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class_name Stage
extends Node2D


func get_world_boundaries() -> Dictionary: #Dictionary[Vector2, float]
	return {
		Vector2.LEFT: 0.0,
		Vector2.RIGHT: 0.0,
		Vector2.UP: 0.0,
		Vector2.DOWN: 0.0,
	}


func has_win_condition() -> bool:
	return false