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author | Daniel Weipert <git@mail.dweipert.de> | 2024-05-23 14:11:43 +0200 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-05-23 14:11:43 +0200 |
commit | 06647b11ee163bc40daf454d87e1fcae563c3ced (patch) | |
tree | 866823ed79fa1c3bbdcb8b0be417f028f0c92d9b /Scenes/Entities/Enemies/Tree.gd | |
parent | 276b7664bd4a475a3ca93a682c16b49c504c58f7 (diff) |
update
Diffstat (limited to 'Scenes/Entities/Enemies/Tree.gd')
-rw-r--r-- | Scenes/Entities/Enemies/Tree.gd | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Scenes/Entities/Enemies/Tree.gd b/Scenes/Entities/Enemies/Tree.gd index 5572e02..bbd02a9 100644 --- a/Scenes/Entities/Enemies/Tree.gd +++ b/Scenes/Entities/Enemies/Tree.gd @@ -3,6 +3,7 @@ extends CharacterBody2D @onready var component_collision: ComponentCollision = $Collision @onready var component_movement: ComponentMovement = $Movement +@onready var component_health: ComponentHealth = $Health func _ready(): @@ -16,6 +17,10 @@ func _ready(): $AnimatedSprite2D.play("spawn") $AnimatedSprite2D.stop() $AnimatedSprite2D.set_frame_and_progress(0, 0) + + $Health.connect("died", func(): + $Detection.set_collision_mask_value(Utilities.Collision.Layer.PLAYER, false) + ) func _physics_process(delta): |