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author | Daniel Weipert <git@mail.dweipert.de> | 2024-05-03 13:59:15 +0200 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-05-03 13:59:15 +0200 |
commit | 8c0e8b5bf73caaf2fd6f04fb97b9c13f2970c431 (patch) | |
tree | 990b6e09eb2f6b3cb494cca17726ceae1bc7891f /Scenes/Entities/Enemies/Flowers.gd | |
parent | 516d22c1737a9c94026b5ff0c9856bc5549aa416 (diff) |
update
Diffstat (limited to 'Scenes/Entities/Enemies/Flowers.gd')
-rw-r--r-- | Scenes/Entities/Enemies/Flowers.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Scenes/Entities/Enemies/Flowers.gd b/Scenes/Entities/Enemies/Flowers.gd index d18a244..5f8e974 100644 --- a/Scenes/Entities/Enemies/Flowers.gd +++ b/Scenes/Entities/Enemies/Flowers.gd @@ -20,7 +20,7 @@ var flowers: Array = [] func _ready(): $Timer.wait_time = mode_duration - $CollisionShape2D.shape.radius = max_radius + 16 # + tile width + $CollisionShape2D.shape.radius = max_radius + 16*0.5 # + tile width * 0.5 var FlowerScene = preload("res://Scenes/Entities/Enemies/Flower.tscn") |