diff options
Diffstat (limited to 'character/assets')
-rw-r--r-- | character/assets/boss_ko_2.wav | bin | 0 -> 200050 bytes | |||
-rw-r--r-- | character/assets/boss_ko_2.wav.import | 24 | ||||
-rw-r--r-- | character/assets/boss_ko_2_speed_up.wav | bin | 0 -> 55986 bytes | |||
-rw-r--r-- | character/assets/boss_ko_2_speed_up.wav.import | 24 | ||||
-rw-r--r-- | character/assets/character_spritesheet.png | bin | 0 -> 4629 bytes | |||
-rw-r--r-- | character/assets/character_spritesheet.png.import | 34 | ||||
-rw-r--r-- | character/assets/character_spritesheet.png~ | bin | 0 -> 4764 bytes |
7 files changed, 82 insertions, 0 deletions
diff --git a/character/assets/boss_ko_2.wav b/character/assets/boss_ko_2.wav Binary files differnew file mode 100644 index 0000000..0eed22b --- /dev/null +++ b/character/assets/boss_ko_2.wav diff --git a/character/assets/boss_ko_2.wav.import b/character/assets/boss_ko_2.wav.import new file mode 100644 index 0000000..d462c6a --- /dev/null +++ b/character/assets/boss_ko_2.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://c5fphxg1torik" +path="res://.godot/imported/boss_ko_2.wav-82c65adb3b984cb2964503f8b8f2e1a5.sample" + +[deps] + +source_file="res://character/assets/boss_ko_2.wav" +dest_files=["res://.godot/imported/boss_ko_2.wav-82c65adb3b984cb2964503f8b8f2e1a5.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/character/assets/boss_ko_2_speed_up.wav b/character/assets/boss_ko_2_speed_up.wav Binary files differnew file mode 100644 index 0000000..b1d9139 --- /dev/null +++ b/character/assets/boss_ko_2_speed_up.wav diff --git a/character/assets/boss_ko_2_speed_up.wav.import b/character/assets/boss_ko_2_speed_up.wav.import new file mode 100644 index 0000000..cc5b88a --- /dev/null +++ b/character/assets/boss_ko_2_speed_up.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://1tatxmb1yho1" +path="res://.godot/imported/boss_ko_2_speed_up.wav-755e37e7a7926935cf77cd90f2568d2d.sample" + +[deps] + +source_file="res://character/assets/boss_ko_2_speed_up.wav" +dest_files=["res://.godot/imported/boss_ko_2_speed_up.wav-755e37e7a7926935cf77cd90f2568d2d.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/character/assets/character_spritesheet.png b/character/assets/character_spritesheet.png Binary files differnew file mode 100644 index 0000000..9c1b844 --- /dev/null +++ b/character/assets/character_spritesheet.png diff --git a/character/assets/character_spritesheet.png.import b/character/assets/character_spritesheet.png.import new file mode 100644 index 0000000..3009953 --- /dev/null +++ b/character/assets/character_spritesheet.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d3cp58o1j55au" +path="res://.godot/imported/character_spritesheet.png-2d80c8875136c51fbbec17d53bbcb841.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://character/assets/character_spritesheet.png" +dest_files=["res://.godot/imported/character_spritesheet.png-2d80c8875136c51fbbec17d53bbcb841.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/character/assets/character_spritesheet.png~ b/character/assets/character_spritesheet.png~ Binary files differnew file mode 100644 index 0000000..2136c69 --- /dev/null +++ b/character/assets/character_spritesheet.png~ |