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authorDaniel Weipert <git@mail.dweipert.de>2024-05-03 13:59:15 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-05-03 13:59:15 +0200
commit8c0e8b5bf73caaf2fd6f04fb97b9c13f2970c431 (patch)
tree990b6e09eb2f6b3cb494cca17726ceae1bc7891f /Scenes/Entities/Enemies/Flowers.gd
parent516d22c1737a9c94026b5ff0c9856bc5549aa416 (diff)
update
Diffstat (limited to 'Scenes/Entities/Enemies/Flowers.gd')
-rw-r--r--Scenes/Entities/Enemies/Flowers.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Scenes/Entities/Enemies/Flowers.gd b/Scenes/Entities/Enemies/Flowers.gd
index d18a244..5f8e974 100644
--- a/Scenes/Entities/Enemies/Flowers.gd
+++ b/Scenes/Entities/Enemies/Flowers.gd
@@ -20,7 +20,7 @@ var flowers: Array = []
func _ready():
$Timer.wait_time = mode_duration
- $CollisionShape2D.shape.radius = max_radius + 16 # + tile width
+ $CollisionShape2D.shape.radius = max_radius + 16*0.5 # + tile width * 0.5
var FlowerScene = preload("res://Scenes/Entities/Enemies/Flower.tscn")