:25/0 = 0  33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_1/angular_velocity = 0.0  34:25/0 = 0  34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_1/angular_velocity = 0.0  35:25/0 = 0  35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_1/angular_velocity = 0.0  0:26/0 = 0  0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0  1:26/0 = 0  1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0  2:26/0 = 0  2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0  3:26/0 = 0  3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0  4:26/0 = 0  4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0  6:26/0 = 0  6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0  7:26/0 = 0  7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0  8:26/0 = 0  8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0  9:26/0 = 0  9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0  10:26/0 = 0  10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0  11:26/0 = 0  11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0  12:26/0 = 0  12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0  14:26/0 = 0  14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0  15:26/0 = 0  15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0  16:26/0 = 0  16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:26/0/physics_layer_0/angular_velocity = 0.0  16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75) +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0  17:26/0 = 0  17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:26/0/physics_layer_0/angular_velocity = 0.0  17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5) +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0  18:26/0 = 0  18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:26/0/physics_layer_0/angular_velocity = 0.0  18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375) +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0  19:26/0 = 0  19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0  20:26/0 = 0  20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0  21:26/0 = 0  21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0  22:26/0 = 0  22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0  23:26/0 = 0  23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0  24:26/0 = 0  24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0  25:26/0 = 0  25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0  26:26/0 = 0  26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0  27:26/0 = 0  27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0  28:26/0 = 0  28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0  29:26/0 = 0  29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0  30:26/0 = 0  30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0  35:26/0 = 0  35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_1/angular_velocity = 0.0  36:26/0 = 0  36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:26/0/physics_layer_0/angular_velocity = 0.0 +36:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_1/angular_velocity = 0.0  0:27/0 = 0  0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0  1:27/0 = 0  1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0  2:27/0 = 0  2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0  3:27/0 = 0  3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0  4:27/0 = 0  4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0  6:27/0 = 0  6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0  7:27/0 = 0  7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0  8:27/0 = 0  8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0  9:27/0 = 0  9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0  10:27/0 = 0  10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0  11:27/0 = 0  11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0  12:27/0 = 0  12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0  14:27/0 = 0  14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0  15:27/0 = 0  15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0  16:27/0 = 0  16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:27/0/physics_layer_0/angular_velocity = 0.0  16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8) +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0  17:27/0 = 0  17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:27/0/physics_layer_0/angular_velocity = 0.0  17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5) +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0  18:27/0 = 0  18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:27/0/physics_layer_0/angular_velocity = 0.0  18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8) +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0  21:27/0 = 0  21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0  22:27/0 = 0  22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0  23:27/0 = 0  23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0  25:27/0 = 0  25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0  26:27/0 = 0  26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0  27:27/0 = 0  27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0  28:27/0 = 0  28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0  29:27/0 = 0  29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0  32:27/0 = 0  32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_1/angular_velocity = 0.0  33:27/0 = 0  33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_1/angular_velocity = 0.0  34:27/0 = 0  34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:27/0/physics_layer_0/angular_velocity = 0.0 +34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_1/angular_velocity = 0.0  35:27/0 = 0  35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_1/angular_velocity = 0.0  36:27/0 = 0  36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_1/angular_velocity = 0.0  0:28/0 = 0  0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0  1:28/0 = 0  1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0  2:28/0 = 0  2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0  3:28/0 = 0  3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0  4:28/0 = 0  4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0  5:28/0 = 0  5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0  8:28/0 = 0  8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0  9:28/0 = 0  9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0  10:28/0 = 0  10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0  11:28/0 = 0  11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0  12:28/0 = 0  12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0  13:28/0 = 0  13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0  14:28/0 = 0  14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0  15:28/0 = 0  15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0  16:28/0 = 0  16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:28/0/physics_layer_0/angular_velocity = 0.0  16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 6.75, 8, 6.5, 8, -6.125, 0.125, -6.75, 0, -8) +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0  17:28/0 = 0  17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:28/0/physics_layer_0/angular_velocity = 0.0  17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125) +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0  18:28/0 = 0  18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:28/0/physics_layer_0/angular_velocity = 0.0  18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 6, -8, 6, -8, -6.5, 0.75, -6.75, 0.75, -8) +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0  19:28/0 = 0  19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0  20:28/0 = 0  20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0  21:28/0 = 0  21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0  22:28/0 = 0  22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0  23:28/0 = 0  23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0  24:28/0 = 0  24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:28/0/physics_layer_0/angular_velocity = 0.0  24:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5.25, 8, 5.125, 8, 8, -8, 8) +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0  25:28/0 = 0  25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:28/0/physics_layer_0/angular_velocity = 0.0  25:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4.75, -5.5, 4.75, -5.625, 8, 8, 8) +25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_1/angular_velocity = 0.0  26:28/0 = 0  26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:28/0/physics_layer_0/angular_velocity = 0.0  26:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6.125, 4.875, -8, 4.875, -8, 8) +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0  27:28/0 = 0  27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0  28:28/0 = 0  28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0  29:28/0 = 0  29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0  32:28/0 = 0  32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_1/angular_velocity = 0.0  33:28/0 = 0  33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_1/angular_velocity = 0.0  34:28/0 = 0  34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:28/0/physics_layer_0/angular_velocity = 0.0 +34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_1/angular_velocity = 0.0  35:28/0 = 0  35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_1/angular_velocity = 0.0  36:28/0 = 0  36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_1/angular_velocity = 0.0  0:29/0 = 0  0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0  1:29/0 = 0  1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0  2:29/0 = 0  2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0  3:29/0 = 0  3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0  4:29/0 = 0  4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0  5:29/0 = 0  5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0  8:29/0 = 0  8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_1/angular_velocity = 0.0  9:29/0 = 0  9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0  10:29/0 = 0  10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0  11:29/0 = 0  11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0  12:29/0 = 0  12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0  13:29/0 = 0  13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0  14:29/0 = 0  14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0  15:29/0 = 0  15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0  16:29/0 = 0  16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0  17:29/0 = 0  17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0  18:29/0 = 0  18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0  19:29/0 = 0  19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0  20:29/0 = 0  20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0  21:29/0 = 0  21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0  22:29/0 = 0  22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0  23:29/0 = 0  23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0  24:29/0 = 0  24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:29/0/physics_layer_0/angular_velocity = 0.0  24:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.75, 6.5, 2.75, 6.5, 2.625, 2.125, 8, -0.25, 8, -8, -8, -8, -8, -0.125, -2.5, 1.25) +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0  25:29/0 = 0  25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:29/0/physics_layer_0/angular_velocity = 0.0  25:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -0.375, 1.5, 0.75, 1.125, 4.125, 8, 7, 8, -8) +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0  26:29/0 = 0  26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:29/0/physics_layer_0/angular_velocity = 0.0  26:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4.375, -0.25, -1.375, 0.25, -1.5, 5, -8, 8, -8, -8) +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0  27:29/0 = 0  27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0  28:29/0 = 0  28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0  29:29/0 = 0  29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0  32:29/0 = 0  32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_1/angular_velocity = 0.0  33:29/0 = 0  33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_1/angular_velocity = 0.0  34:29/0 = 0  34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_1/angular_velocity = 0.0  35:29/0 = 0  35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_1/angular_velocity = 0.0  0:30/0 = 0  0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0  1:30/0 = 0  1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0  2:30/0 = 0  2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0  3:30/0 = 0  3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0  4:30/0 = 0  4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0  5:30/0 = 0  5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0  13:30/0 = 0  13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0  14:30/0 = 0  14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0  15:30/0 = 0  15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0  16:30/0 = 0  16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0  17:30/0 = 0  17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0  18:30/0 = 0  18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0  21:30/0 = 0  21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0  22:30/0 = 0  22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0  23:30/0 = 0  23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_1/angular_velocity = 0.0  24:30/0 = 0  24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0  25:30/0 = 0  25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0  26:30/0 = 0  26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_1/angular_velocity = 0.0  27:30/0 = 0  27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0  29:30/0 = 0  29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:30/0/physics_layer_0/angular_velocity = 0.0 +29:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:30/0/physics_layer_1/angular_velocity = 0.0  30:30/0 = 0  30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:30/0/physics_layer_0/angular_velocity = 0.0 +30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_1/angular_velocity = 0.0  32:30/0 = 0  32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:30/0/physics_layer_0/angular_velocity = 0.0 +32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_1/angular_velocity = 0.0  33:30/0 = 0  33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:30/0/physics_layer_0/angular_velocity = 0.0 +33:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:30/0/physics_layer_1/angular_velocity = 0.0  34:30/0 = 0  34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:30/0/physics_layer_0/angular_velocity = 0.0 +34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_1/angular_velocity = 0.0  35:30/0 = 0  35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_1/angular_velocity = 0.0  0:31/0 = 0  0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0  1:31/0 = 0  1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0  2:31/0 = 0  2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0  3:31/0 = 0  3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0  4:31/0 = 0  4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0  5:31/0 = 0  5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0  13:31/0 = 0  13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0  14:31/0 = 0  14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0  15:31/0 = 0  15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0  16:31/0 = 0  16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0  17:31/0 = 0  17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0  18:31/0 = 0  18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0  19:31/0 = 0  19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0  20:31/0 = 0  20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0  21:31/0 = 0  21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0  22:31/0 = 0  22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0  23:31/0 = 0  23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_1/angular_velocity = 0.0  24:31/0 = 0  24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0  25:31/0 = 0  25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0  26:31/0 = 0  26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_1/angular_velocity = 0.0  27:31/0 = 0  27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0  28:31/0 = 0  28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_1/angular_velocity = 0.0  0:32/0 = 0  0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0  1:32/0 = 0  1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0  2:32/0 = 0  2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0  3:32/0 = 0  3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0  4:32/0 = 0  4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0  5:32/0 = 0  5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0  13:32/0 = 0  13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0  14:32/0 = 0  14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0  15:32/0 = 0  15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0  16:32/0 = 0  16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0  18:32/0 = 0  18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0  21:32/0 = 0  21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0  23:32/0 = 0  23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0  24:32/0 = 0  24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0  25:32/0 = 0  25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0  26:32/0 = 0  26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0  27:32/0 = 0  27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0  28:32/0 = 0  28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_1/angular_velocity = 0.0  29:32/0 = 0  29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_1/angular_velocity = 0.0  30:32/0 = 0  30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_1/angular_velocity = 0.0  31:32/0 = 0  31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_1/angular_velocity = 0.0  32:32/0 = 0  32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_1/angular_velocity = 0.0  33:32/0 = 0  33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_1/angular_velocity = 0.0  0:33/0 = 0  0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0  1:33/0 = 0  1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0  2:33/0 = 0  2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0  3:33/0 = 0  3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0  4:33/0 = 0  4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0  16:33/0 = 0  16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0  17:33/0 = 0  17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0  18:33/0 = 0  18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0  19:33/0 = 0  19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0  20:33/0 = 0  20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0  21:33/0 = 0  21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0  22:33/0 = 0  22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0  23:33/0 = 0  23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0  24:33/0 = 0  24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0  25:33/0 = 0  25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0  26:33/0 = 0  26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0  27:33/0 = 0  27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0  29:33/0 = 0  29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:33/0/physics_layer_0/angular_velocity = 0.0  29:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.25, -8, -8, -1.5, -8, 8, 8, 8, 8, -2.625, 2.75, -8) +29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_1/angular_velocity = 0.0  30:33/0 = 0  30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_1/angular_velocity = 0.0  31:33/0 = 0  31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_1/angular_velocity = 0.0  32:33/0 = 0  32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_1/angular_velocity = 0.0  33:33/0 = 0  33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_1/angular_velocity = 0.0  0:34/0 = 0  0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:34/0/physics_layer_0/angular_velocity = 0.0 +0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_1/angular_velocity = 0.0  1:34/0 = 0  1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_1/angular_velocity = 0.0  2:34/0 = 0  2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_1/angular_velocity = 0.0  3:34/0 = 0  3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0  4:34/0 = 0  4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0  11:34/0 = 0  11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0  12:34/0 = 0  12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0  13:34/0 = 0  13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0  16:34/0 = 0  16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_1/angular_velocity = 0.0  17:34/0 = 0  17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_1/angular_velocity = 0.0  18:34/0 = 0  18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0  19:34/0 = 0  19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_1/angular_velocity = 0.0  20:34/0 = 0  20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0  21:34/0 = 0  21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0  22:34/0 = 0  22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0  23:34/0 = 0  23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0  25:34/0 = 0  25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0  26:34/0 = 0  26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0  27:34/0 = 0  27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0  28:34/0 = 0  28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_1/angular_velocity = 0.0  29:34/0 = 0  29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_1/angular_velocity = 0.0  30:34/0 = 0  30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_1/angular_velocity = 0.0  31:34/0 = 0  31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_1/angular_velocity = 0.0  32:34/0 = 0  32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:34/0/physics_layer_0/angular_velocity = 0.0 +32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_1/angular_velocity = 0.0  33:34/0 = 0  33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:34/0/physics_layer_0/angular_velocity = 0.0 +33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_1/angular_velocity = 0.0  0:35/0 = 0  0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:35/0/physics_layer_0/angular_velocity = 0.0 +0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_1/angular_velocity = 0.0  1:35/0 = 0  1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_1/angular_velocity = 0.0  2:35/0 = 0  2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_1/angular_velocity = 0.0  3:35/0 = 0  3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_1/angular_velocity = 0.0  4:35/0 = 0  4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0  11:35/0 = 0  11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0  12:35/0 = 0  12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0  13:35/0 = 0  13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0  16:35/0 = 0  16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_1/angular_velocity = 0.0  17:35/0 = 0  17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_1/angular_velocity = 0.0  18:35/0 = 0  18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_1/angular_velocity = 0.0  24:35/0 = 0  24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_1/angular_velocity = 0.0  25:35/0 = 0  25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0  26:35/0 = 0  26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0  27:35/0 = 0  27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0  28:35/0 = 0  28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_1/angular_velocity = 0.0  29:35/0 = 0  29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_1/angular_velocity = 0.0  30:35/0 = 0  30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_1/angular_velocity = 0.0  31:35/0 = 0  31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_1/angular_velocity = 0.0  32:35/0 = 0  32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:35/0/physics_layer_0/angular_velocity = 0.0 +32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_1/angular_velocity = 0.0  33:35/0 = 0  33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:35/0/physics_layer_0/angular_velocity = 0.0 +33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_1/angular_velocity = 0.0  34:35/0 = 0  34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_1/angular_velocity = 0.0  36:35/0 = 0  36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_1/angular_velocity = 0.0  0:36/0 = 0  0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:36/0/physics_layer_0/angular_velocity = 0.0 +0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_1/angular_velocity = 0.0  1:36/0 = 0  1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_1/angular_velocity = 0.0  2:36/0 = 0  2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_1/angular_velocity = 0.0  3:36/0 = 0  3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_1/angular_velocity = 0.0  4:36/0 = 0  4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0  5:36/0 = 0  5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_1/angular_velocity = 0.0  13:36/0 = 0  13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0  16:36/0 = 0  16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0  17:36/0 = 0  17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0  18:36/0 = 0  18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0  19:36/0 = 0  19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0  20:36/0 = 0  20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0  21:36/0 = 0  21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0  22:36/0 = 0  22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0  23:36/0 = 0  23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_1/angular_velocity = 0.0  24:36/0 = 0  24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0  25:36/0 = 0  25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0  26:36/0 = 0  26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0  27:36/0 = 0  27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0  28:36/0 = 0  28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_1/angular_velocity = 0.0  29:36/0 = 0  29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_1/angular_velocity = 0.0  30:36/0 = 0  30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_1/angular_velocity = 0.0  32:36/0 = 0  32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_1/angular_velocity = 0.0  33:36/0 = 0  33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_1/angular_velocity = 0.0  34:36/0 = 0  34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_1/angular_velocity = 0.0  35:36/0 = 0  35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_1/angular_velocity = 0.0  36:36/0 = 0  36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0  0:37/0 = 0  0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0  1:37/0 = 0  1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_1/angular_velocity = 0.0  2:37/0 = 0  2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_1/angular_velocity = 0.0  3:37/0 = 0  3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0  4:37/0 = 0  4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0  5:37/0 = 0  5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_1/angular_velocity = 0.0  16:37/0 = 0  16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0  18:37/0 = 0  18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0  21:37/0 = 0  21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0  23:37/0 = 0  23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_1/angular_velocity = 0.0  26:37/0 = 0  26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0  16:38/0 = 0  16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_1/angular_velocity = 0.0  17:38/0 = 0  17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_1/angular_velocity = 0.0  18:38/0 = 0  18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0  19:38/0 = 0  19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0  20:38/0 = 0  20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0  21:38/0 = 0  21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0  22:38/0 = 0  22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0  23:38/0 = 0  23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_1/angular_velocity = 0.0  26:38/0 = 0  26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0  18:39/0 = 0  18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0  19:39/0 = 0  19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0  21:39/0 = 0  21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0  22:39/0 = 0  22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0  2:40/0 = 0  2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0  3:40/0 = 0  3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_1/angular_velocity = 0.0  4:40/0 = 0  4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0  5:40/0 = 0  5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0  6:40/0 = 0  6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0  16:40/0 = 0  16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_1/angular_velocity = 0.0  17:40/0 = 0  17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_1/angular_velocity = 0.0  18:40/0 = 0  18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_1/angular_velocity = 0.0  0:41/0 = 0  0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0  2:41/0 = 0  2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0  3:41/0 = 0  3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0  4:41/0 = 0  4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0  5:41/0 = 0  5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0  6:41/0 = 0  6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0  8:41/0 = 0  8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0  9:41/0 = 0  9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_1/angular_velocity = 0.0  10:41/0 = 0  10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_1/angular_velocity = 0.0  11:41/0 = 0  11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_1/angular_velocity = 0.0  12:41/0 = 0  12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0  13:41/0 = 0  13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0  14:41/0 = 0  14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0  15:41/0 = 0  15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0  16:41/0 = 0  16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0  17:41/0 = 0  17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0  18:41/0 = 0  18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0  19:41/0 = 0  19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0  20:41/0 = 0  20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_1/angular_velocity = 0.0  21:41/0 = 0  21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_1/angular_velocity = 0.0  22:41/0 = 0  22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0  23:41/0 = 0  23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_1/angular_velocity = 0.0  24:41/0 = 0  24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0  25:41/0 = 0  25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0  26:41/0 = 0  26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_1/angular_velocity = 0.0  27:41/0 = 0  27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_1/angular_velocity = 0.0  28:41/0 = 0  28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_1/angular_velocity = 0.0  29:41/0 = 0  29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_1/angular_velocity = 0.0  30:41/0 = 0  30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_1/angular_velocity = 0.0  31:41/0 = 0  31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:41/0/physics_layer_0/angular_velocity = 0.0 +31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_1/angular_velocity = 0.0  32:41/0 = 0  32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_1/angular_velocity = 0.0  33:41/0 = 0  33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_1/angular_velocity = 0.0  34:41/0 = 0  34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_1/angular_velocity = 0.0  35:41/0 = 0  35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_1/angular_velocity = 0.0  36:41/0 = 0  36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_1/angular_velocity = 0.0  0:42/0 = 0  0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  0:42/0/physics_layer_0/angular_velocity = 0.0 +0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_1/angular_velocity = 0.0  2:42/0 = 0  2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_1/angular_velocity = 0.0  3:42/0 = 0  3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_1/angular_velocity = 0.0  4:42/0 = 0  4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_1/angular_velocity = 0.0  5:42/0 = 0  5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_1/angular_velocity = 0.0  6:42/0 = 0  6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_1/angular_velocity = 0.0  8:42/0 = 0  8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:42/0/physics_layer_0/angular_velocity = 0.0 +8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_1/angular_velocity = 0.0  9:42/0 = 0  9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:42/0/physics_layer_0/angular_velocity = 0.0 +9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_1/angular_velocity = 0.0  10:42/0 = 0  10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_1/angular_velocity = 0.0  11:42/0 = 0  11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_1/angular_velocity = 0.0  12:42/0 = 0  12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_1/angular_velocity = 0.0  13:42/0 = 0  13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_1/angular_velocity = 0.0  14:42/0 = 0  14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_1/angular_velocity = 0.0  15:42/0 = 0  15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_1/angular_velocity = 0.0  17:42/0 = 0  17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_1/angular_velocity = 0.0  18:42/0 = 0  18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_1/angular_velocity = 0.0  19:42/0 = 0  19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_1/angular_velocity = 0.0  20:42/0 = 0  20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_1/angular_velocity = 0.0  21:42/0 = 0  21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:42/0/physics_layer_0/angular_velocity = 0.0 +21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_1/angular_velocity = 0.0  22:42/0 = 0  22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_1/angular_velocity = 0.0  24:42/0 = 0  24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:42/0/physics_layer_0/angular_velocity = 0.0 +24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_1/angular_velocity = 0.0  25:42/0 = 0  25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:42/0/physics_layer_0/angular_velocity = 0.0 +25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_1/angular_velocity = 0.0  27:42/0 = 0  27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_1/angular_velocity = 0.0  29:42/0 = 0  29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:42/0/physics_layer_0/angular_velocity = 0.0 +29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_1/angular_velocity = 0.0  30:42/0 = 0  30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_1/angular_velocity = 0.0  2:43/0 = 0  2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_1/angular_velocity = 0.0  3:43/0 = 0  3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_1/angular_velocity = 0.0  4:43/0 = 0  4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_1/angular_velocity = 0.0  5:43/0 = 0  5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:43/0/physics_layer_0/angular_velocity = 0.0 +5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_1/angular_velocity = 0.0  6:43/0 = 0  6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_1/angular_velocity = 0.0  8:43/0 = 0  8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_1/angular_velocity = 0.0  9:43/0 = 0  9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_1/angular_velocity = 0.0  10:43/0 = 0  10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_1/angular_velocity = 0.0  11:43/0 = 0  11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_1/angular_velocity = 0.0  12:43/0 = 0  12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_1/angular_velocity = 0.0  13:43/0 = 0  13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_1/angular_velocity = 0.0  14:43/0 = 0  14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_1/angular_velocity = 0.0  15:43/0 = 0  15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_1/angular_velocity = 0.0  17:43/0 = 0  17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_1/angular_velocity = 0.0  18:43/0 = 0  18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_1/angular_velocity = 0.0  19:43/0 = 0  19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_1/angular_velocity = 0.0  20:43/0 = 0  20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_1/angular_velocity = 0.0  21:43/0 = 0  21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:43/0/physics_layer_0/angular_velocity = 0.0 +21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_1/angular_velocity = 0.0  22:43/0 = 0  22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_1/angular_velocity = 0.0  24:43/0 = 0  24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_1/angular_velocity = 0.0  25:43/0 = 0  25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_1/angular_velocity = 0.0  27:43/0 = 0  27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_1/angular_velocity = 0.0  29:43/0 = 0  29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:43/0/physics_layer_0/angular_velocity = 0.0 +29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_1/angular_velocity = 0.0  30:43/0 = 0  30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_1/angular_velocity = 0.0  31:43/0 = 0  31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_1/angular_velocity = 0.0  32:43/0 = 0  32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_1/angular_velocity = 0.0  2:44/0 = 0  2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_1/angular_velocity = 0.0  3:44/0 = 0  3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_1/angular_velocity = 0.0  4:44/0 = 0  4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_1/angular_velocity = 0.0  5:44/0 = 0  5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_1/angular_velocity = 0.0  6:44/0 = 0  6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_1/angular_velocity = 0.0  8:44/0 = 0  8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_1/angular_velocity = 0.0  9:44/0 = 0  9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_1/angular_velocity = 0.0  10:44/0 = 0  10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_1/angular_velocity = 0.0  11:44/0 = 0  11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_1/angular_velocity = 0.0  12:44/0 = 0  12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_1/angular_velocity = 0.0  13:44/0 = 0  13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_1/angular_velocity = 0.0  14:44/0 = 0  14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_1/angular_velocity = 0.0  15:44/0 = 0  15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_1/angular_velocity = 0.0  17:44/0 = 0  17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_1/angular_velocity = 0.0  18:44/0 = 0  18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_1/angular_velocity = 0.0  19:44/0 = 0  19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_1/angular_velocity = 0.0  20:44/0 = 0  20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_1/angular_velocity = 0.0  21:44/0 = 0  21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_1/angular_velocity = 0.0  22:44/0 = 0  22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_1/angular_velocity = 0.0  24:44/0 = 0  24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_1/angular_velocity = 0.0  25:44/0 = 0  25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_1/angular_velocity = 0.0  27:44/0 = 0  27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_1/angular_velocity = 0.0  28:44/0 = 0  28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_1/angular_velocity = 0.0  29:44/0 = 0  29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_1/angular_velocity = 0.0  30:44/0 = 0  30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_1/angular_velocity = 0.0  31:44/0 = 0  31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_1/angular_velocity = 0.0  32:44/0 = 0  32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_1/angular_velocity = 0.0  33:44/0 = 0  33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_1/angular_velocity = 0.0  2:45/0 = 0  2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:45/0/physics_layer_0/angular_velocity = 0.0 +2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_1/angular_velocity = 0.0  3:45/0 = 0  3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_1/angular_velocity = 0.0  4:45/0 = 0  4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_1/angular_velocity = 0.0  5:45/0 = 0  5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_1/angular_velocity = 0.0  6:45/0 = 0  6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:45/0/physics_layer_0/angular_velocity = 0.0 +6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_1/angular_velocity = 0.0  8:45/0 = 0  8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_1/angular_velocity = 0.0  9:45/0 = 0  9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_1/angular_velocity = 0.0  10:45/0 = 0  10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_1/angular_velocity = 0.0  14:45/0 = 0  14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:45/0/physics_layer_0/angular_velocity = 0.0 +14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_1/angular_velocity = 0.0  15:45/0 = 0  15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:45/0/physics_layer_0/angular_velocity = 0.0 +15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_1/angular_velocity = 0.0  17:45/0 = 0  17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_1/angular_velocity = 0.0  18:45/0 = 0  18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:45/0/physics_layer_0/angular_velocity = 0.0 +18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_1/angular_velocity = 0.0  19:45/0 = 0  19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:45/0/physics_layer_0/angular_velocity = 0.0 +19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_1/angular_velocity = 0.0  20:45/0 = 0  20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_1/angular_velocity = 0.0  21:45/0 = 0  21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_1/angular_velocity = 0.0  22:45/0 = 0  22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:45/0/physics_layer_0/angular_velocity = 0.0 +22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_1/angular_velocity = 0.0  23:45/0 = 0  23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:45/0/physics_layer_0/angular_velocity = 0.0 +23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_1/angular_velocity = 0.0  24:45/0 = 0  24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_1/angular_velocity = 0.0  25:45/0 = 0  25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_1/angular_velocity = 0.0  26:45/0 = 0  26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_1/angular_velocity = 0.0  27:45/0 = 0  27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_1/angular_velocity = 0.0  28:45/0 = 0  28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:45/0/physics_layer_0/angular_velocity = 0.0 +28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_1/angular_velocity = 0.0  29:45/0 = 0  29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:45/0/physics_layer_0/angular_velocity = 0.0 +29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_1/angular_velocity = 0.0  30:45/0 = 0  30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:45/0/physics_layer_0/angular_velocity = 0.0 +30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_1/angular_velocity = 0.0  31:45/0 = 0  31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:45/0/physics_layer_0/angular_velocity = 0.0 +31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_1/angular_velocity = 0.0  32:45/0 = 0  32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_1/angular_velocity = 0.0  33:45/0 = 0  33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_1/angular_velocity = 0.0  2:46/0 = 0  2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:46/0/physics_layer_0/angular_velocity = 0.0 +2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_1/angular_velocity = 0.0  3:46/0 = 0  3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_1/angular_velocity = 0.0  4:46/0 = 0  4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_1/angular_velocity = 0.0  5:46/0 = 0  5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:46/0/physics_layer_0/angular_velocity = 0.0 +5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_1/angular_velocity = 0.0  6:46/0 = 0  6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_1/angular_velocity = 0.0  8:46/0 = 0  8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:46/0/physics_layer_0/angular_velocity = 0.0 +8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_1/angular_velocity = 0.0  9:46/0 = 0  9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:46/0/physics_layer_0/angular_velocity = 0.0 +9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_1/angular_velocity = 0.0  10:46/0 = 0  10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_1/angular_velocity = 0.0  14:46/0 = 0  14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_1/angular_velocity = 0.0  15:46/0 = 0  15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_1/angular_velocity = 0.0  17:46/0 = 0  17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:46/0/physics_layer_0/angular_velocity = 0.0 +17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_1/angular_velocity = 0.0  18:46/0 = 0  18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:46/0/physics_layer_0/angular_velocity = 0.0 +18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_1/angular_velocity = 0.0  19:46/0 = 0  19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:46/0/physics_layer_0/angular_velocity = 0.0 +19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_1/angular_velocity = 0.0  20:46/0 = 0  20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:46/0/physics_layer_0/angular_velocity = 0.0 +20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_1/angular_velocity = 0.0  21:46/0 = 0  21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:46/0/physics_layer_0/angular_velocity = 0.0 +21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_1/angular_velocity = 0.0  22:46/0 = 0  22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_1/angular_velocity = 0.0  23:46/0 = 0  23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_1/angular_velocity = 0.0  24:46/0 = 0  24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:46/0/physics_layer_0/angular_velocity = 0.0 +24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_1/angular_velocity = 0.0  25:46/0 = 0  25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:46/0/physics_layer_0/angular_velocity = 0.0 +25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_1/angular_velocity = 0.0  26:46/0 = 0  26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_1/angular_velocity = 0.0  27:46/0 = 0  27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_1/angular_velocity = 0.0  28:46/0 = 0  28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:46/0/physics_layer_0/angular_velocity = 0.0 +28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_1/angular_velocity = 0.0  29:46/0 = 0  29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:46/0/physics_layer_0/angular_velocity = 0.0 +29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:46/0/physics_layer_1/angular_velocity = 0.0  30:46/0 = 0  30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_1/angular_velocity = 0.0  31:46/0 = 0  31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_1/angular_velocity = 0.0  32:46/0 = 0  32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:46/0/physics_layer_0/angular_velocity = 0.0 +32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_1/angular_velocity = 0.0  33:46/0 = 0  33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:46/0/physics_layer_0/angular_velocity = 0.0 +33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_1/angular_velocity = 0.0  2:47/0 = 0  2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_1/angular_velocity = 0.0  3:47/0 = 0  3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_1/angular_velocity = 0.0  4:47/0 = 0  4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_1/angular_velocity = 0.0  5:47/0 = 0  5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:47/0/physics_layer_0/angular_velocity = 0.0 +5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_1/angular_velocity = 0.0  6:47/0 = 0  6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_1/angular_velocity = 0.0  10:47/0 = 0  10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_1/angular_velocity = 0.0  14:47/0 = 0  14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_1/angular_velocity = 0.0  15:47/0 = 0  15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_1/angular_velocity = 0.0  17:47/0 = 0  17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_1/angular_velocity = 0.0  18:47/0 = 0  18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:47/0/physics_layer_0/angular_velocity = 0.0 +18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_1/angular_velocity = 0.0  19:47/0 = 0  19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:47/0/physics_layer_0/angular_velocity = 0.0 +19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_1/angular_velocity = 0.0  20:47/0 = 0  20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:47/0/physics_layer_0/angular_velocity = 0.0 +20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_1/angular_velocity = 0.0  21:47/0 = 0  21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:47/0/physics_layer_0/angular_velocity = 0.0 +21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_1/angular_velocity = 0.0  22:47/0 = 0  22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_1/angular_velocity = 0.0  23:47/0 = 0  23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_1/angular_velocity = 0.0  24:47/0 = 0  24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_1/angular_velocity = 0.0  25:47/0 = 0  25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_1/angular_velocity = 0.0  26:47/0 = 0  26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_1/angular_velocity = 0.0  27:47/0 = 0  27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_1/angular_velocity = 0.0  2:48/0 = 0  2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  2:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_1/angular_velocity = 0.0  3:48/0 = 0  3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  3:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_1/angular_velocity = 0.0  4:48/0 = 0  4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  4:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_1/angular_velocity = 0.0  5:48/0 = 0  5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  5:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_1/angular_velocity = 0.0  6:48/0 = 0  6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_1/angular_velocity = 0.0  8:48/0 = 0  8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_1/angular_velocity = 0.0  9:48/0 = 0  9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_1/angular_velocity = 0.0  10:48/0 = 0  10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_1/angular_velocity = 0.0  11:48/0 = 0  11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_1/angular_velocity = 0.0  12:48/0 = 0  12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_1/angular_velocity = 0.0  13:48/0 = 0  13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_1/angular_velocity = 0.0  14:48/0 = 0  14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_1/angular_velocity = 0.0  15:48/0 = 0  15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_1/angular_velocity = 0.0  16:48/0 = 0  16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_1/angular_velocity = 0.0  17:48/0 = 0  17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_1/angular_velocity = 0.0  18:48/0 = 0  18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_1/angular_velocity = 0.0  19:48/0 = 0  19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_1/angular_velocity = 0.0  20:48/0 = 0  20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_1/angular_velocity = 0.0  21:48/0 = 0  21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_1/angular_velocity = 0.0  22:48/0 = 0  22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_1/angular_velocity = 0.0  23:48/0 = 0  23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:48/0/physics_layer_0/angular_velocity = 0.0 +23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_1/angular_velocity = 0.0  24:48/0 = 0  24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_1/angular_velocity = 0.0  25:48/0 = 0  25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_1/angular_velocity = 0.0  26:48/0 = 0  26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_1/angular_velocity = 0.0  27:48/0 = 0  27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_1/angular_velocity = 0.0  28:48/0 = 0  28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:48/0/physics_layer_0/angular_velocity = 0.0 +28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_1/angular_velocity = 0.0  29:48/0 = 0  29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:48/0/physics_layer_0/angular_velocity = 0.0 +29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_1/angular_velocity = 0.0  30:48/0 = 0  30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:48/0/physics_layer_0/angular_velocity = 0.0 +30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_1/angular_velocity = 0.0  31:48/0 = 0  31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:48/0/physics_layer_0/angular_velocity = 0.0 +31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_1/angular_velocity = 0.0  32:48/0 = 0  32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:48/0/physics_layer_0/angular_velocity = 0.0 +32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_1/angular_velocity = 0.0  33:48/0 = 0  33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:48/0/physics_layer_0/angular_velocity = 0.0 +33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_1/angular_velocity = 0.0  34:48/0 = 0  34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:48/0/physics_layer_0/angular_velocity = 0.0 +34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_1/angular_velocity = 0.0  35:48/0 = 0  35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_1/angular_velocity = 0.0  36:48/0 = 0  36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_1/angular_velocity = 0.0  6:49/0 = 0  6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_1/angular_velocity = 0.0  7:49/0 = 0  7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_1/angular_velocity = 0.0  8:49/0 = 0  8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_1/angular_velocity = 0.0  9:49/0 = 0  9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_1/angular_velocity = 0.0  10:49/0 = 0  10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_1/angular_velocity = 0.0  11:49/0 = 0  11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_1/angular_velocity = 0.0  12:49/0 = 0  12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_1/angular_velocity = 0.0  13:49/0 = 0  13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_1/angular_velocity = 0.0  14:49/0 = 0  14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_1/angular_velocity = 0.0  15:49/0 = 0  15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_1/angular_velocity = 0.0  16:49/0 = 0  16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_1/angular_velocity = 0.0  17:49/0 = 0  17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_1/angular_velocity = 0.0  18:49/0 = 0  18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:49/0/physics_layer_0/angular_velocity = 0.0 +18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_1/angular_velocity = 0.0  19:49/0 = 0  19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:49/0/physics_layer_0/angular_velocity = 0.0 +19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_1/angular_velocity = 0.0  20:49/0 = 0  20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:49/0/physics_layer_0/angular_velocity = 0.0 +20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_1/angular_velocity = 0.0  21:49/0 = 0  21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_1/angular_velocity = 0.0  22:49/0 = 0  22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:49/0/physics_layer_0/angular_velocity = 0.0 +22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_1/angular_velocity = 0.0  25:49/0 = 0  25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:49/0/physics_layer_0/angular_velocity = 0.0 +25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_1/angular_velocity = 0.0  26:49/0 = 0  26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:49/0/physics_layer_0/angular_velocity = 0.0 +26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_1/angular_velocity = 0.0  32:49/0 = 0  32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:49/0/physics_layer_0/angular_velocity = 0.0 +32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_1/angular_velocity = 0.0  33:49/0 = 0  33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:49/0/physics_layer_0/angular_velocity = 0.0 +33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_1/angular_velocity = 0.0  6:50/0 = 0  6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:50/0/physics_layer_0/angular_velocity = 0.0 +6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_1/angular_velocity = 0.0  7:50/0 = 0  7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:50/0/physics_layer_0/angular_velocity = 0.0 +7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_1/angular_velocity = 0.0  8:50/0 = 0  8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:50/0/physics_layer_0/angular_velocity = 0.0 +8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_1/angular_velocity = 0.0  9:50/0 = 0  9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:50/0/physics_layer_0/angular_velocity = 0.0 +9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_1/angular_velocity = 0.0  10:50/0 = 0  10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_1/angular_velocity = 0.0  11:50/0 = 0  11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_1/angular_velocity = 0.0  12:50/0 = 0  12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_1/angular_velocity = 0.0  13:50/0 = 0  13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:50/0/physics_layer_0/angular_velocity = 0.0 +13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_1/angular_velocity = 0.0  16:50/0 = 0  16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:50/0/physics_layer_0/angular_velocity = 0.0 +16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_1/angular_velocity = 0.0  17:50/0 = 0  17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:50/0/physics_layer_0/angular_velocity = 0.0 +17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_1/angular_velocity = 0.0  18:50/0 = 0  18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:50/0/physics_layer_0/angular_velocity = 0.0 +18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:50/0/physics_layer_1/angular_velocity = 0.0  19:50/0 = 0  19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:50/0/physics_layer_0/angular_velocity = 0.0 +19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:50/0/physics_layer_1/angular_velocity = 0.0  20:50/0 = 0  20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:50/0/physics_layer_0/angular_velocity = 0.0 +20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:50/0/physics_layer_1/angular_velocity = 0.0  22:50/0 = 0  22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:50/0/physics_layer_0/angular_velocity = 0.0 +22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_1/angular_velocity = 0.0  23:50/0 = 0  23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:50/0/physics_layer_0/angular_velocity = 0.0 +23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_1/angular_velocity = 0.0  24:50/0 = 0  24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:50/0/physics_layer_0/angular_velocity = 0.0 +24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:50/0/physics_layer_1/angular_velocity = 0.0  25:50/0 = 0  25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:50/0/physics_layer_0/angular_velocity = 0.0 +25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:50/0/physics_layer_1/angular_velocity = 0.0  26:50/0 = 0  26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:50/0/physics_layer_0/angular_velocity = 0.0 +26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_1/angular_velocity = 0.0  27:50/0 = 0  27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_1/angular_velocity = 0.0  28:50/0 = 0  28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_1/angular_velocity = 0.0  29:50/0 = 0  29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:50/0/physics_layer_0/angular_velocity = 0.0 +29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_1/angular_velocity = 0.0  30:50/0 = 0  30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:50/0/physics_layer_0/angular_velocity = 0.0 +30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:50/0/physics_layer_1/angular_velocity = 0.0  31:50/0 = 0  31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:50/0/physics_layer_0/angular_velocity = 0.0 +31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:50/0/physics_layer_1/angular_velocity = 0.0  32:50/0 = 0  32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:50/0/physics_layer_0/angular_velocity = 0.0 +32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:50/0/physics_layer_1/angular_velocity = 0.0  33:50/0 = 0  33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:50/0/physics_layer_0/angular_velocity = 0.0 +33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:50/0/physics_layer_1/angular_velocity = 0.0  34:50/0 = 0  34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:50/0/physics_layer_0/angular_velocity = 0.0 +34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:50/0/physics_layer_1/angular_velocity = 0.0  35:50/0 = 0  35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:50/0/physics_layer_0/angular_velocity = 0.0 +35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:50/0/physics_layer_1/angular_velocity = 0.0  36:50/0 = 0  36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:50/0/physics_layer_0/angular_velocity = 0.0 +36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:50/0/physics_layer_1/angular_velocity = 0.0  6:51/0 = 0  6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:51/0/physics_layer_0/angular_velocity = 0.0 +6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_1/angular_velocity = 0.0  7:51/0 = 0  7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:51/0/physics_layer_0/angular_velocity = 0.0 +7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_1/angular_velocity = 0.0  8:51/0 = 0  8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_1/angular_velocity = 0.0  9:51/0 = 0  9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_1/angular_velocity = 0.0  10:51/0 = 0  10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_1/angular_velocity = 0.0  11:51/0 = 0  11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_1/angular_velocity = 0.0  12:51/0 = 0  12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_1/angular_velocity = 0.0  13:51/0 = 0  13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:51/0/physics_layer_0/angular_velocity = 0.0 +13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_1/angular_velocity = 0.0  14:51/0 = 0  14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:51/0/physics_layer_0/angular_velocity = 0.0 +14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_1/angular_velocity = 0.0  15:51/0 = 0  15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:51/0/physics_layer_0/angular_velocity = 0.0 +15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_1/angular_velocity = 0.0  17:51/0 = 0  17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:51/0/physics_layer_0/angular_velocity = 0.0 +17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_1/angular_velocity = 0.0  18:51/0 = 0  18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:51/0/physics_layer_0/angular_velocity = 0.0 +18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_1/angular_velocity = 0.0  19:51/0 = 0  19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:51/0/physics_layer_0/angular_velocity = 0.0 +19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_1/angular_velocity = 0.0  20:51/0 = 0  20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:51/0/physics_layer_0/angular_velocity = 0.0 +20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_1/angular_velocity = 0.0  22:51/0 = 0  22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:51/0/physics_layer_0/angular_velocity = 0.0 +22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:51/0/physics_layer_1/angular_velocity = 0.0  23:51/0 = 0  23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:51/0/physics_layer_0/angular_velocity = 0.0 +23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:51/0/physics_layer_1/angular_velocity = 0.0  24:51/0 = 0  24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_1/angular_velocity = 0.0  25:51/0 = 0  25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_1/angular_velocity = 0.0  26:51/0 = 0  26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_1/angular_velocity = 0.0  27:51/0 = 0  27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:51/0/physics_layer_0/angular_velocity = 0.0 +27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_1/angular_velocity = 0.0  28:51/0 = 0  28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:51/0/physics_layer_0/angular_velocity = 0.0 +28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_1/angular_velocity = 0.0  29:51/0 = 0  29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:51/0/physics_layer_0/angular_velocity = 0.0 +29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:51/0/physics_layer_1/angular_velocity = 0.0  30:51/0 = 0  30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:51/0/physics_layer_0/angular_velocity = 0.0 +30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_1/angular_velocity = 0.0  31:51/0 = 0  31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:51/0/physics_layer_0/angular_velocity = 0.0 +31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_1/angular_velocity = 0.0  32:51/0 = 0  32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:51/0/physics_layer_0/angular_velocity = 0.0 +32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_1/angular_velocity = 0.0  33:51/0 = 0  33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:51/0/physics_layer_0/angular_velocity = 0.0 +33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:51/0/physics_layer_1/angular_velocity = 0.0  34:51/0 = 0  34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:51/0/physics_layer_0/angular_velocity = 0.0 +34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:51/0/physics_layer_1/angular_velocity = 0.0  35:51/0 = 0  35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:51/0/physics_layer_0/angular_velocity = 0.0 +35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:51/0/physics_layer_1/angular_velocity = 0.0  36:51/0 = 0  36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:51/0/physics_layer_0/angular_velocity = 0.0 +36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:51/0/physics_layer_1/angular_velocity = 0.0  6:52/0 = 0  6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:52/0/physics_layer_0/angular_velocity = 0.0 +6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_1/angular_velocity = 0.0  7:52/0 = 0  7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:52/0/physics_layer_0/angular_velocity = 0.0 +7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_1/angular_velocity = 0.0  8:52/0 = 0  8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_1/angular_velocity = 0.0  9:52/0 = 0  9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_1/angular_velocity = 0.0  10:52/0 = 0  10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_1/angular_velocity = 0.0  11:52/0 = 0  11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_1/angular_velocity = 0.0  12:52/0 = 0  12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_1/angular_velocity = 0.0  13:52/0 = 0  13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_1/angular_velocity = 0.0  14:52/0 = 0  14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:52/0/physics_layer_0/angular_velocity = 0.0 +14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_1/angular_velocity = 0.0  15:52/0 = 0  15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:52/0/physics_layer_0/angular_velocity = 0.0 +15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_1/angular_velocity = 0.0  17:52/0 = 0  17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:52/0/physics_layer_0/angular_velocity = 0.0 +17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_1/angular_velocity = 0.0  18:52/0 = 0  18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:52/0/physics_layer_0/angular_velocity = 0.0 +18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_1/angular_velocity = 0.0  22:52/0 = 0  22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:52/0/physics_layer_0/angular_velocity = 0.0 +22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:52/0/physics_layer_1/angular_velocity = 0.0  23:52/0 = 0  23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:52/0/physics_layer_0/angular_velocity = 0.0 +23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:52/0/physics_layer_1/angular_velocity = 0.0  24:52/0 = 0  24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_1/angular_velocity = 0.0  25:52/0 = 0  25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_1/angular_velocity = 0.0  26:52/0 = 0  26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_1/angular_velocity = 0.0  27:52/0 = 0  27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:52/0/physics_layer_0/angular_velocity = 0.0 +27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_1/angular_velocity = 0.0  28:52/0 = 0  28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:52/0/physics_layer_0/angular_velocity = 0.0 +28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_1/angular_velocity = 0.0  29:52/0 = 0  29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:52/0/physics_layer_0/angular_velocity = 0.0 +29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_1/angular_velocity = 0.0  30:52/0 = 0  30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:52/0/physics_layer_0/angular_velocity = 0.0 +30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_1/angular_velocity = 0.0  31:52/0 = 0  31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:52/0/physics_layer_0/angular_velocity = 0.0 +31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_1/angular_velocity = 0.0  32:52/0 = 0  32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:52/0/physics_layer_0/angular_velocity = 0.0 +32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_1/angular_velocity = 0.0  33:52/0 = 0  33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:52/0/physics_layer_0/angular_velocity = 0.0 +33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:52/0/physics_layer_1/angular_velocity = 0.0  34:52/0 = 0  34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:52/0/physics_layer_0/angular_velocity = 0.0 +34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:52/0/physics_layer_1/angular_velocity = 0.0  35:52/0 = 0  35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:52/0/physics_layer_0/angular_velocity = 0.0 +35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:52/0/physics_layer_1/angular_velocity = 0.0  36:52/0 = 0  36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:52/0/physics_layer_0/angular_velocity = 0.0 +36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:52/0/physics_layer_1/angular_velocity = 0.0  6:53/0 = 0  6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:53/0/physics_layer_0/angular_velocity = 0.0 +6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_1/angular_velocity = 0.0  7:53/0 = 0  7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:53/0/physics_layer_0/angular_velocity = 0.0 +7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_1/angular_velocity = 0.0  8:53/0 = 0  8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_1/angular_velocity = 0.0  9:53/0 = 0  9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_1/angular_velocity = 0.0  10:53/0 = 0  10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_1/angular_velocity = 0.0  11:53/0 = 0  11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_1/angular_velocity = 0.0  12:53/0 = 0  12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_1/angular_velocity = 0.0  13:53/0 = 0  13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_1/angular_velocity = 0.0  14:53/0 = 0  14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:53/0/physics_layer_0/angular_velocity = 0.0 +14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_1/angular_velocity = 0.0  15:53/0 = 0  15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:53/0/physics_layer_0/angular_velocity = 0.0 +15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_1/angular_velocity = 0.0  22:53/0 = 0  22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:53/0/physics_layer_0/angular_velocity = 0.0 +22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:53/0/physics_layer_1/angular_velocity = 0.0  24:53/0 = 0  24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_1/angular_velocity = 0.0  25:53/0 = 0  25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_1/angular_velocity = 0.0  26:53/0 = 0  26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_1/angular_velocity = 0.0  27:53/0 = 0  27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:53/0/physics_layer_0/angular_velocity = 0.0 +27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_1/angular_velocity = 0.0  28:53/0 = 0  28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:53/0/physics_layer_0/angular_velocity = 0.0 +28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_1/angular_velocity = 0.0  29:53/0 = 0  29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:53/0/physics_layer_0/angular_velocity = 0.0 +29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_1/angular_velocity = 0.0  31:53/0 = 0  31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:53/0/physics_layer_0/angular_velocity = 0.0 +31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_1/angular_velocity = 0.0  32:53/0 = 0  32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:53/0/physics_layer_0/angular_velocity = 0.0 +32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_1/angular_velocity = 0.0  33:53/0 = 0  33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:53/0/physics_layer_0/angular_velocity = 0.0 +33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:53/0/physics_layer_1/angular_velocity = 0.0  34:53/0 = 0  34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:53/0/physics_layer_0/angular_velocity = 0.0 +34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:53/0/physics_layer_1/angular_velocity = 0.0  35:53/0 = 0  35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:53/0/physics_layer_0/angular_velocity = 0.0 +35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:53/0/physics_layer_1/angular_velocity = 0.0  36:53/0 = 0  36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:53/0/physics_layer_0/angular_velocity = 0.0 +36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:53/0/physics_layer_1/angular_velocity = 0.0  6:54/0 = 0  6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_1/angular_velocity = 0.0  7:54/0 = 0  7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_1/angular_velocity = 0.0  8:54/0 = 0  8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_1/angular_velocity = 0.0  9:54/0 = 0  9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_1/angular_velocity = 0.0  10:54/0 = 0  10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_1/angular_velocity = 0.0  11:54/0 = 0  11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_1/angular_velocity = 0.0  12:54/0 = 0  12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_1/angular_velocity = 0.0  13:54/0 = 0  13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_1/angular_velocity = 0.0  14:54/0 = 0  14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_1/angular_velocity = 0.0  15:54/0 = 0  15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_1/angular_velocity = 0.0  16:54/0 = 0  16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_1/angular_velocity = 0.0  17:54/0 = 0  17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_1/angular_velocity = 0.0  18:54/0 = 0  18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:54/0/physics_layer_0/angular_velocity = 0.0 +18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_1/angular_velocity = 0.0  19:54/0 = 0  19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:54/0/physics_layer_0/angular_velocity = 0.0 +19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_1/angular_velocity = 0.0  20:54/0 = 0  20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:54/0/physics_layer_0/angular_velocity = 0.0 +20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_1/angular_velocity = 0.0  21:54/0 = 0  21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_1/angular_velocity = 0.0  22:54/0 = 0  22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_1/angular_velocity = 0.0  23:54/0 = 0  23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_1/angular_velocity = 0.0  24:54/0 = 0  24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:54/0/physics_layer_0/angular_velocity = 0.0 +24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_1/angular_velocity = 0.0  25:54/0 = 0  25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:54/0/physics_layer_0/angular_velocity = 0.0 +25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_1/angular_velocity = 0.0  26:54/0 = 0  26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:54/0/physics_layer_0/angular_velocity = 0.0 +26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_1/angular_velocity = 0.0  27:54/0 = 0  27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:54/0/physics_layer_0/angular_velocity = 0.0 +27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_1/angular_velocity = 0.0  28:54/0 = 0  28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:54/0/physics_layer_0/angular_velocity = 0.0 +28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_1/angular_velocity = 0.0  29:54/0 = 0  29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:54/0/physics_layer_0/angular_velocity = 0.0 +29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_1/angular_velocity = 0.0  30:54/0 = 0  30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:54/0/physics_layer_0/angular_velocity = 0.0 +30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:54/0/physics_layer_1/angular_velocity = 0.0  31:54/0 = 0  31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:54/0/physics_layer_0/angular_velocity = 0.0 +31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:54/0/physics_layer_1/angular_velocity = 0.0  32:54/0 = 0  32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:54/0/physics_layer_0/angular_velocity = 0.0 +32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:54/0/physics_layer_1/angular_velocity = 0.0  33:54/0 = 0  33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:54/0/physics_layer_0/angular_velocity = 0.0 +33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:54/0/physics_layer_1/angular_velocity = 0.0  34:54/0 = 0  34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:54/0/physics_layer_0/angular_velocity = 0.0 +34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:54/0/physics_layer_1/angular_velocity = 0.0  35:54/0 = 0  35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:54/0/physics_layer_0/angular_velocity = 0.0 +35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:54/0/physics_layer_1/angular_velocity = 0.0  36:54/0 = 0  36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:54/0/physics_layer_0/angular_velocity = 0.0 +36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:54/0/physics_layer_1/angular_velocity = 0.0  6:55/0 = 0  6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_1/angular_velocity = 0.0  7:55/0 = 0  7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_1/angular_velocity = 0.0  8:55/0 = 0  8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_1/angular_velocity = 0.0  9:55/0 = 0  9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_1/angular_velocity = 0.0  10:55/0 = 0  10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_1/angular_velocity = 0.0  11:55/0 = 0  11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_1/angular_velocity = 0.0  12:55/0 = 0  12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_1/angular_velocity = 0.0  13:55/0 = 0  13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_1/angular_velocity = 0.0  14:55/0 = 0  14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_1/angular_velocity = 0.0  15:55/0 = 0  15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_1/angular_velocity = 0.0  16:55/0 = 0  16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_1/angular_velocity = 0.0  17:55/0 = 0  17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_1/angular_velocity = 0.0  18:55/0 = 0  18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:55/0/physics_layer_0/angular_velocity = 0.0 +18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_1/angular_velocity = 0.0  19:55/0 = 0  19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:55/0/physics_layer_0/angular_velocity = 0.0 +19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_1/angular_velocity = 0.0  20:55/0 = 0  20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:55/0/physics_layer_0/angular_velocity = 0.0 +20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_1/angular_velocity = 0.0  21:55/0 = 0  21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_1/angular_velocity = 0.0  26:55/0 = 0  26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:55/0/physics_layer_0/angular_velocity = 0.0 +26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_1/angular_velocity = 0.0  27:55/0 = 0  27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:55/0/physics_layer_0/angular_velocity = 0.0 +27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_1/angular_velocity = 0.0  28:55/0 = 0  28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:55/0/physics_layer_0/angular_velocity = 0.0 +28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_1/angular_velocity = 0.0  29:55/0 = 0  29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:55/0/physics_layer_0/angular_velocity = 0.0 +29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_1/angular_velocity = 0.0  30:55/0 = 0  30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:55/0/physics_layer_0/angular_velocity = 0.0 +30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:55/0/physics_layer_1/angular_velocity = 0.0  31:55/0 = 0  31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:55/0/physics_layer_0/angular_velocity = 0.0 +31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:55/0/physics_layer_1/angular_velocity = 0.0  32:55/0 = 0  32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:55/0/physics_layer_0/angular_velocity = 0.0 +32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:55/0/physics_layer_1/angular_velocity = 0.0  33:55/0 = 0  33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:55/0/physics_layer_0/angular_velocity = 0.0 +33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:55/0/physics_layer_1/angular_velocity = 0.0  34:55/0 = 0  34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:55/0/physics_layer_0/angular_velocity = 0.0 +34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:55/0/physics_layer_1/angular_velocity = 0.0  35:55/0 = 0  35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:55/0/physics_layer_0/angular_velocity = 0.0 +35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:55/0/physics_layer_1/angular_velocity = 0.0  6:56/0 = 0  6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:56/0/physics_layer_0/angular_velocity = 0.0 +6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_1/angular_velocity = 0.0  7:56/0 = 0  7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_1/angular_velocity = 0.0  8:56/0 = 0  8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_1/angular_velocity = 0.0  9:56/0 = 0  9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_1/angular_velocity = 0.0  10:56/0 = 0  10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_1/angular_velocity = 0.0  11:56/0 = 0  11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_1/angular_velocity = 0.0  12:56/0 = 0  12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_1/angular_velocity = 0.0  13:56/0 = 0  13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_1/angular_velocity = 0.0  14:56/0 = 0  14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_1/angular_velocity = 0.0  15:56/0 = 0  15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_1/angular_velocity = 0.0  16:56/0 = 0  16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_1/angular_velocity = 0.0  17:56/0 = 0  17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_1/angular_velocity = 0.0  18:56/0 = 0  18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:56/0/physics_layer_0/angular_velocity = 0.0 +18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_1/angular_velocity = 0.0  19:56/0 = 0  19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:56/0/physics_layer_0/angular_velocity = 0.0 +19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_1/angular_velocity = 0.0  20:56/0 = 0  20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:56/0/physics_layer_0/angular_velocity = 0.0 +20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_1/angular_velocity = 0.0  21:56/0 = 0  21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_1/angular_velocity = 0.0  26:56/0 = 0  26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:56/0/physics_layer_0/angular_velocity = 0.0 +26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_1/angular_velocity = 0.0  27:56/0 = 0  27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:56/0/physics_layer_0/angular_velocity = 0.0 +27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_1/angular_velocity = 0.0  28:56/0 = 0  28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:56/0/physics_layer_0/angular_velocity = 0.0 +28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_1/angular_velocity = 0.0  29:56/0 = 0  29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:56/0/physics_layer_0/angular_velocity = 0.0 +29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_1/angular_velocity = 0.0  30:56/0 = 0  30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:56/0/physics_layer_0/angular_velocity = 0.0 +30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:56/0/physics_layer_1/angular_velocity = 0.0  31:56/0 = 0  31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:56/0/physics_layer_0/angular_velocity = 0.0 +31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:56/0/physics_layer_1/angular_velocity = 0.0  32:56/0 = 0  32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:56/0/physics_layer_0/angular_velocity = 0.0 +32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:56/0/physics_layer_1/angular_velocity = 0.0  33:56/0 = 0  33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:56/0/physics_layer_0/angular_velocity = 0.0 +33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:56/0/physics_layer_1/angular_velocity = 0.0  34:56/0 = 0  34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:56/0/physics_layer_0/angular_velocity = 0.0 +34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:56/0/physics_layer_1/angular_velocity = 0.0  35:56/0 = 0  35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:56/0/physics_layer_0/angular_velocity = 0.0 +35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:56/0/physics_layer_1/angular_velocity = 0.0  6:57/0 = 0  6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:57/0/physics_layer_0/angular_velocity = 0.0 +6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_1/angular_velocity = 0.0  7:57/0 = 0  7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_1/angular_velocity = 0.0  8:57/0 = 0  8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:57/0/physics_layer_0/angular_velocity = 0.0 +8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_1/angular_velocity = 0.0  9:57/0 = 0  9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_1/angular_velocity = 0.0  10:57/0 = 0  10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_1/angular_velocity = 0.0  11:57/0 = 0  11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:57/0/physics_layer_0/angular_velocity = 0.0 +11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_1/angular_velocity = 0.0  12:57/0 = 0  12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_1/angular_velocity = 0.0  13:57/0 = 0  13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_1/angular_velocity = 0.0  14:57/0 = 0  14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:57/0/physics_layer_0/angular_velocity = 0.0 +14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_1/angular_velocity = 0.0  15:57/0 = 0  15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_1/angular_velocity = 0.0  16:57/0 = 0  16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_1/angular_velocity = 0.0  17:57/0 = 0  17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:57/0/physics_layer_0/angular_velocity = 0.0 +17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_1/angular_velocity = 0.0  18:57/0 = 0  18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_1/angular_velocity = 0.0  19:57/0 = 0  19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_1/angular_velocity = 0.0  20:57/0 = 0  20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:57/0/physics_layer_0/angular_velocity = 0.0 +20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_1/angular_velocity = 0.0  21:57/0 = 0  21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:57/0/physics_layer_0/angular_velocity = 0.0 +21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_1/angular_velocity = 0.0  26:57/0 = 0  26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:57/0/physics_layer_0/angular_velocity = 0.0 +26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_1/angular_velocity = 0.0  27:57/0 = 0  27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:57/0/physics_layer_0/angular_velocity = 0.0 +27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:57/0/physics_layer_1/angular_velocity = 0.0  28:57/0 = 0  28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:57/0/physics_layer_0/angular_velocity = 0.0 +28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:57/0/physics_layer_1/angular_velocity = 0.0  29:57/0 = 0  29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:57/0/physics_layer_0/angular_velocity = 0.0 +29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:57/0/physics_layer_1/angular_velocity = 0.0  30:57/0 = 0  30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:57/0/physics_layer_0/angular_velocity = 0.0 +30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_1/angular_velocity = 0.0  31:57/0 = 0  31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:57/0/physics_layer_0/angular_velocity = 0.0 +31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_1/angular_velocity = 0.0  32:57/0 = 0  32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:57/0/physics_layer_0/angular_velocity = 0.0 +32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_1/angular_velocity = 0.0  33:57/0 = 0  33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:57/0/physics_layer_0/angular_velocity = 0.0 +33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:57/0/physics_layer_1/angular_velocity = 0.0  34:57/0 = 0  34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:57/0/physics_layer_0/angular_velocity = 0.0 +34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:57/0/physics_layer_1/angular_velocity = 0.0  35:57/0 = 0  35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:57/0/physics_layer_0/angular_velocity = 0.0 +35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:57/0/physics_layer_1/angular_velocity = 0.0  6:58/0 = 0  6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:58/0/physics_layer_0/angular_velocity = 0.0 +6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_1/angular_velocity = 0.0  7:58/0 = 0  7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_1/angular_velocity = 0.0  8:58/0 = 0  8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:58/0/physics_layer_0/angular_velocity = 0.0 +8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_1/angular_velocity = 0.0  9:58/0 = 0  9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_1/angular_velocity = 0.0  10:58/0 = 0  10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_1/angular_velocity = 0.0  11:58/0 = 0  11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:58/0/physics_layer_0/angular_velocity = 0.0 +11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_1/angular_velocity = 0.0  12:58/0 = 0  12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_1/angular_velocity = 0.0  13:58/0 = 0  13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_1/angular_velocity = 0.0  14:58/0 = 0  14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:58/0/physics_layer_0/angular_velocity = 0.0 +14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_1/angular_velocity = 0.0  15:58/0 = 0  15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_1/angular_velocity = 0.0  16:58/0 = 0  16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_1/angular_velocity = 0.0  17:58/0 = 0  17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:58/0/physics_layer_0/angular_velocity = 0.0 +17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_1/angular_velocity = 0.0  18:58/0 = 0  18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_1/angular_velocity = 0.0  19:58/0 = 0  19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_1/angular_velocity = 0.0  29:58/0 = 0  29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:58/0/physics_layer_0/angular_velocity = 0.0 +29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:58/0/physics_layer_1/angular_velocity = 0.0  31:58/0 = 0  31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:58/0/physics_layer_0/angular_velocity = 0.0 +31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_1/angular_velocity = 0.0  32:58/0 = 0  32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:58/0/physics_layer_0/angular_velocity = 0.0 +32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_1/angular_velocity = 0.0  33:58/0 = 0  33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:58/0/physics_layer_0/angular_velocity = 0.0 +33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:58/0/physics_layer_1/angular_velocity = 0.0  34:58/0 = 0  34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:58/0/physics_layer_0/angular_velocity = 0.0 +34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:58/0/physics_layer_1/angular_velocity = 0.0  6:59/0 = 0  6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:59/0/physics_layer_0/angular_velocity = 0.0 +6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_1/angular_velocity = 0.0  7:59/0 = 0  7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_1/angular_velocity = 0.0  8:59/0 = 0  8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_1/angular_velocity = 0.0  9:59/0 = 0  9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_1/angular_velocity = 0.0  10:59/0 = 0  10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_1/angular_velocity = 0.0  11:59/0 = 0  11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_1/angular_velocity = 0.0  12:59/0 = 0  12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_1/angular_velocity = 0.0  13:59/0 = 0  13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_1/angular_velocity = 0.0  14:59/0 = 0  14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_1/angular_velocity = 0.0  15:59/0 = 0  15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_1/angular_velocity = 0.0  16:59/0 = 0  16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_1/angular_velocity = 0.0  17:59/0 = 0  17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_1/angular_velocity = 0.0  18:59/0 = 0  18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_1/angular_velocity = 0.0  19:59/0 = 0  19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_1/angular_velocity = 0.0  20:59/0 = 0  20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_1/angular_velocity = 0.0  21:59/0 = 0  21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:59/0/physics_layer_0/angular_velocity = 0.0 +21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_1/angular_velocity = 0.0  22:59/0 = 0  22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:59/0/physics_layer_0/angular_velocity = 0.0 +22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_1/angular_velocity = 0.0  23:59/0 = 0  23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:59/0/physics_layer_0/angular_velocity = 0.0 +23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_1/angular_velocity = 0.0  24:59/0 = 0  24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_1/angular_velocity = 0.0  25:59/0 = 0  25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:59/0/physics_layer_0/angular_velocity = 0.0 +25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_1/angular_velocity = 0.0  26:59/0 = 0  26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_1/angular_velocity = 0.0  27:59/0 = 0  27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:59/0/physics_layer_0/angular_velocity = 0.0 +27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_1/angular_velocity = 0.0  29:59/0 = 0  29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:59/0/physics_layer_0/angular_velocity = 0.0 +29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_1/angular_velocity = 0.0  6:60/0 = 0  6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:60/0/physics_layer_0/angular_velocity = 0.0 +6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_1/angular_velocity = 0.0  7:60/0 = 0  7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_1/angular_velocity = 0.0  8:60/0 = 0  8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_1/angular_velocity = 0.0  9:60/0 = 0  9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_1/angular_velocity = 0.0  10:60/0 = 0  10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_1/angular_velocity = 0.0  11:60/0 = 0  11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_1/angular_velocity = 0.0  12:60/0 = 0  12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_1/angular_velocity = 0.0  13:60/0 = 0  13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_1/angular_velocity = 0.0  14:60/0 = 0  14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_1/angular_velocity = 0.0  15:60/0 = 0  15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_1/angular_velocity = 0.0  16:60/0 = 0  16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:60/0/physics_layer_0/angular_velocity = 0.0 +16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_1/angular_velocity = 0.0  17:60/0 = 0  17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:60/0/physics_layer_0/angular_velocity = 0.0 +17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_1/angular_velocity = 0.0  18:60/0 = 0  18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:60/0/physics_layer_0/angular_velocity = 0.0 +18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_1/angular_velocity = 0.0  19:60/0 = 0  19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:60/0/physics_layer_0/angular_velocity = 0.0 +19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_1/angular_velocity = 0.0  20:60/0 = 0  20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:60/0/physics_layer_0/angular_velocity = 0.0 +20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_1/angular_velocity = 0.0  21:60/0 = 0  21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:60/0/physics_layer_0/angular_velocity = 0.0 +21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_1/angular_velocity = 0.0  22:60/0 = 0  22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:60/0/physics_layer_0/angular_velocity = 0.0 +22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_1/angular_velocity = 0.0  23:60/0 = 0  23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:60/0/physics_layer_0/angular_velocity = 0.0 +23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_1/angular_velocity = 0.0  24:60/0 = 0  24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:60/0/physics_layer_0/angular_velocity = 0.0 +24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_1/angular_velocity = 0.0  25:60/0 = 0  25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:60/0/physics_layer_0/angular_velocity = 0.0 +25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_1/angular_velocity = 0.0  26:60/0 = 0  26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:60/0/physics_layer_0/angular_velocity = 0.0 +26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_1/angular_velocity = 0.0  27:60/0 = 0  27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:60/0/physics_layer_0/angular_velocity = 0.0 +27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_1/angular_velocity = 0.0  29:60/0 = 0  29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:60/0/physics_layer_0/angular_velocity = 0.0 +29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_1/angular_velocity = 0.0  6:61/0 = 0  6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:61/0/physics_layer_0/angular_velocity = 0.0 +6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_1/angular_velocity = 0.0  7:61/0 = 0  7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:61/0/physics_layer_0/angular_velocity = 0.0 +7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_1/angular_velocity = 0.0  8:61/0 = 0  8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:61/0/physics_layer_0/angular_velocity = 0.0 +8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_1/angular_velocity = 0.0  9:61/0 = 0  9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_1/angular_velocity = 0.0  10:61/0 = 0  10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_1/angular_velocity = 0.0  11:61/0 = 0  11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_1/angular_velocity = 0.0  12:61/0 = 0  12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_1/angular_velocity = 0.0  13:61/0 = 0  13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_1/angular_velocity = 0.0  14:61/0 = 0  14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_1/angular_velocity = 0.0  15:61/0 = 0  15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_1/angular_velocity = 0.0  16:61/0 = 0  16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:61/0/physics_layer_0/angular_velocity = 0.0 +16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_1/angular_velocity = 0.0  17:61/0 = 0  17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:61/0/physics_layer_0/angular_velocity = 0.0 +17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_1/angular_velocity = 0.0  18:61/0 = 0  18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:61/0/physics_layer_0/angular_velocity = 0.0 +18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_1/angular_velocity = 0.0  19:61/0 = 0  19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:61/0/physics_layer_0/angular_velocity = 0.0 +19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_1/angular_velocity = 0.0  20:61/0 = 0  20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:61/0/physics_layer_0/angular_velocity = 0.0 +20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_1/angular_velocity = 0.0  21:61/0 = 0  21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:61/0/physics_layer_0/angular_velocity = 0.0 +21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_1/angular_velocity = 0.0  22:61/0 = 0  22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:61/0/physics_layer_0/angular_velocity = 0.0 +22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_1/angular_velocity = 0.0  23:61/0 = 0  23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:61/0/physics_layer_0/angular_velocity = 0.0 +23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_1/angular_velocity = 0.0  24:61/0 = 0  24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:61/0/physics_layer_0/angular_velocity = 0.0 +24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_1/angular_velocity = 0.0  25:61/0 = 0  25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:61/0/physics_layer_0/angular_velocity = 0.0 +25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_1/angular_velocity = 0.0  26:61/0 = 0  26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:61/0/physics_layer_0/angular_velocity = 0.0 +26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_1/angular_velocity = 0.0  27:61/0 = 0  27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:61/0/physics_layer_0/angular_velocity = 0.0 +27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_1/angular_velocity = 0.0  29:61/0 = 0  29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:61/0/physics_layer_0/angular_velocity = 0.0 +29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_1/angular_velocity = 0.0  6:62/0 = 0  6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:62/0/physics_layer_0/angular_velocity = 0.0 +6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_1/angular_velocity = 0.0  7:62/0 = 0  7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:62/0/physics_layer_0/angular_velocity = 0.0 +7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_1/angular_velocity = 0.0  8:62/0 = 0  8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:62/0/physics_layer_0/angular_velocity = 0.0 +8:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:62/0/physics_layer_1/angular_velocity = 0.0  9:62/0 = 0  9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:62/0/physics_layer_0/angular_velocity = 0.0 +9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_1/angular_velocity = 0.0  10:62/0 = 0  10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:62/0/physics_layer_0/angular_velocity = 0.0 +10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_1/angular_velocity = 0.0  11:62/0 = 0  11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:62/0/physics_layer_0/angular_velocity = 0.0 +11:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:62/0/physics_layer_1/angular_velocity = 0.0  12:62/0 = 0  12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:62/0/physics_layer_0/angular_velocity = 0.0 +12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_1/angular_velocity = 0.0  13:62/0 = 0  13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:62/0/physics_layer_0/angular_velocity = 0.0 +13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_1/angular_velocity = 0.0  14:62/0 = 0  14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:62/0/physics_layer_0/angular_velocity = 0.0 +14:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:62/0/physics_layer_1/angular_velocity = 0.0  15:62/0 = 0  15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:62/0/physics_layer_0/angular_velocity = 0.0 +15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_1/angular_velocity = 0.0  16:62/0 = 0  16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:62/0/physics_layer_0/angular_velocity = 0.0 +16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_1/angular_velocity = 0.0  17:62/0 = 0  17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:62/0/physics_layer_0/angular_velocity = 0.0 +17:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:62/0/physics_layer_1/angular_velocity = 0.0  18:62/0 = 0  18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:62/0/physics_layer_0/angular_velocity = 0.0 +18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_1/angular_velocity = 0.0  19:62/0 = 0  19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:62/0/physics_layer_0/angular_velocity = 0.0 +19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_1/angular_velocity = 0.0  20:62/0 = 0  20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:62/0/physics_layer_0/angular_velocity = 0.0 +20:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:62/0/physics_layer_1/angular_velocity = 0.0  21:62/0 = 0  21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:62/0/physics_layer_0/angular_velocity = 0.0 +21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_1/angular_velocity = 0.0  22:62/0 = 0  22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:62/0/physics_layer_0/angular_velocity = 0.0 +22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_1/angular_velocity = 0.0  23:62/0 = 0  23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:62/0/physics_layer_0/angular_velocity = 0.0 +23:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:62/0/physics_layer_1/angular_velocity = 0.0  24:62/0 = 0  24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:62/0/physics_layer_0/angular_velocity = 0.0 +24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_1/angular_velocity = 0.0  25:62/0 = 0  25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:62/0/physics_layer_0/angular_velocity = 0.0 +25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_1/angular_velocity = 0.0  26:62/0 = 0  26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:62/0/physics_layer_0/angular_velocity = 0.0 +26:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:62/0/physics_layer_1/angular_velocity = 0.0  27:62/0 = 0  27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:62/0/physics_layer_0/angular_velocity = 0.0 +27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_1/angular_velocity = 0.0  28:62/0 = 0  28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:62/0/physics_layer_0/angular_velocity = 0.0 +28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_1/angular_velocity = 0.0  29:62/0 = 0  29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:62/0/physics_layer_0/angular_velocity = 0.0 +29:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:62/0/physics_layer_1/angular_velocity = 0.0  30:62/0 = 0  30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:62/0/physics_layer_0/angular_velocity = 0.0 +30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_1/angular_velocity = 0.0  31:62/0 = 0  31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:62/0/physics_layer_0/angular_velocity = 0.0 +31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_1/angular_velocity = 0.0  32:62/0 = 0  32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:62/0/physics_layer_0/angular_velocity = 0.0 +32:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:62/0/physics_layer_1/angular_velocity = 0.0  33:62/0 = 0  33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:62/0/physics_layer_0/angular_velocity = 0.0 +33:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:62/0/physics_layer_1/angular_velocity = 0.0  34:62/0 = 0  34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:62/0/physics_layer_0/angular_velocity = 0.0 +34:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:62/0/physics_layer_1/angular_velocity = 0.0  35:62/0 = 0  35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:62/0/physics_layer_0/angular_velocity = 0.0 +35:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:62/0/physics_layer_1/angular_velocity = 0.0  36:62/0 = 0  36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:62/0/physics_layer_0/angular_velocity = 0.0 +36:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:62/0/physics_layer_1/angular_velocity = 0.0  6:63/0 = 0  6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:63/0/physics_layer_0/angular_velocity = 0.0 +6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_1/angular_velocity = 0.0  7:63/0 = 0  7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:63/0/physics_layer_0/angular_velocity = 0.0 +7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_1/angular_velocity = 0.0  8:63/0 = 0  8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:63/0/physics_layer_0/angular_velocity = 0.0 +8:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:63/0/physics_layer_1/angular_velocity = 0.0  9:63/0 = 0  9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:63/0/physics_layer_0/angular_velocity = 0.0 +9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_1/angular_velocity = 0.0  10:63/0 = 0  10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:63/0/physics_layer_0/angular_velocity = 0.0 +10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_1/angular_velocity = 0.0  11:63/0 = 0  11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:63/0/physics_layer_0/angular_velocity = 0.0 +11:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:63/0/physics_layer_1/angular_velocity = 0.0  12:63/0 = 0  12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_1/angular_velocity = 0.0  13:63/0 = 0  13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_1/angular_velocity = 0.0  14:63/0 = 0  14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:63/0/physics_layer_0/angular_velocity = 0.0 +14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_1/angular_velocity = 0.0  15:63/0 = 0  15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_1/angular_velocity = 0.0  16:63/0 = 0  16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_1/angular_velocity = 0.0  17:63/0 = 0  17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:63/0/physics_layer_0/angular_velocity = 0.0 +17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_1/angular_velocity = 0.0  18:63/0 = 0  18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:63/0/physics_layer_0/angular_velocity = 0.0 +18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_1/angular_velocity = 0.0  19:63/0 = 0  19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:63/0/physics_layer_0/angular_velocity = 0.0 +19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_1/angular_velocity = 0.0  20:63/0 = 0  20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:63/0/physics_layer_0/angular_velocity = 0.0 +20:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:63/0/physics_layer_1/angular_velocity = 0.0  21:63/0 = 0  21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:63/0/physics_layer_0/angular_velocity = 0.0 +21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_1/angular_velocity = 0.0  22:63/0 = 0  22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:63/0/physics_layer_0/angular_velocity = 0.0 +22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_1/angular_velocity = 0.0  23:63/0 = 0  23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:63/0/physics_layer_0/angular_velocity = 0.0 +23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:63/0/physics_layer_1/angular_velocity = 0.0  24:63/0 = 0  24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:63/0/physics_layer_0/angular_velocity = 0.0 +24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_1/angular_velocity = 0.0  25:63/0 = 0  25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:63/0/physics_layer_0/angular_velocity = 0.0 +25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_1/angular_velocity = 0.0  26:63/0 = 0  26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:63/0/physics_layer_0/angular_velocity = 0.0 +26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:63/0/physics_layer_1/angular_velocity = 0.0  27:63/0 = 0  27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:63/0/physics_layer_0/angular_velocity = 0.0 +27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_1/angular_velocity = 0.0  28:63/0 = 0  28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:63/0/physics_layer_0/angular_velocity = 0.0 +28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_1/angular_velocity = 0.0  29:63/0 = 0  29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:63/0/physics_layer_0/angular_velocity = 0.0 +29:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:63/0/physics_layer_1/angular_velocity = 0.0  30:63/0 = 0  30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:63/0/physics_layer_0/angular_velocity = 0.0 +30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_1/angular_velocity = 0.0  31:63/0 = 0  31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:63/0/physics_layer_0/angular_velocity = 0.0 +31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_1/angular_velocity = 0.0  32:63/0 = 0  32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:63/0/physics_layer_0/angular_velocity = 0.0 +32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:63/0/physics_layer_1/angular_velocity = 0.0  33:63/0 = 0  33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:63/0/physics_layer_0/angular_velocity = 0.0 +33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:63/0/physics_layer_1/angular_velocity = 0.0  6:64/0 = 0  6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:64/0/physics_layer_0/angular_velocity = 0.0 +6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_1/angular_velocity = 0.0  7:64/0 = 0  7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:64/0/physics_layer_0/angular_velocity = 0.0 +7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_1/angular_velocity = 0.0  8:64/0 = 0  8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:64/0/physics_layer_0/angular_velocity = 0.0 +8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_1/angular_velocity = 0.0  9:64/0 = 0  9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:64/0/physics_layer_0/angular_velocity = 0.0 +9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_1/angular_velocity = 0.0  10:64/0 = 0  10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:64/0/physics_layer_0/angular_velocity = 0.0 +10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_1/angular_velocity = 0.0  11:64/0 = 0  11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:64/0/physics_layer_0/angular_velocity = 0.0 +11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_1/angular_velocity = 0.0  12:64/0 = 0  12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_1/angular_velocity = 0.0  13:64/0 = 0  13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_1/angular_velocity = 0.0  14:64/0 = 0  14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_1/angular_velocity = 0.0  15:64/0 = 0  15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_1/angular_velocity = 0.0  16:64/0 = 0  16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_1/angular_velocity = 0.0  17:64/0 = 0  17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_1/angular_velocity = 0.0  18:64/0 = 0  18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:64/0/physics_layer_0/angular_velocity = 0.0 +18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_1/angular_velocity = 0.0  19:64/0 = 0  19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:64/0/physics_layer_0/angular_velocity = 0.0 +19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_1/angular_velocity = 0.0  23:64/0 = 0  23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:64/0/physics_layer_0/angular_velocity = 0.0 +23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_1/angular_velocity = 0.0  24:64/0 = 0  24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:64/0/physics_layer_0/angular_velocity = 0.0 +24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_1/angular_velocity = 0.0  25:64/0 = 0  25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:64/0/physics_layer_0/angular_velocity = 0.0 +25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_1/angular_velocity = 0.0  26:64/0 = 0  26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:64/0/physics_layer_0/angular_velocity = 0.0 +26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_1/angular_velocity = 0.0  27:64/0 = 0  27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:64/0/physics_layer_0/angular_velocity = 0.0 +27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_1/angular_velocity = 0.0  28:64/0 = 0  28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:64/0/physics_layer_0/angular_velocity = 0.0 +28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_1/angular_velocity = 0.0  29:64/0 = 0  29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:64/0/physics_layer_0/angular_velocity = 0.0 +29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_1/angular_velocity = 0.0  30:64/0 = 0  30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:64/0/physics_layer_0/angular_velocity = 0.0 +30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:64/0/physics_layer_1/angular_velocity = 0.0  31:64/0 = 0  31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:64/0/physics_layer_0/angular_velocity = 0.0 +31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:64/0/physics_layer_1/angular_velocity = 0.0  32:64/0 = 0  32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:64/0/physics_layer_0/angular_velocity = 0.0 +32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:64/0/physics_layer_1/angular_velocity = 0.0  33:64/0 = 0  33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:64/0/physics_layer_0/angular_velocity = 0.0 +33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:64/0/physics_layer_1/angular_velocity = 0.0  6:65/0 = 0  6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:65/0/physics_layer_0/angular_velocity = 0.0 +6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_1/angular_velocity = 0.0  7:65/0 = 0  7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:65/0/physics_layer_0/angular_velocity = 0.0 +7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_1/angular_velocity = 0.0  8:65/0 = 0  8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:65/0/physics_layer_0/angular_velocity = 0.0 +8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_1/angular_velocity = 0.0  9:65/0 = 0  9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:65/0/physics_layer_0/angular_velocity = 0.0 +9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_1/angular_velocity = 0.0  10:65/0 = 0  10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:65/0/physics_layer_0/angular_velocity = 0.0 +10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_1/angular_velocity = 0.0  11:65/0 = 0  11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:65/0/physics_layer_0/angular_velocity = 0.0 +11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_1/angular_velocity = 0.0  12:65/0 = 0  12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:65/0/physics_layer_0/angular_velocity = 0.0 +12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_1/angular_velocity = 0.0  13:65/0 = 0  13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:65/0/physics_layer_0/angular_velocity = 0.0 +13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_1/angular_velocity = 0.0  14:65/0 = 0  14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:65/0/physics_layer_0/angular_velocity = 0.0 +14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_1/angular_velocity = 0.0  15:65/0 = 0  15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:65/0/physics_layer_0/angular_velocity = 0.0 +15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_1/angular_velocity = 0.0  16:65/0 = 0  16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:65/0/physics_layer_0/angular_velocity = 0.0 +16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_1/angular_velocity = 0.0  17:65/0 = 0  17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:65/0/physics_layer_0/angular_velocity = 0.0 +17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_1/angular_velocity = 0.0  18:65/0 = 0  18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:65/0/physics_layer_0/angular_velocity = 0.0 +18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_1/angular_velocity = 0.0  19:65/0 = 0  19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:65/0/physics_layer_0/angular_velocity = 0.0 +19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_1/angular_velocity = 0.0  20:65/0 = 0  20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:65/0/physics_layer_0/angular_velocity = 0.0 +20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_1/angular_velocity = 0.0  22:65/0 = 0  22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:65/0/physics_layer_0/angular_velocity = 0.0 +22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_1/angular_velocity = 0.0  23:65/0 = 0  23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:65/0/physics_layer_0/angular_velocity = 0.0 +23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_1/angular_velocity = 0.0  24:65/0 = 0  24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:65/0/physics_layer_0/angular_velocity = 0.0 +24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_1/angular_velocity = 0.0  25:65/0 = 0  25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:65/0/physics_layer_0/angular_velocity = 0.0 +25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_1/angular_velocity = 0.0  26:65/0 = 0  26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:65/0/physics_layer_0/angular_velocity = 0.0 +26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_1/angular_velocity = 0.0  27:65/0 = 0  27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:65/0/physics_layer_0/angular_velocity = 0.0 +27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_1/angular_velocity = 0.0  30:65/0 = 0  30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:65/0/physics_layer_0/angular_velocity = 0.0 +30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:65/0/physics_layer_1/angular_velocity = 0.0  31:65/0 = 0  31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:65/0/physics_layer_0/angular_velocity = 0.0 +31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:65/0/physics_layer_1/angular_velocity = 0.0  32:65/0 = 0  32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:65/0/physics_layer_0/angular_velocity = 0.0 +32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:65/0/physics_layer_1/angular_velocity = 0.0  33:65/0 = 0  33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:65/0/physics_layer_0/angular_velocity = 0.0 +33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:65/0/physics_layer_1/angular_velocity = 0.0  6:66/0 = 0  6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:66/0/physics_layer_0/angular_velocity = 0.0 +6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_1/angular_velocity = 0.0  7:66/0 = 0  7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:66/0/physics_layer_0/angular_velocity = 0.0 +7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_1/angular_velocity = 0.0  8:66/0 = 0  8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:66/0/physics_layer_0/angular_velocity = 0.0 +8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_1/angular_velocity = 0.0  9:66/0 = 0  9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:66/0/physics_layer_0/angular_velocity = 0.0 +9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_1/angular_velocity = 0.0  10:66/0 = 0  10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:66/0/physics_layer_0/angular_velocity = 0.0 +10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_1/angular_velocity = 0.0  11:66/0 = 0  11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:66/0/physics_layer_0/angular_velocity = 0.0 +11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_1/angular_velocity = 0.0  12:66/0 = 0  12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:66/0/physics_layer_0/angular_velocity = 0.0 +12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_1/angular_velocity = 0.0  13:66/0 = 0  13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:66/0/physics_layer_0/angular_velocity = 0.0 +13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_1/angular_velocity = 0.0  14:66/0 = 0  14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:66/0/physics_layer_0/angular_velocity = 0.0 +14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_1/angular_velocity = 0.0  15:66/0 = 0  15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:66/0/physics_layer_0/angular_velocity = 0.0 +15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_1/angular_velocity = 0.0  16:66/0 = 0  16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:66/0/physics_layer_0/angular_velocity = 0.0 +16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_1/angular_velocity = 0.0  17:66/0 = 0  17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:66/0/physics_layer_0/angular_velocity = 0.0 +17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_1/angular_velocity = 0.0  18:66/0 = 0  18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:66/0/physics_layer_0/angular_velocity = 0.0 +18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_1/angular_velocity = 0.0  19:66/0 = 0  19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:66/0/physics_layer_0/angular_velocity = 0.0 +19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_1/angular_velocity = 0.0  20:66/0 = 0  20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:66/0/physics_layer_0/angular_velocity = 0.0 +20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_1/angular_velocity = 0.0  21:66/0 = 0  21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:66/0/physics_layer_0/angular_velocity = 0.0 +21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_1/angular_velocity = 0.0  22:66/0 = 0  22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:66/0/physics_layer_0/angular_velocity = 0.0 +22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_1/angular_velocity = 0.0  23:66/0 = 0  23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:66/0/physics_layer_0/angular_velocity = 0.0 +23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_1/angular_velocity = 0.0  24:66/0 = 0  24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:66/0/physics_layer_0/angular_velocity = 0.0 +24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_1/angular_velocity = 0.0  25:66/0 = 0  25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:66/0/physics_layer_0/angular_velocity = 0.0 +25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_1/angular_velocity = 0.0  26:66/0 = 0  26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:66/0/physics_layer_0/angular_velocity = 0.0 +26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_1/angular_velocity = 0.0  30:66/0 = 0  30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:66/0/physics_layer_0/angular_velocity = 0.0 +30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:66/0/physics_layer_1/angular_velocity = 0.0  31:66/0 = 0  31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:66/0/physics_layer_0/angular_velocity = 0.0 +31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:66/0/physics_layer_1/angular_velocity = 0.0  32:66/0 = 0  32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:66/0/physics_layer_0/angular_velocity = 0.0 +32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:66/0/physics_layer_1/angular_velocity = 0.0  33:66/0 = 0  33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:66/0/physics_layer_0/angular_velocity = 0.0 +33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:66/0/physics_layer_1/angular_velocity = 0.0  6:67/0 = 0  6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:67/0/physics_layer_0/angular_velocity = 0.0 +6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_1/angular_velocity = 0.0  7:67/0 = 0  7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:67/0/physics_layer_0/angular_velocity = 0.0 +7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:67/0/physics_layer_1/angular_velocity = 0.0  8:67/0 = 0  8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:67/0/physics_layer_0/angular_velocity = 0.0 +8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_1/angular_velocity = 0.0  9:67/0 = 0  9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:67/0/physics_layer_0/angular_velocity = 0.0 +9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_1/angular_velocity = 0.0  10:67/0 = 0  10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:67/0/physics_layer_0/angular_velocity = 0.0 +10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_1/angular_velocity = 0.0  11:67/0 = 0  11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:67/0/physics_layer_0/angular_velocity = 0.0 +11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_1/angular_velocity = 0.0  14:67/0 = 0  14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:67/0/physics_layer_0/angular_velocity = 0.0 +14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_1/angular_velocity = 0.0  15:67/0 = 0  15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:67/0/physics_layer_0/angular_velocity = 0.0 +15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_1/angular_velocity = 0.0  16:67/0 = 0  16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:67/0/physics_layer_0/angular_velocity = 0.0 +16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_1/angular_velocity = 0.0  19:67/0 = 0  19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:67/0/physics_layer_0/angular_velocity = 0.0 +19:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:67/0/physics_layer_1/angular_velocity = 0.0  20:67/0 = 0  20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:67/0/physics_layer_0/angular_velocity = 0.0 +20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_1/angular_velocity = 0.0  21:67/0 = 0  21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:67/0/physics_layer_0/angular_velocity = 0.0 +21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_1/angular_velocity = 0.0  22:67/0 = 0  22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:67/0/physics_layer_0/angular_velocity = 0.0 +22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_1/angular_velocity = 0.0  23:67/0 = 0  23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:67/0/physics_layer_0/angular_velocity = 0.0 +23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_1/angular_velocity = 0.0  24:67/0 = 0  24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:67/0/physics_layer_0/angular_velocity = 0.0 +24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_1/angular_velocity = 0.0  25:67/0 = 0  25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:67/0/physics_layer_0/angular_velocity = 0.0 +25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:67/0/physics_layer_1/angular_velocity = 0.0  26:67/0 = 0  26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:67/0/physics_layer_0/angular_velocity = 0.0 +26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_1/angular_velocity = 0.0  27:67/0 = 0  27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  27:67/0/physics_layer_0/angular_velocity = 0.0 +27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_1/angular_velocity = 0.0  28:67/0 = 0  28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  28:67/0/physics_layer_0/angular_velocity = 0.0 +28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_1/angular_velocity = 0.0  29:67/0 = 0  29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  29:67/0/physics_layer_0/angular_velocity = 0.0 +29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_1/angular_velocity = 0.0  30:67/0 = 0  30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  30:67/0/physics_layer_0/angular_velocity = 0.0 +30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:67/0/physics_layer_1/angular_velocity = 0.0  31:67/0 = 0  31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  31:67/0/physics_layer_0/angular_velocity = 0.0 +31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:67/0/physics_layer_1/angular_velocity = 0.0  32:67/0 = 0  32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  32:67/0/physics_layer_0/angular_velocity = 0.0 +32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:67/0/physics_layer_1/angular_velocity = 0.0  33:67/0 = 0  33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  33:67/0/physics_layer_0/angular_velocity = 0.0 +33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:67/0/physics_layer_1/angular_velocity = 0.0  34:67/0 = 0  34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  34:67/0/physics_layer_0/angular_velocity = 0.0 +34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:67/0/physics_layer_1/angular_velocity = 0.0  35:67/0 = 0  35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  35:67/0/physics_layer_0/angular_velocity = 0.0 +35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:67/0/physics_layer_1/angular_velocity = 0.0  36:67/0 = 0  36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)  36:67/0/physics_layer_0/angular_velocity = 0.0 +36:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:67/0/physics_layer_1/angular_velocity = 0.0  6:68/0 = 0  6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  6:68/0/physics_layer_0/angular_velocity = 0.0 +6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_1/angular_velocity = 0.0  7:68/0 = 0  7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  7:68/0/physics_layer_0/angular_velocity = 0.0 +7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_1/angular_velocity = 0.0  8:68/0 = 0  8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:68/0/physics_layer_0/angular_velocity = 0.0 +8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_1/angular_velocity = 0.0  10:68/0 = 0  10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:68/0/physics_layer_0/angular_velocity = 0.0 +10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_1/angular_velocity = 0.0  11:68/0 = 0  11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:68/0/physics_layer_0/angular_velocity = 0.0 +11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:68/0/physics_layer_1/angular_velocity = 0.0  12:68/0 = 0  12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:68/0/physics_layer_0/angular_velocity = 0.0 +12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_1/angular_velocity = 0.0  13:68/0 = 0  13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:68/0/physics_layer_0/angular_velocity = 0.0 +13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_1/angular_velocity = 0.0  14:68/0 = 0  14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:68/0/physics_layer_0/angular_velocity = 0.0 +14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_1/angular_velocity = 0.0  15:68/0 = 0  15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:68/0/physics_layer_0/angular_velocity = 0.0 +15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_1/angular_velocity = 0.0  16:68/0 = 0  16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:68/0/physics_layer_0/angular_velocity = 0.0 +16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_1/angular_velocity = 0.0  17:68/0 = 0  17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:68/0/physics_layer_0/angular_velocity = 0.0 +17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:68/0/physics_layer_1/angular_velocity = 0.0  18:68/0 = 0  18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:68/0/physics_layer_0/angular_velocity = 0.0 +18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_1/angular_velocity = 0.0  19:68/0 = 0  19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:68/0/physics_layer_0/angular_velocity = 0.0 +19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_1/angular_velocity = 0.0  20:68/0 = 0  20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:68/0/physics_layer_0/angular_velocity = 0.0 +20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_1/angular_velocity = 0.0  21:68/0 = 0  21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:68/0/physics_layer_0/angular_velocity = 0.0 +21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_1/angular_velocity = 0.0  22:68/0 = 0  22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:68/0/physics_layer_0/angular_velocity = 0.0 +22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_1/angular_velocity = 0.0  23:68/0 = 0  23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:68/0/physics_layer_0/angular_velocity = 0.0 +23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:68/0/physics_layer_1/angular_velocity = 0.0  24:68/0 = 0  24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:68/0/physics_layer_0/angular_velocity = 0.0 +24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_1/angular_velocity = 0.0  26:68/0 = 0  26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:68/0/physics_layer_0/angular_velocity = 0.0 +26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_1/angular_velocity = 0.0  8:69/0 = 0  8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  8:69/0/physics_layer_0/angular_velocity = 0.0 +8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_1/angular_velocity = 0.0  9:69/0 = 0  9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  9:69/0/physics_layer_0/angular_velocity = 0.0 +9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_1/angular_velocity = 0.0  10:69/0 = 0  10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  10:69/0/physics_layer_0/angular_velocity = 0.0 +10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_1/angular_velocity = 0.0  11:69/0 = 0  11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:69/0/physics_layer_0/angular_velocity = 0.0 +11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_1/angular_velocity = 0.0  12:69/0 = 0  12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:69/0/physics_layer_0/angular_velocity = 0.0 +12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_1/angular_velocity = 0.0  13:69/0 = 0  13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:69/0/physics_layer_0/angular_velocity = 0.0 +13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_1/angular_velocity = 0.0  17:69/0 = 0  17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:69/0/physics_layer_0/angular_velocity = 0.0 +17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_1/angular_velocity = 0.0  18:69/0 = 0  18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:69/0/physics_layer_0/angular_velocity = 0.0 +18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_1/angular_velocity = 0.0  19:69/0 = 0  19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:69/0/physics_layer_0/angular_velocity = 0.0 +19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_1/angular_velocity = 0.0  20:69/0 = 0  20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:69/0/physics_layer_0/angular_velocity = 0.0 +20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_1/angular_velocity = 0.0  21:69/0 = 0  21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:69/0/physics_layer_0/angular_velocity = 0.0 +21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_1/angular_velocity = 0.0  22:69/0 = 0  22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:69/0/physics_layer_0/angular_velocity = 0.0 +22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_1/angular_velocity = 0.0  23:69/0 = 0  23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:69/0/physics_layer_0/angular_velocity = 0.0 +23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_1/angular_velocity = 0.0  24:69/0 = 0  24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:69/0/physics_layer_0/angular_velocity = 0.0 +24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_1/angular_velocity = 0.0  26:69/0 = 0  26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:69/0/physics_layer_0/angular_velocity = 0.0 +26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_1/angular_velocity = 0.0  11:70/0 = 0  11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:70/0/physics_layer_0/angular_velocity = 0.0 +11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_1/angular_velocity = 0.0  12:70/0 = 0  12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:70/0/physics_layer_0/angular_velocity = 0.0 +12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_1/angular_velocity = 0.0  13:70/0 = 0  13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:70/0/physics_layer_0/angular_velocity = 0.0 +13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_1/angular_velocity = 0.0  14:70/0 = 0  14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:70/0/physics_layer_0/angular_velocity = 0.0 +14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_1/angular_velocity = 0.0  15:70/0 = 0  15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:70/0/physics_layer_0/angular_velocity = 0.0 +15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_1/angular_velocity = 0.0  16:70/0 = 0  16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:70/0/physics_layer_0/angular_velocity = 0.0 +16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_1/angular_velocity = 0.0  17:70/0 = 0  17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:70/0/physics_layer_0/angular_velocity = 0.0 +17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_1/angular_velocity = 0.0  18:70/0 = 0  18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:70/0/physics_layer_0/angular_velocity = 0.0 +18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_1/angular_velocity = 0.0  26:70/0 = 0  26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:70/0/physics_layer_0/angular_velocity = 0.0 +26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_1/angular_velocity = 0.0  11:71/0 = 0  11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:71/0/physics_layer_0/angular_velocity = 0.0 +11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_1/angular_velocity = 0.0  14:71/0 = 0  14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:71/0/physics_layer_0/angular_velocity = 0.0 +14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_1/angular_velocity = 0.0  15:71/0 = 0  15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:71/0/physics_layer_0/angular_velocity = 0.0 +15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_1/angular_velocity = 0.0  16:71/0 = 0  16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:71/0/physics_layer_0/angular_velocity = 0.0 +16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_1/angular_velocity = 0.0  26:71/0 = 0  26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:71/0/physics_layer_0/angular_velocity = 0.0 +26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_1/angular_velocity = 0.0  11:72/0 = 0  11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  11:72/0/physics_layer_0/angular_velocity = 0.0 +11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_1/angular_velocity = 0.0  12:72/0 = 0  12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  12:72/0/physics_layer_0/angular_velocity = 0.0 +12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_1/angular_velocity = 0.0  13:72/0 = 0  13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  13:72/0/physics_layer_0/angular_velocity = 0.0 +13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:72/0/physics_layer_1/angular_velocity = 0.0  14:72/0 = 0  14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  14:72/0/physics_layer_0/angular_velocity = 0.0 +14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_1/angular_velocity = 0.0  15:72/0 = 0  15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  15:72/0/physics_layer_0/angular_velocity = 0.0 +15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_1/angular_velocity = 0.0  16:72/0 = 0  16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  16:72/0/physics_layer_0/angular_velocity = 0.0 +16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_1/angular_velocity = 0.0  17:72/0 = 0  17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  17:72/0/physics_layer_0/angular_velocity = 0.0 +17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_1/angular_velocity = 0.0  18:72/0 = 0  18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  18:72/0/physics_layer_0/angular_velocity = 0.0 +18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_1/angular_velocity = 0.0  19:72/0 = 0  19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  19:72/0/physics_layer_0/angular_velocity = 0.0 +19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:72/0/physics_layer_1/angular_velocity = 0.0  20:72/0 = 0  20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  20:72/0/physics_layer_0/angular_velocity = 0.0 +20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_1/angular_velocity = 0.0  21:72/0 = 0  21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  21:72/0/physics_layer_0/angular_velocity = 0.0 +21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_1/angular_velocity = 0.0  22:72/0 = 0  22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  22:72/0/physics_layer_0/angular_velocity = 0.0 +22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_1/angular_velocity = 0.0  23:72/0 = 0  23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  23:72/0/physics_layer_0/angular_velocity = 0.0 +23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_1/angular_velocity = 0.0  24:72/0 = 0  24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  24:72/0/physics_layer_0/angular_velocity = 0.0 +24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_1/angular_velocity = 0.0  25:72/0 = 0  25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  25:72/0/physics_layer_0/angular_velocity = 0.0 +25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:72/0/physics_layer_1/angular_velocity = 0.0  26:72/0 = 0  26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)  26:72/0/physics_layer_0/angular_velocity = 0.0 +26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_1/angular_velocity = 0.0  [sub_resource type="TileSet" id="TileSet_x3dvd"]  physics_layer_0/collision_layer = 8  physics_layer_0/collision_mask = 0 +physics_layer_1/collision_layer = 128 +physics_layer_1/collision_mask = 0  sources/1 = SubResource("TileSetAtlasSource_gfeqr")  sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1")  sources/0 = SubResource("TileSetAtlasSource_wbnml") @@ -28425,14 +47265,22 @@ sources/5 = SubResource("TileSetAtlasSource_i4hjn")  [node name="TileMap" type="TileMap"]  process_mode = 4  z_index = -1 +y_sort_enabled = true +texture_filter = 1  tile_set = SubResource("TileSet_x3dvd")  format = 2 +layer_0/name = "Ground" +layer_0/z_index = -1  layer_1/name = "Breakables" -layer_1/z_index = 1 +layer_1/y_sort_enabled = true  layer_1/tile_data = PackedInt32Array() -layer_2/name = "Environment" +layer_2/name = "Environment Bottom" +layer_2/z_index = -1  layer_2/tile_data = PackedInt32Array() -layer_3/name = "Environment 2" -layer_3/z_index = 1 +layer_3/name = "Environment Middle" +layer_3/y_sort_enabled = true  layer_3/tile_data = PackedInt32Array() +layer_4/name = "Environment Top" +layer_4/z_index = 1 +layer_4/tile_data = PackedInt32Array()  script = ExtResource("3_e12vf")  | 
