diff options
Diffstat (limited to 'resources/js/game.js')
| -rw-r--r-- | resources/js/game.js | 48 | 
1 files changed, 24 insertions, 24 deletions
| diff --git a/resources/js/game.js b/resources/js/game.js index 5abc42f..6c3a393 100644 --- a/resources/js/game.js +++ b/resources/js/game.js @@ -98,7 +98,7 @@ const Game = {        const money = calculateAwardedMoney(Memory.state.opponent.activeMonster);        Memory.state.money += money;        Game.addPhaseEvent('postTurn', () => { -        Game.log(translate('game:battle:money:get', true).replace('{amount}', money)); +        Game.log(translate('game:battle:money:get').replace('{amount}', money));        });        // exp @@ -171,9 +171,9 @@ const Game = {          Memory.state.money -= totalHealingCenterPrice;          Game.addPhaseEvent('postTurnEnd', () => { -          Game.log(translate('game:battle:defeat', true)); +          Game.log(translate('game:battle:defeat'));            Game.log( -            translate('game:battle:defeat:recovery_price', true) +            translate('game:battle:defeat:recovery_price')                .replace('{amount}', formatPrice(totalHealingCenterPrice))                .replace('{name}', Memory.state.currentArea.name)            ); @@ -251,7 +251,7 @@ const Game = {      };      log( -      translate('game:battle:technique:attempt', true) +      translate('game:battle:technique:attempt')          .replace('{monster.name}', user.name)          .replace('{technique.name}', technique.name)      ); @@ -264,7 +264,7 @@ const Game = {          UI.drawActionFeedback(feedbackNode);        } -      log(translate('game:battle:technique:attempt:fail:recharge', true), 1); +      log(translate('game:battle:technique:attempt:fail:recharge'), 1);        canUse = false;      } @@ -276,7 +276,7 @@ const Game = {          UI.drawActionFeedback(feedbackNode);        } -      log(translate('game:battle:technique:attempt:fail:noddingoff', true), 1); +      log(translate('game:battle:technique:attempt:fail:noddingoff'), 1);        canUse = false;      } @@ -290,7 +290,7 @@ const Game = {          technique.use();          Game.doBattleAnimation && UI.drawDamageMiss(UI.createDamageMiss()); -        log(translate('game:battle:technique:attempt:fail:miss', true), 1); +        log(translate('game:battle:technique:attempt:fail:miss'), 1);          return;        } @@ -309,7 +309,7 @@ const Game = {      Game.addBattlePhaseEvent('action', user, () => {        Game.log( -        translate('game:battle:technique:use', true) +        translate('game:battle:technique:use')            .replace('{monster.name}', user.name)            .replace('{technique.name}', technique.name)        ); @@ -336,7 +336,7 @@ const Game = {            }              Game.log( -              translate('game:battle:technique:use:damage', true) +              translate('game:battle:technique:use:damage')                  .replace('{amount}', damage)                  .replace('{name}', target.name),                1 @@ -367,7 +367,7 @@ const Game = {              recipient.hp += heal;              Game.log( -              translate('game:battle:technique:use:healing', true) +              translate('game:battle:technique:use:healing')                  .replace('{amount}', heal),                1              ); @@ -406,9 +406,9 @@ const Game = {                recipient.statusEffect = statusEffect;                Game.log( -                translate('game:battle:technique:use:status', true) +                translate('game:battle:technique:use:status')                    .replace('{monster.name}', recipient.name) -                  .replace('{status_effect.name}', translate(`status_${statusEffect.slug}`, true)), +                  .replace('{status_effect.name}', translate(`status_${statusEffect.slug}`)),                  1                );              } @@ -435,9 +435,9 @@ const Game = {          // if still 0 turns left after remove action          if (monster.statusEffect.turnsLeft === 0) {            Game.log( -            translate('game:battle:status_effect:removed', true) +            translate('game:battle:status_effect:removed')                .replace('{monster.name}', monster.name) -              .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`, true)) +              .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`))            );            monster.statusEffect = null; @@ -451,9 +451,9 @@ const Game = {      const logStatusIs = () => {        Game.log( -        translate('game:battle:status_effect:is', true) +        translate('game:battle:status_effect:is')            .replace('{monster.name}', monster.name) -          .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`, true)) +          .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`))        );      } @@ -963,7 +963,7 @@ const Game = {      const activeBall = Game.getItemFromInventory(Memory.state.player.inventory, Memory.state.activeBall);      // remove ball -    Game.log(translate('game:catch:ball:throw', true).replace('{ball}', activeBall.name)); +    Game.log(translate('game:catch:ball:throw').replace('{ball}', activeBall.name));      activeBall.quantity--;      if (activeBall.quantity === 0) {        Game.removeItemFromInventory(Memory.state.player.inventory, Memory.state.activeBall); @@ -972,7 +972,7 @@ const Game = {      }      // attempt capture -    Game.log(translate('game:catch:attempt', true), 1); +    Game.log(translate('game:catch:attempt'), 1);      let success = true;      let attempts = 1;      const maxAttempts = 4; @@ -980,8 +980,8 @@ const Game = {        success = checkCapture(playerMonster, opposingMonster, activeBall);        if (!success) { -        Game.log(translate('game:catch:attempt:nr:success', true).replace('{nr}', attempts), 2); -        Game.log(translate('game:catch:broke_free', true).replace('{monster}', opposingMonster.name), 1); +        Game.log(translate('game:catch:attempt:nr:success').replace('{nr}', attempts), 2); +        Game.log(translate('game:catch:broke_free').replace('{monster}', opposingMonster.name), 1);          Memory.state.Game.isInBattle = true;          UI.drawStatus(); @@ -990,7 +990,7 @@ const Game = {          return; // can't catch        } -      Game.log(translate('game:catch:attempt:nr:fail', true).replace('{nr}', attempts), 2); +      Game.log(translate('game:catch:attempt:nr:fail').replace('{nr}', attempts), 2);        attempts++;      } @@ -1002,16 +1002,16 @@ const Game = {      caughtMonster.level = Memory.state.opponent.activeMonster.level;      caughtMonster.hp = Memory.state.opponent.activeMonster.hp; -    Game.log(translate('game:catch:caught', true).replace('{monster}', caughtMonster.name), 1); +    Game.log(translate('game:catch:caught').replace('{monster}', caughtMonster.name), 1);      if (Memory.state.player.monsters.length < 6) {        Memory.state.player.monsters.push(caughtMonster); -      Game.log(translate('game:catch:to_party', true).replace('{monster}', caughtMonster.name), 2); +      Game.log(translate('game:catch:to_party').replace('{monster}', caughtMonster.name), 2);      } else {        Memory.state.monsters.push(caughtMonster); -      Game.log(translate('game:catch:to_box', true).replace('{monster}', caughtMonster.name), 2); +      Game.log(translate('game:catch:to_box').replace('{monster}', caughtMonster.name), 2);      }      await Game.encounterWildMonster(); | 
