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-rw-r--r--resources/js/ui.js140
1 files changed, 100 insertions, 40 deletions
diff --git a/resources/js/ui.js b/resources/js/ui.js
index c67e2f0..820a49c 100644
--- a/resources/js/ui.js
+++ b/resources/js/ui.js
@@ -350,6 +350,20 @@ const UI = {
},
/**
+ * @returns {HTMLElement}
+ */
+ createPlayerDefeatedMonsterSelection () {
+ const monsterSelectionNode = UI.createMonsterSelection(Memory.state.player.monsters.filter((monster) => monster.hp > 0));
+
+ monsterSelectionNode.addEventListener('monster:selected', (event) => {
+ Game.setActivePlayerMonster(event.detail.monster);
+ Game.playerIsChoosingNextMonster = false;
+ });
+
+ return monsterSelectionNode;
+ },
+
+ /**
* @param {HTMLElement} battleMonsterNode
*/
drawOpponentMonster () {
@@ -454,6 +468,20 @@ const UI = {
UI.drawStatus();
},
+ /**
+ * @param {HTMLElement} monsterSelectionNode
+ */
+ openPlayerDefeatedMonsterSelection (monsterSelectionNode) {
+ const popup = UI.createPopup().cloneNode(true); // remove event listeners
+
+ monsterSelectionNode.addEventListener('monster:selected', () => {
+ popup.remove();
+ });
+
+ popup.querySelector('[data-template-slot="content"]').appendChild(monsterSelectionNode);
+ UI.drawPopup(popup);
+ },
+
/* Battle - Action Feedback */
@@ -572,6 +600,52 @@ const UI = {
inventorySelectionMode: 'use',
+ /**
+ * @param {Monster[]} monsters
+ *
+ * @returns {HTMLElement}
+ */
+ createMonsterSelection (monsters) {
+ const template = document.createElement('div');
+ template.classList.add('monster-selection');
+
+ for (const monster of monsters) {
+ const monsterNode = UI.createMonsterSelectionMonster(monster);
+
+ monsterNode.addEventListener('monster:selected', (event) => {
+ template.dispatchEvent(new CustomEvent('monster:selected', {
+ detail: {
+ node: monsterNode,
+ monster: event.detail.monster,
+ },
+ }));
+ });
+
+ template.appendChild(monsterNode);
+ }
+
+ return template;
+ },
+
+ /**
+ * @param {Monster} monster
+ *
+ * @returns {HTMLElement}
+ */
+ createMonsterSelectionMonster (monster) {
+ const template = UI.createPartyMonster(monster);
+
+ template.addEventListener('click', () => {
+ template.dispatchEvent(new CustomEvent('monster:selected', {
+ detail: {
+ monster: monster,
+ },
+ }));
+ });
+
+ return template;
+ },
+
drawStatus () {
const currentArea = Memory.state.currentArea;
@@ -618,13 +692,8 @@ const UI = {
}
if (UI.partySelectionMode === 'select') {
- Memory.state.player.activeMonster = monster;
- Memory.state.activeTechnique = Memory.state.player.activeMonster.activeTechniques[0];
-
- UI.drawActiveMonster();
- UI.drawActiveTechniques();
+ Game.setActivePlayerMonster(monster);
- Game.playerIsChoosingNextMonster = false;
popup.remove();
}
else if (UI.partySelectionMode === 'stats') {
@@ -998,7 +1067,7 @@ const UI = {
const inventoryItemNode = UI.createTemplate(Template.inventoryItem);
inventoryItemNode.title = item.description;
- inventoryItemNode.dataset.templateItem = item.slug;
+ inventoryItemNode.dataset.inventoryItem = item.slug;
inventoryItemNode.querySelector('[data-template-slot="sprite"]').src = `/modules/tuxemon/mods/tuxemon/${item.sprite}`;
inventoryItemNode.querySelector('[data-template-slot="name"]').textContent = item.name;
@@ -1026,7 +1095,7 @@ const UI = {
* @param {InventoryItem} item
*/
redrawInventoryItem (item) {
- const itemNode = document.querySelector(`#inventory *[data-template-item="${item.slug}"]`);
+ const itemNode = document.querySelector(`#inventory *[data-inventory-item="${item.slug}"]`);
if (item.quantity === 0) {
itemNode.remove();
}
@@ -1042,47 +1111,38 @@ const UI = {
* @returns {HTMLElement}
*/
createItemMonsterSelection (item, monsters) {
- const template = document.createElement('div');
+ const template = UI.createMonsterSelection(
+ monsters.filter((monster) => Game.canUseItem(item, monster))
+ );
- /**
- * @param {Monster} monster
- *
- * @returns {(HTMLElement|null)}
- */
- const createMonsterNode = (monster) => {
- if (!Game.canUseItem(item, monster)) {
- return null;
- }
+ const onMonsterSelectd = async (event) => {
+ const monster = event.detail.monster;
+ const monsterNode = event.detail.node || event.target;
+
+ await Game.useItem(item, monster);
- const monsterNode = UI.createPartyMonster(monster);
+ if (item.quantity === 0) {
+ Game.removeItemFromInventory(Memory.state.player.inventory, item);
+ template.dispatchEvent(new Event('item:isExhausted'));
+ }
- monsterNode.addEventListener('click', async () => {
- await Game.useItem(item, monster);
+ else {
+ const canStillUseItem = Game.canUseItem(item, monster);
+ if (canStillUseItem) {
+ const replacingMonsterNode = UI.createMonsterSelectionMonster(monster);
+ replacingMonsterNode.addEventListener('monster:selected', onMonsterSelectd);
- if (item.quantity === 0) {
- Game.removeItemFromInventory(Memory.state.player.inventory, item);
- template.dispatchEvent(new Event('item:isExhausted'));
+ monsterNode.replaceWith(replacingMonsterNode);
} else {
- const replacingMonsterNode = createMonsterNode(monster);
- if (replacingMonsterNode) {
- monsterNode.replaceWith(replacingMonsterNode);
- } else {
- monsterNode.remove();
- template.dispatchEvent(new Event('monster:lostCondition'));
- }
+ monsterNode.remove();
+ template.dispatchEvent(new Event('monster:lostCondition'));
}
+ }
- UI.redrawInventoryItem(item);
- });
-
- return monsterNode;
+ UI.redrawInventoryItem(item);
};
- for (const monster of monsters) {
- const monsterNode = createMonsterNode(monster);
-
- monsterNode && template.appendChild(monsterNode);
- }
+ template.addEventListener('monster:selected', onMonsterSelectd);
return template;
},