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-rw-r--r--resources/js/ui.js57
1 files changed, 36 insertions, 21 deletions
diff --git a/resources/js/ui.js b/resources/js/ui.js
index b80ff6f..08e09e2 100644
--- a/resources/js/ui.js
+++ b/resources/js/ui.js
@@ -332,7 +332,7 @@ const UI = {
techniqueNode.querySelector('[data-template-slot="power"]').textContent = technique.power;
techniqueNode.querySelector('[data-template-slot="accuracy"]').textContent = technique.accuracy;
- if (!technique.isUsable()) {
+ if (technique.isRecharging()) {
techniqueNode.setAttribute('disabled', true);
}
@@ -384,35 +384,44 @@ const UI = {
},
/**
+ * @param {Technique} technique
+ *
* @returns {void}
*/
- drawTechniqueAnimation () {
+ drawTechniqueAnimation (technique) {
+ const animation = technique.animation;
+
+ if (!(animation && DB.allAnimations[animation])) {
+ return;
+ }
+
+ if (UI.techniqueAnimationIsRunning) {
+ return;
+ }
+ UI.techniqueAnimationIsRunning = true;
+
const x = UI.battleClickEvent.clientX;
const y = UI.battleClickEvent.clientY;
- if (!UI.techniqueAnimationIsRunning && state.activeTechnique.animation && DB.allAnimations[state.activeTechnique.animation]) {
- UI.techniqueAnimationIsRunning = true;
+ const techniqueAnimationLoop = () => {
+ UI.elements.battleEnemyAnimation.src = `/modules/tuxemon/mods/tuxemon/animations/technique/${animation}_${("00" + UI.techniqueAnimationNumber).slice(-2)}.png`;
+ UI.elements.battleEnemyAnimation.style.top = y - (UI.elements.battleEnemyAnimation.clientHeight / 2) + 'px';
+ UI.elements.battleEnemyAnimation.style.left = x - (UI.elements.battleEnemyAnimation.clientWidth / 2) + 'px';
+ // console.log(UI.elements.battleEnemyAnimation.src);
- const techniqueAnimationLoop = () => {
- UI.elements.battleEnemyAnimation.src = `/modules/tuxemon/mods/tuxemon/animations/technique/${state.activeTechnique.animation}_${("00" + UI.techniqueAnimationNumber).slice(-2)}.png`;
- UI.elements.battleEnemyAnimation.style.top = y - (UI.elements.battleEnemyAnimation.clientHeight / 2) + 'px';
- UI.elements.battleEnemyAnimation.style.left = x - (UI.elements.battleEnemyAnimation.clientWidth / 2) + 'px';
- // console.log(UI.elements.battleEnemyAnimation.src);
+ UI.techniqueAnimationNumber++;
- UI.techniqueAnimationNumber++;
-
- if (UI.techniqueAnimationNumber >= DB.allAnimations[state.activeTechnique.animation].length) {
- UI.techniqueAnimationIsRunning = false;
- UI.techniqueAnimationNumber = 0;
- UI.elements.battleEnemyAnimation.src = '';
- return;
- }
+ if (UI.techniqueAnimationNumber >= DB.allAnimations[animation].length) {
+ UI.techniqueAnimationIsRunning = false;
+ UI.techniqueAnimationNumber = 0;
+ UI.elements.battleEnemyAnimation.src = '';
+ return;
+ }
- setTimeout(() => requestAnimationFrame(techniqueAnimationLoop), 1000 / UI.techniqueAnimationFps);
- };
+ setTimeout(() => requestAnimationFrame(techniqueAnimationLoop), 1000 / UI.techniqueAnimationFps);
+ };
- requestAnimationFrame(techniqueAnimationLoop);
- }
+ requestAnimationFrame(techniqueAnimationLoop);
},
@@ -426,6 +435,7 @@ const UI = {
damageHighlightClickDuration: 0.1,
damageHighlightClickTimeout: null,
+
/**
* @param {any} feedback
*
@@ -638,6 +648,10 @@ const UI = {
inventoryItemNode.querySelector('[data-template-slot="name"]').textContent = item.name;
inventoryItemNode.querySelector('[data-template-slot="quantity"]').textContent = item.quantity;
+ inventoryItemNode.addEventListener('click', () => {
+ alert(item.conditions + item.effects);
+ });
+
if (['potion', 'revive'].includes(item.category)) {
tabs['heal'].items.push(inventoryItemNode);
}
@@ -660,6 +674,7 @@ const UI = {
const tabsNode = UI.createTabs(Object.values(tabs).map((tab) => {
const content = document.createElement('div');
+ content.classList.add('inventory__tab');
for (const item of tab.items) {
content.appendChild(item);
}