diff options
Diffstat (limited to 'resources/js/game.js')
-rw-r--r-- | resources/js/game.js | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/resources/js/game.js b/resources/js/game.js index 5abc42f..6c3a393 100644 --- a/resources/js/game.js +++ b/resources/js/game.js @@ -98,7 +98,7 @@ const Game = { const money = calculateAwardedMoney(Memory.state.opponent.activeMonster); Memory.state.money += money; Game.addPhaseEvent('postTurn', () => { - Game.log(translate('game:battle:money:get', true).replace('{amount}', money)); + Game.log(translate('game:battle:money:get').replace('{amount}', money)); }); // exp @@ -171,9 +171,9 @@ const Game = { Memory.state.money -= totalHealingCenterPrice; Game.addPhaseEvent('postTurnEnd', () => { - Game.log(translate('game:battle:defeat', true)); + Game.log(translate('game:battle:defeat')); Game.log( - translate('game:battle:defeat:recovery_price', true) + translate('game:battle:defeat:recovery_price') .replace('{amount}', formatPrice(totalHealingCenterPrice)) .replace('{name}', Memory.state.currentArea.name) ); @@ -251,7 +251,7 @@ const Game = { }; log( - translate('game:battle:technique:attempt', true) + translate('game:battle:technique:attempt') .replace('{monster.name}', user.name) .replace('{technique.name}', technique.name) ); @@ -264,7 +264,7 @@ const Game = { UI.drawActionFeedback(feedbackNode); } - log(translate('game:battle:technique:attempt:fail:recharge', true), 1); + log(translate('game:battle:technique:attempt:fail:recharge'), 1); canUse = false; } @@ -276,7 +276,7 @@ const Game = { UI.drawActionFeedback(feedbackNode); } - log(translate('game:battle:technique:attempt:fail:noddingoff', true), 1); + log(translate('game:battle:technique:attempt:fail:noddingoff'), 1); canUse = false; } @@ -290,7 +290,7 @@ const Game = { technique.use(); Game.doBattleAnimation && UI.drawDamageMiss(UI.createDamageMiss()); - log(translate('game:battle:technique:attempt:fail:miss', true), 1); + log(translate('game:battle:technique:attempt:fail:miss'), 1); return; } @@ -309,7 +309,7 @@ const Game = { Game.addBattlePhaseEvent('action', user, () => { Game.log( - translate('game:battle:technique:use', true) + translate('game:battle:technique:use') .replace('{monster.name}', user.name) .replace('{technique.name}', technique.name) ); @@ -336,7 +336,7 @@ const Game = { } Game.log( - translate('game:battle:technique:use:damage', true) + translate('game:battle:technique:use:damage') .replace('{amount}', damage) .replace('{name}', target.name), 1 @@ -367,7 +367,7 @@ const Game = { recipient.hp += heal; Game.log( - translate('game:battle:technique:use:healing', true) + translate('game:battle:technique:use:healing') .replace('{amount}', heal), 1 ); @@ -406,9 +406,9 @@ const Game = { recipient.statusEffect = statusEffect; Game.log( - translate('game:battle:technique:use:status', true) + translate('game:battle:technique:use:status') .replace('{monster.name}', recipient.name) - .replace('{status_effect.name}', translate(`status_${statusEffect.slug}`, true)), + .replace('{status_effect.name}', translate(`status_${statusEffect.slug}`)), 1 ); } @@ -435,9 +435,9 @@ const Game = { // if still 0 turns left after remove action if (monster.statusEffect.turnsLeft === 0) { Game.log( - translate('game:battle:status_effect:removed', true) + translate('game:battle:status_effect:removed') .replace('{monster.name}', monster.name) - .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`, true)) + .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`)) ); monster.statusEffect = null; @@ -451,9 +451,9 @@ const Game = { const logStatusIs = () => { Game.log( - translate('game:battle:status_effect:is', true) + translate('game:battle:status_effect:is') .replace('{monster.name}', monster.name) - .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`, true)) + .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`)) ); } @@ -963,7 +963,7 @@ const Game = { const activeBall = Game.getItemFromInventory(Memory.state.player.inventory, Memory.state.activeBall); // remove ball - Game.log(translate('game:catch:ball:throw', true).replace('{ball}', activeBall.name)); + Game.log(translate('game:catch:ball:throw').replace('{ball}', activeBall.name)); activeBall.quantity--; if (activeBall.quantity === 0) { Game.removeItemFromInventory(Memory.state.player.inventory, Memory.state.activeBall); @@ -972,7 +972,7 @@ const Game = { } // attempt capture - Game.log(translate('game:catch:attempt', true), 1); + Game.log(translate('game:catch:attempt'), 1); let success = true; let attempts = 1; const maxAttempts = 4; @@ -980,8 +980,8 @@ const Game = { success = checkCapture(playerMonster, opposingMonster, activeBall); if (!success) { - Game.log(translate('game:catch:attempt:nr:success', true).replace('{nr}', attempts), 2); - Game.log(translate('game:catch:broke_free', true).replace('{monster}', opposingMonster.name), 1); + Game.log(translate('game:catch:attempt:nr:success').replace('{nr}', attempts), 2); + Game.log(translate('game:catch:broke_free').replace('{monster}', opposingMonster.name), 1); Memory.state.Game.isInBattle = true; UI.drawStatus(); @@ -990,7 +990,7 @@ const Game = { return; // can't catch } - Game.log(translate('game:catch:attempt:nr:fail', true).replace('{nr}', attempts), 2); + Game.log(translate('game:catch:attempt:nr:fail').replace('{nr}', attempts), 2); attempts++; } @@ -1002,16 +1002,16 @@ const Game = { caughtMonster.level = Memory.state.opponent.activeMonster.level; caughtMonster.hp = Memory.state.opponent.activeMonster.hp; - Game.log(translate('game:catch:caught', true).replace('{monster}', caughtMonster.name), 1); + Game.log(translate('game:catch:caught').replace('{monster}', caughtMonster.name), 1); if (Memory.state.player.monsters.length < 6) { Memory.state.player.monsters.push(caughtMonster); - Game.log(translate('game:catch:to_party', true).replace('{monster}', caughtMonster.name), 2); + Game.log(translate('game:catch:to_party').replace('{monster}', caughtMonster.name), 2); } else { Memory.state.monsters.push(caughtMonster); - Game.log(translate('game:catch:to_box', true).replace('{monster}', caughtMonster.name), 2); + Game.log(translate('game:catch:to_box').replace('{monster}', caughtMonster.name), 2); } await Game.encounterWildMonster(); |