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class_name OverworldPath
extends Path2D
@export var next_direction: Array[String] = [
"up", "down", "left", "right",
]
@export_node_path("OverworldPath") var _next_path: NodePath
@export var previous_direction: Array[String] = [
"up", "down", "left", "right",
]
@export_node_path("OverworldPath") var _previous_path: NodePath
var next_path: OverworldPath
var previous_path: OverworldPath
var progress: float:
set(value):
$PathFollow2D.progress_ratio = value
get:
return $PathFollow2D.progress_ratio
var current_position: Vector2:
get:
return $PathFollow2D.position
func _ready():
if _next_path:
next_path = get_node(_next_path)
if _previous_path:
previous_path = get_node(_previous_path)
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